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Parag Singla

Publications and source records attributed to Parag Singla.

At least 19 recordsLinked to original sources

Towards Spatio-Temporal World Scene Graph Generation from Monocular Videos

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon occlusion, and operate in 2D. To address this, we first introduce ActionGenome4D, a dataset that upgrades Action Genome videos into 4D scenes via feed-forward 3D reconstruction, world-frame oriented bounding boxes for every object involved in actions, and dense relationship annotations including for objects that are temporarily unobserved due to occlusion or camera motion. Building on this data, we formalize World Scene Graph Generation (WSGG), the task of constructing a world scene graph at each timestamp that encompasses all interacting objects in the scene, both observed and unobserved. We then propose three complementary methods, each exploring a different inductive bias for reasoning about unobserved objects: PWG (Persistent World Graph), which implements object permanence via a zero-order feature buffer; MWAE (Masked World Auto-Encoder), which reframes unobserved-object reasoning as masked completion with cross-view associative retrieval; and 4DST (4D Scene Transformer), which replaces the static buffer with differentiable per-object temporal attention enriched by 3D motion and camera-pose features. We further design and evaluate the performance of strong open-source Vision-Language Models on the WSGG task via a suite of Graph RAG-based approaches, establishing baselines for unlocalized relationship prediction. WSGG thus advances video scene understanding toward world-centric, temporally persistent, and interpretable scene reasoning.

cs.CV

Combining Distantly Supervised Models with In Context Learning for Monolingual and Cross-Lingual Relation Extraction

Distantly Supervised Relation Extraction (DSRE) remains a long-standing challenge in NLP, where models must learn from noisy bag-level annotations while making sentence-level predictions. While existing state-of-the-art (SoTA) DSRE models rely on task-specific training, their integration with in-context learning (ICL) using large language models (LLMs) remains underexplored. A key challenge is that the LLM may not learn relation semantics correctly, due to noisy annotation. In response, we propose HYDRE -- HYbrid Distantly Supervised Relation Extraction framework. It first uses a trained DSRE model to identify the top-k candidate relations for a given test sentence, then uses a novel dynamic exemplar retrieval strategy that extracts reliable, sentence-level exemplars from training data, which are then provided in LLM prompt for outputting the final relation(s). We further extend HYDRE to cross-lingual settings for RE in low-resource languages. Using available English DSRE training data, we evaluate all methods on English as well as a newly curated benchmark covering four diverse low-resource Indic languages -- Oriya, Santali, Manipuri, and Tulu. HYDRE achieves up to 20 F1 point gains in English and, on average, 17 F1 points on Indic languages over prior SoTA DSRE models. Detailed ablations exhibit HYDRE's efficacy compared to other prompting strategies.

cs.CL

The Percept-V Challenge: Can Multimodal LLMs Crack Simple Perception Problems?

Cognitive science research treats visual perception, the ability to understand and make sense of a visual input, as one of the early developmental signs of intelligence. Its TVPS-4 framework categorizes and tests human perception into seven skills such as visual discrimination, and form constancy. Do Multimodal Large Language Models (MLLMs) match up to humans in basic perception? Even though there are many benchmarks that evaluate MLLMs on advanced reasoning and knowledge skills, there is limited research that focuses evaluation on simple perception. In response, we introduce Percept-V, a dataset containing 6000 program-generated uncontaminated images divided into 30 domains, where each domain tests one or more TVPS-4 skills. Our focus is on perception, so we make our domains quite simple and the reasoning and knowledge required for solving them are minimal. Since modern-day MLLMs can solve much more complex tasks, our a-priori expectation is that they will solve these domains very easily. Contrary to our belief, our experiments show a weak performance of SoTA proprietary and open-source MLLMs compared to very high human performance on Percept-V. We find that as number of objects in the image increases, performance goes down rather fast. Our experiments also identify the perception skills that are considerably harder for all models.

cs.CL

CETBench: A Novel Dataset constructed via Transformations over Programs for Benchmarking LLMs for Code-Equivalence Checking

