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Paarth Shah

Publications and source records attributed to Paarth Shah.

At least 19 recordsLinked to original sources

Memory Anchors for Continual Robot Learning

Robot policies deployed in the wild should have the capability to continually learn new tasks without forgetting existing behaviors. A common approach to combat such catastrophic forgetting is to train on new task data with a replay buffer of previously learned task data. Although this buffer is commonly sampled randomly from all prior experiences, we show that a small set of these experiences contributes greatly in anchoring past performance. We call these experiences Memory Anchors. We identify Memory Anchors in regions where representations of new-task observations collapse onto those of old-task observations even though the tasks require conflicting actions, like when a familiar object must be manipulated in a new way. Rehearsing old data in this region plays a key role in preventing destructive overwriting of past task knowledge, serving as this critical Memory Anchor role. Excluding only 10% Memory Anchors before sampling the buffer leads to more than a 4.5x increase in catastrophic forgetting on the LIBERO benchmark suites. Conversely, enriching the replay buffer with Memory Anchors can decrease high-conflict task forgetting by 63% and enables successful continual learning of two task sequences on a real robot. Videos and additional visualizations can be found at https://robot-adaptation.github.io/MemoryAnchors

cs.RO

Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference

Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$π$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.

cs.LG

OGPO: Sample Efficient Full-Finetuning of Generative Control Policies

Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate that OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilization tricks, including success-buffer regularization, two-sided conservative advantages, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.

cs.LG

Difference-Aware Retrieval Policies for Imitation Learning

Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on $k$-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.

cs.RO

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models

We present VLA Foundry, an open-source framework that unifies LLM, VLM, and VLA training in a single codebase. Most open-source VLA efforts specialize on the action training stage, often stitching together incompatible pretraining pipelines. VLA Foundry instead provides a shared training stack with end-to-end control, from language pretraining to action-expert fine-tuning. VLA Foundry supports both from-scratch training and pretrained backbones from Hugging Face. To demonstrate the utility of our framework, we train and release two types of models: the first trained fully from scratch through our LLM-->VLM-->VLA pipeline and the second built on the pretrained Qwen3-VL backbone. We evaluate closed-loop policy performance of both models on LBM Eval, an open-data, open-source simulator. We also contribute usability improvements to the simulator and the STEP analysis tools for easier public use. In the nominal evaluation setting, our fully-open from-scratch model is on par with our prior closed-source work and substituting in the Qwen3-VL backbone leads to a strong multi-task table top manipulation policy outperforming our baseline by a wide margin. The VLA Foundry codebase is available at https://github.com/TRI-ML/vla_foundry and all multi-task model weights are released on https://huggingface.co/collections/TRI-ML/vla-foundry. Additional qualitative videos are available on the project website https://tri-ml.github.io/vla_foundry.

cs.RO

A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulation

Large behavior models have shown strong dexterous manipulation capabilities by extending imitation learning to large-scale training on multi-task robot data, yet their generalization remains limited by the insufficient robot data coverage. To expand this coverage without costly additional data collection, recent work relies on co-training: jointly learning from target robot data and heterogeneous data modalities. However, how different co-training data modalities and strategies affect policy performance remains poorly understood. We present a large-scale empirical study examining five co-training data modalities: standard vision-language data, dense language annotations for robot trajectories, cross-embodiment robot data, human videos, and discrete robot action tokens across single- and multi-phase training strategies. Our study leverages 4,000 hours of robot and human manipulation data and 50M vision-language samples to train vision-language-action policies. We evaluate 89 policies over 58,000 simulation rollouts and 2,835 real-world rollouts. Our results show that co-training with forms of vision-language and cross-embodiment robot data substantially improves generalization to distribution shifts, unseen tasks, and language following, while discrete action token variants yield no significant benefits. Combining effective modalities produces cumulative gains and enables rapid adaptation to unseen long-horizon dexterous tasks via fine-tuning. Training exclusively on robot data degrades the visiolinguistic understanding of the vision-language model backbone, while co-training with effective modalities restores these capabilities. Explicitly conditioning action generation on chain-of-thought traces learned from co-training data does not improve performance in our simulation benchmark. Together, these results provide practical guidance for building scalable generalist robot policies.

cs.RO

Using Non-Expert Data to Robustify Imitation Learning via Offline Reinforcement Learning

