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Panita Wannapiroon

Publications and source records attributed to Panita Wannapiroon.

3 recordsLinked to original sources

Development of Interactive Instructional Model Using Augmented Reality based on Edutainment to Enhance Emotional Quotient

The research aims to develop an interactive instructional model using augmented reality based on edutainment to enhance emotional quotient and evaluate the model. Two phases of the research will be carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling method. The obtained data are analyzed using mean and standard deviation. The research result demonstrates the following findings: 1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment by programs in tablet computers, and EQ Assessment by behavioral observation. 2) The ten experts have evaluated the model and commented that the developed model showed high suitability.

cs.CY↗

Collaborative learning model with virtual team in ubiquitous learning environment using creative problem solving process

The purposes of this research study were: 1) to develop a Collaborative Learning Model with Virtual Team in u-Learning Environment using Creative Problem-solving Process(U-CCPS Model); 2) to evaluate a U-CCPS Model. The research procedures were divided into two phases. The first phase was to develop U-CCPS Model, and the second phase was to evaluate U-CCPS Model. The sample group in this study consisted of five experts using purposive sampling. Data were analyzed by arithmetic mean and standard deviation. The research findings were as follows: The U-CCPS learning Model consisted of five components as follows: 1) Input factors, 2) Process, 3) Control, 4) Output and 5) Feedback. The input factors consisted of four components as followed: 1) Objectives of U-CCPS Model, 2) Roles of Instructors, 3) Roles of learners and 4) Design of learning media. The process consisted of two components as followed: 1) Preparation before learning, and 2) Instructional management process. The experts agree that a U-CCPS Model was highest suitability.

cs.CY↗

Ubiquitous Scaffold Learning Environment Using Problem-based Learning to Enhance Problem-solving Skills and Context Awareness

The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate the developed model. The research procedures divide into two phases. The first phase is to design of Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is to evaluate the developed model. The sample group in this study consists of five experts selected by purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and context awareness 2) objectives of the model are to enhance problem solving skill and context awareness and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment Using Problem-based Learning model model is high level of appropriateness.

cs.CY↗