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Paavo Parmas

Publications and source records attributed to Paavo Parmas.

15 recordsLinked to original sources

Multi-Axis Max@K Reinforcement Learning for Representative Diversity in Text-to-Image Generation

Text-to-image (T2I) models can synthesize realistic, prompt-aligned images, yet samples generated for the same prompt often cover only a small subset of visually distinct modes. This limits the diversity of images, and for person-centric prompts, can reflect or amplify demographic skew. We formalize this problem as coverage of a predefined set of semantically specified modes, which we call target-mode coverage. We then propose multi-axis max@K, a group-based reinforcement learning objective for improving such coverage in diffusion-based T2I models. Given a group of samples and one score per target category, multi-axis max@K first takes the maximum score across samples for each category and then sums these category-wise maxima. The resulting credit assignment gives a sample positive weight on a category only when it increases that category's group-wise maximum, allowing different samples to contribute to different categories. We first validate the credit-assignment mechanism on a synthetic mixture and on SD3.5-M using deterministic pixel-based color rewards. We then evaluate the same objective on perceived-appearance fairness. Across three automatic evaluators on held-out prompts, multi-axis max@K improves the Fairness Score by 0.23-0.36 relative to the base model, while maintaining image quality and text alignment.

cs.LG

Retry Policy Gradients in Continuous Action Spaces

Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.

cs.AI

On Advantage Estimates for Max@K Policy Gradients

Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult. A complementary approach is to optimize inference-time objectives such as pass@K and max@K directly, yet existing policy-gradient estimators for these objectives use different signals, baselines, and normalizations, making their relationships unclear. We study this issue through baseline design and advantage centering. Starting from the advantage estimator of a leading method in the field, we show that it is policy-gradient unbiased but yields a non-centered advantage. We then introduce a Leave-Two-Out baseline that preserves policy-gradient unbiasedness while making realized batch advantages exactly centered. The resulting method, MaxPO, has an efficient quadratic-time implementation and integrates naturally into group-based RL for LLM post-training. We further derive the canonical finite-batch advantage for max@K, providing a unified view of existing advantage estimators. Empirically, we verify that the L2O baseline reduces gradient variance and outperforms non-centered alternatives.

cs.LG

OrderGrad: Optimizing Beyond the Mean with Order-Statistic Policy Gradient Estimation

Policy-gradient methods usually optimize expected return, but many real world applications care about distributional properties of returns: tail risk, outlier robustness, or best-of-K discovery. We introduce OrderGrad, a family of likelihood-ratio and reparameterization gradient estimators for order-statistic objectives. OrderGrad optimizes finite-sample L-statistics, i.e., weighted averages of sorted rewards or costs, recovering objectives such as VaR, CVaR, trimmed means, medians, and top-m/best-of-K criteria by changing only the rank weights. For any fixed sample size and rank-weight vector, OrderGrad provides an unbiased gradient estimator for the corresponding order-statistic objective. The method is implemented as a simple reward transformation that can then be used in an otherwise standard policy-gradient or reparameterized update. We study the resulting estimator's variance behavior and evaluate it on tasks where mean optimization is mismatched to the deployment objective, including LLM math post-training and other tasks. OrderGrad provides a unified, plug-and-play route to risk-averse, robust, and exploratory learning. Code: https://github.com/paavo5/ordergrad

cs.LG

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with ReMax, an objective that evaluates a policy by the expected maximum return over $M$ samples, where $M$ is a positive integer, while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce ReMax PPO (RePPO), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration, without any explicit exploration bonuses, on the MinAtar and Craftax benchmarks.

cs.LG

Finite-Time Regret Analysis of Retry-Aware Bandits

We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$. Given a posterior over arm values, ReMax chooses a sampling distribution that maximizes the posterior expected maximum reward over $M$ virtual draws. Although this objective was introduced in reinforcement learning as an exploration mechanism under uncertainty, its regret properties in bandit problems have remained unclear. For Gaussian rewards and the first nontrivial case $M=2$, we characterize the optimal ReMax distribution through an expected-improvement balance condition and prove the first sublinear regret bound for ReMax. Our analysis separates the usual saturation behavior of suboptimal arms from a ReMax-specific underestimation effect, in which the optimal arm may be sampled too rarely after an unfavorable estimate. This explains why ReMax can be more exploitative than Thompson sampling (TS) and why its regret analysis is technically delicate. Experiments support this picture: ReMax often outperforms KL-UCB and Thompson sampling under mild underestimation, while posterior-variance scaling empirically mitigates severe underestimation.

cs.LG

Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph Form

Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\tilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations.

cs.LG

Does "Do Differentiable Simulators Give Better Policy Gradients?'' Give Better Policy Gradients?

