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Pan Lu

Publications and source records attributed to Pan Lu.

72 records · Page 4Linked to original sources

Multimodal Procedural Planning via Dual Text-Image Prompting

Embodied agents have achieved prominent performance in following human instructions to complete tasks. However, the potential of providing instructions informed by texts and images to assist humans in completing tasks remains underexplored. To uncover this capability, we present the multimodal procedural planning (MPP) task, in which models are given a high-level goal and generate plans of paired text-image steps, providing more complementary and informative guidance than unimodal plans. The key challenges of MPP are to ensure the informativeness, temporal coherence,and accuracy of plans across modalities. To tackle this, we propose Text-Image Prompting (TIP), a dual-modality prompting method that jointly leverages zero-shot reasoning ability in large language models (LLMs) and compelling text-to-image generation ability from diffusion-based models. TIP improves the interaction in the dual modalities using Text-to-Image Bridge and Image-to-Text Bridge, allowing LLMs to guide the textual-grounded image plan generation and leveraging the descriptions of image plans to ground the textual plan reversely. To address the lack of relevant datasets, we collect WIKIPLAN and RECIPEPLAN as a testbed for MPP. Our results show compelling human preferences and automatic scores against unimodal and multimodal baselines on WIKIPLAN and RECIPEPLAN in terms of informativeness, temporal coherence, and plan accuracy. Our code and data: https://github.com/YujieLu10/MPP.

cs.CL↗

LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Model

How to efficiently transform large language models (LLMs) into instruction followers is recently a popular research direction, while training LLM for multi-modal reasoning remains less explored. Although the recent LLaMA-Adapter demonstrates the potential to handle visual inputs with LLMs, it still cannot generalize well to open-ended visual instructions and lags behind GPT-4. In this paper, we present LLaMA-Adapter V2, a parameter-efficient visual instruction model. Specifically, we first augment LLaMA-Adapter by unlocking more learnable parameters (e.g., norm, bias and scale), which distribute the instruction-following ability across the entire LLaMA model besides adapters. Secondly, we propose an early fusion strategy to feed visual tokens only into the early LLM layers, contributing to better visual knowledge incorporation. Thirdly, a joint training paradigm of image-text pairs and instruction-following data is introduced by optimizing disjoint groups of learnable parameters. This strategy effectively alleviates the interference between the two tasks of image-text alignment and instruction following and achieves strong multi-modal reasoning with only a small-scale image-text and instruction dataset. During inference, we incorporate additional expert models (e.g. captioning/OCR systems) into LLaMA-Adapter to further enhance its image understanding capability without incurring training costs. Compared to the original LLaMA-Adapter, our LLaMA-Adapter V2 can perform open-ended multi-modal instructions by merely introducing 14M parameters over LLaMA. The newly designed framework also exhibits stronger language-only instruction-following capabilities and even excels in chat interactions. Our code and models are available at https://github.com/ZrrSkywalker/LLaMA-Adapter.

cs.CV↗

Lila: A Unified Benchmark for Mathematical Reasoning

Mathematical reasoning skills are essential for general-purpose intelligent systems to perform tasks from grocery shopping to climate modeling. Towards evaluating and improving AI systems in this domain, we propose LILA, a unified mathematical reasoning benchmark consisting of 23 diverse tasks along four dimensions: (i) mathematical abilities e.g., arithmetic, calculus (ii) language format e.g., question-answering, fill-in-the-blanks (iii) language diversity e.g., no language, simple language (iv) external knowledge e.g., commonsense, physics. We construct our benchmark by extending 20 datasets benchmark by collecting task instructions and solutions in the form of Python programs, thereby obtaining explainable solutions in addition to the correct answer. We additionally introduce two evaluation datasets to measure out-of-distribution performance and robustness to language perturbation. Finally, we introduce BHASKARA, a general-purpose mathematical reasoning model trained on LILA. Importantly, we find that multi-tasking leads to significant improvements (average relative improvement of 21.83% F1 score vs. single-task models), while the best performing model only obtains 60.40%, indicating the room for improvement in general mathematical reasoning and understanding.

