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Pan Ji

Publications and source records attributed to Pan Ji.

At least 37 records · Page 2Linked to original sources

Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane

We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single tri-plane tensor, from which multiple Singed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting. Our project page is available at: https://wolfball.github.io/frankenstein/.

cs.CV↗

SciCode: A Research Coding Benchmark Curated by Scientists

Since language models (LMs) now outperform average humans on many challenging tasks, it has become increasingly difficult to develop challenging, high-quality, and realistic evaluations. We address this issue by examining LMs' capabilities to generate code for solving real scientific research problems. Incorporating input from scientists and AI researchers in 16 diverse natural science sub-fields, including mathematics, physics, chemistry, biology, and materials science, we created a scientist-curated coding benchmark, SciCode. The problems in SciCode naturally factorize into multiple subproblems, each involving knowledge recall, reasoning, and code synthesis. In total, SciCode contains 338 subproblems decomposed from 80 challenging main problems. It offers optional descriptions specifying useful scientific background information and scientist-annotated gold-standard solutions and test cases for evaluation. Claude3.5-Sonnet, the best-performing model among those tested, can solve only 4.6% of the problems in the most realistic setting. We believe that SciCode demonstrates both contemporary LMs' progress towards becoming helpful scientific assistants and sheds light on the development and evaluation of scientific AI in the future.

cs.AI↗

NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without considering spatial consistency. As a result, these approaches exhibit limited versatility in 3D data representation and shape generation, hindering their ability to generate highly diverse 3D shapes that comply with the specified constraints. In this paper, we introduce a novel spatial-aware 3D shape generation framework that leverages 2D plane representations for enhanced 3D shape modeling. To ensure spatial coherence and reduce memory usage, we incorporate a hybrid shape representation technique that directly learns a continuous signed distance field representation of the 3D shape using orthogonal 2D planes. Additionally, we meticulously enforce spatial correspondences across distinct planes using a transformer-based autoencoder structure, promoting the preservation of spatial relationships in the generated 3D shapes. This yields an algorithm that consistently outperforms state-of-the-art 3D shape generation methods on various tasks, including unconditional shape generation, multi-modal shape completion, single-view reconstruction, and text-to-shape synthesis. Our project page is available at https://weizheliu.github.io/NeuSDFusion/ .

cs.CV↗

PlaneMVS: 3D Plane Reconstruction from Multi-View Stereo

We present a novel framework named PlaneMVS for 3D plane reconstruction from multiple input views with known camera poses. Most previous learning-based plane reconstruction methods reconstruct 3D planes from single images, which highly rely on single-view regression and suffer from depth scale ambiguity. In contrast, we reconstruct 3D planes with a multi-view-stereo (MVS) pipeline that takes advantage of multi-view geometry. We decouple plane reconstruction into a semantic plane detection branch and a plane MVS branch. The semantic plane detection branch is based on a single-view plane detection framework but with differences. The plane MVS branch adopts a set of slanted plane hypotheses to replace conventional depth hypotheses to perform plane sweeping strategy and finally learns pixel-level plane parameters and its planar depth map. We present how the two branches are learned in a balanced way, and propose a soft-pooling loss to associate the outputs of the two branches and make them benefit from each other. Extensive experiments on various indoor datasets show that PlaneMVS significantly outperforms state-of-the-art (SOTA) single-view plane reconstruction methods on both plane detection and 3D geometry metrics. Our method even outperforms a set of SOTA learning-based MVS methods thanks to the learned plane priors. To the best of our knowledge, this is the first work on 3D plane reconstruction within an end-to-end MVS framework. Source code: https://github.com/oppo-us-research/PlaneMVS.

