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Pan Hui

Publications and source records attributed to Pan Hui.

At least 91 records · Page 5Linked to original sources

Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation

The rapid advancement of Generative AI (Gen-AI) is transforming Human-Computer Interaction (HCI), with significant implications across various sectors. This study investigates the public's perception of Sora OpenAI, a pioneering Gen-AI video generation tool, via social media discussions on Reddit before its release. It centers on two main questions: the envisioned applications and the concerns related to Sora's integration. The analysis forecasts positive shifts in content creation, predicting that Sora will democratize video marketing and innovate game development by making video production more accessible and economical. Conversely, there are concerns about deepfakes and the potential for disinformation, underscoring the need for strategies to address disinformation and bias. This paper contributes to the Gen-AI discourse by fostering discussion on current and future capabilities, enriching the understanding of public expectations, and establishing a temporal benchmark for user anticipation. This research underscores the necessity for informed, ethical approaches to AI development and integration, ensuring that technological advancements align with societal values and user needs.

cs.CY↗

Similarity-driven and Task-driven Models for Diversity of Opinion in Crowdsourcing Markets

The recent boom in crowdsourcing has opened up a new avenue for utilizing human intelligence in the realm of data analysis. This innovative approach provides a powerful means for connecting online workers to tasks that cannot effectively be done solely by machines or conducted by professional experts due to cost constraints. Within the field of social science, four elements are required to construct a sound crowd - Diversity of Opinion, Independence, Decentralization and Aggregation. However, while the other three components have already been investigated and implemented in existing crowdsourcing platforms, 'Diversity of Opinion' has not been functionally enabled yet. From a computational point of view, constructing a wise crowd necessitates quantitatively modeling and taking diversity into account. There are usually two paradigms in a crowdsourcing marketplace for worker selection: building a crowd to wait for tasks to come and selecting workers for a given task. We propose similarity-driven and task-driven models for both paradigms. Also, we develop efficient and effective algorithms for recruiting a limited number of workers with optimal diversity in both models. To validate our solutions, we conduct extensive experiments using both synthetic datasets and real data sets.

stat.AP↗

APT-Pipe: A Prompt-Tuning Tool for Social Data Annotation using ChatGPT

Recent research has highlighted the potential of LLM applications, like ChatGPT, for performing label annotation on social computing text. However, it is already well known that performance hinges on the quality of the input prompts. To address this, there has been a flurry of research into prompt tuning -- techniques and guidelines that attempt to improve the quality of prompts. Yet these largely rely on manual effort and prior knowledge of the dataset being annotated. To address this limitation, we propose APT-Pipe, an automated prompt-tuning pipeline. APT-Pipe aims to automatically tune prompts to enhance ChatGPT's text classification performance on any given dataset. We implement APT-Pipe and test it across twelve distinct text classification datasets. We find that prompts tuned by APT-Pipe help ChatGPT achieve higher weighted F1-score on nine out of twelve experimented datasets, with an improvement of 7.01% on average. We further highlight APT-Pipe's flexibility as a framework by showing how it can be extended to support additional tuning mechanisms.

cs.CL↗

A Survey on Generative AI and LLM for Video Generation, Understanding, and Streaming

This paper offers an insightful examination of how currently top-trending AI technologies, i.e., generative artificial intelligence (Generative AI) and large language models (LLMs), are reshaping the field of video technology, including video generation, understanding, and streaming. It highlights the innovative use of these technologies in producing highly realistic videos, a significant leap in bridging the gap between real-world dynamics and digital creation. The study also delves into the advanced capabilities of LLMs in video understanding, demonstrating their effectiveness in extracting meaningful information from visual content, thereby enhancing our interaction with videos. In the realm of video streaming, the paper discusses how LLMs contribute to more efficient and user-centric streaming experiences, adapting content delivery to individual viewer preferences. This comprehensive review navigates through the current achievements, ongoing challenges, and future possibilities of applying Generative AI and LLMs to video-related tasks, underscoring the immense potential these technologies hold for advancing the field of video technology related to multimedia, networking, and AI communities.

