Searcharxiv⌕ Search

arXiv subjects

Pan Zhou

Publications and source records attributed to Pan Zhou.

At least 163 records · Page 9Linked to original sources

Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction

We tackle the challenge of efficiently reconstructing a 3D asset from a single image at millisecond speed. Existing methods for single-image 3D reconstruction are primarily based on Score Distillation Sampling (SDS) with Neural 3D representations. Despite promising results, these approaches encounter practical limitations due to lengthy optimizations and significant memory consumption. In this work, we introduce Gamba, an end-to-end 3D reconstruction model from a single-view image, emphasizing two main insights: (1) Efficient Backbone Design: introducing a Mamba-based GambaFormer network to model 3D Gaussian Splatting (3DGS) reconstruction as sequential prediction with linear scalability of token length, thereby accommodating a substantial number of Gaussians; (2) Robust Gaussian Constraints: deriving radial mask constraints from multi-view masks to eliminate the need for warmup supervision of 3D point clouds in training. We trained Gamba on Objaverse and assessed it against existing optimization-based and feed-forward 3D reconstruction approaches on the GSO Dataset, among which Gamba is the only end-to-end trained single-view reconstruction model with 3DGS. Experimental results demonstrate its competitive generation capabilities both qualitatively and quantitatively and highlight its remarkable speed: Gamba completes reconstruction within 0.05 seconds on a single NVIDIA A100 GPU, which is about $1,000\times$ faster than optimization-based methods. Please see our project page at https://florinshen.github.io/gamba-project.

cs.CV↗

Diffusion Time-step Curriculum for One Image to 3D Generation

Score distillation sampling~(SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a \textbf{single} image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success, SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore, we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123), which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4, RealFusion15, GSO and Level50 benchmark demonstrate that DTC123 can produce multi-view consistent, high-quality, and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123.

cs.CV↗

Physical Backdoor: Towards Temperature-based Backdoor Attacks in the Physical World

Backdoor attacks have been well-studied in visible light object detection (VLOD) in recent years. However, VLOD can not effectively work in dark and temperature-sensitive scenarios. Instead, thermal infrared object detection (TIOD) is the most accessible and practical in such environments. In this paper, our team is the first to investigate the security vulnerabilities associated with TIOD in the context of backdoor attacks, spanning both the digital and physical realms. We introduce two novel types of backdoor attacks on TIOD, each offering unique capabilities: Object-affecting Attack and Range-affecting Attack. We conduct a comprehensive analysis of key factors influencing trigger design, which include temperature, size, material, and concealment. These factors, especially temperature, significantly impact the efficacy of backdoor attacks on TIOD. A thorough understanding of these factors will serve as a foundation for designing physical triggers and temperature controlling experiments. Our study includes extensive experiments conducted in both digital and physical environments. In the digital realm, we evaluate our approach using benchmark datasets for TIOD, achieving an Attack Success Rate (ASR) of up to 98.21%. In the physical realm, we test our approach in two real-world settings: a traffic intersection and a parking lot, using a thermal infrared camera. Here, we attain an ASR of up to 98.38%.

cs.CV↗

Instant3D: Instant Text-to-3D Generation

Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. In particular, we propose to combine three key mechanisms: cross-attention, style injection, and token-to-plane transformation, which collectively ensure precise alignment of the output with the input text. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The code, data, and models are available at https://github.com/ming1993li/Instant3DCodes.

cs.CV↗

MetaCloak: Preventing Unauthorized Subject-driven Text-to-image Diffusion-based Synthesis via Meta-learning

Text-to-image diffusion models allow seamless generation of personalized images from scant reference photos. Yet, these tools, in the wrong hands, can fabricate misleading or harmful content, endangering individuals. To address this problem, existing poisoning-based approaches perturb user images in an imperceptible way to render them "unlearnable" from malicious uses. We identify two limitations of these defending approaches: i) sub-optimal due to the hand-crafted heuristics for solving the intractable bilevel optimization and ii) lack of robustness against simple data transformations like Gaussian filtering. To solve these challenges, we propose MetaCloak, which solves the bi-level poisoning problem with a meta-learning framework with an additional transformation sampling process to craft transferable and robust perturbation. Specifically, we employ a pool of surrogate diffusion models to craft transferable and model-agnostic perturbation. Furthermore, by incorporating an additional transformation process, we design a simple denoising-error maximization loss that is sufficient for causing transformation-robust semantic distortion and degradation in a personalized generation. Extensive experiments on the VGGFace2 and CelebA-HQ datasets show that MetaCloak outperforms existing approaches. Notably, MetaCloak can successfully fool online training services like Replicate, in a black-box manner, demonstrating the effectiveness of MetaCloak in real-world scenarios. Our code is available at https://github.com/liuyixin-louis/MetaCloak.