cs.CL↗

Dynamic Prompt Learning via Policy Gradient for Semi-structured Mathematical Reasoning

Mathematical reasoning, a core ability of human intelligence, presents unique challenges for machines in abstract thinking and logical reasoning. Recent large pre-trained language models such as GPT-3 have achieved remarkable progress on mathematical reasoning tasks written in text form, such as math word problems (MWP). However, it is unknown if the models can handle more complex problems that involve math reasoning over heterogeneous information, such as tabular data. To fill the gap, we present Tabular Math Word Problems (TabMWP), a new dataset containing 38,431 open-domain grade-level problems that require mathematical reasoning on both textual and tabular data. Each question in TabMWP is aligned with a tabular context, which is presented as an image, semi-structured text, and a structured table. There are two types of questions: free-text and multi-choice, and each problem is annotated with gold solutions to reveal the multi-step reasoning process. We evaluate different pre-trained models on TabMWP, including the GPT-3 model in a few-shot setting. As earlier studies suggest, since few-shot GPT-3 relies on the selection of in-context examples, its performance is unstable and can degrade to near chance. The unstable issue is more severe when handling complex problems like TabMWP. To mitigate this, we further propose a novel approach, PromptPG, which utilizes policy gradient to learn to select in-context examples from a small amount of training data and then constructs the corresponding prompt for the test example. Experimental results show that our method outperforms the best baseline by 5.31% on the accuracy metric and reduces the prediction variance significantly compared to random selection, which verifies its effectiveness in selecting in-context examples.

cs.LG↗

UniGeo: Unifying Geometry Logical Reasoning via Reformulating Mathematical Expression

Geometry problem solving is a well-recognized testbed for evaluating the high-level multi-modal reasoning capability of deep models. In most existing works, two main geometry problems: calculation and proving, are usually treated as two specific tasks, hindering a deep model to unify its reasoning capability on multiple math tasks. However, in essence, these two tasks have similar problem representations and overlapped math knowledge which can improve the understanding and reasoning ability of a deep model on both two tasks. Therefore, we construct a large-scale Unified Geometry problem benchmark, UniGeo, which contains 4,998 calculation problems and 9,543 proving problems. Each proving problem is annotated with a multi-step proof with reasons and mathematical expressions. The proof can be easily reformulated as a proving sequence that shares the same formats with the annotated program sequence for calculation problems. Naturally, we also present a unified multi-task Geometric Transformer framework, Geoformer, to tackle calculation and proving problems simultaneously in the form of sequence generation, which finally shows the reasoning ability can be improved on both two tasks by unifying formulation. Furthermore, we propose a Mathematical Expression Pretraining (MEP) method that aims to predict the mathematical expressions in the problem solution, thus improving the Geoformer model. Experiments on the UniGeo demonstrate that our proposed Geoformer obtains state-of-the-art performance by outperforming task-specific model NGS with over 5.6% and 3.2% accuracies on calculation and proving problems, respectively.

cs.AI↗

Learn to Explain: Multimodal Reasoning via Thought Chains for Science Question Answering

When answering a question, humans utilize the information available across different modalities to synthesize a consistent and complete chain of thought (CoT). This process is normally a black box in the case of deep learning models like large-scale language models. Recently, science question benchmarks have been used to diagnose the multi-hop reasoning ability and interpretability of an AI system. However, existing datasets fail to provide annotations for the answers, or are restricted to the textual-only modality, small scales, and limited domain diversity. To this end, we present Science Question Answering (ScienceQA), a new benchmark that consists of ~21k multimodal multiple choice questions with a diverse set of science topics and annotations of their answers with corresponding lectures and explanations. We further design language models to learn to generate lectures and explanations as the chain of thought (CoT) to mimic the multi-hop reasoning process when answering ScienceQA questions. ScienceQA demonstrates the utility of CoT in language models, as CoT improves the question answering performance by 1.20% in few-shot GPT-3 and 3.99% in fine-tuned UnifiedQA. We also explore the upper bound for models to leverage explanations by feeding those in the input; we observe that it improves the few-shot performance of GPT-3 by 18.96%. Our analysis further shows that language models, similar to humans, benefit from explanations to learn from fewer data and achieve the same performance with just 40% of the data. The data and code are available at https://scienceqa.github.io.