cs.CV↗

Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting

360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.

cs.CV↗

A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation

Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of cybersickness based on physiological and/or kinematic data. However, compared with kinematic data, physiological data rely heavily on biosensors during the collection, which is inconvenient and limited to a few affordable VR devices. In this work, we proposed a deep neural network to predict cybersickness through kinematic data. We introduced the encoded physiological representation to characterize the individual susceptibility; therefore, the predictor could predict cybersickness only based on a user's kinematic data without counting on biosensors. Fifty-three participants were recruited to attend the user study to collect multimodal data, including kinematic data (navigation speed, head tracking), physiological signals (e.g., electrodermal activity, heart rate), and Simulator Sickness Questionnaire (SSQ). The predictor achieved an accuracy of 97.8\% for cybersickness prediction by involving the pre-computed physiological representation to characterize individual differences, providing much convenience for the current cybersickness measurement.

cs.HC↗

A Study of Partisan News Sharing in the Russian invasion of Ukraine

Since the Russian invasion of Ukraine, a large volume of biased and partisan news has been spread via social media platforms. As this may lead to wider societal issues, we argue that understanding how partisan news sharing impacts users' communication is crucial for better governance of online communities. In this paper, we perform a measurement study of partisan news sharing. We aim to characterize the role of such sharing in influencing users' communications. Our analysis covers an eight-month dataset across six Reddit communities related to the Russian invasion. We first perform an analysis of the temporal evolution of partisan news sharing. We confirm that the invasion stimulates discussion in the observed communities, accompanied by an increased volume of partisan news sharing. Next, we characterize users' response to such sharing. We observe that partisan bias plays a role in narrowing its propagation. More biased media is less likely to be spread across multiple subreddits. However, we find that partisan news sharing attracts more users to engage in the discussion, by generating more comments. We then built a predictive model to identify users likely to spread partisan news. The prediction is challenging though, with 61.57% accuracy on average. Our centrality analysis on the commenting network further indicates that the users who disseminate partisan news possess lower network influence in comparison to those who propagate neutral news.

cs.SI↗

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education

To foster the development of pedagogically potent and ethically sound AI-integrated learning landscapes, it is pivotal to critically explore the perceptions and experiences of the users immersed in these contexts. In this study, we perform a thorough qualitative content analysis across four key social media platforms. Our goal is to understand the user experience (UX) and views of early adopters of ChatGPT across different educational sectors. The results of our research show that ChatGPT is most commonly used in the domains of higher education, K-12 education, and practical skills training. In social media dialogues, the topics most frequently associated with ChatGPT are productivity, efficiency, and ethics. Early adopters' attitudes towards ChatGPT are multifaceted. On one hand, some users view it as a transformative tool capable of amplifying student self-efficacy and learning motivation. On the other hand, there is a degree of apprehension among concerned users. They worry about a potential overdependence on the AI system, which they fear might encourage superficial learning habits and erode students' social and critical thinking skills. This dichotomy of opinions underscores the complexity of Human-AI Interaction in educational contexts. Our investigation adds depth to this ongoing discourse, providing crowd-sourced insights for educators and learners who are considering incorporating ChatGPT or similar generative AI tools into their pedagogical strategies.

cs.CY↗

Echo Chambers within the Russo-Ukrainian War: The Role of Bipartisan Users

The ongoing Russia-Ukraine war has been extensively discussed on social media. One commonly observed problem in such discussions is the emergence of echo chambers, where users are rarely exposed to opinions outside their worldview. Prior literature on this topic has assumed that such users hold a single consistent view. However, recent work has revealed that complex topics (such as the war) often trigger bipartisanship among certain people. With this in mind, we study the presence of echo chambers on Twitter related to the Russo-Ukrainian war. We measure their presence and identify an important subset of bipartisan users who vary their opinions during the invasion. We explore the role they play in the communications graph and identify features that distinguish them from remaining users. We conclude by discussing their importance and how they can improve the quality of discourse surrounding the war.

