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Paolo Maria Viceconte

Publications and source records attributed to Paolo Maria Viceconte.

5 recordsLinked to original sources

Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering

Recent trends in humanoid robot control have successfully employed imitation learning to enable the learned generation of smooth, human-like trajectories from human data. While these approaches make more realistic motions possible, they are limited by the amount of available motion data, and do not incorporate prior knowledge about the physical laws governing the system and its interactions with the environment. Thus they may violate such laws, leading to divergent trajectories and sliding contacts which limit real-world stability. We address such limitations via a two-pronged learning strategy which leverages the known physics of the system and fundamental control principles. First, we encode physics priors during supervised imitation learning to promote trajectory feasibility. Second, we minimize drift at inference time by applying a proportional-integral controller directly to the generated output state. We validate our method on various locomotion behaviors for the ergoCub humanoid robot, where a physics-informed loss encourages zero contact foot velocity. Our experiments demonstrate that the proposed approach is compatible with multiple controllers on a real robot and significantly improves the accuracy and physical constraint conformity of generated trajectories.

cs.RO

Online DNN-driven Nonlinear MPC for Stylistic Humanoid Robot Walking with Step Adjustment

This paper presents a three-layered architecture that enables stylistic locomotion with online contact location adjustment. Our method combines an autoregressive Deep Neural Network (DNN) acting as a trajectory generation layer with a model-based trajectory adjustment and trajectory control layers. The DNN produces centroidal and postural references serving as an initial guess and regularizer for the other layers. Being the DNN trained on human motion capture data, the resulting robot motion exhibits locomotion patterns, resembling a human walking style. The trajectory adjustment layer utilizes non-linear optimization to ensure dynamically feasible center of mass (CoM) motion while addressing step adjustments. We compare two implementations of the trajectory adjustment layer: one as a receding horizon planner (RHP) and the other as a model predictive controller (MPC). To enhance MPC performance, we introduce a Kalman filter to reduce measurement noise. The filter parameters are automatically tuned with a Genetic Algorithm. Experimental results on the ergoCub humanoid robot demonstrate the system's ability to prevent falls, replicate human walking styles, and withstand disturbances up to 68 Newton. Website: https://sites.google.com/view/dnn-mpc-walking Youtube video: https://www.youtube.com/watch?v=x3tzEfxO-xQ

cs.RO

Learning to Walk and Fly with Adversarial Motion Priors

Robot multimodal locomotion encompasses the ability to transition between walking and flying, representing a significant challenge in robotics. This work presents an approach that enables automatic smooth transitions between legged and aerial locomotion. Leveraging the concept of Adversarial Motion Priors, our method allows the robot to imitate motion datasets and accomplish the desired task without the need for complex reward functions. The robot learns walking patterns from human-like gaits and aerial locomotion patterns from motions obtained using trajectory optimization. Through this process, the robot adapts the locomotion scheme based on environmental feedback using reinforcement learning, with the spontaneous emergence of mode-switching behavior. The results highlight the potential for achieving multimodal locomotion in aerial humanoid robotics through automatic control of walking and flying modes, paving the way for applications in diverse domains such as search and rescue, surveillance, and exploration missions. This research contributes to advancing the capabilities of aerial humanoid robots in terms of versatile locomotion in various environments.

cs.RO

iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robots

We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia (IIT). More precisely, the contribution of the paper is twofold: first, we present the humanoid iCub3 as a robotic avatar which integrates the latest significant improvements after about fifteen years of development of the iCub series; second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and face expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validate the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, non-verbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice - about 290 Km away - thus allowing the operator to visit remotely the Italian art exhibition. Second, we evaluated the optimised architecture for recipient physical collaboration and public engagement on-stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operates in Rimini - about 300 Km away - interacting with a recipient who entrusted the avatar a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the ANA Avatar XPrize competition.

cs.RO

On the Emergence of Whole-body Strategies from Humanoid Robot Push-recovery Learning

Balancing and push-recovery are essential capabilities enabling humanoid robots to solve complex locomotion tasks. In this context, classical control systems tend to be based on simplified physical models and hard-coded strategies. Although successful in specific scenarios, this approach requires demanding tuning of parameters and switching logic between specifically-designed controllers for handling more general perturbations. We apply model-free Deep Reinforcement Learning for training a general and robust humanoid push-recovery policy in a simulation environment. Our method targets high-dimensional whole-body humanoid control and is validated on the iCub humanoid. Reward components incorporating expert knowledge on humanoid control enable fast learning of several robust behaviors by the same policy, spanning the entire body. We validate our method with extensive quantitative analyses in simulation, including out-of-sample tasks which demonstrate policy robustness and generalization, both key requirements towards real-world robot deployment.

cs.RO