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Panagiotis Mermigkas

Publications and source records attributed to Panagiotis Mermigkas.

2 recordsLinked to original sources

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.

cs.RO

VP-SLAM: A Monocular Real-time Visual SLAM with Points, Lines and Vanishing Points

Traditional monocular Visual Simultaneous Localization and Mapping (vSLAM) systems can be divided into three categories: those that use features, those that rely on the image itself, and hybrid models. In the case of feature-based methods, new research has evolved to incorporate more information from their environment using geometric primitives beyond points, such as lines and planes. This is because in many environments, which are man-made environments, characterized as Manhattan world, geometric primitives such as lines and planes occupy most of the space in the environment. The exploitation of these schemes can lead to the introduction of algorithms capable of optimizing the trajectory of a Visual SLAM system and also helping to construct an exuberant map. Thus, we present a real-time monocular Visual SLAM system that incorporates real-time methods for line and VP extraction, as well as two strategies that exploit vanishing points to estimate the robot's translation and improve its rotation.Particularly, we build on ORB-SLAM2, which is considered the current state-of-the-art solution in terms of both accuracy and efficiency, and extend its formulation to handle lines and VPs to create two strategies the first optimize the rotation and the second refine the translation part from the known rotation. First, we extract VPs using a real-time method and use them for a global rotation optimization strategy. Second, we present a translation estimation method that takes advantage of last-stage rotation optimization to model a linear system. Finally, we evaluate our system on the TUM RGB-D benchmark and demonstrate that the proposed system achieves state-of-the-art results and runs in real time, and its performance remains close to the original ORB-SLAM2 system

cs.RO