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P. Read Montague

Publications and source records attributed to P. Read Montague.

3 recordsLinked to original sources

Deep Learning Architectures for FSCV, a Comparison

We examined multiple deep neural network (DNN) architectures for suitability in predicting neurotransmitter concentrations from labeled in vitro fast scan cyclic voltammetry (FSCV) data collected on carbon fiber electrodes. Suitability is determined by the predictive performance in the "out-of-probe" case, the response to artificially induced electrical noise, and the ability to predict when the model will be errant for a given probe. This work extends prior comparisons of time series classification models by focusing on this specific task. It extends previous applications of machine learning to FSCV task by using a much larger data set and by incorporating recent advancements in deep neural networks. The InceptionTime architecture, a deep convolutional neural network, has the best absolute predictive performance of the models tested but was more susceptible to noise. A naive multilayer perceptron architecture had the second lowest prediction error and was less affected by the artificial noise, suggesting that convolutions may not be as important for this task as one might suspect.

physics.med-ph

A Model of Risk and Mental State Shifts during Social Interaction

Cooperation and competition between human players in repeated microeconomic games offer a powerful window onto social phenomena such as the establishment, breakdown and repair of trust. This offers the prospect of particular insight into populations of subjects suffering from socially-debilitating conditions such as borderline personality disorder. However, although a suitable foundation for the quantitative analysis of such games exists, namely the Interactive Partially Observable Markov Decision Process (I-POMDP), computational considerations have hitherto limited its application. Here, we improve inference in I-POMDPs in a canonical trust game, and thereby highlight and address two previously unmodelled phenomena: a form of social risk-aversion exhibited by the player who is in control of the interaction in the game, and irritation or anger exhibited by both players. Irritation arises when partners apparently defect, and it causes a precipitate breakdown in cooperation. Failing to model one's partner's propensity for it leads to substantial economic inefficiency. We illustrate these behaviours using evidence drawn from the play of large cohorts of healthy volunteers and patients.

q-bio.NC

Monte Carlo Planning method estimates planning horizons during interactive social exchange

Reciprocating interactions represent a central feature of all human exchanges. They have been the target of various recent experiments, with healthy participants and psychiatric populations engaging as dyads in multi-round exchanges such as a repeated trust task. Behaviour in such exchanges involves complexities related to each agent's preference for equity with their partner, beliefs about the partner's appetite for equity, beliefs about the partner's model of their partner, and so on. Agents may also plan different numbers of steps into the future. Providing a computationally precise account of the behaviour is an essential step towards understanding what underlies choices. A natural framework for this is that of an interactive partially observable Markov decision process (IPOMDP). However, the various complexities make IPOMDPs inordinately computationally challenging. Here, we show how to approximate the solution for the multi-round trust task using a variant of the Monte-Carlo tree search algorithm. We demonstrate that the algorithm is efficient and effective, and therefore can be used to invert observations of behavioural choices. We use generated behaviour to elucidate the richness and sophistication of interactive inference.

stat.ML