In policy gradient reinforcement learning, access to a differentiable model enables 1st-order gradient estimation that accelerates learning compared to relying solely on derivative-free 0th-order estimators. However, discontinuous dynamics cause bias and undermine the effectiveness of 1st-order estimators. Prior work addressed this bias by constructing a confidence interval around the REINFORCE 0th-order gradient estimator and using these bounds to detect discontinuities. However, the REINFORCE estimator is notoriously noisy, and we find that this method requires task-specific hyperparameter tuning and has low sample efficiency. This paper asks whether such bias is the primary obstacle and what minimal fixes suffice. First, we re-examine standard discontinuous settings from prior work and introduce DDCG, a lightweight test that switches estimators in nonsmooth regions; with a single hyperparameter, DDCG achieves robust performance and remains reliable with small samples. Second, on differentiable robotics control tasks, we present IVW-H, a per-step inverse-variance implementation that stabilizes variance without explicit discontinuity detection and yields strong results. Together, these findings indicate that while estimator switching improves robustness in controlled studies, careful variance control often dominates in practical deployments.

cs.LG

Double Horizon Model-Based Policy Optimization

Model-based reinforcement learning (MBRL) reduces the cost of real-environment sampling by generating synthetic trajectories (called rollouts) from a learned dynamics model. However, choosing the length of the rollouts poses two dilemmas: (1) Longer rollouts better preserve on-policy training but amplify model bias, indicating the need for an intermediate horizon to mitigate distribution shift (i.e., the gap between on-policy and past off-policy samples). (2) Moreover, a longer model rollout may reduce value estimation bias but raise the variance of policy gradients due to backpropagation through multiple steps, implying another intermediate horizon for stable gradient estimates. However, these two optimal horizons may differ. To resolve this conflict, we propose Double Horizon Model-Based Policy Optimization (DHMBPO), which divides the rollout procedure into a long "distribution rollout" (DR) and a short "training rollout" (TR). The DR generates on-policy state samples for mitigating distribution shift. In contrast, the short TR leverages differentiable transitions to offer accurate value gradient estimation with stable gradient updates, thereby requiring fewer updates and reducing overall runtime. We demonstrate that the double-horizon approach effectively balances distribution shift, model bias, and gradient instability, and surpasses existing MBRL methods on continuous-control benchmarks in terms of both sample efficiency and runtime.

cs.LG

Bi-Level Reinforcement Learning Pathway for Sim-to-Real Optimality

Training Reinforcement Learning (RL) policies using simulation models before deployment in real-world environments is a common strategy when real-world interaction is expensive. This approach is used in sim-to-real RL and in dyna-style model-based RL. A key limitation of this approach is that the policies trained in simulation often perform poorly in the real world due to discrepancies between the simulation model and the real-world environment, referred to as the sim-to-real gap. This gap reflects the objective mismatch: simulation models are typically constructed for predictive accuracy, whereas policies are trained to maximize task performance. Since the policy learned in simulation is implicitly defined by the simulation parameters, understanding the sensitivity of the learned policy to these parameters enables gradient-based adaptation of the simulation model to improve real-world policy performance. Motivated by this, we derive the sensitivity of locally converged policies trained with Stochastic Policy Gradient (SPG) methods in an actor-critic setting, which is the most widely used approach in RL. Based on this sensitivity analysis, we formulate a bi-level RL approach that can address the objective mismatch problem by learning simulation parameters using gradients of real-world policy performance, thereby directly coupling simulation model adaptation with policy performance. We provide a thorough convergence analysis of the proposed bi-level RL approach and illustrate the concept through a proof-of-concept bi-level PPO algorithm.

