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Pablo Hernández-Cámara

Publications and source records attributed to Pablo Hernández-Cámara.

14 recordsLinked to original sources

Human-AI Perceptual Alignment by Playing Hues and Cues

Evaluating the perceptual alignment between Contrastive Vision-Language Models (CVLMs) and humans is typically constrained by traditional benchmarks that overlook fine-grained semantic and cultural nuances. In this work, we propose a novel evaluation framework that leverages the gamified, discrete color space of the board game Hues and Cues. By mapping the board's 480 color cells to the CIE xy chromaticity diagram, we calculate empirical perceptual distances across a carefully curated 100-word vocabulary spanning seven semantic categories. To properly contextualize model performance, we establish an empirical lower bound of expected error-the Human Consistency baseline-calculated via Leave-One-Out (LOO) cross-validation on a dense dataset of color associations collected from 325 human observers through a custom digital interface. We evaluate 162 models across multiple architectural families and pre-training datasets to assess their semantic color grounding. Our results demonstrate that while CVLMs successfully replicate human cognitive biases, such as idealized memory colors for concrete physical referents (e.g., food and plants), they systematically diverge from the human baseline in abstract, subjective, and pop-culture domains. We identify two distinct failure modes in severely misaligned concepts: semantic misclassification and a systematic uncertainty collapse into a default blue coordinate. Furthermore, we reveal that highly curated pre-training datasets are significantly more effective than massive, uncurated corpora in mitigating these severe misalignments. Ultimately, this work highlights that despite their broad categorization capabilities, current CVLMs still fail to capture the nuanced, localized consensus of human color memory, emphasizing the value of gamified tasks in exposing underlying model biases. The data and code are publicly available to test other metrics.

cs.CV↗

Do Vision Encoders Exhibit Human-like Color Thresholds?

Understanding and characterizing human color perception is a longstanding research goal. One of the most traditional approaches is looking for the human color discrimination thresholds, the minimum chromatic differences perceptible to human observers. In recent years, deep neural networks have become the standard networks for computer vision tasks. In particular, deep vision encoders, foundation models trained on large-scale visual data, map images into latent feature representations. Despite the widespread use of deep vision encoders, few studies have investigated whether their internal representations exhibit human-like discrimination thresholds. In this work, we present a large-scale exploratory study probing the chromatic sensitivity of more than 50 pretrained vision encoders, including convolutional networks and vision transformers, against human discrimination thresholds. Using controlled chromatic stimuli at multiple chroma levels, we compare model-derived chromatic discrimination thresholds with human discrimination ellipses through a region-overlap metric (mIoU). Our analysis reveals generally weak alignment between model representations and human perceptual thresholds across all model families, with the best mIoU < 0.25. Moreover, we find that self-supervised encoders consistently outperform supervised ones, while language-supervised models show the most polarized behavior, occupying both the top and bottom of the ranking. These findings suggest that human-like chromatic sensitivity does not emerge naturally from current large-scale visual training objectives for any of the analyzed architectures.

cs.CV↗

Image Segmentation via Divisive Normalization: dealing with environmental diversity

Autonomous driving is a challenging scenario for image segmentation due to the presence of uncontrolled environmental conditions and the eventually catastrophic consequences of failures. Previous work suggested that a biologically motivated computation, the so-called Divisive Normalization, could be useful to deal with image variability, but its effects have not been systematically studied over different data sources and environmental factors. Here we put segmentation U-nets augmented with Divisive Normalization to work far from training conditions to find where this adaptation is more critical. We categorize the scenes according to their radiance level and dynamic range (day/night), and according to their achromatic/chromatic contrasts. We also consider video game (synthetic) images to broaden the range of environments. We check the performance in the extreme percentiles of such categorization. Then, we push the limits further by artificially modifying the images in perceptually/environmentally relevant dimensions: luminance, contrasts and spectral radiance. Results show that neural networks with Divisive Normalization get better results in all the scenarios and their performance remains more stable with regard to the considered environmental factors and nature of the source. Finally, we explain the improvements in segmentation performance in two ways: (1) by quantifying the invariance of the responses that incorporate Divisive Normalization, and (2) by illustrating the adaptive nonlinearity of the different layers that depends on the local activity.

