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Pakizar Shamoi

Publications and source records attributed to Pakizar Shamoi.

At least 37 records · Page 2Linked to original sources

Video Popularity in Social Media: Impact of Emotions, Raw Features and Viewer Comments

The Internet has significantly affected the increase of social media users. Nowadays, informative content is presented along with entertainment on the web. Highlighting environmental issues on social networks is crucial, given their significance as major global problems. This study examines the popularity determinants for short environmental videos on social media, focusing on the comparative influence of raw video features and viewer engagement metrics. We collected a dataset of videos along with associated popularity metrics such as likes, views, shares, and comments per day. We also extracted video characteristics, including duration, text post length, emotional and sentiment analysis using the VADER and text2emotion models, and color palette brightness. Our analysis consisted of two main experiments: one evaluating the correlation between raw video features and popularity metrics and another assessing the impact of viewer comments and their sentiments and emotions on video popularity. We employed a ridge regression classifier with standard scaling to predict the popularity, categorizing videos as popular or not based on the median views and likes per day. The findings reveal that viewer comments and reactions (accuracy of 0.8) have a more substantial influence on video popularity compared to raw video features (accuracy of 0.67). Significant correlations include a positive relationship between the emotion of sadness in posts and the number of likes and negative correlations between sentiment scores, and both likes and shares. This research highlights the complex relationship between content features and public perception in shaping the popularity of environmental messages on social media.

cs.HC↗

Color and Sentiment: A Study of Emotion-Based Color Palettes in Marketing

It's widely recognized that the colors used in branding significantly impact how a brand is perceived. This research explores the influence of color in logos on consumer perception and emotional response. We investigate the associations between color usage and emotional responses in food and beverage marketing. Using a dataset of 644 companies, we analyzed the dominant colors in brand logos using k-means clustering to develop distinct color palettes. Concurrently, we extracted customer sentiments and emotions from Google Maps reviews of these companies (n=30,069), categorizing them into five primary emotions: Happiness, Anger, Sadness, Fear, and Surprise. These emotional responses were further categorized into four intensity levels: Low, Medium, Strong, and Very Strong, using a fuzzy sets approach. Our methodology involved correlating specific color palettes with the predominant emotional reactions associated with each brand. By merging the color palettes of companies that elicited similar emotional responses, we identified unique color palettes corresponding to each emotional category. Our findings suggest that among the food companies analyzed, the dominant emotion was Happiness, with no instances of Anger. The colors red and gray were prevalent across all emotional categories, indicating their importance in branding. Specific color-emotion correlations confirmed by our research include associations of yellow with Happiness, blue with Sadness, and bright colors with Surprise. This study highlights the critical role of color in shaping consumer attitudes. The study findings have practical implications for brand designers in the food industry.

cs.HC↗

Fuzzy Logic Approach For Visual Analysis Of Websites With K-means Clustering-based Color Extraction

Websites form the foundation of the Internet, serving as platforms for disseminating information and accessing digital resources. They allow users to engage with a wide range of content and services, enhancing the Internet's utility for all. The aesthetics of a website play a crucial role in its overall effectiveness and can significantly impact user experience, engagement, and satisfaction. This paper examines the importance of website design aesthetics in enhancing user experience, given the increasing number of internet users worldwide. It emphasizes the significant impact of first impressions, often formed within 50 milliseconds, on users' perceptions of a website's appeal and usability. We introduce a novel method for measuring website aesthetics based on color harmony and font popularity, using fuzzy logic to predict aesthetic preferences. We collected our own dataset, consisting of nearly 200 popular and frequently used website designs, to ensure relevance and adaptability to the dynamic nature of web design trends. Dominant colors from website screenshots were extracted using k-means clustering. The findings aim to improve understanding of the relationship between aesthetics and usability in website design.

cs.HC↗

Comparative Analysis Of Color Models For Human Perception And Visual Color Difference

