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Parinaz Naghizadeh

Publications and source records attributed to Parinaz Naghizadeh.

At least 19 recordsLinked to original sources

Personalized and Trust-Aware Health Recommendation Policies for a Construction Workplace

Construction workers face workplace risks such as fatigue, heat stress, and other physically demanding conditions that can negatively affect their health and safety. Although monitoring these risks is important, timely and personalized health interventions are also needed to help prevent negative impacts on workers' well-being and productivity. To this end, in this paper, we propose a model to capture the interactions between a trust-aware health recommender system and workers who differ in health and trust sensitivity. Specifically, in our proposed dynamic model, worker health evolves over time, worker trust is affected by both health and recommendation dynamics, and trust in turn affects compliance with future recommendations. Given this model, we characterize the recommender policy, including a health-based recommendation triggering threshold and the recommendation frequency. We do so using both model-based short-horizon control and model-free reinforcement learning. We then investigate how recommendation frequencies are adjusted for different workers to balance their health, productivity, and trust. Our findings provide insight into the design of personalized health recommendation policies in construction workplaces and beyond.

cs.IR

Decision-Focused Learning in Network Interdiction Games

We study decision-focused learning (DFL) in shortest-path network interdiction (SPNI) games, a Stackelberg game where an interdictor (leader) strengthens the networks' arcs against attacks, while an evader (follower) who is uncertain about costs of attacking network arcs relies on a machine-learned predictor to identify the shortest path. While DFL is highly effective as an end-to-end optimization framework, we show that it faces a fundamental structural failure when employed in this game setting: its training objective admits a broad decision-equivalence class of cost estimators that achieve zero nominal loss yet fail under interdiction, reversing DFL's usual advantage over a naive prediction-focused learning (PFL) approach. To address this, we propose Adversarial DFL (A-DFL), which replaces nominal training samples with interdicted scenarios to collapse the harmful equivalence class. Experiments on synthetic and real-world networks confirm that A-DFL restores DFL's advantage in this game setting, enabling effective end-to-end optimization.

cs.GT

Rethinking Learning-Based Influence Maximization: Simple Neural Surrogates and Native Discrete Search

Existing learning-based influence maximization frameworks rely heavily on complex neural architectures and continuous optimization over seed representations. We challenge this paradigm with SIMBA, a diffusion-model-agnostic framework pairing a lightweight neural surrogate with direct discrete search. SIMBA introduces three key components: 1) uniformly anchored node embeddings that eliminate initialization noise and encourage learning driven by graph topology and diffusion pattern, 2) a shallow two-layer graph neural network surrogate predicting final infection states, and 3) batched multi-swap simulated annealing that explores combinatorial seed space without gradients or continuous relaxation. By shifting compute from complex representation learning to effective discrete search, SIMBA drastically cuts time-to-solution while achieving superior influence spread and data efficiency. Our code is available at https://github.com/yl489/rethink-IM.

cs.LG

Reactive Users vs. Social Recommender Systems: Managing Opinion Drifts with Adaptive Policies

Recommendation systems are used in a range of platforms to maximize user engagement through personalization, promotion of popular content, and the use of information from social networks. It has been found that such recommendations may shape users' opinions over time. In this paper, we ask whether reactive users, who are cognizant of the influence of the content they consume, can limit such changes by adaptively adjusting their content consumption choices. To this end, we study users' opinion dynamics under two stochastic content consumption policies: a passive policy, where the probability of clicking on recommended content is fixed, and a reactive policy, where the probability of content consumption adaptively decreases following large opinion drifts. We analytically derive the expected opinion and user utility under these policies when a user is influenced by both a social network and the recommender. We show that the adaptive policy can help users prevent opinion drifts induced by recommendations and that when a user prioritizes opinion preservation, the expected utility of the adaptive policy can outperform the fixed policy. We validate our theoretical findings through numerical simulations. These findings help better understand how user-level strategies can challenge the biases induced by recommendation systems.

cs.GT

Robust Strategic Classification under Decision-Dependent Cost Uncertainty

Humans facing algorithmic decision systems have been found to ``game'' them by altering their input data (at a cost to them) in order to favorably change the algorithmic outcomes they receive (at a cost to the algorithm). The growing literature on strategic classification seeks to develop robust machine learning algorithms that account for, and reduce, unwanted strategic behavior. A limitation of these existing works is that they assume the cost of strategic behavior to be fixed and independent of the classifier's decision. In practice, however, manipulation costs evolve and depend on past algorithmic decisions: today's decisions influence tomorrow's costs. This paper proposes and analyzes a two-stage robust optimization framework with a decision-dependent uncertainty set to capture such dependencies. We highlight that awareness of policy-dependent costs not only reduces uncertainty, but also better curtails gaming of the algorithmic system over time.