cs.CV↗

On the dynamic evolution of CLIP texture-shape bias and its relationship to human alignment and model robustness

Contrastive language-image models such as CLIP have demonstrated remarkable generalization capabilities. However, how their internal visual representations evolve during training and how this evolution relates to human perception remains poorly understood. Most existing analysis characterize fully trained models, leaving the dynamics of representational biases and perceptual alignment largely unexplored. In this work, we present an epoch-by-epoch analysis of CLIP models throughout training, focusing on the evolution of texture-shape bias, alignment with human perceptual judgements, and sensitivity to image noise. Using multiple perceptual benchmarks spanning low-level image quality assessment, mid-level perceptual similarity, saliency correspondence, and noisy robustness, we identify a consistent, training-stage-dependent representational transition. Early training stages exhibit strong texture bias, elevated alignment with low-level human perceptual measures, and increased sensitivity to Gaussian noise perturbations. As training progresses, this texture bias gradually diminishes in favor of more shape-based representations, coinciding with improved robustness to noise and a decline in low-level perceptual alignment. Importantly, these dynamics are consistently observed across multiple CLIP model scales, indicating that the phenomenon is not specific to a particular architecture size. Our findings provide an empirical characterization of how perceptual alignment, feature bias, and robustness co-evolve during multimodal model training. This work reveals a systematic trade-off between early low-level perceptual alignment and later robustness, offering new insights into the representational dynamics of vision-language models and their relationship to human visual processing.

cs.CV↗

Contrast Sensitivity in Multimodal Large Language Models: A Psychophysics-Inspired Evaluation

Understanding how Multimodal Large Language Models (MLLMs) process low-level visual features is critical for evaluating their perceptual abilities and has not been systematically characterized. Inspired by human psychophysics, we introduce a behavioural method for estimating the Contrast Sensitivity Function (CSF) in MLLMs by treating them as end-to-end observers. Models are queried with structured prompts while viewing noise-based stimuli filtered at specific spatial frequencies. Psychometric functions are derived from the binary verbal responses, and contrast thresholds (and CSFs) are obtained without relying on internal activations or classifier-based proxies. Our results reveal that some models resemble human CSFs in shape or scale, but none capture both. We also find that CSF estimates are highly sensitive to prompt phrasing, indicating limited linguistic robustness. Finally, we show that CSFs predict model performance under frequency-filtered and adversarial conditions. These findings highlight systematic differences in frequency tuning across MLLMs and establish CSF estimation as a scalable diagnostic tool for multimodal perception.

cs.CV↗

Color Names in Vision-Language Models

Color serves as a fundamental dimension of human visual perception and a primary means of communicating about objects and scenes. As vision-language models (VLMs) become increasingly prevalent, understanding whether they name colors like humans is crucial for effective human-AI interaction. We present the first systematic evaluation of color naming capabilities across VLMs, replicating classic color naming methodologies using 957 color samples across five representative models. Our results show that while VLMs achieve high accuracy on prototypical colors from classical studies, performance drops significantly on expanded, non-prototypical color sets. We identify 21 common color terms that consistently emerge across all models, revealing two distinct approaches: constrained models using predominantly basic terms versus expansive models employing systematic lightness modifiers. Cross-linguistic analysis across nine languages demonstrates severe training imbalances favoring English and Chinese, with hue serving as the primary driver of color naming decisions. Finally, ablation studies reveal that language model architecture significantly influences color naming independent of visual processing capabilities.

cs.CV↗

Hues and Cues: Human vs. CLIP

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work is proposing a new approach to evaluate artificial models via board games. To this effect, we test the color perception and color naming capabilities of CLIP by playing the board game Hues & Cues and assess its alignment with humans. Our experiments show that CLIP is generally well aligned with human observers, but our approach brings to light certain cultural biases and inconsistencies when dealing with different abstraction levels that are hard to identify with other testing strategies. Our findings indicate that assessing models with different tasks like board games can make certain deficiencies in the models stand out in ways that are difficult to test with the commonly used benchmarks.

