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Pan Hui

Publications and source records attributed to Pan Hui.

At least 145 records · Page 8Linked to original sources

Nebula: Reliable Low-latency Video Transmission for Mobile Cloud Gaming

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (MTP) latency while protecting the frames from losses. We fully implement Nebula and evaluate its performance against the state of the art techniques and latest research in real-time mobile cloud gaming transmission on a physical testbed over emulated and real wireless networks. Nebula consistently balances MTP latency (<140 ms) and visual quality (>31 dB) even in highly variable environments. A user experiment confirms that Nebula maximizes the user experience with high perceived video quality, playability, and low user load.

cs.MM↗

DiOS -- An Extended Reality Operating System for the Metaverse

Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects such as the metaverse. However, XR is still limited by the current architecture of mobile systems. This paper makes the case for an XR-specific operating system (XROS). Such an XROS integrates hardware-support, computer vision algorithms, and XR-specific networking as the primitives supporting XR technology. These primitives represent the physical-digital world as a single shared resource among applications. Such an XROS allows for the development of coherent and system-wide interaction and display methods, systematic privacy preservation on sensor data, and performance improvement while simplifying application development.

cs.HC↗

When Creators Meet the Metaverse: A Survey on Computational Arts

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.

cs.CY↗

Strategic COVID-19 vaccine distribution can simultaneously elevate social utility and equity

Balancing social utility and equity in distributing limited vaccines represents a critical policy concern for protecting against the prolonged COVID-19 pandemic. What is the nature of the trade-off between maximizing collective welfare and minimizing disparities between more and less privileged communities? To evaluate vaccination strategies, we propose a novel epidemic model that explicitly accounts for both demographic and mobility differences among communities and their association with heterogeneous COVID-19 risks, then calibrate it with large-scale data. Using this model, we find that social utility and equity can be simultaneously improved when vaccine access is prioritized for the most disadvantaged communities, which holds even when such communities manifest considerable vaccine reluctance. Nevertheless, equity among distinct demographic features are in tension due to their complex correlation in society. We design two behavior-and-demography-aware indices, community risk and societal harm, which capture the risks communities face and those they impose on society from not being vaccinated, to inform the design of comprehensive vaccine distribution strategies. Our study provides a framework for uniting utility and equity-based considerations in vaccine distribution, and sheds light on how to balance multiple ethical values in complex settings for epidemic control.

cs.CY↗

Automorphic Equivalence-aware Graph Neural Network

Distinguishing the automorphic equivalence of nodes in a graph plays an essential role in many scientific domains, e.g., computational biologist and social network analysis. However, existing graph neural networks (GNNs) fail to capture such an important property. To make GNN aware of automorphic equivalence, we first introduce a localized variant of this concept -- ego-centered automorphic equivalence (Ego-AE). Then, we design a novel variant of GNN, i.e., GRAPE, that uses learnable AE-aware aggregators to explicitly differentiate the Ego-AE of each node's neighbors with the aids of various subgraph templates. While the design of subgraph templates can be hard, we further propose a genetic algorithm to automatically search them from graph data. Moreover, we theoretically prove that GRAPE is expressive in terms of generating distinct representations for nodes with different Ego-AE features, which fills in a fundamental gap of existing GNN variants. Finally, we empirically validate our model on eight real-world graph data, including social network, e-commerce co-purchase network, and citation network, and show that it consistently outperforms existing GNNs. The source code is public available at https://github.com/tsinghua-fib-lab/GRAPE.

cs.LG↗

EdgeXAR: A 6-DoF Camera Multi-target Interaction Framework for MAR with User-friendly Latency Compensation

The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we propose EdgeXAR, a mobile AR framework that utilizes the advantages of edge computing through task offloading to support flexible camera-based AR interaction. We propose a hybrid tracking system for mobile devices that provides lightweight tracking with 6 Degrees of Freedom and hides the offloading latency from users' perception. A practical, reliable and unreliable communication mechanism is used to achieve fast response and consistency of crucial information. We also propose a multi-object image retrieval pipeline that executes fast and accurate image recognition tasks on the cloud and edge servers. Extensive experiments are carried out to evaluate the performance of EdgeXAR by building mobile AR Apps upon it. Regarding the Quality of Experience (QoE), the mobile AR Apps powered by EdgeXAR framework run on average at the speed of 30 frames per second with precise tracking of only 1~2 pixel errors and accurate image recognition of at least 97% accuracy. As compared to Vuforia, one of the leading commercial AR frameworks, EdgeXAR transmits 87% less data while providing a stable 30 FPS performance and reducing the offloading latency by 50 to 70% depending on the transmission medium. Our work facilitates the large-scale deployment of AR as the next generation of ubiquitous interfaces.