Color is integral to human experience, influencing emotions, decisions, and perceptions. This paper presents a comparative analysis of various color models' alignment with human visual perception. The study evaluates color models such as RGB, HSV, HSL, XYZ, CIELAB, and CIELUV to assess their effectiveness in accurately representing how humans perceive color. We evaluate each model based on its ability to accurately reflect visual color differences and dominant palette extraction compatible with the human eye. In image processing, accurate assessment of color difference is essential for applications ranging from digital design to quality control. Current color difference metrics do not always match how people see colors, causing issues in accurately judging subtle differences. Understanding how different color models align with human visual perception is crucial for various applications in image processing, digital media, and design.

cs.CV↗

Liveness Detection in Computer Vision: Transformer-based Self-Supervised Learning for Face Anti-Spoofing

Face recognition systems are increasingly used in biometric security for convenience and effectiveness. However, they remain vulnerable to spoofing attacks, where attackers use photos, videos, or masks to impersonate legitimate users. This research addresses these vulnerabilities by exploring the Vision Transformer (ViT) architecture, fine-tuned with the DINO framework. The DINO framework facilitates self-supervised learning, enabling the model to learn distinguishing features from unlabeled data. We compared the performance of the proposed fine-tuned ViT model using the DINO framework against a traditional CNN model, EfficientNet b2, on the face anti-spoofing task. Numerous tests on standard datasets show that the ViT model performs better than the CNN model in terms of accuracy and resistance to different spoofing methods. Additionally, we collected our own dataset from a biometric application to validate our findings further. This study highlights the superior performance of transformer-based architecture in identifying complex spoofing cues, leading to significant advancements in biometric security.

cs.CV↗

The Kansei Engineering Approach in Web Design:Case of Transportation Website

Kansei Engineering (KE) is a user-centered design approach that emphasizes the emotional aspects of user experience. This paper explores the integration of KE in the case of a transportation company that focuses on connecting cargo owners with transportation providers. The methodology involves aligning the design process with the company's strategy, collecting and semantic scaling Kansei words, and evaluating website design through experimental and statistical analyses. Initially, we collaborated with the company to understand their strategic goals, using Use Case and Entity Relationship diagrams to learn about the website functionality. Subsequent steps involved collecting Kansei words that resonate with the company's vision. Website samples from comparable transportation companies were then evaluated by X subject in the survey. Participants were asked to arrange samples based on emotional feedback using a 5-point SD scale. We used Principal Component Analysis (PCA) to identify critical factors affecting users' perceptions of the design. Based on these results, we collaborated with designers to reformulate the website, ensuring the design features aligned with the Kansei principles. The outcome is a user-centric web design to enhance the site's user experience. This study shows that KE can be effective in creating more user-friendly web interfaces in the transportation industry.

cs.SE↗

Fuzzy Intelligent System for Student Software Project Evaluation

Developing software projects allows students to put knowledge into practice and gain teamwork skills. However, assessing student performance in project-oriented courses poses significant challenges, particularly as the size of classes increases. The current paper introduces a fuzzy intelligent system designed to evaluate academic software projects using object-oriented programming and design course as an example. To establish evaluation criteria, we first conducted a survey of student project teams (n=31) and faculty (n=3) to identify key parameters and their applicable ranges. The selected criteria - clean code, use of inheritance, and functionality - were selected as essential for assessing the quality of academic software projects. These criteria were then represented as fuzzy variables with corresponding fuzzy sets. Collaborating with three experts, including one professor and two course instructors, we defined a set of fuzzy rules for a fuzzy inference system. This system processes the input criteria to produce a quantifiable measure of project success. The system demonstrated promising results in automating the evaluation of projects. Our approach standardizes project evaluations and helps to reduce the subjective bias in manual grading.