cs.CV↗

BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation

We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using datasets of 3D blocks that are randomly cropped from complete 3D scene meshes. Through per-block fitting, all training blocks are converted into the hybrid neural fields: with a tri-plane containing the geometry features, followed by a Multi-layer Perceptron (MLP) for decoding the signed distance values. A variational auto-encoder is employed to compress the tri-planes into the latent tri-plane space, on which the denoising diffusion process is performed. Diffusion applied to the latent representations allows for high-quality and diverse 3D scene generation. To expand a scene during generation, one needs only to append empty blocks to overlap with the current scene and extrapolate existing latent tri-planes to populate new blocks. The extrapolation is done by conditioning the generation process with the feature samples from the overlapping tri-planes during the denoising iterations. Latent tri-plane extrapolation produces semantically and geometrically meaningful transitions that harmoniously blend with the existing scene. A 2D layout conditioning mechanism is used to control the placement and arrangement of scene elements. Experimental results indicate that BlockFusion is capable of generating diverse, geometrically consistent and unbounded large 3D scenes with unprecedented high-quality shapes in both indoor and outdoor scenarios.

cs.CV↗

LAM3D: Large Image-Point-Cloud Alignment Model for 3D Reconstruction from Single Image

Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models often produce 3D meshes with geometric inaccuracies, stemming from the inherent challenges of deducing 3D shapes solely from image data. In this work, we introduce a novel framework, the Large Image and Point Cloud Alignment Model (LAM3D), which utilizes 3D point cloud data to enhance the fidelity of generated 3D meshes. Our methodology begins with the development of a point-cloud-based network that effectively generates precise and meaningful latent tri-planes, laying the groundwork for accurate 3D mesh reconstruction. Building upon this, our Image-Point-Cloud Feature Alignment technique processes a single input image, aligning to the latent tri-planes to imbue image features with robust 3D information. This process not only enriches the image features but also facilitates the production of high-fidelity 3D meshes without the need for multi-view input, significantly reducing geometric distortions. Our approach achieves state-of-the-art high-fidelity 3D mesh reconstruction from a single image in just 6 seconds, and experiments on various datasets demonstrate its effectiveness.

cs.CV↗

RGB-based Category-level Object Pose Estimation via Decoupled Metric Scale Recovery

While showing promising results, recent RGB-D camera-based category-level object pose estimation methods have restricted applications due to the heavy reliance on depth sensors. RGB-only methods provide an alternative to this problem yet suffer from inherent scale ambiguity stemming from monocular observations. In this paper, we propose a novel pipeline that decouples the 6D pose and size estimation to mitigate the influence of imperfect scales on rigid transformations. Specifically, we leverage a pre-trained monocular estimator to extract local geometric information, mainly facilitating the search for inlier 2D-3D correspondence. Meanwhile, a separate branch is designed to directly recover the metric scale of the object based on category-level statistics. Finally, we advocate using the RANSAC-P$n$P algorithm to robustly solve for 6D object pose. Extensive experiments have been conducted on both synthetic and real datasets, demonstrating the superior performance of our method over previous state-of-the-art RGB-based approaches, especially in terms of rotation accuracy. Code: https://github.com/goldoak/DMSR.

cs.CV↗

ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion

Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured from different viewpoints, while the 3D (multi-view) consistencies among those multiple generated images are effectively exploited. Central to our method is a multi-view consistency block which enables information exchange across multiple single-view diffusion processes based on the underlying multi-view geometry principles. ConsistNet is an extension to the standard latent diffusion model, and consists of two sub-modules: (a) a view aggregation module that unprojects multi-view features into global 3D volumes and infer consistency, and (b) a ray aggregation module that samples and aggregate 3D consistent features back to each view to enforce consistency. Our approach departs from previous methods in multi-view image generation, in that it can be easily dropped-in pre-trained LDMs without requiring explicit pixel correspondences or depth prediction. Experiments show that our method effectively learns 3D consistency over a frozen Zero123 backbone and can generate 16 surrounding views of the object within 40 seconds on a single A100 GPU. Our code will be made available on https://github.com/JiayuYANG/ConsistNet

cs.CV↗

Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction

Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD.

cs.CV↗

CLIP-FLow: Contrastive Learning by semi-supervised Iterative Pseudo labeling for Optical Flow Estimation