cs.CL↗

IconQA: A New Benchmark for Abstract Diagram Understanding and Visual Language Reasoning

Current visual question answering (VQA) tasks mainly consider answering human-annotated questions for natural images. However, aside from natural images, abstract diagrams with semantic richness are still understudied in visual understanding and reasoning research. In this work, we introduce a new challenge of Icon Question Answering (IconQA) with the goal of answering a question in an icon image context. We release IconQA, a large-scale dataset that consists of 107,439 questions and three sub-tasks: multi-image-choice, multi-text-choice, and filling-in-the-blank. The IconQA dataset is inspired by real-world diagram word problems that highlight the importance of abstract diagram understanding and comprehensive cognitive reasoning. Thus, IconQA requires not only perception skills like object recognition and text understanding, but also diverse cognitive reasoning skills, such as geometric reasoning, commonsense reasoning, and arithmetic reasoning. To facilitate potential IconQA models to learn semantic representations for icon images, we further release an icon dataset Icon645 which contains 645,687 colored icons on 377 classes. We conduct extensive user studies and blind experiments and reproduce a wide range of advanced VQA methods to benchmark the IconQA task. Also, we develop a strong IconQA baseline Patch-TRM that applies a pyramid cross-modal Transformer with input diagram embeddings pre-trained on the icon dataset. IconQA and Icon645 are available at https://iconqa.github.io.

cs.CV↗

Towards Socially Intelligent Agents with Mental State Transition and Human Utility

Building a socially intelligent agent involves many challenges. One of which is to track the agent's mental state transition and teach the agent to make decisions guided by its value like a human. Towards this end, we propose to incorporate mental state simulation and value modeling into dialogue agents. First, we build a hybrid mental state parser that extracts information from both the dialogue and event observations and maintains a graphical representation of the agent's mind; Meanwhile, the transformer-based value model learns human preferences from the human value dataset, ValueNet. Empirical results show that the proposed model attains state-of-the-art performance on the dialogue/action/emotion prediction task in the fantasy text-adventure game dataset, LIGHT. We also show example cases to demonstrate: (i) how the proposed mental state parser can assist the agent's decision by grounding on the context like locations and objects, and (ii) how the value model can help the agent make decisions based on its personal priorities.

cs.CL↗

SocAoG: Incremental Graph Parsing for Social Relation Inference in Dialogues

Inferring social relations from dialogues is vital for building emotionally intelligent robots to interpret human language better and act accordingly. We model the social network as an And-or Graph, named SocAoG, for the consistency of relations among a group and leveraging attributes as inference cues. Moreover, we formulate a sequential structure prediction task, and propose an $α$-$β$-$γ$ strategy to incrementally parse SocAoG for the dynamic inference upon any incoming utterance: (i) an $α$ process predicting attributes and relations conditioned on the semantics of dialogues, (ii) a $β$ process updating the social relations based on related attributes, and (iii) a $γ$ process updating individual's attributes based on interpersonal social relations. Empirical results on DialogRE and MovieGraph show that our model infers social relations more accurately than the state-of-the-art methods. Moreover, the ablation study shows the three processes complement each other, and the case study demonstrates the dynamic relational inference.

cs.CL↗

Triangular Character Animation Sampling with Motion, Emotion, and Relation

Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based framework to sample and synthesize animations by associating the characters' body motions, facial expressions, and social relations. We propose a Spatial-Temporal And-Or graph (ST-AOG), a stochastic grammar model, to encode the contextual relationship between motion, emotion, and relation, forming a triangle in a conditional random field. We train our model from a labeled dataset of two-character interactions. Experiments demonstrate that our method can recognize the social relation between two characters and sample new scenes of vivid motion and emotion using Markov Chain Monte Carlo (MCMC) given the social relation. Thus, our method can provide animators with an automatic way to generate 3D character animations, help synthesize interactions between Non-Player Characters (NPCs), and enhance machine emotion intelligence (EQ) in virtual reality (VR).