cs.CV↗

From Images to Perception: Emergence of Perceptual Properties by Reconstructing Images

A number of scientists suggested that human visual perception may emerge from image statistics, shaping efficient neural representations in early vision. In this work, a bio-inspired architecture that can accommodate several known facts in the retina-V1 cortex, the PerceptNet, has been end-to-end optimized for different tasks related to image reconstruction: autoencoding, denoising, deblurring, and sparsity regularization. Our results show that the encoder stage (V1-like layer) consistently exhibits the highest correlation with human perceptual judgments on image distortion despite not using perceptual information in the initialization or training. This alignment exhibits an optimum for moderate noise, blur and sparsity. These findings suggest that the visual system may be tuned to remove those particular levels of distortion with that level of sparsity and that biologically inspired models can learn perceptual metrics without human supervision.

cs.CV↗

Do Vision Transformers See Like Humans? Evaluating their Perceptual Alignment

Vision Transformers (ViTs) achieve remarkable performance in image recognition tasks, yet their alignment with human perception remains largely unexplored. This study systematically analyzes how model size, dataset size, data augmentation and regularization impact ViT perceptual alignment with human judgments on the TID2013 dataset. Our findings confirm that larger models exhibit lower perceptual alignment, consistent with previous works. Increasing dataset diversity has a minimal impact, but exposing models to the same images more times reduces alignment. Stronger data augmentation and regularization further decrease alignment, especially in models exposed to repeated training cycles. These results highlight a trade-off between model complexity, training strategies, and alignment with human perception, raising important considerations for applications requiring human-like visual understanding.

cs.CV↗

A Turing Test for Artificial Nets devoted to model Human Vision

In our invited talk at the AI Evaluation Workshop of the University of Bristol back in June 2022 we argued that, despite claims about successful modeling of the visual brain using ANNs, the problem is far from being solved (even for low-level vision). Open issues include: where should we read from ANNs to reproduce human behavior?, this ad-hoc read-out is part of the brain model or not?, should we use artificial psychophysics or artificial physiology?, artificial experiments should literally match the experiments in humans?. There is a clear need of rigorous procedures for experimental tests for ANNs models of the visual brain, and more generally, to understand ANNs devoted to generic vision tasks. Following our experience in using low-level facts from Visual Neuroscience in Image Processing, we presented the idea of developing a low-level dataset compiling the basic spatio-temporal and chromatic facts that are known to happen in the retina-V1 pathway, and they are not currently available in existing databases such as BrainScore. In our results we checked the behavior of three recently proposed models with similar architecture: (1) A parametric model tuned via Maximum Differentiation [Malo & Simoncelli SPIE 15, Martinez et al. PLOS 18, Martinez et al. Front. Neurosci. 19], (2) A non-parametric model, the PerceptNet, tuned to maximize the correlation with human opinion on subjective distortions [Hepburn et al. IEEE ICIP 20], and (3) A model with the same encoder as PerceptNet, but tuned for segmentation (published later as Hernandez-Camara et al. Patt.Recogn.Lett. 23, Hernandez-Camara et al. Neurocomp. 25). Results on 10 compelling psycho/physio visual facts show that the first model is the one with closer behavior to the humans in terms of receptive fields, but more interestingly, on the nonlinear behavior for spatio-chromatic patterns of a range of luminances and contrasts.

q-bio.NC↗

Parametric PerceptNet: A bio-inspired deep-net trained for Image Quality Assessment

Human vision models are at the core of image processing. For instance, classical approaches to the problem of image quality are based on models that include knowledge about human vision. However, nowadays, deep learning approaches have obtained competitive results by simply approaching this problem as regression of human decisions, and training an standard network on human-rated datasets. These approaches have the advantages of being easily adaptable to a particular problem and they fit very efficiently when data is available. However, mainly due to the excess of parameters, they have the problems of lack of interpretability, and over-fitting. Here we propose a vision model that combines the best of both worlds by using a parametric neural network architecture. We parameterize the layers to have bioplausible functionality, and provide a set of bioplausible parameters. We analyzed different versions of the model and compared it with the non-parametric version. The parametric models achieve a three orders of magnitude reduction in the number of parameters without suffering in regression performance. Furthermore, we show that the parametric models behave better during training and are easier to interpret as vision models. Interestingly, we find that, even initialized with bioplausible trained for regression using human rated datasets, which we call the feature-spreading problem. This suggests that the deep learning approach is inherently flawed, and emphasizes the need to evaluate and train models beyond regression.