LLMs have been extensively used for the task of automated code generation. In this work, we examine the applicability of LLMs for the related but relatively unexplored task of code-equivalence checking, i.e., given two programs, whether they are functionally equivalent or not. This is an important problem since benchmarking code equivalence can play a critical role in evaluating LLM capabilities for tasks such as code re-writing and code translation. Towards this end, we present CETBench - Code Equivalence with Transformations Benchmark, constructed via a repository of programs, where two programs in the repository may be solving the same or different tasks. Each instance in our dataset is obtained by taking a pair of programs in the repository and applying a random series of pre-defined code transformations, resulting in (non-)equivalent pairs. Our analysis on this dataset reveals a surprising finding that very simple code transformations in the underlying pair of programs can result in a significant drop in performance of SOTA LLMs for the task of code-equivalence checking. To remedy this, we present a simple fine-tuning-based approach to boost LLM performance on the transformed pairs of programs. Our approach for dataset generation is generic, and can be used with repositories with varying program difficulty levels and allows for applying varying numbers as well as kinds of transformations. In our experiments, we perform ablations over the difficulty level of original programs, as well as the kind of transformations used in generating pairs for equivalence checking. Our analysis presents deep insights into the working of LLMs for the task of code-equivalence, and points to the fact that they may still be far from what could be termed as a semantic understanding of the underlying code.

cs.SE

FCoReBench: Can Large Language Models Solve Challenging First-Order Combinatorial Reasoning Problems?

Can the large language models (LLMs) solve challenging first-order combinatorial reasoning problems such as graph coloring, knapsack, and cryptarithmetic? By first-order, we mean these problems can be instantiated with potentially an infinite number of problem instances of varying sizes. They are also challenging being NP-hard and requiring several reasoning steps to reach a solution. While existing work has focused on coming up with datasets with hard benchmarks, there is limited work which exploits the first-order nature of the problem structure. To address this challenge, we present FCoReBench, a dataset of 40 such challenging problems, along with scripts to generate problem instances of varying sizes and automatically verify and generate their solutions. We first observe that LLMs, even when aided by symbolic solvers, perform rather poorly on our dataset, being unable to leverage the underlying structure of these problems. We specifically observe a drop in performance with increasing problem size. In response, we propose a new approach, SymPro-LM, which combines LLMs with both symbolic solvers and program interpreters, along with feedback from a few solved examples, to achieve huge performance gains. Our proposed approach is robust to changes in the problem size, and has the unique characteristic of not requiring any LLM call during inference time, unlike earlier approaches. As an additional experiment, we also demonstrate SymPro-LM's effectiveness on other logical reasoning benchmarks.

cs.AI

GraPE: A Generate-Plan-Edit Framework for Compositional T2I Synthesis

Text-to-image (T2I) generation has seen significant progress with diffusion models, enabling generation of photo-realistic images from text prompts. Despite this progress, existing methods still face challenges in following complex text prompts, especially those requiring compositional and multi-step reasoning. Given such complex instructions, SOTA models often make mistakes in faithfully modeling object attributes, and relationships among them. In this work, we present an alternate paradigm for T2I synthesis, decomposing the task of complex multi-step generation into three steps, (a) Generate: we first generate an image using existing diffusion models (b) Plan: we make use of Multi-Modal LLMs (MLLMs) to identify the mistakes in the generated image expressed in terms of individual objects and their properties, and produce a sequence of corrective steps required in the form of an edit-plan. (c) Edit: we make use of an existing text-guided image editing models to sequentially execute our edit-plan over the generated image to get the desired image which is faithful to the original instruction. Our approach derives its strength from the fact that it is modular in nature, is training free, and can be applied over any combination of image generation and editing models. As an added contribution, we also develop a model capable of compositional editing, which further helps improve the overall accuracy of our proposed approach. Our method flexibly trades inference time compute with performance on compositional text prompts. We perform extensive experimental evaluation across 3 benchmarks and 10 T2I models including DALLE-3 and the latest -- SD-3.5-Large. Our approach not only improves the performance of the SOTA models, by upto 3 points, it also reduces the performance gap between weaker and stronger models. $\href{https://dair-iitd.github.io/GraPE/}{https://dair-iitd.github.io/GraPE/}$

cs.CV

Towards Unbiased and Robust Spatio-Temporal Scene Graph Generation and Anticipation