cs.CY↗

Fuzzy Inference System for Test Case Prioritization in Software Testing

In the realm of software development, testing is crucial for ensuring software quality and adherence to requirements. However, it can be time-consuming and resource-intensive, especially when dealing with large and complex software systems. Test case prioritization (TCP) is a vital strategy to enhance testing efficiency by identifying the most critical test cases for early execution. This paper introduces a novel fuzzy logic-based approach to automate TCP, using fuzzy linguistic variables and expert-derived fuzzy rules to establish a link between test case characteristics and their prioritization. Our methodology utilizes two fuzzy variables - failure rate and execution time - alongside two crisp parameters: Prerequisite Test Case and Recently Updated Flag. Our findings demonstrate the proposed system capacity to rank test cases effectively through experimental validation on a real-world software system. The results affirm the practical applicability of our approach in optimizing the TCP and reducing the resource intensity of software testing.

cs.SE↗

Multi-channel Emotion Analysis for Consensus Reaching in Group Movie Recommendation Systems

Watching movies is one of the social activities typically done in groups. Emotion is the most vital factor that affects movie viewers' preferences. So, the emotional aspect of the movie needs to be determined and analyzed for further recommendations. It can be challenging to choose a movie that appeals to the emotions of a diverse group. Reaching an agreement for a group can be difficult due to the various genres and choices. This paper proposes a novel approach to group movie suggestions by examining emotions from three different channels: movie descriptions (text), soundtracks (audio), and posters (image). We employ the Jaccard similarity index to match each participant's emotional preferences to prospective movie choices, followed by a fuzzy inference technique to determine group consensus. We use a weighted integration process for the fusion of emotion scores from diverse data types. Then, group movie recommendation is based on prevailing emotions and viewers' best-loved movies. After determining the recommendations, the group's consensus level is calculated using a fuzzy inference system, taking participants' feedback as input. Participants (n=130) in the survey were provided with different emotion categories and asked to select the emotions best suited for particular movies (n=12). Comparison results between predicted and actual scores demonstrate the efficiency of using emotion detection for this problem (Jaccard similarity index = 0.76). We explored the relationship between induced emotions and movie popularity as an additional experiment, analyzing emotion distribution in 100 popular movies from the TMDB database. Such systems can potentially improve the accuracy of movie recommendation systems and achieve a high level of consensus among participants with diverse preferences.

cs.AI↗

Group Movie Selection using Multi-channel Emotion Recognition

Social activities often done in groups include watching television or movies. Choosing a film that appeals to the emotional inclinations of a varied group can be tricky. One of the most difficult aspects of making group movie suggestions is achieving agreement among members. At the same time, emotion is the most important component that connects the film and the viewer. Current research proposes a methodology for group movie selection that employs emotional analysis from numerous sources, such as film posters, soundtracks, and text. Our research stands at the intersection of emotion recognition technology in music, text, color images, and group decision-making, providing a practical tool for navigating the complex dynamics of film selection in a group setting. The survey participants were given emotion categories and asked to select the emotions that best suited a particular movie. Preliminary comparison results between real and predicted scores show the effectiveness of using emotion detection for group movie recommendation. Such systems have the potential to enhance movie recommendation systems.

cs.IR↗

Image-Based Dietary Assessment: A Healthy Eating Plate Estimation System

The nutritional quality of diets has significantly deteriorated over the past two to three decades, a decline often underestimated by the people. This deterioration, coupled with a hectic lifestyle, has contributed to escalating health concerns. Recognizing this issue, researchers at Harvard have advocated for a balanced nutritional plate model to promote health. Inspired by this research, our paper introduces an innovative Image-Based Dietary Assessment system aimed at evaluating the healthiness of meals through image analysis. Our system employs advanced image segmentation and classification techniques to analyze food items on a plate, assess their proportions, and calculate meal adherence to Harvard's healthy eating recommendations. This approach leverages machine learning and nutritional science to empower individuals with actionable insights for healthier eating choices. Our four-step framework involves segmenting the image, classifying the items, conducting a nutritional assessment based on the Harvard Healthy Eating Plate research, and offering tailored recommendations. The prototype system has shown promising results in promoting healthier eating habits by providing an accessible, evidence-based tool for dietary assessment.