cs.CY↗

VR PreM+ : An Immersive Pre-learning Branching Visualization System for Museum Tours

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using keyword-based information retrieval allows users to manage and connect various content sources in a dynamic 3D space, improving communication and data comparison. We conducted preliminary and user studies that demonstrated efficient information retrieval, increased user engagement, and a greater sense of presence. These findings yielded three design guidelines for future VR information systems: display, interaction, and user-centric design. VR PreM+ bridges the gap between traditional web browsing and immersive VR, offering an interactive and comprehensive approach to information acquisition. It holds promise for research, education, and beyond.

cs.HC↗

Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships

Loving-kindness meditation (LKM) is used in clinical psychology for couples' relationship therapy, but physical isolation can make the relationship more strained and inaccessible to LKM. Virtual reality (VR) can provide immersive LKM activities for long-distance couples. However, no suitable commercial VR applications for couples exist to engage in LKM activities of long-distance. This paper organized a series of workshops with couples to build a prototype of a couple-preferred LKM app. Through analysis of participants' design works and semi-structured interviews, we derived design considerations for such VR apps and created a prototype for couples to experience. We conducted a study with couples to understand their experiences of performing LKM using the VR prototype and a traditional video conferencing tool. Results show that LKM session utilizing both tools has a positive effect on the intimate relationship and the VR prototype is a more preferable tool for long-term use. We believe our experience can inform future researchers.

cs.HC↗

SoK: Distributed Computing in ICN

Information-Centric Networking (ICN), with its data-oriented operation and generally more powerful forwarding layer, provides an attractive platform for distributed computing. This paper provides a systematic overview and categorization of different distributed computing approaches in ICN encompassing fundamental design principles, frameworks and orchestration, protocols, enablers, and applications. We discuss current pain points in legacy distributed computing, attractive ICN features, and how different systems use them. This paper also provides a discussion of potential future work for distributed computing in ICN.

cs.NI↗

Bi-directional Digital Twin and Edge Computing in the Metaverse

The Metaverse has emerged to extend our lifestyle beyond physical limitations. As essential components in the Metaverse, digital twins (DTs) are the real-time digital replicas of physical items. Multi-access edge computing (MEC) provides responsive services to the end users, ensuring an immersive and interactive Metaverse experience. While the digital representation (DT) of physical objects, end users, and edge computing systems is crucial in the Metaverse, the construction of these DTs and the interplay between them have not been well-investigated. In this paper, we discuss the bidirectional reliance between the DT and the MEC system and investigate the creation of DTs of objects and users on the MEC servers and DT-assisted edge computing (DTEC). To ensure seamless handover among MEC servers and to avoid intermittent Metaverse services, we also explore the interaction between local DTECs on local MEC servers and the global DTEC on the cloud server due to the dynamic nature of network states (e.g., channel state and users' mobility). We investigate a continual learning framework for resource allocation strategy in local DTEC through a case study. Our strategy mitigates the desynchronization between physical-digital twins, ensures higher learning outcomes, and provides a satisfactory Metaverse experience.

eess.SY↗

5G MEC Computation Handoff for Mobile Augmented Reality

The combination of 5G and Multi-access Edge Computing (MEC) can significantly reduce application delay by lowering transmission delay and bringing computational capabilities closer to the end user. Therefore, 5G MEC could enable excellent user experience in applications like Mobile Augmented Reality (MAR), which are computation-intensive, and delay and jitter-sensitive. However, existing 5G handoff algorithms often do not consider the computational load of MEC servers, are too complex for real-time execution, or do not integrate easily with the standard protocol stack. Thus they can impair the performance of 5G MEC. To address this gap, we propose Comp-HO, a handoff algorithm that finds a local solution to the joint problem of optimizing signal strength and computational load. Additionally, Comp-HO can easily be integrated into current LTE and 5G base stations thanks to its simplicity and standard-friendly deployability. Specifically, we evaluate Comp-HO through a custom NS-3 simulator which we calibrate via MAR prototype measurements from a real-world 5G testbed. We simulate both Comp-HO and several classic handoff algorithms. The results show that, even without a global optimum, the proposed algorithm still significantly reduces the number of large delays, caused by congestion at MECs, at the expense of a small increase in transmission delay.