cs.GR↗

Learning from the Tangram to Solve Mini Visual Tasks

Current pre-training methods in computer vision focus on natural images in the daily-life context. However, abstract diagrams such as icons and symbols are common and important in the real world. This work is inspired by Tangram, a game that requires replicating an abstract pattern from seven dissected shapes. By recording human experience in solving tangram puzzles, we present the Tangram dataset and show that a pre-trained neural model on the Tangram helps solve some mini visual tasks based on low-resolution vision. Extensive experiments demonstrate that our proposed method generates intelligent solutions for aesthetic tasks such as folding clothes and evaluating room layouts. The pre-trained feature extractor can facilitate the convergence of few-shot learning tasks on human handwriting and improve the accuracy in identifying icons by their contours. The Tangram dataset is available at https://github.com/yizhouzhao/Tangram.

cs.CV↗

ValueNet: A New Dataset for Human Value Driven Dialogue System

Building a socially intelligent agent involves many challenges, one of which is to teach the agent to speak guided by its value like a human. However, value-driven chatbots are still understudied in the area of dialogue systems. Most existing datasets focus on commonsense reasoning or social norm modeling. In this work, we present a new large-scale human value dataset called ValueNet, which contains human attitudes on 21,374 text scenarios. The dataset is organized in ten dimensions that conform to the basic human value theory in intercultural research. We further develop a Transformer-based value regression model on ValueNet to learn the utility distribution. Comprehensive empirical results show that the learned value model could benefit a wide range of dialogue tasks. For example, by teaching a generative agent with reinforcement learning and the rewards from the value model, our method attains state-of-the-art performance on the personalized dialog generation dataset: Persona-Chat. With values as additional features, existing emotion recognition models enable capturing rich human emotions in the context, which further improves the empathetic response generation performance in the EmpatheticDialogues dataset. To the best of our knowledge, ValueNet is the first large-scale text dataset for human value modeling, and we are the first one trying to incorporate a value model into emotionally intelligent dialogue systems. The dataset is available at https://liang-qiu.github.io/ValueNet/.

cs.CL↗

GenMotion: Data-driven Motion Generators for Real-time Animation Synthesis

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the animation industry needs a toolkit for implementing advanced motion synthesizing techniques. To facilitate the study of deep motion synthesis methods for skeleton-based human animation and their potential applications in practical animation making, we introduce \genmotion: a library that provides unified pipelines for data loading, model training, and animation sampling with various deep learning algorithms. Besides, by combining Python coding in the animation software \genmotion\ can assist animators in creating real-time 3D character animation. Source code is available at https://github.com/realvcla/GenMotion/.

cs.GR↗

Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoning

Geometry problem solving has attracted much attention in the NLP community recently. The task is challenging as it requires abstract problem understanding and symbolic reasoning with axiomatic knowledge. However, current datasets are either small in scale or not publicly available. Thus, we construct a new large-scale benchmark, Geometry3K, consisting of 3,002 geometry problems with dense annotation in formal language. We further propose a novel geometry solving approach with formal language and symbolic reasoning, called Interpretable Geometry Problem Solver (Inter-GPS). Inter-GPS first parses the problem text and diagram into formal language automatically via rule-based text parsing and neural object detecting, respectively. Unlike implicit learning in existing methods, Inter-GPS incorporates theorem knowledge as conditional rules and performs symbolic reasoning step by step. Also, a theorem predictor is designed to infer the theorem application sequence fed to the symbolic solver for the more efficient and reasonable searching path. Extensive experiments on the Geometry3K and GEOS datasets demonstrate that Inter-GPS achieves significant improvements over existing methods. The project with code and data is available at https://lupantech.github.io/inter-gps.

cs.CL↗

Dynamic Fusion with Intra- and Inter- Modality Attention Flow for Visual Question Answering