Imitation learning has proven effective for training robots to perform complex tasks from expert human demonstrations. However, it remains limited by its reliance on high-quality, task-specific data, restricting adaptability to the diverse range of real-world object configurations and scenarios. In contrast, non-expert data -- such as play data, suboptimal demonstrations, partial task completions, or rollouts from suboptimal policies -- can offer broader coverage and lower collection costs. However, conventional imitation learning approaches fail to utilize this data effectively. To address these challenges, we posit that with right design decisions, offline reinforcement learning can be used as a tool to harness non-expert data to enhance the performance of imitation learning policies. We show that while standard offline RL approaches can be ineffective at actually leveraging non-expert data under the sparse data coverage settings typically encountered in the real world, simple algorithmic modifications can allow for the utilization of this data, without significant additional assumptions. Our approach shows that broadening the support of the policy distribution can allow imitation algorithms augmented by offline RL to solve tasks robustly, showing considerably enhanced recovery and generalization behavior. In manipulation tasks, these innovations significantly increase the range of initial conditions where learned policies are successful when non-expert data is incorporated. Moreover, we show that these methods are able to leverage all collected data, including partial or suboptimal demonstrations, to bolster task-directed policy performance. This underscores the importance of algorithmic techniques for using non-expert data for robust policy learning in robotics. Website: https://uwrobotlearning.github.io/RISE-offline/

cs.RO

Video Generators are Robot Policies

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is constrained by the size of human demonstration data. In this paper, we use video generation as a proxy for robot policy learning to address both limitations simultaneously. We propose Video Policy, a modular framework that combines video and action generation that can be trained end-to-end. Our results demonstrate that learning to generate videos of robot behavior allows for the extraction of policies with minimal demonstration data, significantly improving robustness and sample efficiency. Our method shows strong generalization to unseen objects, backgrounds, and tasks, both in simulation and the real world. We further highlight that task success is closely tied to the generated video, with action-free video data providing critical benefits for generalizing to novel tasks. By leveraging large-scale video generative models, we achieve superior performance compared to traditional behavior cloning, paving the way for more scalable and data-efficient robot policy learning.

cs.RO

A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulation

Robot manipulation has seen tremendous progress in recent years, with imitation learning policies enabling successful performance of dexterous and hard-to-model tasks. Concurrently, scaling data and model size has led to the development of capable language and vision foundation models, motivating large-scale efforts to create general-purpose robot foundation models. While these models have garnered significant enthusiasm and investment, meaningful evaluation of real-world performance remains a challenge, limiting both the pace of development and inhibiting a nuanced understanding of current capabilities. In this paper, we rigorously evaluate multitask robot manipulation policies, referred to as Large Behavior Models (LBMs), by extending the Diffusion Policy paradigm across a corpus of simulated and real-world robot data. We propose and validate an evaluation pipeline to rigorously analyze the capabilities of these models with statistical confidence. We compare against single-task baselines through blind, randomized trials in a controlled setting, using both simulation and real-world experiments. We find that multi-task pretraining makes the policies more successful and robust, and enables teaching complex new tasks more quickly, using a fraction of the data when compared to single-task baselines. Moreover, performance predictably increases as pretraining scale and diversity grows. Project page: https://toyotaresearchinstitute.github.io/lbm1/

cs.RO

Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning Policies

Recent years have witnessed impressive robotic manipulation systems driven by advances in imitation learning and generative modeling, such as diffusion- and flow-based approaches. As robot policy performance increases, so does the complexity and time horizon of achievable tasks, inducing unexpected and diverse failure modes that are difficult to predict a priori. To enable trustworthy policy deployment in safety-critical human environments, reliable runtime failure detection becomes important during policy inference. However, most existing failure detection approaches rely on prior knowledge of failure modes and require failure data during training, which imposes a significant challenge in practicality and scalability. In response to these limitations, we present FAIL-Detect, a modular two-stage approach for failure detection in imitation learning-based robotic manipulation. To accurately identify failures from successful training data alone, we frame the problem as sequential out-of-distribution (OOD) detection. We first distill policy inputs and outputs into scalar signals that correlate with policy failures and capture epistemic uncertainty. FAIL-Detect then employs conformal prediction (CP) as a versatile framework for uncertainty quantification with statistical guarantees. Empirically, we thoroughly investigate both learned and post-hoc scalar signal candidates on diverse robotic manipulation tasks. Our experiments show learned signals to be mostly consistently effective, particularly when using our novel flow-based density estimator. Furthermore, our method detects failures more accurately and faster than state-of-the-art (SOTA) failure detection baselines. These results highlight the potential of FAIL-Detect to enhance the safety and reliability of imitation learning-based robotic systems as they progress toward real-world deployment.