cs.LG

A unified view of likelihood ratio and reparameterization gradients

Reparameterization (RP) and likelihood ratio (LR) gradient estimators are used to estimate gradients of expectations throughout machine learning and reinforcement learning; however, they are usually explained as simple mathematical tricks, with no insight into their nature. We use a first principles approach to explain that LR and RP are alternative methods of keeping track of the movement of probability mass, and the two are connected via the divergence theorem. Moreover, we show that the space of all possible estimators combining LR and RP can be completely parameterized by a flow field $u(x)$ and an importance sampling distribution $q(x)$. We prove that there cannot exist a single-sample estimator of this type outside our characterized space, thus, clarifying where we should be searching for better Monte Carlo gradient estimators.

cs.LG

Neural Replicator Dynamics

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environments poses problems such as nonstationarity and instability. In this paper, we first demonstrate that standard softmax-based policy gradient can be prone to poor performance in the presence of even the most benign nonstationarity. By contrast, it is known that the replicator dynamics, a well-studied model from evolutionary game theory, eliminates dominated strategies and exhibits convergence of the time-averaged trajectories to interior Nash equilibria in zero-sum games. Thus, using the replicator dynamics as a foundation, we derive an elegant one-line change to policy gradient methods that simply bypasses the gradient step through the softmax, yielding a new algorithm titled Neural Replicator Dynamics (NeuRD). NeuRD reduces to the exponential weights/Hedge algorithm in the single-state all-actions case. Additionally, NeuRD has formal equivalence to softmax counterfactual regret minimization, which guarantees convergence in the sequential tabular case. Importantly, our algorithm provides a straightforward way of extending the replicator dynamics to the function approximation setting. Empirical results show that NeuRD quickly adapts to nonstationarities, outperforming policy gradient significantly in both tabular and function approximation settings, when evaluated on the standard imperfect information benchmarks of Kuhn Poker, Leduc Poker, and Goofspiel.

cs.LG

A unified view of likelihood ratio and reparameterization gradients and an optimal importance sampling scheme

Reparameterization (RP) and likelihood ratio (LR) gradient estimators are used throughout machine and reinforcement learning; however, they are usually explained as simple mathematical tricks without providing any insight into their nature. We use a first principles approach to explain LR and RP, and show a connection between the two via the divergence theorem. The theory motivated us to derive optimal importance sampling schemes to reduce LR gradient variance. Our newly derived distributions have analytic probability densities and can be directly sampled from. The improvement for Gaussian target distributions was modest, but for other distributions such as a Beta distribution, our method could lead to arbitrarily large improvements, and was crucial to obtain competitive performance in evolution strategies experiments.

cs.LG

Total stochastic gradient algorithms and applications in reinforcement learning

Backpropagation and the chain rule of derivatives have been prominent; however, the total derivative rule has not enjoyed the same amount of attention. In this work we show how the total derivative rule leads to an intuitive visual framework for creating gradient estimators on graphical models. In particular, previous "policy gradient theorems" are easily derived. We derive new gradient estimators based on density estimation, as well as a likelihood ratio gradient, which "jumps" to an intermediate node, not directly to the objective function. We evaluate our methods on model-based policy gradient algorithms, achieve good performance, and present evidence towards demystifying the success of the popular PILCO algorithm.

cs.LG

PIPPS: Flexible Model-Based Policy Search Robust to the Curse of Chaos

Previously, the exploding gradient problem has been explained to be central in deep learning and model-based reinforcement learning, because it causes numerical issues and instability in optimization. Our experiments in model-based reinforcement learning imply that the problem is not just a numerical issue, but it may be caused by a fundamental chaos-like nature of long chains of nonlinear computations. Not only do the magnitudes of the gradients become large, the direction of the gradients becomes essentially random. We show that reparameterization gradients suffer from the problem, while likelihood ratio gradients are robust. Using our insights, we develop a model-based policy search framework, Probabilistic Inference for Particle-Based Policy Search (PIPPS), which is easily extensible, and allows for almost arbitrary models and policies, while simultaneously matching the performance of previous data-efficient learning algorithms. Finally, we invent the total propagation algorithm, which efficiently computes a union over all pathwise derivative depths during a single backwards pass, automatically giving greater weight to estimators with lower variance, sometimes improving over reparameterization gradients by $10^6$ times.

cs.LG