Learning effective fusion of multi-modality features is at the heart of visual question answering. We propose a novel method of dynamically fusing multi-modal features with intra- and inter-modality information flow, which alternatively pass dynamic information between and across the visual and language modalities. It can robustly capture the high-level interactions between language and vision domains, thus significantly improves the performance of visual question answering. We also show that the proposed dynamic intra-modality attention flow conditioned on the other modality can dynamically modulate the intra-modality attention of the target modality, which is vital for multimodality feature fusion. Experimental evaluations on the VQA 2.0 dataset show that the proposed method achieves state-of-the-art VQA performance. Extensive ablation studies are carried out for the comprehensive analysis of the proposed method.

cs.CV↗

Question-Guided Hybrid Convolution for Visual Question Answering

In this paper, we propose a novel Question-Guided Hybrid Convolution (QGHC) network for Visual Question Answering (VQA). Most state-of-the-art VQA methods fuse the high-level textual and visual features from the neural network and abandon the visual spatial information when learning multi-modal features.To address these problems, question-guided kernels generated from the input question are designed to convolute with visual features for capturing the textual and visual relationship in the early stage. The question-guided convolution can tightly couple the textual and visual information but also introduce more parameters when learning kernels. We apply the group convolution, which consists of question-independent kernels and question-dependent kernels, to reduce the parameter size and alleviate over-fitting. The hybrid convolution can generate discriminative multi-modal features with fewer parameters. The proposed approach is also complementary to existing bilinear pooling fusion and attention based VQA methods. By integrating with them, our method could further boost the performance. Extensive experiments on public VQA datasets validate the effectiveness of QGHC.

cs.CV↗

R-VQA: Learning Visual Relation Facts with Semantic Attention for Visual Question Answering

Recently, Visual Question Answering (VQA) has emerged as one of the most significant tasks in multimodal learning as it requires understanding both visual and textual modalities. Existing methods mainly rely on extracting image and question features to learn their joint feature embedding via multimodal fusion or attention mechanism. Some recent studies utilize external VQA-independent models to detect candidate entities or attributes in images, which serve as semantic knowledge complementary to the VQA task. However, these candidate entities or attributes might be unrelated to the VQA task and have limited semantic capacities. To better utilize semantic knowledge in images, we propose a novel framework to learn visual relation facts for VQA. Specifically, we build up a Relation-VQA (R-VQA) dataset based on the Visual Genome dataset via a semantic similarity module, in which each data consists of an image, a corresponding question, a correct answer and a supporting relation fact. A well-defined relation detector is then adopted to predict visual question-related relation facts. We further propose a multi-step attention model composed of visual attention and semantic attention sequentially to extract related visual knowledge and semantic knowledge. We conduct comprehensive experiments on the two benchmark datasets, demonstrating that our model achieves state-of-the-art performance and verifying the benefit of considering visual relation facts.

cs.CV↗

Co-attending Free-form Regions and Detections with Multi-modal Multiplicative Feature Embedding for Visual Question Answering

Recently, the Visual Question Answering (VQA) task has gained increasing attention in artificial intelligence. Existing VQA methods mainly adopt the visual attention mechanism to associate the input question with corresponding image regions for effective question answering. The free-form region based and the detection-based visual attention mechanisms are mostly investigated, with the former ones attending free-form image regions and the latter ones attending pre-specified detection-box regions. We argue that the two attention mechanisms are able to provide complementary information and should be effectively integrated to better solve the VQA problem. In this paper, we propose a novel deep neural network for VQA that integrates both attention mechanisms. Our proposed framework effectively fuses features from free-form image regions, detection boxes, and question representations via a multi-modal multiplicative feature embedding scheme to jointly attend question-related free-form image regions and detection boxes for more accurate question answering. The proposed method is extensively evaluated on two publicly available datasets, COCO-QA and VQA, and outperforms state-of-the-art approaches. Source code is available at https://github.com/lupantech/dual-mfa-vqa.

cs.CV↗