cs.HC↗

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environments, albeit non-perpetual and unconnected, have bought us various degrees of digital transformation. The term `metaverse' has been coined to further facilitate the digital transformation in every aspect of our physical lives. At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. While the metaverse may seem futuristic, catalysed by emerging technologies such as Extended Reality, 5G, and Artificial Intelligence, the digital `big bang' of our cyberspace is not far away. This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang'. First, technologies are the enablers that drive the transition from the current Internet to the metaverse. We thus examine eight enabling technologies rigorously - Extended Reality, User Interactivity (Human-Computer Interaction), Artificial Intelligence, Blockchain, Computer Vision, IoT and Robotics, Edge and Cloud computing, and Future Mobile Networks. In terms of applications, the metaverse ecosystem allows human users to live and play within a self-sustaining, persistent, and shared realm. Therefore, we discuss six user-centric factors -- Avatar, Content Creation, Virtual Economy, Social Acceptability, Security and Privacy, and Trust and Accountability. Finally, we propose a concrete research agenda for the development of the metaverse.

cs.CY↗

Interpretable Business Survival Prediction

The survival of a business is undeniably pertinent to its success. A key factor contributing to its continuity depends on its customers. The surge of location-based social networks such as Yelp, Dianping, and Foursquare has paved the way for leveraging user-generated content on these platforms to predict business survival. Prior works in this area have developed several quantitative features to capture geography and user mobility among businesses. However, the development of qualitative features is minimal. In this work, we thus perform extensive feature engineering across four feature sets, namely, geography, user mobility, business attributes, and linguistic modelling to develop classifiers for business survival prediction. We additionally employ an interpretability framework to generate explanations and qualitatively assess the classifiers' predictions. Experimentation among the feature sets reveals that qualitative features including business attributes and linguistic features have the highest predictive power, achieving AUC scores of 0.72 and 0.67, respectively. Furthermore, the explanations generated by the interpretability framework demonstrate that these models can potentially identify the reasons from review texts for the survival of a business.

cs.SI↗

Context-aware Telco Outdoor Localization

Recent years have witnessed the fast growth in telecommunication (Telco) techniques from 2G to upcoming 5G. Precise outdoor localization is important for Telco operators to manage, operate and optimize Telco networks. Differing from GPS, Telco localization is a technique employed by Telco operators to localize outdoor mobile devices by using measurement report (MR) data. When given MR samples containing noisy signals (e.g., caused by Telco signal interference and attenuation), Telco localization often suffers from high errors. To this end, the main focus of this paper is how to improve Telco localization accuracy via the algorithms to detect and repair outlier positions with high errors. Specifically, we propose a context-aware Telco localization technique, namely RLoc, which consists of three main components: a machine-learning-based localization algorithm, a detection algorithm to find flawed samples, and a repair algorithm to replace outlier localization results by better ones (ideally ground truth positions). Unlike most existing works to detect and repair every flawed MR sample independently, we instead take into account spatio-temporal locality of MR locations and exploit trajectory context to detect and repair flawed positions. Our experiments on the real MR data sets from 2G GSM and 4G LTE Telco networks verify that our work RLoc can greatly improve Telco location accuracy. For example, RLoc on a large 4G MR data set can achieve 32.2 meters of median errors, around 17.4% better than state-of-the-art.

cs.NI↗

Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences by using MAR devices to provide universal accessibility to digital contents. Over the past 20 years, a number of MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discusses the latest studies on MAR through a top-down approach: 1) MAR applications; 2) MAR visualisation techniques adaptive to user mobility and contexts; 3) systematic evaluation of MAR frameworks including supported platforms and corresponding features such as tracking, feature extraction plus sensing capabilities; and 4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields, current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.