Spatio-Temporal Scene Graphs (STSGs) provide a concise and expressive representation of dynamic scenes by modeling objects and their evolving relationships over time. However, real-world visual relationships often exhibit a long-tailed distribution, causing existing methods for tasks like Video Scene Graph Generation (VidSGG) and Scene Graph Anticipation (SGA) to produce biased scene graphs. To this end, we propose ImparTail, a novel training framework that leverages loss masking and curriculum learning to mitigate bias in the generation and anticipation of spatio-temporal scene graphs. Unlike prior methods that add extra architectural components to learn unbiased estimators, we propose an impartial training objective that reduces the dominance of head classes during learning and focuses on underrepresented tail relationships. Our curriculum-driven mask generation strategy further empowers the model to adaptively adjust its bias mitigation strategy over time, enabling more balanced and robust estimations. To thoroughly assess performance under various distribution shifts, we also introduce two new tasks Robust Spatio-Temporal Scene Graph Generation and Robust Scene Graph Anticipation offering a challenging benchmark for evaluating the resilience of STSG models. Extensive experiments on the Action Genome dataset demonstrate the superior unbiased performance and robustness of our method compared to existing baselines.

cs.CV

Towards Scene Graph Anticipation

Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adapt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects and propose a novel approach SceneSayer. In SceneSayer, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.

cs.CV

Fill in the Blank: Exploring and Enhancing LLM Capabilities for Backward Reasoning in Math Word Problems

While forward reasoning (i.e., find the answer given the question) has been explored extensively in recent literature, backward reasoning is relatively unexplored. We examine the backward reasoning capabilities of LLMs on Math Word Problems (MWPs): given a mathematical question and its answer, with some details omitted from the question, can LLMs effectively retrieve the missing information? On modifying three benchmark datasets for this task, to evaluate this task: GSM8k, SVAMP, and MultiArith, we find a significant drop in the accuracy of models on this task compared to forward reasoning across SOTA LLMs (GPT4, GPT3.5, PaLM-2, and LLaMa). Motivated by the fact backward reasoning can be seen as the ''inverse'' of forward reasoning, we propose variations of three different forward reasoning strategies to improve performance. Rephrase reformulates the given problem into a forward reasoning problem, PAL-Tools combines the idea of Program-Aided LLMs to produce a set of equations that can be solved by an external solver, and Check your Work exploits the availability of natural verifier of high accuracy in the forward direction, interleaving solving and verification steps. Finally, realizing that each of our base methods correctly solves a different set of problems, we propose a novel Bayesian formulation for creating an ensemble over the base methods to further boost the accuracy. Extensive experimentation demonstrates successive improvement in the performance of LLMs on the backward reasoning task, using our strategies, with our ensemble-based method resulting in significant performance gains compared to the SOTA forward reasoning strategies we adapt.

cs.CL

Learning Disentangled Representation in Object-Centric Models for Visual Dynamics Prediction via Transformers

Recent work has shown that object-centric representations can greatly help improve the accuracy of learning dynamics while also bringing interpretability. In this work, we take this idea one step further, ask the following question: "can learning disentangled representation further improve the accuracy of visual dynamics prediction in object-centric models?" While there has been some attempt to learn such disentangled representations for the case of static images \citep{nsb}, to the best of our knowledge, ours is the first work which tries to do this in a general setting for video, without making any specific assumptions about the kind of attributes that an object might have. The key building block of our architecture is the notion of a {\em block}, where several blocks together constitute an object. Each block is represented as a linear combination of a given number of learnable concept vectors, which is iteratively refined during the learning process. The blocks in our model are discovered in an unsupervised manner, by attending over object masks, in a style similar to discovery of slots \citep{slot_attention}, for learning a dense object-centric representation. We employ self-attention via transformers over the discovered blocks to predict the next state resulting in discovery of visual dynamics. We perform a series of experiments on several benchmark 2-D, and 3-D datasets demonstrating that our architecture (1) can discover semantically meaningful blocks (2) help improve accuracy of dynamics prediction compared to SOTA object-centric models (3) perform significantly better in OOD setting where the specific attribute combinations are not seen earlier during training. Our experiments highlight the importance discovery of disentangled representation for visual dynamics prediction.

cs.CV

DynaSemble: Dynamic Ensembling of Textual and Structure-Based Models for Knowledge Graph Completion