cs.CV↗

Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation

Chain-of-Thought (CoT) guides large language models (LLMs) to reason step-by-step, and can motivate their logical reasoning ability. While effective for logical tasks, CoT is not conducive to creative problem-solving which often requires out-of-box thoughts and is crucial for innovation advancements. In this paper, we explore the Leap-of-Thought (LoT) abilities within LLMs -- a non-sequential, creative paradigm involving strong associations and knowledge leaps. To this end, we study LLMs on the popular Oogiri game which needs participants to have good creativity and strong associative thinking for responding unexpectedly and humorously to the given image, text, or both, and thus is suitable for LoT study. Then to investigate LLMs' LoT ability in the Oogiri game, we first build a multimodal and multilingual Oogiri-GO dataset which contains over 130,000 samples from the Oogiri game, and observe the insufficient LoT ability or failures of most existing LLMs on the Oogiri game. Accordingly, we introduce a creative Leap-of-Thought (CLoT) paradigm to improve LLM's LoT ability. CLoT first formulates the Oogiri-GO dataset into LoT-oriented instruction tuning data to train pretrained LLM for achieving certain LoT humor generation and discrimination abilities. Then CLoT designs an explorative self-refinement that encourages the LLM to generate more creative LoT data via exploring parallels between seemingly unrelated concepts and selects high-quality data to train itself for self-refinement. CLoT not only excels in humor generation in the Oogiri game but also boosts creative abilities in various tasks like cloud guessing game and divergent association task. These findings advance our understanding and offer a pathway to improve LLMs' creative capacities for innovative applications across domains. The dataset, code, and models will be released online. https://zhongshsh.github.io/CLoT/.

cs.AI↗

Joint Coverage and Power Control in Highly Dynamic and Massive UAV Networks: An Aggregative Game-theoretic Learning Approach

Unmanned aerial vehicles (UAV) ad-hoc network is a significant contingency plan for communication after a natural disaster, such as typhoon and earthquake. To achieve efficient and rapid networks deployment, we employ noncooperative game theory and amended binary log-linear algorithm (BLLA) seeking for the Nash equilibrium which achieves the optimal network performance. We not only take channel overlap and power control into account but also consider coverage and the complexity of interference. However, extensive UAV game theoretical models show limitations in post-disaster scenarios which require large-scale UAV network deployments. Besides, the highly dynamic post-disaster scenarios cause strategies updating constraint and strategy-deciding error on UAV ad-hoc networks. To handle these problems, we employ aggregative game which could capture and cover those characteristics. Moreover, we propose a novel synchronous payoff-based binary log-linear learning algorithm (SPBLLA) to lessen information exchange and reduce time consumption. Ultimately, the experiments indicate that, under the same strategy-deciding error rate, SPBLLA's learning rate is manifestly faster than that of the revised BLLA. Hence, the new model and algorithm are more suitable and promising for large-scale highly dynamic scenarios.

eess.SY↗

MLCA-AVSR: Multi-Layer Cross Attention Fusion based Audio-Visual Speech Recognition

While automatic speech recognition (ASR) systems degrade significantly in noisy environments, audio-visual speech recognition (AVSR) systems aim to complement the audio stream with noise-invariant visual cues and improve the system's robustness. However, current studies mainly focus on fusing the well-learned modality features, like the output of modality-specific encoders, without considering the contextual relationship during the modality feature learning. In this study, we propose a multi-layer cross-attention fusion based AVSR (MLCA-AVSR) approach that promotes representation learning of each modality by fusing them at different levels of audio/visual encoders. Experimental results on the MISP2022-AVSR Challenge dataset show the efficacy of our proposed system, achieving a concatenated minimum permutation character error rate (cpCER) of 30.57% on the Eval set and yielding up to 3.17% relative improvement compared with our previous system which ranked the second place in the challenge. Following the fusion of multiple systems, our proposed approach surpasses the first-place system, establishing a new SOTA cpCER of 29.13% on this dataset.