cs.RO

CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity

Natural language instructions for robotic manipulation tasks often exhibit ambiguity and vagueness. For instance, the instruction "Hang a mug on the mug tree" may involve multiple valid actions if there are several mugs and branches to choose from. Existing language-conditioned policies typically rely on end-to-end models that jointly handle high-level semantic understanding and low-level action generation, which can result in suboptimal performance due to their lack of modularity and interpretability. To address these challenges, we introduce a novel robotic manipulation framework that can accomplish tasks specified by potentially ambiguous natural language. This framework employs a Vision-Language Model (VLM) to interpret abstract concepts in natural language instructions and generates task-specific code - an interpretable and executable intermediate representation. The generated code interfaces with the perception module to produce 3D attention maps that highlight task-relevant regions by integrating spatial and semantic information, effectively resolving ambiguities in instructions. Through extensive experiments, we identify key limitations of current imitation learning methods, such as poor adaptation to language and environmental variations. We show that our approach excels across challenging manipulation tasks involving language ambiguity, contact-rich manipulation, and multi-object interactions.

cs.RO

Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets

Imitation learning has emerged as a promising approach towards building generalist robots. However, scaling imitation learning for large robot foundation models remains challenging due to its reliance on high-quality expert demonstrations. Meanwhile, large amounts of video data depicting a wide range of environments and diverse behaviors are readily available. This data provides a rich source of information about real-world dynamics and agent-environment interactions. Leveraging this data directly for imitation learning, however, has proven difficult due to the lack of action annotation. In this work, we present Unified World Models (UWM), a framework that allows for leveraging both video and action data for policy learning. Specifically, a UWM integrates an action diffusion process and a video diffusion process within a unified transformer architecture, where independent diffusion timesteps govern each modality. By controlling each diffusion timestep, UWM can flexibly represent a policy, a forward dynamics, an inverse dynamics, and a video generator. Through simulated and real-world experiments, we show that: (1) UWM enables effective pretraining on large-scale multitask robot datasets with both dynamics and action predictions, resulting in more generalizable and robust policies than imitation learning, (2) UWM naturally facilitates learning from action-free video data through independent control of modality-specific diffusion timesteps, further improving the performance of finetuned policies. Our results suggest that UWM offers a promising step toward harnessing large, heterogeneous datasets for scalable robot learning, and provides a simple unification between the often disparate paradigms of imitation learning and world modeling. Videos and code are available at https://weirdlabuw.github.io/uwm/.

cs.RO

Proximity and Visuotactile Point Cloud Fusion for Contact Patches in Extreme Deformation

Visuotactile sensors are a popular tactile sensing strategy due to high-fidelity estimates of local object geometry. However, existing algorithms for processing raw sensor inputs to useful intermediate signals such as contact patches struggle in high-deformation regimes. This is due to physical constraints imposed by sensor hardware and small-deformation assumptions used by mechanics-based models. In this work, we propose a fusion algorithm for proximity and visuotactile point clouds for contact patch segmentation, entirely independent from membrane mechanics. This algorithm exploits the synchronous, high spatial resolution proximity and visuotactile modalities enabled by an extremely deformable, selectively transmissive soft membrane, which uses visible light for visuotactile sensing and infrared light for proximity depth. We evaluate our contact patch algorithm in low (10%), medium (60%), and high (100%+) strain states. We compare our method against three baselines: proximity-only, tactile-only, and a first principles mechanics model. Our approach outperforms all baselines with an average RMSE under 2.8 mm of the contact patch geometry across all strain ranges. We demonstrate our contact patch algorithm in four applications: varied stiffness membranes, torque and shear-induced wrinkling, closed loop control, and pose estimation.