We consider two popular approaches to Knowledge Graph Completion (KGC): textual models that rely on textual entity descriptions, and structure-based models that exploit the connectivity structure of the Knowledge Graph (KG). Preliminary experiments show that these approaches have complementary strengths: structure-based models perform exceptionally well when the gold answer is easily reachable from the query head in the KG, while textual models exploit descriptions to give good performance even when the gold answer is not easily reachable. In response, we propose DynaSemble, a novel method for learning query-dependent ensemble weights to combine these approaches by using the distributions of scores assigned by the models in the ensemble to all candidate entities. DynaSemble achieves state-of-the-art results on three standard KGC datasets, with up to 6.8 pt MRR and 8.3 pt Hits@1 gains over the best baseline model for the WN18RR dataset.

cs.CL

Simple Augmentations of Logical Rules for Neuro-Symbolic Knowledge Graph Completion

High-quality and high-coverage rule sets are imperative to the success of Neuro-Symbolic Knowledge Graph Completion (NS-KGC) models, because they form the basis of all symbolic inferences. Recent literature builds neural models for generating rule sets, however, preliminary experiments show that they struggle with maintaining high coverage. In this work, we suggest three simple augmentations to existing rule sets: (1) transforming rules to their abductive forms, (2) generating equivalent rules that use inverse forms of constituent relations and (3) random walks that propose new rules. Finally, we prune potentially low quality rules. Experiments over four datasets and five ruleset-baseline settings suggest that these simple augmentations consistently improve results, and obtain up to 7.1 pt MRR and 8.5 pt Hits@1 gains over using rules without augmentations.

cs.AI

SSP: Self-Supervised Prompting for Cross-Lingual Transfer to Low-Resource Languages using Large Language Models

Recently, very large language models (LLMs) have shown exceptional performance on several English NLP tasks with just in-context learning (ICL), but their utility in other languages is still underexplored. We investigate their effectiveness for NLP tasks in low-resource languages (LRLs), especially in the setting of zero-labelled cross-lingual transfer (0-CLT), where no labelled training data for the target language is available -- however training data from one or more related medium-resource languages (MRLs) is utilized, alongside the available unlabeled test data for a target language. We introduce Self-Supervised Prompting (SSP), a novel ICL approach tailored for the 0-CLT setting. SSP is based on the key observation that LLMs output more accurate labels if in-context exemplars are from the target language (even if their labels are slightly noisy). To operationalize this, since target language training data is not available in 0-CLT, SSP operates in two stages. In Stage I, using source MRL training data, target language's test data is noisily labeled. In Stage II, these noisy test data points are used as exemplars in ICL for further improved labelling. Additionally, our implementation of SSP uses a novel Integer Linear Programming (ILP)-based exemplar selection that balances similarity, prediction confidence (when available) and label coverage. Experiments on three tasks and eleven LRLs (from three regions) demonstrate that SSP strongly outperforms existing SOTA fine-tuned and prompting-based baselines in 0-CLT setup.

cs.CL

Learning to Recover from Plan Execution Errors during Robot Manipulation: A Neuro-symbolic Approach

Automatically detecting and recovering from failures is an important but challenging problem for autonomous robots. Most of the recent work on learning to plan from demonstrations lacks the ability to detect and recover from errors in the absence of an explicit state representation and/or a (sub-) goal check function. We propose an approach (blending learning with symbolic search) for automated error discovery and recovery, without needing annotated data of failures. Central to our approach is a neuro-symbolic state representation, in the form of dense scene graph, structured based on the objects present within the environment. This enables efficient learning of the transition function and a discriminator that not only identifies failures but also localizes them facilitating fast re-planning via computation of heuristic distance function. We also present an anytime version of our algorithm, where instead of recovering to the last correct state, we search for a sub-goal in the original plan minimizing the total distance to the goal given a re-planning budget. Experiments on a physics simulator with a variety of simulated failures show the effectiveness of our approach compared to existing baselines, both in terms of efficiency as well as accuracy of our recovery mechanism.

cs.RO

Sketch-Plan-Generalize: Learning and Planning with Neuro-Symbolic Programmatic Representations for Inductive Spatial Concepts