cs.LG

Coordination Games on Multiplex Networks: Consensus, Convergence, and Stability of Opinion Dynamics

This paper studies opinion dynamics in multilayer networks. Extending a single-layer model, we formulate opinion updates as a synchronous coordination game in which agents minimize a local cost to stay close to their neighbors' opinions. We propose two coupling mechanisms between layers: (i) a merged model that aggregates layers through weighted influences, and (ii) a switching model that periodically alternates across layers. Using random-walk and spectral analysis, we derive sufficient conditions for consensus, characterize convergence rates, and analyze stability under network perturbations. We show that multilayer interactions can induce or accelerate global consensus even when no single layer achieves it alone, and conversely, that individually coordinated layers may lose consensus once interconnected. A common thread arising from our analysis is that the alignment in the weighted degrees of the nodes between the two layers is the main determinant of whether merging or switching can speed up convergence to consensus compared to layers operating in isolation, providing network design intervention guidelines.

cs.GT

Test-Time Adaptation for Unsupervised Combinatorial Optimization

Unsupervised neural combinatorial optimization (NCO) enables learning powerful solvers without access to ground-truth solutions. Existing approaches fall into two disjoint paradigms: models trained for generalization across instances, and instance-specific models optimized independently at test time. While the former are efficient during inference, they lack effective instance-wise adaptability; the latter are flexible but fail to exploit learned inductive structure and are prone to poor local optima. This motivates the central question of our work: how can we leverage the inductive bias learned through generalization while unlocking the flexibility required for effective instance-wise adaptation? We first identify a challenge in bridging these two paradigms: generalization-focused models often constitute poor warm starts for instance-wise optimization, potentially underperforming even randomly initialized models when fine-tuned at test time. To resolve this incompatibility, we propose TACO, a model-agnostic test-time adaptation framework that unifies and extends the two existing paradigms for unsupervised NCO. TACO applies strategic warm-starting to partially relax trained parameters while preserving inductive bias, enabling rapid and effective unsupervised adaptation. Crucially, compared to naively fine-tuning a trained generalizable model or optimizing an instance-specific model from scratch, TACO achieves better solution quality while incurring negligible additional computational cost. Experiments on the canonical problems of minimum vertex cover, maximum clique, maximum independent set, and max cut demonstrate the effectiveness and robustness of TACO across static, distribution-shifted, and dynamic combinatorial optimization problems, establishing it as a practical bridge between generalizable and instance-specific unsupervised NCO.

cs.LG

Anticipating Gaming to Incentivize Improvement: Guiding Agents in (Fair) Strategic Classification

As machine learning algorithms increasingly influence critical decision making in different application areas, understanding human strategic behavior in response to these systems becomes vital. We explore individuals' choice between genuinely improving their qualifications (``improvement'') vs. attempting to deceive the algorithm by manipulating their features (``manipulation'') in response to an algorithmic decision system. We further investigate an algorithm designer's ability to shape these strategic responses, and its fairness implications. Specifically, we formulate these interactions as a Stackelberg game, where a firm deploys a (fair) classifier, and individuals strategically respond. Our model incorporates both different costs and stochastic efficacy for manipulation and improvement. The analysis reveals different potential classes of agent responses, and characterizes optimal classifiers accordingly. Based on these, we identify when and why a (fair) strategic policy can not only prevent manipulation, but also incentivize agents to opt for improvement. Our findings shed light on the intertwined nature of microeconomic and ethical implications of firms' anticipation of strategic behavior when employing ML-driven decision systems.

cs.LG

Learning for Dynamic Combinatorial Optimization without Training Data

We introduce DyCO-GNN, a novel unsupervised learning framework for Dynamic Combinatorial Optimization that requires no training data beyond the problem instance itself. DyCO-GNN leverages structural similarities across time-evolving graph snapshots to accelerate optimization while maintaining solution quality. We evaluate DyCO-GNN on dynamic maximum cut, maximum independent set, and the traveling salesman problem across diverse datasets of varying sizes, demonstrating its superior performance under tight and moderate time budgets. DyCO-GNN consistently outperforms the baseline methods, achieving high-quality solutions up to 3-60x faster, highlighting its practical effectiveness in rapidly evolving resource-constrained settings.

cs.LG

Friends in Unexpected Places: Enhancing Local Fairness in Federated Learning through Clustering