cs.HC↗

Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges

Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction. We provide an overview of Human-City Interaction and related technological approaches, followed by a review of the latest trends of information visualization, constrained interfaces, and embodied interaction for AR headsets. We highlight under-explored issues in interface design and input techniques that warrant further research, and conjecture that AR with complementary Conversational User Interfaces (CUIs) is a key enabler for ubiquitous interaction with immersive systems in smart cities. Our work helps researchers understand the current potential and future needs of AR in Human-City Interaction.

cs.HC↗

Loss Tolerant Federated Learning

Federated learning has attracted attention in recent years for collaboratively training data on distributed devices with privacy-preservation. The limited network capacity of mobile and IoT devices has been seen as one of the major challenges for cross-device federated learning. Recent solutions have been focusing on threshold-based client selection schemes to guarantee the communication efficiency. However, we find this approach can cause biased client selection and results in deteriorated performance. Moreover, we find that the challenge of network limit may be overstated in some cases and the packet loss is not always harmful. In this paper, we explore the loss tolerant federated learning (LT-FL) in terms of aggregation, fairness, and personalization. We use ThrowRightAway (TRA) to accelerate the data uploading for low-bandwidth-devices by intentionally ignoring some packet losses. The results suggest that, with proper integration, TRA and other algorithms can together guarantee the personalization and fairness performance in the face of packet loss below a certain fraction (10%-30%).

cs.LG↗

Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions

As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in synchronous online environments. The aim is to help novice educators develop a better understanding of those barriers and prepare more student-centered course plans for their active online classes. Towards this end, we adopt a qualitative research approach and study information from different sources: social media content, interviews, and surveys from students and expert educators. Through a thematic analysis, we craft a nuanced list of students' online active learning barriers within the themes of human-side, technological, and environmental barriers. Each barrier is explored from the three aspects of frequency, importance, and exclusiveness to active online classes. Finally, we conduct a summative study with 12 novice educators and explain the benefits of using our barrier list for course planning in active online classes.

cs.HC↗

EmgAuth: Unlocking Smartphones with EMG Signals

Screen lock is a critical security feature for smartphones to prevent unauthorized access. Although various screen unlocking technologies, including fingerprint and facial recognition, have been widely adopted, they still have some limitations. For example, fingerprints can be stolen by special material stickers and facial recognition systems can be cheated by 3D-printed head models. In this paper, we propose EmgAuth, a novel electromyography(EMG)-based smartphone unlocking system based on the Siamese network. EmgAuth enables users to unlock their smartphones by leveraging the EMG data of the smartphone users collected from Myo armbands. When training the Siamese network, we design a special data augmentation technique to make the system resilient to the rotation of the armband, which makes EmgAuth free of calibration. We conduct extensive experiments including 53 participants and the evaluation results verify that EmgAuth can effectively authenticate users with an average true acceptance rate of 91.81% while keeping the average false acceptance rate of 7.43%. In addition, we also demonstrate that EmgAuth can work well for smartphones with different screen sizes and for different scenarios when users are placing smartphones at different locations and with different orientations. EmgAuth shows great promise to serve as a good supplement for existing screen unlocking systems to improve the safety of smartphones.

cs.CR↗

Genetic Meta-Structure Search for Recommendation on Heterogeneous Information Network

In the past decade, the heterogeneous information network (HIN) has become an important methodology for modern recommender systems. To fully leverage its power, manually designed network templates, i.e., meta-structures, are introduced to filter out semantic-aware information. The hand-crafted meta-structure rely on intense expert knowledge, which is both laborious and data-dependent. On the other hand, the number of meta-structures grows exponentially with its size and the number of node types, which prohibits brute-force search. To address these challenges, we propose Genetic Meta-Structure Search (GEMS) to automatically optimize meta-structure designs for recommendation on HINs. Specifically, GEMS adopts a parallel genetic algorithm to search meaningful meta-structures for recommendation, and designs dedicated rules and a meta-structure predictor to efficiently explore the search space. Finally, we propose an attention based multi-view graph convolutional network module to dynamically fuse information from different meta-structures. Extensive experiments on three real-world datasets suggest the effectiveness of GEMS, which consistently outperforms all baseline methods in HIN recommendation. Compared with simplified GEMS which utilizes hand-crafted meta-paths, GEMS achieves over $6\%$ performance gain on most evaluation metrics. More importantly, we conduct an in-depth analysis on the identified meta-structures, which sheds light on the HIN based recommender system design.