cs.SD↗

Few-shot Learner Parameterization by Diffusion Time-steps

Even when using large multi-modal foundation models, few-shot learning is still challenging -- if there is no proper inductive bias, it is nearly impossible to keep the nuanced class attributes while removing the visually prominent attributes that spuriously correlate with class labels. To this end, we find an inductive bias that the time-steps of a Diffusion Model (DM) can isolate the nuanced class attributes, i.e., as the forward diffusion adds noise to an image at each time-step, nuanced attributes are usually lost at an earlier time-step than the spurious attributes that are visually prominent. Building on this, we propose Time-step Few-shot (TiF) learner. We train class-specific low-rank adapters for a text-conditioned DM to make up for the lost attributes, such that images can be accurately reconstructed from their noisy ones given a prompt. Hence, at a small time-step, the adapter and prompt are essentially a parameterization of only the nuanced class attributes. For a test image, we can use the parameterization to only extract the nuanced class attributes for classification. TiF learner significantly outperforms OpenCLIP and its adapters on a variety of fine-grained and customized few-shot learning tasks. Codes are in https://github.com/yue-zhongqi/tif.

cs.CV↗

Genetic Auto-prompt Learning for Pre-trained Code Intelligence Language Models

As Pre-trained Language Models (PLMs), a popular approach for code intelligence, continue to grow in size, the computational cost of their usage has become prohibitively expensive. Prompt learning, a recent development in the field of natural language processing, emerges as a potential solution to address this challenge. In this paper, we investigate the effectiveness of prompt learning in code intelligence tasks. We unveil its reliance on manually designed prompts, which often require significant human effort and expertise. Moreover, we discover existing automatic prompt design methods are very limited to code intelligence tasks due to factors including gradient dependence, high computational demands, and limited applicability. To effectively address both issues, we propose Genetic Auto Prompt (GenAP), which utilizes an elaborate genetic algorithm to automatically design prompts. With GenAP, non-experts can effortlessly generate superior prompts compared to meticulously manual-designed ones. GenAP operates without the need for gradients or additional computational costs, rendering it gradient-free and cost-effective. Moreover, GenAP supports both understanding and generation types of code intelligence tasks, exhibiting great applicability. We conduct GenAP on three popular code intelligence PLMs with three canonical code intelligence tasks including defect prediction, code summarization, and code translation. The results suggest that GenAP can effectively automate the process of designing prompts. Specifically, GenAP outperforms all other methods across all three tasks (e.g., improving accuracy by an average of 2.13% for defect prediction). To the best of our knowledge, GenAP is the first work to automatically design prompts for code intelligence PLMs.

cs.SE↗

Friendly Sharpness-Aware Minimization

Sharpness-Aware Minimization (SAM) has been instrumental in improving deep neural network training by minimizing both training loss and loss sharpness. Despite the practical success, the mechanisms behind SAM's generalization enhancements remain elusive, limiting its progress in deep learning optimization. In this work, we investigate SAM's core components for generalization improvement and introduce "Friendly-SAM" (F-SAM) to further enhance SAM's generalization. Our investigation reveals the key role of batch-specific stochastic gradient noise within the adversarial perturbation, i.e., the current minibatch gradient, which significantly influences SAM's generalization performance. By decomposing the adversarial perturbation in SAM into full gradient and stochastic gradient noise components, we discover that relying solely on the full gradient component degrades generalization while excluding it leads to improved performance. The possible reason lies in the full gradient component's increase in sharpness loss for the entire dataset, creating inconsistencies with the subsequent sharpness minimization step solely on the current minibatch data. Inspired by these insights, F-SAM aims to mitigate the negative effects of the full gradient component. It removes the full gradient estimated by an exponentially moving average (EMA) of historical stochastic gradients, and then leverages stochastic gradient noise for improved generalization. Moreover, we provide theoretical validation for the EMA approximation and prove the convergence of F-SAM on non-convex problems. Extensive experiments demonstrate the superior generalization performance and robustness of F-SAM over vanilla SAM. Code is available at https://github.com/nblt/F-SAM.

cs.LG↗

What Makes Good Collaborative Views? Contrastive Mutual Information Maximization for Multi-Agent Perception