Synthetic datasets are often used to pretrain end-to-end optical flow networks, due to the lack of a large amount of labeled, real-scene data. But major drops in accuracy occur when moving from synthetic to real scenes. How do we better transfer the knowledge learned from synthetic to real domains? To this end, we propose CLIP-FLow, a semi-supervised iterative pseudo-labeling framework to transfer the pretraining knowledge to the target real domain. We leverage large-scale, unlabeled real data to facilitate transfer learning with the supervision of iteratively updated pseudo-ground truth labels, bridging the domain gap between the synthetic and the real. In addition, we propose a contrastive flow loss on reference features and the warped features by pseudo ground truth flows, to further boost the accurate matching and dampen the mismatching due to motion, occlusion, or noisy pseudo labels. We adopt RAFT as the backbone and obtain an F1-all error of 4.11%, i.e. a 19% error reduction from RAFT (5.10%) and ranking 2$^{nd}$ place at submission on the KITTI 2015 benchmark. Our framework can also be extended to other models, e.g. CRAFT, reducing the F1-all error from 4.79% to 4.66% on KITTI 2015 benchmark.

cs.CV↗

Semantics-Depth-Symbiosis: Deeply Coupled Semi-Supervised Learning of Semantics and Depth

Multi-task learning (MTL) paradigm focuses on jointly learning two or more tasks, aiming for significant improvement w.r.t model's generalizability, performance, and training/inference memory footprint. The aforementioned benefits become ever so indispensable in the case of joint training for vision-related {\bf dense} prediction tasks. In this work, we tackle the MTL problem of two dense tasks, i.e., semantic segmentation and depth estimation, and present a novel attention module called Cross-Channel Attention Module ({CCAM}), which facilitates effective feature sharing along each channel between the two tasks, leading to mutual performance gain with a negligible increase in trainable parameters. In a true symbiotic spirit, we then formulate a novel data augmentation for the semantic segmentation task using predicted depth called {AffineMix}, and a simple depth augmentation using predicted semantics called {ColorAug}. Finally, we validate the performance gain of the proposed method on the Cityscapes and ScanNet dataset, which helps us achieve state-of-the-art results for a semi-supervised joint model based on depth and semantic segmentation.

cs.CV↗

Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognition

Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues, using these representations in a graph neural network for feature fusion to boost recognition performance. The use of first- and second-order features, i.e., joint and bone representations, has led to high accuracy. Nonetheless, many models are still confused by actions that have similar motion trajectories. To address these issues, we propose fusing higher-order features in the form of angular encoding into modern architectures to robustly capture the relationships between joints and body parts. This simple fusion with popular spatial-temporal graph neural networks achieves new state-of-the-art accuracy in two large benchmarks, including NTU60 and NTU120, while employing fewer parameters and reduced run time. Our source code is publicly available at: https://github.com/ZhenyueQin/Angular-Skeleton-Encoding.

cs.CV↗

Strengthening Skeletal Action Recognizers via Leveraging Temporal Patterns

Skeleton sequences are compact and lightweight. Numerous skeleton-based action recognizers have been proposed to classify human behaviors. In this work, we aim to incorporate components that are compatible with existing models and further improve their accuracy. To this end, we design two temporal accessories: discrete cosine encoding (DCE) and chronological loss (CRL). DCE facilitates models to analyze motion patterns from the frequency domain and meanwhile alleviates the influence of signal noise. CRL guides networks to explicitly capture the sequence's chronological order. These two components consistently endow many recently-proposed action recognizers with accuracy boosts, achieving new state-of-the-art (SOTA) accuracy on two large datasets.

cs.CV↗

MonoIndoor++:Towards Better Practice of Self-Supervised Monocular Depth Estimation for Indoor Environments