Federated Learning (FL) has been a pivotal paradigm for collaborative training of machine learning models across distributed datasets. In heterogeneous settings, it has been observed that a single shared FL model can lead to low local accuracy, motivating personalized FL algorithms. In parallel, fair FL algorithms have been proposed to enforce group fairness on the global models. Again, in heterogeneous settings, global and local fairness do not necessarily align, motivating the recent literature on locally fair FL. In this paper, we propose new FL algorithms for heterogeneous settings, spanning the space between personalized and locally fair FL. Building on existing clustering-based personalized FL methods, we incorporate a new fairness metric into cluster assignment, enabling a tunable balance between local accuracy and fairness. Our methods match or exceed the performance of existing locally fair FL approaches, without explicit fairness intervention. We further demonstrate (numerically and analytically) that personalization alone can improve local fairness and that our methods exploit this alignment when present.

cs.LG

Generalization Error Bounds for Learning under Censored Feedback

Generalization error bounds from learning theory provide statistical guarantees on how well an algorithm will perform on previously unseen data. In this paper, we characterize the impacts of data non-IIDness due to censored feedback (a.k.a. selective labeling bias) on such bounds. Censored feedback is ubiquitous in many real-world online selection and classification tasks (e.g., hiring, lending, recommendation systems) where the true label of a data point is only revealed if a favorable decision is made (e.g., accepting a candidate, approving a loan, displaying an ad), and remains unknown otherwise. We first derive an extension of the well-known Dvoretzky-Kiefer-Wolfowitz (DKW) inequality, which characterizes the gap between empirical and theoretical data distribution CDFs learned from IID data, to problems with non-IID data due to censored feedback. We then use this CDF error bound to provide a bound on the generalization error guarantees of a classifier trained on such non-IID data. We show that existing generalization error bounds (which do not account for censored feedback) fail to correctly capture the model's generalization guarantees, verifying the need for our bounds. We further analyze the effectiveness of (pure and bounded) exploration techniques, proposed by recent literature as a way to alleviate censored feedback, on improving our error bounds. Together, our findings illustrate how a decision maker should account for the trade-off between strengthening the generalization guarantees of an algorithm and the costs incurred in data collection when future data availability is limited by censored feedback.

cs.LG

Adaptive Bounded Exploration and Intermediate Actions for Data Debiasing

The performance of algorithmic decision rules is largely dependent on the quality of training datasets available to them. Biases in these datasets can raise economic and ethical concerns due to the resulting algorithms' disparate treatment of different groups. In this paper, we propose algorithms for sequentially debiasing the training dataset through adaptive and bounded exploration in a classification problem with costly and censored feedback. Our proposed algorithms balance between the ultimate goal of mitigating the impacts of data biases -- which will in turn lead to more accurate and fairer decisions, and the exploration risks incurred to achieve this goal. Specifically, we propose adaptive bounds to limit the region of exploration, and leverage intermediate actions which provide noisy label information at a lower cost. We analytically show that such exploration can help debias data in certain distributions, investigate how {algorithmic fairness interventions} can work in conjunction with our proposed algorithms, and validate the performance of these algorithms through numerical experiments on synthetic and real-world data.

cs.LG

The Feedback Loop Between Recommendation Systems and Reactive Users

Recommendation systems underlie a variety of online platforms. These recommendation systems and their users form a feedback loop, wherein the former aims to maximize user engagement through personalization and the promotion of popular content, while the recommendations shape users' opinions or behaviors, potentially influencing future recommendations. These dynamics have been shown to lead to shifts in users' opinions. In this paper, we ask whether reactive users, who are cognizant of the influence of the content they consume, can prevent such changes by actively choosing whether to engage with recommended content. We first model the feedback loop between reactive users' opinion dynamics and a recommendation system. We study these dynamics under three different policies - fixed content consumption (a passive policy), and decreasing or adaptive decreasing content consumption (reactive policies). We analytically show how reactive policies can help users effectively prevent or restrict undesirable opinion shifts, while still deriving utility from consuming content on the platform. We validate and illustrate our theoretical findings through numerical experiments.

cs.IR

United We Fall: On the Nash Equilibria of Multiplex and Multilayer Network Games

Network games provide a framework to study strategic decision making processes that are governed by structured interdependencies among agents. However, existing models do not account for environments in which agents simultaneously interact over multiple networks, or when agents operate over multiple action dimensions. In this paper, we propose new models of multiplex network games to capture the different modalities of interactions among strategic agents, and multilayer network games to capture their interactions over multiple action dimensions. We explore how the properties of the constituent networks of a multiplex/multilayer network can undermine or support the existence, uniqueness, and stability of the game's Nash equilibria. Notably, we highlight that both the largest and smallest eigenvalues of the constituent networks (reflecting their connectivity and two-sidedness, respectively) are instrumental in determining the uniqueness of the multiplex/multilayer network game's equilibrium. Together, our findings shed light on the reasons for the fragility of equilibria when agents interact over networks of networks, and point out potential interventions to alleviate them.