cs.RO

Robot Learning as an Empirical Science: Best Practices for Policy Evaluation

The robot learning community has made great strides in recent years, proposing new architectures and showcasing impressive new capabilities; however, the dominant metric used in the literature, especially for physical experiments, is "success rate", i.e. the percentage of runs that were successful. Furthermore, it is common for papers to report this number with little to no information regarding the number of runs, the initial conditions, and the success criteria, little to no narrative description of the behaviors and failures observed, and little to no statistical analysis of the findings. In this paper we argue that to move the field forward, researchers should provide a nuanced evaluation of their methods, especially when evaluating and comparing learned policies on physical robots. To do so, we propose best practices for future evaluations: explicitly reporting the experimental conditions, evaluating several metrics designed to complement success rate, conducting statistical analysis, and adding a qualitative description of failures modes. We illustrate these through an evaluation on physical robots of several learned policies for manipulation tasks.

cs.RO

How Generalizable Is My Behavior Cloning Policy? A Statistical Approach to Trustworthy Performance Evaluation

With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation costs afford users only a small number of policy rollouts, it remains a challenge to accurately gauge the performance of such policies. This is exacerbated by distribution shifts causing unpredictable changes in performance during deployment. To rigorously evaluate behavior cloning policies, we present a framework that provides a tight lower-bound on robot performance in an arbitrary environment, using a minimal number of experimental policy rollouts. Notably, by applying the standard stochastic ordering to robot performance distributions, we provide a worst-case bound on the entire distribution of performance (via bounds on the cumulative distribution function) for a given task. We build upon established statistical results to ensure that the bounds hold with a user-specified confidence level and tightness, and are constructed from as few policy rollouts as possible. In experiments we evaluate policies for visuomotor manipulation in both simulation and hardware. Specifically, we (i) empirically validate the guarantees of the bounds in simulated manipulation settings, (ii) find the degree to which a learned policy deployed on hardware generalizes to new real-world environments, and (iii) rigorously compare two policies tested in out-of-distribution settings. Our experimental data, code, and implementation of confidence bounds are open-source.

cs.RO

Visual-Inertial and Leg Odometry Fusion for Dynamic Locomotion

Implementing dynamic locomotion behaviors on legged robots requires a high-quality state estimation module. Especially when the motion includes flight phases, state-of-the-art approaches fail to produce reliable estimation of the robot posture, in particular base height. In this paper, we propose a novel approach for combining visual-inertial odometry (VIO) with leg odometry in an extended Kalman filter (EKF) based state estimator. The VIO module uses a stereo camera and IMU to yield low-drift 3D position and yaw orientation and drift-free pitch and roll orientation of the robot base link in the inertial frame. However, these values have a considerable amount of latency due to image processing and optimization, while the rate of update is quite low which is not suitable for low-level control. To reduce the latency, we predict the VIO state estimate at the rate of the IMU measurements of the VIO sensor. The EKF module uses the base pose and linear velocity predicted by VIO, fuses them further with a second high-rate IMU and leg odometry measurements, and produces robot state estimates with a high frequency and small latency suitable for control. We integrate this lightweight estimation framework with a nonlinear model predictive controller and show successful implementation of a set of agile locomotion behaviors, including trotting and jumping at varying horizontal speeds, on a torque-controlled quadruped robot.

cs.RO

BiConMP: A Nonlinear Model Predictive Control Framework for Whole Body Motion Planning

Online planning of whole-body motions for legged robots is challenging due to the inherent nonlinearity in the robot dynamics. In this work, we propose a nonlinear MPC framework, the BiConMP which can generate whole body trajectories online by efficiently exploiting the structure of the robot dynamics. BiConMP is used to generate various cyclic gaits on a real quadruped robot and its performance is evaluated on different terrain, countering unforeseen pushes and transitioning online between different gaits. Further, the ability of BiConMP to generate non-trivial acyclic whole-body dynamic motions on the robot is presented. The same approach is also used to generate various dynamic motions in MPC on a humanoid robot (Talos) and another quadruped robot (AnYmal) in simulation. Finally, an extensive empirical analysis on the effects of planning horizon and frequency on the nonlinear MPC framework is reported and discussed.

cs.RO

Differentiable and Learnable Robot Models

Building differentiable simulations of physical processes has recently received an increasing amount of attention. Specifically, some efforts develop differentiable robotic physics engines motivated by the computational benefits of merging rigid body simulations with modern differentiable machine learning libraries. Here, we present a library that focuses on the ability to combine data driven methods with analytical rigid body computations. More concretely, our library \emph{Differentiable Robot Models} implements both \emph{differentiable} and \emph{learnable} models of the kinematics and dynamics of robots in Pytorch. The source-code is available at \url{https://github.com/facebookresearch/differentiable-robot-model}

cs.RO