cs.IR↗

Characterizing Student Engagement Moods for Dropout Prediction in Question Pool Websites

Problem-Based Learning (PBL) is a popular approach to instruction that supports students to get hands-on training by solving problems. Question Pool websites (QPs) such as LeetCode, Code Chef, and Math Playground help PBL by supplying authentic, diverse, and contextualized questions to students. Nonetheless, empirical findings suggest that 40% to 80% of students registered in QPs drop out in less than two months. This research is the first attempt to understand and predict student dropouts from QPs via exploiting students' engagement moods. Adopting a data-driven approach, we identify five different engagement moods for QP students, which are namely challenge-seeker, subject-seeker, interest-seeker, joy-seeker, and non-seeker. We find that students have collective preferences for answering questions in each engagement mood, and deviation from those preferences increases their probability of dropping out significantly. Last but not least, this paper contributes by introducing a new hybrid machine learning model (we call Dropout-Plus) for predicting student dropouts in QPs. The test results on a popular QP in China, with nearly 10K students, show that Dropout-Plus can exceed the rival algorithms' dropout prediction performance in terms of accuracy, F1-measure, and AUC. We wrap up our work by giving some design suggestions to QP managers and online learning professionals to reduce their student dropouts.

cs.HC↗

Predicting Hyperkalemia in the ICU and Evaluation of Generalizability and Interpretability

Hyperkalemia is a potentially life-threatening condition that can lead to fatal arrhythmias. Early identification of high risk patients can inform clinical care to mitigate the risk. While hyperkalemia is often a complication of acute kidney injury (AKI), it also occurs in the absence of AKI. We developed predictive models to identify intensive care unit (ICU) patients at risk of developing hyperkalemia by using the Medical Information Mart for Intensive Care (MIMIC) and the eICU Collaborative Research Database (eICU-CRD). Our methodology focused on building multiple models, optimizing for interpretability through model selection, and simulating various clinical scenarios. In order to determine if our models perform accurately on patients with and without AKI, we evaluated the following clinical cases: (i) predicting hyperkalemia after AKI within 14 days of ICU admission, (ii) predicting hyperkalemia within 14 days of ICU admission regardless of AKI status, and compared different lead times for (i) and (ii). Both clinical scenarios were modeled using logistic regression (LR), random forest (RF), and XGBoost. Using observations from the first day in the ICU, our models were able to predict hyperkalemia with an AUC of (i) 0.79, 0.81, 0.81 and (ii) 0.81, 0.85, 0.85 for LR, RF, and XGBoost respectively. We found that 4 out of the top 5 features were consistent across the models. AKI stage was significant in the models that included all patients with or without AKI, but not in the models which only included patients with AKI. This suggests that while AKI is important for hyperkalemia, the specific stage of AKI may not be as important. Our findings require further investigation and confirmation.

cs.LG↗

Towards Mobile Distributed Ledgers

Advances in mobile computing have paved the way for new types of distributed applications that can be executed solely by mobile devices on device-to-device (D2D) ecosystems (e.g., crowdsensing). Sophisticated applications, like cryptocurrencies, need distributed ledgers to function. Distributed ledgers, such as blockchains and directed acyclic graphs (DAGs), employ consensus protocols to add data in the form of blocks. However, such protocols are designed for resourceful devices that are interconnected via the Internet. Moreover, existing distributed ledgers are not deployable to D2D ecosystems since their storage needs are continuously increasing. In this work, we introduce and analyse Mneme, a DAG-based distributed ledger that can be maintained solely by mobile devices. Mneme utilizes two novel consensus protocols: Proof-of-Context (PoC) and Proof-of-Equivalence (PoE). PoC employs users' context to add data on Mneme. PoE is executed periodically to summarize data and produce equivalent blocks that require less storage. We analyze Mneme's security and justify the ability of PoC and PoE to guarantee the characteristics of distributed ledgers: persistence and liveness. Furthermore, we analyze potential attacks from malicious users and prove that the probability of a successful attack is inversely proportional to the square of the number of mobile users who maintain Mneme.

cs.DC↗