Searcharxiv⌕ Search

arXiv subjects

Panayiotis Charalambous

Publications and source records attributed to Panayiotis Charalambous.

4 recordsLinked to original sources

CrowdDirector: Runtime Orchestration of Crowd Simulation through Natural-Language Directives

Natural language offers an intuitive way to direct a virtual crowd while a simulation is running. Handwritten rules execute efficiently but cannot respond flexibly to varied instructions, whereas asking a large language model (LLM) to control the crowd at every update introduces repeated latency, cost, and the risk of unsupported actions. We present CrowdDirector, a framework that uses an LLM only when the user adds or changes an instruction. The LLM translates the request into a structured instruction, and a scene validator checks whether the entities and actions it references exist in the current Unity scene. Accepted instructions are stored and remain continuously active as the simulation is running. At each simulation tick, a graph neural network uses the current scene state and active instruction to choose an available action and target for each agent, while Unity handles movement, interactions, and animation. The network is trained offline on simulated scenarios, with LLM guidance on how agents should respond to instructions. Our evaluations show the scene validator's feasibility decisions matched human judgements more often than the LLM's own assessment, and on a behavioural benchmark CrowdDirector follows user instructions more closely than handwritten rules while avoiding repeated LLM calls. It therefore provides a practical middle ground between fixed rules and continuous LLM control.

cs.GR↗

Trajeform: Embedding Crowd Data

Crowd simulation aims to generate agent behaviours that are rich, natural, and appropriate to their surrounding environment. Recent advances in Machine Learning have enabled such behavioural patterns to be learned directly from trajectory data, allowing simulation models to capture increasingly complex crowd dynamics. However, the capabilities of these systems remain strongly dependent on the type and diversity of the data used during training. When evaluating how well crowd simulators generalise to real-world datasets, most existing metrics focus primarily on trajectory-level differences rather than behaviour-level similarity. In this paper, we present Trajeform, a framework that trains a reconstruction VAE (Variational Autoencoder) on real trajectory data to learn a meaningful continuous embedding that preserves behavioural characteristics of real crowds. The trained encoder can then be applied to synthetic trajectories generated by simulators and used to compare the resulting embedding distributions. Additionally, the learned embedding can be used to analyse supplementary data, such as trajectories corresponding to a simulator's principal behaviours or captured data from controlled environments (e.g., cycling), providing insight into their ability to span the real behavioural embedding space. The framework compares data from three simulators (CCP, modCCP, and RVO) against ground-truth datasets and is evaluated quantitatively and qualitatively using latent-space analysis, distributional metrics, and trajectory generation through sampling from the aggregated posterior distribution. The results indicate that the learned latent space captures meaningful trajectory dependencies found in the real data, making the framework useful both as an additional measure of synthetic data believability and as a tool for informing the training of future trajectory models.

cs.GR↗

Gen-C: Populating Virtual Worlds with Generative Crowds

Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoidance, path following, and flocking. As a result, these approaches often struggle to capture the high-level behaviors that emerge from sustained agent-agent and agent-environment interactions over time. We introduce Generative Crowds (Gen-C), a generative framework that produces crowd scenarios capturing agent-agent and agent-environment interactions, shaping coherent high-level crowd plans. To avoid the labor-intensive process of collecting and annotating real crowd video data, we leverage Large Language Models (LLMs) to bootstrap synthetic datasets of crowd scenarios. To represent those scenarios, we propose a time-expanded graph structure encoding actions, interactions, and spatial context. Gen-C employs a dual Variational Graph Autoencoder (VGAE) architecture that jointly learns connectivity patterns and node features conditioned on textual and structural signals, overcoming the limitations of direct LLM generation to enable scalable, environment-aware multi-agent crowd simulations. We demonstrate the effectiveness of our framework on scenarios with diverse behaviors such as a University Campus and a Train Station, showing that it generates heterogeneous crowds, coherent interactions, and high-level decision-making patterns consistent with the provided context.

cs.GR↗

Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process.

cs.HC↗