cs.CV↗

Detection and Analysis of Stress-Related Posts in Reddit Acamedic Communities

Nowadays, the significance of monitoring stress levels and recognizing early signs of mental illness cannot be overstated. Automatic stress detection in text can proactively help manage stress and protect mental well-being. In today's digital era, social media platforms reflect the psychological well-being and stress levels within various communities. This study focuses on detecting and analyzing stress-related posts in Reddit academic communities. Due to online education and remote work, these communities have become central for academic discussions and support. We classify text as stressed or not using natural language processing and machine learning classifiers, with Dreaddit as our training dataset, which contains labeled data from Reddit. Next, we collect and analyze posts from various academic subreddits. We identified that the most effective individual feature for stress detection is the Bag of Words, paired with the Logistic Regression classifier, achieving a 77.78% accuracy rate and an F1 score of 0.79 on the DReaddit dataset. This combination also performs best in stress detection on human-annotated datasets, with a 72% accuracy rate. Our key findings reveal that posts and comments in professors Reddit communities are the most stressful, compared to other academic levels, including bachelor, graduate, and Ph.D. students. This research contributes to our understanding of the stress levels within academic communities. It can help academic institutions and online communities develop measures and interventions to address this issue effectively.

cs.CL↗

Aesthetic Preference Prediction in Interior Design: Fuzzy Approach

Interior design is all about creating spaces that look and feel good. However, the subjective nature of aesthetic preferences presents a significant challenge in defining and quantifying what makes an interior design visually appealing. The current paper addresses this gap by introducing a novel methodology for quantifying and predicting aesthetic preferences in interior design. Our study combines fuzzy logic with image processing techniques. We collected a dataset of interior design images from social media platforms, focusing on essential visual attributes such as color harmony, lightness, and complexity. We integrate these features using weighted average to compute a general aesthetic score. Our approach considers individual color preferences in calculating the overall aesthetic preference. We initially gather user ratings for primary colors like red, brown, and others to understand their preferences. Then, we use the pixel count of the top five dominant colors in the image to get the color scheme preference. The color scheme preference and the aesthetic score are then passed as inputs to the fuzzy inference system to calculate an overall preference score. This score represents a comprehensive measure of the user's preference for a particular interior design, considering their color choices and general aesthetic appeal. We used the 2AFC (Two-Alternative Forced Choice) method to validate our methodology, achieving a notable hit rate of 0.7. This study can help designers and professionals better understand and meet people's interior design preferences, especially in a world that relies heavily on digital media.

cs.AI↗

Understanding Environmental Posts: Sentiment and Emotion Analysis of Social Media Data

Social media is now the predominant source of information due to the availability of immediate public response. As a result, social media data has become a valuable resource for comprehending public sentiments. Studies have shown that it can amplify ideas and influence public sentiments. This study analyzes the public perception of climate change and the environment over a decade from 2014 to 2023. Using the Pointwise Mutual Information (PMI) algorithm, we identify sentiment and explore prevailing emotions expressed within environmental tweets across various social media platforms, namely Twitter, Reddit, and YouTube. Accuracy on a human-annotated dataset was 0.65, higher than Vader score but lower than that of an expert rater (0.90). Our findings suggest that negative environmental tweets are far more common than positive or neutral ones. Climate change, air quality, emissions, plastic, and recycling are the most discussed topics on all social media platforms, highlighting its huge global concern. The most common emotions in environmental tweets are fear, trust, and anticipation, demonstrating public reactions wide and complex nature. By identifying patterns and trends in opinions related to the environment, we hope to provide insights that can help raise awareness regarding environmental issues, inform the development of interventions, and adapt further actions to meet environmental challenges.