Effective human-robot collaboration requires the ability to learn personalized concepts from a limited number of demonstrations, while exhibiting inductive generalization, hierarchical composition, and adaptability to novel constraints. Existing approaches that use code generation capabilities of pre-trained large (vision) language models as well as purely neural models show poor generalization to \emph{a-priori} unseen complex concepts. Neuro-symbolic methods (Grand et al., 2023) offer a promising alternative by searching in program space, but face challenges in large program spaces due to the inability to effectively guide the search using demonstrations. Our key insight is to factor inductive concept learning as: (i) {\it Sketch:} detecting and inferring a coarse signature of a new concept (ii) {\it Plan:} performing an MCTS search over grounded action sequences guided by human demonstrations (iii) {\it Generalize:} abstracting out grounded plans as inductive programs. Our pipeline facilitates generalization and modular re-use, enabling continual concept learning. Our approach combines the benefits of code generation ability of large language models (LLMs) along with grounded neural representations, resulting in neuro-symbolic programs that show stronger inductive generalization on the task of constructing complex structures vis-\'a-vis LLM-only and purely neural approaches. Further, we demonstrate reasoning and planning capabilities with learned concepts for embodied instruction following.

cs.LG

ZGUL: Zero-shot Generalization to Unseen Languages using Multi-source Ensembling of Language Adapters

We tackle the problem of zero-shot cross-lingual transfer in NLP tasks via the use of language adapters (LAs). Most of the earlier works have explored training with adapter of a single source (often English), and testing either using the target LA or LA of another related language. Training target LA requires unlabeled data, which may not be readily available for low resource unseen languages: those that are neither seen by the underlying multilingual language model (e.g., mBERT), nor do we have any (labeled or unlabeled) data for them. We posit that for more effective cross-lingual transfer, instead of just one source LA, we need to leverage LAs of multiple (linguistically or geographically related) source languages, both at train and test-time - which we investigate via our novel neural architecture, ZGUL. Extensive experimentation across four language groups, covering 15 unseen target languages, demonstrates improvements of up to 3.2 average F1 points over standard fine-tuning and other strong baselines on POS tagging and NER tasks. We also extend ZGUL to settings where either (1) some unlabeled data or (2) few-shot training examples are available for the target language. We find that ZGUL continues to outperform baselines in these settings too.

cs.CL

Image Manipulation via Multi-Hop Instructions -- A New Dataset and Weakly-Supervised Neuro-Symbolic Approach

We are interested in image manipulation via natural language text -- a task that is useful for multiple AI applications but requires complex reasoning over multi-modal spaces. We extend recently proposed Neuro Symbolic Concept Learning (NSCL), which has been quite effective for the task of Visual Question Answering (VQA), for the task of image manipulation. Our system referred to as NeuroSIM can perform complex multi-hop reasoning over multi-object scenes and only requires weak supervision in the form of annotated data for VQA. NeuroSIM parses an instruction into a symbolic program, based on a Domain Specific Language (DSL) comprising of object attributes and manipulation operations, that guides its execution. We create a new dataset for the task, and extensive experiments demonstrate that NeuroSIM is highly competitive with or beats SOTA baselines that make use of supervised data for manipulation.

cs.CV

Towards Fair and Calibrated Models

Recent literature has seen a significant focus on building machine learning models with specific properties such as fairness, i.e., being non-biased with respect to a given set of attributes, calibration i.e., model confidence being aligned with its predictive accuracy, and explainability, i.e., ability to be understandable to humans. While there has been work focusing on each of these aspects individually, researchers have shied away from simultaneously addressing more than one of these dimensions. In this work, we address the problem of building models which are both fair and calibrated. We work with a specific definition of fairness, which closely matches [Biswas et. al. 2019], and has the nice property that Bayes optimal classifier has the maximum possible fairness under our definition. We show that an existing negative result towards achieving a fair and calibrated model [Kleinberg et. al. 2017] does not hold for our definition of fairness. Further, we show that ensuring group-wise calibration with respect to the sensitive attributes automatically results in a fair model under our definition. Using this result, we provide a first cut approach for achieving fair and calibrated models, via a simple post-processing technique based on temperature scaling. We then propose modifications of existing calibration losses to perform group-wise calibration, as a way of achieving fair and calibrated models in a variety of settings. Finally, we perform extensive experimentation of these techniques on a diverse benchmark of datasets, and present insights on the pareto-optimality of the resulting solutions.

cs.LG