cs.NI↗

A Satellite Imagery Dataset for Long-Term Sustainable Development in United States Cities

Cities play an important role in achieving sustainable development goals (SDGs) to promote economic growth and meet social needs. Especially satellite imagery is a potential data source for studying sustainable urban development. However, a comprehensive dataset in the United States (U.S.) covering multiple cities, multiple years, multiple scales, and multiple indicators for SDG monitoring is lacking. To support the research on SDGs in U.S. cities, we develop a satellite imagery dataset using deep learning models for five SDGs containing 25 sustainable development indicators. The proposed dataset covers the 100 most populated U.S. cities and corresponding Census Block Groups from 2014 to 2023. Specifically, we collect satellite imagery and identify objects with state-of-the-art object detection and semantic segmentation models to observe cities' bird's-eye view. We further gather population, nighttime light, survey, and built environment data to depict SDGs regarding poverty, health, education, inequality, and living environment. We anticipate the dataset to help urban policymakers and researchers to advance SDGs-related studies, especially applying satellite imagery to monitor long-term and multi-scale SDGs in cities.

cs.CV↗

Efficient Task Offloading Algorithm for Digital Twin in Edge/Cloud Computing Environment

In the era of Internet of Things (IoT), Digital Twin (DT) is envisioned to empower various areas as a bridge between physical objects and the digital world. Through virtualization and simulation techniques, multiple functions can be achieved by leveraging computing resources. In this process, Mobile Cloud Computing (MCC) and Mobile Edge Computing (MEC) have become two of the key factors to achieve real-time feedback. However, current works only considered edge servers or cloud servers in the DT system models. Besides, The models ignore the DT with not only one data resource. In this paper, we propose a new DT system model considering a heterogeneous MEC/MCC environment. Each DT in the model is maintained in one of the servers via multiple data collection devices. The offloading decision-making problem is also considered and a new offloading scheme is proposed based on Distributed Deep Learning (DDL). Simulation results demonstrate that our proposed algorithm can effectively and efficiently decrease the system's average latency and energy consumption. Significant improvement is achieved compared with the baselines under the dynamic environment of DTs.

cs.LG↗

Lightweight Modeling of User Context Combining Physical and Virtual Sensor Data

The multitude of data generated by sensors available on users' mobile devices, combined with advances in machine learning techniques, support context-aware services in recognizing the current situation of a user (i.e., physical context) and optimizing the system's personalization features. However, context-awareness performances mainly depend on the accuracy of the context inference process, which is strictly tied to the availability of large-scale and labeled datasets. In this work, we present a framework developed to collect datasets containing heterogeneous sensing data derived from personal mobile devices. The framework has been used by 3 voluntary users for two weeks, generating a dataset with more than 36K samples and 1331 features. We also propose a lightweight approach to model the user context able to efficiently perform the entire reasoning process on the user mobile device. To this aim, we used six dimensionality reduction techniques in order to optimize the context classification. Experimental results on the generated dataset show that we achieve a 10x speed up and a feature reduction of more than 90% while keeping the accuracy loss less than 3%.

cs.LG↗

An Analysis of Twitter Discourse on the War Between Russia and Ukraine

On the 21st of February 2022, Russia recognised the Donetsk People's Republic and the Luhansk People's Republic, three days before launching an invasion of Ukraine. Since then, an active debate has taken place on social media, mixing organic discussions with coordinated information campaigns. The scale of this discourse, alongside the role that information warfare has played in the invasion, make it vital to better understand this ecosystem. We therefore present a study of pro-Ukrainian vs. pro-Russian discourse through the lens of Twitter. We do so from two perspectives: (i) the content that is shared; and (ii) the users who participate in the sharing. We first explore the scale and nature of conversations, including analysis of hashtags, toxicity and media sharing. We then study the users who drive this, highlighting a significant presence of new users and bots.

cs.SI↗