Multi-agent perception (MAP) allows autonomous systems to understand complex environments by interpreting data from multiple sources. This paper investigates intermediate collaboration for MAP with a specific focus on exploring "good" properties of collaborative view (i.e., post-collaboration feature) and its underlying relationship to individual views (i.e., pre-collaboration features), which were treated as an opaque procedure by most existing works. We propose a novel framework named CMiMC (Contrastive Mutual Information Maximization for Collaborative Perception) for intermediate collaboration. The core philosophy of CMiMC is to preserve discriminative information of individual views in the collaborative view by maximizing mutual information between pre- and post-collaboration features while enhancing the efficacy of collaborative views by minimizing the loss function of downstream tasks. In particular, we define multi-view mutual information (MVMI) for intermediate collaboration that evaluates correlations between collaborative views and individual views on both global and local scales. We establish CMiMNet based on multi-view contrastive learning to realize estimation and maximization of MVMI, which assists the training of a collaboration encoder for voxel-level feature fusion. We evaluate CMiMC on V2X-Sim 1.0, and it improves the SOTA average precision by 3.08% and 4.44% at 0.5 and 0.7 IoU (Intersection-over-Union) thresholds, respectively. In addition, CMiMC can reduce communication volume to 1/32 while achieving performance comparable to SOTA. Code and Appendix are released at https://github.com/77SWF/CMiMC.

cs.CV↗

The NPU-ASLP-LiAuto System Description for Visual Speech Recognition in CNVSRC 2023

This paper delineates the visual speech recognition (VSR) system introduced by the NPU-ASLP-LiAuto (Team 237) in the first Chinese Continuous Visual Speech Recognition Challenge (CNVSRC) 2023, engaging in the fixed and open tracks of Single-Speaker VSR Task, and the open track of Multi-Speaker VSR Task. In terms of data processing, we leverage the lip motion extractor from the baseline1 to produce multi-scale video data. Besides, various augmentation techniques are applied during training, encompassing speed perturbation, random rotation, horizontal flipping, and color transformation. The VSR model adopts an end-to-end architecture with joint CTC/attention loss, comprising a ResNet3D visual frontend, an E-Branchformer encoder, and a Transformer decoder. Experiments show that our system achieves 34.76% CER for the Single-Speaker Task and 41.06% CER for the Multi-Speaker Task after multi-system fusion, ranking first place in all three tracks we participate.

eess.AS↗

MDTv2: Masked Diffusion Transformer is a Strong Image Synthesizer

Despite its success in image synthesis, we observe that diffusion probabilistic models (DPMs) often lack contextual reasoning ability to learn the relations among object parts in an image, leading to a slow learning process. To solve this issue, we propose a Masked Diffusion Transformer (MDT) that introduces a mask latent modeling scheme to explicitly enhance the DPMs' ability to contextual relation learning among object semantic parts in an image. During training, MDT operates in the latent space to mask certain tokens. Then, an asymmetric diffusion transformer is designed to predict masked tokens from unmasked ones while maintaining the diffusion generation process. Our MDT can reconstruct the full information of an image from its incomplete contextual input, thus enabling it to learn the associated relations among image tokens. We further improve MDT with a more efficient macro network structure and training strategy, named MDTv2. Experimental results show that MDTv2 achieves superior image synthesis performance, e.g., a new SOTA FID score of 1.58 on the ImageNet dataset, and has more than 10x faster learning speed than the previous SOTA DiT. The source code is released at https://github.com/sail-sg/MDT.

cs.CV↗

ICMC-ASR: The ICASSP 2024 In-Car Multi-Channel Automatic Speech Recognition Challenge

To promote speech processing and recognition research in driving scenarios, we build on the success of the Intelligent Cockpit Speech Recognition Challenge (ICSRC) held at ISCSLP 2022 and launch the ICASSP 2024 In-Car Multi-Channel Automatic Speech Recognition (ICMC-ASR) Challenge. This challenge collects over 100 hours of multi-channel speech data recorded inside a new energy vehicle and 40 hours of noise for data augmentation. Two tracks, including automatic speech recognition (ASR) and automatic speech diarization and recognition (ASDR) are set up, using character error rate (CER) and concatenated minimum permutation character error rate (cpCER) as evaluation metrics, respectively. Overall, the ICMC-ASR Challenge attracts 98 participating teams and receives 53 valid results in both tracks. In the end, first-place team USTCiflytek achieves a CER of 13.16% in the ASR track and a cpCER of 21.48% in the ASDR track, showing an absolute improvement of 13.08% and 51.4% compared to our challenge baseline, respectively.