cs.CL↗

Color-Emotion Associations in Art: Fuzzy Approach

Art objects can evoke certain emotions. Color is a fundamental element of visual art and plays a significant role in how art is perceived. This paper introduces a novel approach to classifying emotions in art using Fuzzy Sets. We employ a fuzzy approach because it aligns well with human judgments' imprecise and subjective nature. Extensive fuzzy colors (n=120) and a broad emotional spectrum (n=10) allow for a more human-consistent and context-aware exploration of emotions inherent in paintings. First, we introduce the fuzzy color representation model. Then, at the fuzzification stage, we process the Wiki Art Dataset of paintings tagged with emotions, extracting fuzzy dominant colors linked to specific emotions. This results in fuzzy color distributions for ten emotions. Finally, we convert them back to a crisp domain, obtaining a knowledge base of color-emotion associations in primary colors. Our findings reveal strong associations between specific emotions and colors; for instance, gratitude strongly correlates with green, brown, and orange. Other noteworthy associations include brown and anger, orange with shame, yellow with happiness, and gray with fear. Using these associations and Jaccard similarity, we can find the emotions in the arbitrary untagged image. We conducted a 2AFC experiment involving human subjects to evaluate the proposed method. The average hit rate of 0.77 indicates a significant correlation between the method's predictions and human perception. The proposed method is simple to adapt to art painting retrieval systems. The study contributes to the theoretical understanding of color-emotion associations in art, offering valuable insights for various practical applications besides art, like marketing, design, and psychology.

cs.CV↗

Towards a Universal Understanding of Color Harmony: Fuzzy Approach

Harmony level prediction is receiving increasing attention nowadays. Color plays a crucial role in affecting human aesthetic responses. In this paper, we explore color harmony using a fuzzy-based color model and address the question of its universality. For our experiments, we utilize a dataset containing attractive images from five different domains: fashion, art, nature, interior design, and brand logos. We aim to identify harmony patterns and dominant color palettes within these images using a fuzzy approach. It is well-suited for this task because it can handle the inherent subjectivity and contextual variability associated with aesthetics and color harmony evaluation. Our experimental results suggest that color harmony is largely universal. Additionally, our findings reveal that color harmony is not solely influenced by hue relationships on the color wheel but also by the saturation and intensity of colors. In palettes with high harmony levels, we observed a prevalent adherence to color wheel principles while maintaining moderate levels of saturation and intensity. These findings contribute to ongoing research on color harmony and its underlying principles, offering valuable insights for designers, artists, and researchers in the field of aesthetics.

cs.CV↗

Fuzzy Approach for Audio-Video Emotion Recognition in Computer Games for Children

Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial expressions and sounds that kids produce during gameplay reflect their feelings, thoughts, and moods. In this paper, we propose a novel framework that integrates a fuzzy approach for the recognition of emotions through the analysis of audio and video data. Our focus lies within the specific context of computer games tailored for children, aiming to enhance their overall user experience. We use the FER dataset to detect facial emotions in video frames recorded from the screen during the game. For the audio emotion recognition of sounds a kid produces during the game, we use CREMA-D, TESS, RAVDESS, and Savee datasets. Next, a fuzzy inference system is used for the fusion of results. Besides this, our system can detect emotion stability and emotion diversity during gameplay, which, together with prevailing emotion report, can serve as valuable information for parents worrying about the effect of certain games on their kids. The proposed approach has shown promising results in the preliminary experiments we conducted, involving 3 different video games, namely fighting, racing, and logic games, and providing emotion-tracking results for kids in each game. Our study can contribute to the advancement of child-oriented game development, which is not only engaging but also accounts for children's cognitive and emotional states.

cs.AI↗

Color Aesthetics: Fuzzy based User-driven Method for Harmony and Preference Prediction

Color is the most important intrinsic sensory feature that has a powerful impact on product sales. Color is even responsible for raising the aesthetic senses in our brains. Account for individual differences is crucial in color aesthetics. It requires user-driven mechanisms for various e-commerce applications. We propose a method for quantitative evaluation of all types of perceptual responses to color(s): distinct color preference, color harmony, and color combination preference. Preference for color schemes can be predicted by combining preferences for the basic colors and ratings of color harmony. Harmonious pallets are extracted from big data set using comparison algorithms based on fuzzy similarity and grouping. The proposed model results in useful predictions of harmony and preference of multicolored images. For example, in the context of apparel coordination, it allows predicting a preference for a look based on clothing colors. Our approach differs from standard aesthetic models, since in accounts for a personal variation. In addition, it can process not only lower-order color pairs, but also groups of several colors.

cs.CV↗