cs.GT

An advantage based policy transfer algorithm for reinforcement learning with measures of transferability

Reinforcement learning (RL) enables sequential decision-making in complex and high-dimensional environments through interaction with the environment. In most real-world applications, however, a high number of interactions are infeasible. In these environments, transfer RL algorithms, which can be used for the transfer of knowledge from one or multiple source environments to a target environment, have been shown to increase learning speed and improve initial and asymptotic performance. However, most existing transfer RL algorithms are on-policy and sample inefficient, fail in adversarial target tasks, and often require heuristic choices in algorithm design. This paper proposes an off-policy Advantage-based Policy Transfer algorithm, APT-RL, for fixed domain environments. Its novelty is in using the popular notion of ``advantage'' as a regularizer, to weigh the knowledge that should be transferred from the source, relative to new knowledge learned in the target, removing the need for heuristic choices. Further, we propose a new transfer performance measure to evaluate the performance of our algorithm and unify existing transfer RL frameworks. Finally, we present a scalable, theoretically-backed task similarity measurement algorithm to illustrate the alignments between our proposed transferability measure and similarities between source and target environments. We compare APT-RL with several baselines, including existing transfer-RL algorithms, in three high-dimensional continuous control tasks. Our experiments demonstrate that APT-RL outperforms existing transfer RL algorithms and is at least as good as learning from scratch in adversarial tasks.

cs.LG

The Double-Edged Sword of Behavioral Responses in Strategic Classification: Theory and User Studies

When humans are subject to an algorithmic decision system, they can strategically adjust their behavior accordingly (``game'' the system). While a growing line of literature on strategic classification has used game-theoretic modeling to understand and mitigate such gaming, these existing works consider standard models of fully rational agents. In this paper, we propose a strategic classification model that considers behavioral biases in human responses to algorithms. We show how misperceptions of a classifier (specifically, of its feature weights) can lead to different types of discrepancies between biased and rational agents' responses, and identify when behavioral agents over- or under-invest in different features. We also show that strategic agents with behavioral biases can benefit or (perhaps, unexpectedly) harm the firm compared to fully rational strategic agents. We complement our analytical results with user studies, which support our hypothesis of behavioral biases in human responses to the algorithm. Together, our findings highlight the need to account for human (cognitive) biases when designing AI systems, and providing explanations of them, to strategic human in the loop.

cs.LG

Robust Control Barrier Functions for Sampled-Data Systems

This paper studies the problem of safe control of sampled-data systems under bounded disturbance and measurement errors with piecewise-constant controllers. To achieve this, we first propose the High-Order Doubly Robust Control Barrier Function (HO-DRCBF) for continuous-time systems where the safety enforcing constraint is of relative degree 1 or higher. We then extend this formulation to sampled-data systems with piecewise-constant controllers by bounding the evolution of the system state over the sampling period given a state estimate at the beginning of the sampling period. We demonstrate the proposed approach on a kinematic obstacle avoidance problem for wheeled robots using a unicycle model. We verify that with the proposed approach, the system does not violate the safety constraints in the presence of bounded disturbance and measurement errors.

eess.SY

Social Bias Meets Data Bias: The Impacts of Labeling and Measurement Errors on Fairness Criteria

Although many fairness criteria have been proposed to ensure that machine learning algorithms do not exhibit or amplify our existing social biases, these algorithms are trained on datasets that can themselves be statistically biased. In this paper, we investigate the robustness of a number of existing (demographic) fairness criteria when the algorithm is trained on biased data. We consider two forms of dataset bias: errors by prior decision makers in the labeling process, and errors in measurement of the features of disadvantaged individuals. We analytically show that some constraints (such as Demographic Parity) can remain robust when facing certain statistical biases, while others (such as Equalized Odds) are significantly violated if trained on biased data. We also analyze the sensitivity of these criteria and the decision maker's utility to biases. We provide numerical experiments based on three real-world datasets (the FICO, Adult, and German credit score datasets) supporting our analytical findings. Our findings present an additional guideline for choosing among existing fairness criteria, or for proposing new criteria, when available datasets may be biased.

cs.LG