cs.CV↗

Psychophysics of Artificial Neural Networks Questions Classical Hue Cancellation Experiments

We show that classical hue cancellation experiments lead to human-like opponent curves even if the task is done by trivial (identity) artificial networks. Specifically, human-like opponent spectral sensitivities always emerge in artificial networks as long as (i) the retina converts the input radiation into any tristimulus-like representation, and (ii) the post-retinal network solves the standard hue cancellation task, e.g. the network looks for the weights of the cancelling lights so that every monochromatic stimulus plus the weighted cancelling lights match a grey reference in the (arbitrary) color representation used by the network. In fact, the specific cancellation lights (and not the network architecture) are key to obtain human-like curves: results show that the classical choice of the lights is the one that leads to the best (more human-like) result, and any other choices lead to progressively different spectral sensitivities. We show this in two ways: through artificial psychophysics using a range of networks with different architectures and a range of cancellation lights, and through a change-of-basis theoretical analogy of the experiments. This suggests that the opponent curves of the classical experiment are just a by-product of the front-end photoreceptors and of a very specific experimental choice but they do not inform about the downstream color representation. In fact, the architecture of the post-retinal network (signal recombination or internal color space) seems irrelevant for the emergence of the curves in the classical experiment. This result in artificial networks questions the conventional interpretation of the classical result in humans by Jameson and Hurvich.

q-bio.NC↗

Analysis of Deep Image Quality Models

Subjective image quality measures based on deep neural networks are very related to models of visual neuroscience. This connection benefits engineering but, more interestingly, the freedom to optimize deep networks in different ways, make them an excellent tool to explore the principles behind visual perception (both human and artificial). Recently, a myriad of networks have been successfully optimized for many interesting visual tasks. Although these nets were not specifically designed to predict image quality or other psychophysics, they have shown surprising human-like behavior. The reasons for this remain unclear. In this work, we perform a thorough analysis of the perceptual properties of pre-trained nets (particularly their ability to predict image quality) by isolating different factors: the goal (the function), the data (learning environment), the architecture, and the readout: selected layer(s), fine-tuning of channel relevance, and use of statistical descriptors as opposed to plain readout of responses. Several conclusions can be drawn. All the models correlate better with human opinion than SSIM. More importantly, some of the nets are in pair of state-of-the-art with no extra refinement or perceptual information. Nets trained for supervised tasks such as classification correlate substantially better with humans than LPIPS (a net specifically tuned for image quality). Interestingly, self-supervised tasks such as jigsaw also perform better than LPIPS. Simpler architectures are better than very deep nets. In simpler nets, correlation with humans increases with depth as if deeper layers were closer to human judgement. This is not true in very deep nets. Consistently with reports on illusions and contrast sensitivity, small changes in the image environment does not make a big difference. Finally, the explored statistical descriptors and concatenations had no major impact.

cs.CV↗

Neural Networks with Divisive normalization for image segmentation with application in cityscapes dataset

One of the key problems in computer vision is adaptation: models are too rigid to follow the variability of the inputs. The canonical computation that explains adaptation in sensory neuroscience is divisive normalization, and it has appealing effects on image manifolds. In this work we show that including divisive normalization in current deep networks makes them more invariant to non-informative changes in the images. In particular, we focus on U-Net architectures for image segmentation. Experiments show that the inclusion of divisive normalization in the U-Net architecture leads to better segmentation results with respect to conventional U-Net. The gain increases steadily when dealing with images acquired in bad weather conditions. In addition to the results on the Cityscapes and Foggy Cityscapes datasets, we explain these advantages through visualization of the responses: the equalization induced by the divisive normalization leads to more invariant features to local changes in contrast and illumination.

cs.CV↗