Self-supervised monocular depth estimation has seen significant progress in recent years, especially in outdoor environments. However, depth prediction results are not satisfying in indoor scenes where most of the existing data are captured with hand-held devices. As compared to outdoor environments, estimating depth of monocular videos for indoor environments, using self-supervised methods, results in two additional challenges: (i) the depth range of indoor video sequences varies a lot across different frames, making it difficult for the depth network to induce consistent depth cues for training; (ii) the indoor sequences recorded with handheld devices often contain much more rotational motions, which cause difficulties for the pose network to predict accurate relative camera poses. In this work, we propose a novel framework-MonoIndoor++ by giving special considerations to those challenges and consolidating a set of good practices for improving the performance of self-supervised monocular depth estimation for indoor environments. First, a depth factorization module with transformer-based scale regression network is proposed to estimate a global depth scale factor explicitly, and the predicted scale factor can indicate the maximum depth values. Second, rather than using a single-stage pose estimation strategy as in previous methods, we propose to utilize a residual pose estimation module to estimate relative camera poses across consecutive frames iteratively. Third, to incorporate extensive coordinates guidance for our residual pose estimation module, we propose to perform coordinate convolutional encoding directly over the inputs to pose networks. The proposed method is validated on a variety of benchmark indoor datasets, i.e., EuRoC MAV, NYUv2, ScanNet and 7-Scenes, demonstrating the state-of-the-art performance.

cs.CV↗

Unsupervised Deep Epipolar Flow for Stationary or Dynamic Scenes

Unsupervised deep learning for optical flow computation has achieved promising results. Most existing deep-net based methods rely on image brightness consistency and local smoothness constraint to train the networks. Their performance degrades at regions where repetitive textures or occlusions occur. In this paper, we propose Deep Epipolar Flow, an unsupervised optical flow method which incorporates global geometric constraints into network learning. In particular, we investigate multiple ways of enforcing the epipolar constraint in flow estimation. To alleviate a "chicken-and-egg" type of problem encountered in dynamic scenes where multiple motions may be present, we propose a low-rank constraint as well as a union-of-subspaces constraint for training. Experimental results on various benchmarking datasets show that our method achieves competitive performance compared with supervised methods and outperforms state-of-the-art unsupervised deep-learning methods.

cs.CV↗

FisheyeDistill: Self-Supervised Monocular Depth Estimation with Ordinal Distillation for Fisheye Cameras

In this paper, we deal with the problem of monocular depth estimation for fisheye cameras in a self-supervised manner. A known issue of self-supervised depth estimation is that it suffers in low-light/over-exposure conditions and in large homogeneous regions. To tackle this issue, we propose a novel ordinal distillation loss that distills the ordinal information from a large teacher model. Such a teacher model, since having been trained on a large amount of diverse data, can capture the depth ordering information well, but lacks in preserving accurate scene geometry. Combined with self-supervised losses, we show that our model can not only generate reasonable depth maps in challenging environments but also better recover the scene geometry. We further leverage the fisheye cameras of an AR-Glasses device to collect an indoor dataset to facilitate evaluation.

cs.CV↗

CNN-Augmented Visual-Inertial SLAM with Planar Constraints

We present a robust visual-inertial SLAM system that combines the benefits of Convolutional Neural Networks (CNNs) and planar constraints. Our system leverages a CNN to predict the depth map and the corresponding uncertainty map for each image. The CNN depth effectively bootstraps the back-end optimization of SLAM and meanwhile the CNN uncertainty adaptively weighs the contribution of each feature point to the back-end optimization. Given the gravity direction from the inertial sensor, we further present a fast plane detection method that detects horizontal planes via one-point RANSAC and vertical planes via two-point RANSAC. Those stably detected planes are in turn used to regularize the back-end optimization of SLAM. We evaluate our system on a public dataset, \ie, EuRoC, and demonstrate improved results over a state-of-the-art SLAM system, \ie, ORB-SLAM3.

cs.RO↗

GeoRefine: Self-Supervised Online Depth Refinement for Accurate Dense Mapping

We present a robust and accurate depth refinement system, named GeoRefine, for geometrically-consistent dense mapping from monocular sequences. GeoRefine consists of three modules: a hybrid SLAM module using learning-based priors, an online depth refinement module leveraging self-supervision, and a global mapping module via TSDF fusion. The proposed system is online by design and achieves great robustness and accuracy via: (i) a robustified hybrid SLAM that incorporates learning-based optical flow and/or depth; (ii) self-supervised losses that leverage SLAM outputs and enforce long-term geometric consistency; (iii) careful system design that avoids degenerate cases in online depth refinement. We extensively evaluate GeoRefine on multiple public datasets and reach as low as $5\%$ absolute relative depth errors.

cs.CV↗