cs.SD↗

Jailbreaking GPT-4V via Self-Adversarial Attacks with System Prompts

Existing work on jailbreak Multimodal Large Language Models (MLLMs) has focused primarily on adversarial examples in model inputs, with less attention to vulnerabilities, especially in model API. To fill the research gap, we carry out the following work: 1) We discover a system prompt leakage vulnerability in GPT-4V. Through carefully designed dialogue, we successfully extract the internal system prompts of GPT-4V. This finding indicates potential exploitable security risks in MLLMs; 2) Based on the acquired system prompts, we propose a novel MLLM jailbreaking attack method termed SASP (Self-Adversarial Attack via System Prompt). By employing GPT-4 as a red teaming tool against itself, we aim to search for potential jailbreak prompts leveraging stolen system prompts. Furthermore, in pursuit of better performance, we also add human modification based on GPT-4's analysis, which further improves the attack success rate to 98.7\%; 3) We evaluated the effect of modifying system prompts to defend against jailbreaking attacks. Results show that appropriately designed system prompts can significantly reduce jailbreak success rates. Overall, our work provides new insights into enhancing MLLM security, demonstrating the important role of system prompts in jailbreaking. This finding could be leveraged to greatly facilitate jailbreak success rates while also holding the potential for defending against jailbreaks.

cs.CR↗

The Security and Privacy of Mobile Edge Computing: An Artificial Intelligence Perspective

Mobile Edge Computing (MEC) is a new computing paradigm that enables cloud computing and information technology (IT) services to be delivered at the network's edge. By shifting the load of cloud computing to individual local servers, MEC helps meet the requirements of ultralow latency, localized data processing, and extends the potential of Internet of Things (IoT) for end-users. However, the crosscutting nature of MEC and the multidisciplinary components necessary for its deployment have presented additional security and privacy concerns. Fortunately, Artificial Intelligence (AI) algorithms can cope with excessively unpredictable and complex data, which offers a distinct advantage in dealing with sophisticated and developing adversaries in the security industry. Hence, in this paper we comprehensively provide a survey of security and privacy in MEC from the perspective of AI. On the one hand, we use European Telecommunications Standards Institute (ETSI) MEC reference architecture as our based framework while merging the Software Defined Network (SDN) and Network Function Virtualization (NFV) to better illustrate a serviceable platform of MEC. On the other hand, we focus on new security and privacy issues, as well as potential solutions from the viewpoints of AI. Finally, we comprehensively discuss the opportunities and challenges associated with applying AI to MEC security and privacy as possible future research directions.

cs.CR↗

Efficient, Direct, and Restricted Black-Box Graph Evasion Attacks to Any-Layer Graph Neural Networks via Influence Function

Graph neural network (GNN), the mainstream method to learn on graph data, is vulnerable to graph evasion attacks, where an attacker slightly perturbing the graph structure can fool trained GNN models. Existing work has at least one of the following drawbacks: 1) limited to directly attack two-layer GNNs; 2) inefficient; and 3) impractical, as they need to know full or part of GNN model parameters. We address the above drawbacks and propose an influence-based \emph{efficient, direct, and restricted black-box} evasion attack to \emph{any-layer} GNNs. Specifically, we first introduce two influence functions, i.e., feature-label influence and label influence, that are defined on GNNs and label propagation (LP), respectively. Then we observe that GNNs and LP are strongly connected in terms of our defined influences. Based on this, we can then reformulate the evasion attack to GNNs as calculating label influence on LP, which is \emph{inherently} applicable to any-layer GNNs, while no need to know information about the internal GNN model. Finally, we propose an efficient algorithm to calculate label influence. Experimental results on various graph datasets show that, compared to state-of-the-art white-box attacks, our attack can achieve comparable attack performance, but has a 5-50x speedup when attacking two-layer GNNs. Moreover, our attack is effective to attack multi-layer GNNs\footnote{Source code and full version is in the link: \url{https://github.com/ventr1c/InfAttack}}.

cs.CR↗