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Partha Pratim Roy

Publications and source records attributed to Partha Pratim Roy.

At least 55 records · Page 3Linked to original sources

UDBNET: Unsupervised Document Binarization Network via Adversarial Game

Degraded document image binarization is one of the most challenging tasks in the domain of document image analysis. In this paper, we present a novel approach towards document image binarization by introducing three-player min-max adversarial game. We train the network in an unsupervised setup by assuming that we do not have any paired-training data. In our approach, an Adversarial Texture Augmentation Network (ATANet) first superimposes the texture of a degraded reference image over a clean image. Later, the clean image along with its generated degraded version constitute the pseudo paired-data which is used to train the Unsupervised Document Binarization Network (UDBNet). Following this approach, we have enlarged the document binarization datasets as it generates multiple images having same content feature but different textual feature. These generated noisy images are then fed into the UDBNet to get back the clean version. The joint discriminator which is the third-player of our three-player min-max adversarial game tries to couple both the ATANet and UDBNet. The three-player min-max adversarial game stops, when the distributions modelled by the ATANet and the UDBNet align to the same joint distribution over time. Thus, the joint discriminator enforces the UDBNet to perform better on real degraded image. The experimental results indicate the superior performance of the proposed model over existing state-of-the-art algorithm on widely used DIBCO datasets. The source code of the proposed system is publicly available at https://github.com/VIROBO-15/UDBNET.

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End-to-end Triplet Loss based Emotion Embedding System for Speech Emotion Recognition

In this paper, an end-to-end neural embedding system based on triplet loss and residual learning has been proposed for speech emotion recognition. The proposed system learns the embeddings from the emotional information of the speech utterances. The learned embeddings are used to recognize the emotions portrayed by given speech samples of various lengths. The proposed system implements Residual Neural Network architecture. It is trained using softmax pre-training and triplet loss function. The weights between the fully connected and embedding layers of the trained network are used to calculate the embedding values. The embedding representations of various emotions are mapped onto a hyperplane, and the angles among them are computed using the cosine similarity. These angles are utilized to classify a new speech sample into its appropriate emotion class. The proposed system has demonstrated 91.67% and 64.44% accuracy while recognizing emotions for RAVDESS and IEMOCAP dataset, respectively.

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Understanding Crowd Flow Movements Using Active-Langevin Model

Crowd flow describes the elementary group behavior of crowds. Understanding the dynamics behind these movements can help to identify various abnormalities in crowds. However, developing a crowd model describing these flows is a challenging task. In this paper, a physics-based model is proposed to describe the movements in dense crowds. The crowd model is based on active Langevin equation where the motion points are assumed to be similar to active colloidal particles in fluids. The model is further augmented with computer-vision techniques to segment both linear and non-linear motion flows in a dense crowd. The evaluation of the active Langevin equation-based crowd segmentation has been done on publicly available crowd videos and on our own videos. The proposed method is able to segment the flow with lesser optical flow error and better accuracy in comparison to existing state-of-the-art methods.

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Fast Griffin Lim based Waveform Generation Strategy for Text-to-Speech Synthesis

The performance of text-to-speech (TTS) systems heavily depends on spectrogram to waveform generation, also known as the speech reconstruction phase. The time required for the same is known as synthesis delay. In this paper, an approach to reduce speech synthesis delay has been proposed. It aims to enhance the TTS systems for real-time applications such as digital assistants, mobile phones, embedded devices, etc. The proposed approach applies Fast Griffin Lim Algorithm (FGLA) instead Griffin Lim algorithm (GLA) as vocoder in the speech synthesis phase. GLA and FGLA are both iterative, but the convergence rate of FGLA is faster than GLA. The proposed approach is tested on LJSpeech, Blizzard and Tatoeba datasets and the results for FGLA are compared against GLA and neural Generative Adversarial Network (GAN) based vocoder. The performance is evaluated based on synthesis delay and speech quality. A 36.58% reduction in speech synthesis delay has been observed. The quality of the output speech has improved, which is advocated by higher Mean opinion scores (MOS) and faster convergence with FGLA as opposed to GLA.

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Fractional Local Neighborhood Intensity Pattern for Image Retrieval using Genetic Algorithm

In this paper, a new texture descriptor named "Fractional Local Neighborhood Intensity Pattern" (FLNIP) has been proposed for content based image retrieval (CBIR). It is an extension of the Local Neighborhood Intensity Pattern (LNIP)[1]. FLNIP calculates the relative intensity difference between a particular pixel and the center pixel of a 3x3 window by considering the relationship with adjacent neighbors. In this work, the fractional change in the local neighborhood involving the adjacent neighbors has been calculated first with respect to one of the eight neighbors of the center pixel of a 3x3 window. Next, the fractional change has been calculated with respect to the center itself. The two values of fractional change are next compared to generate a binary bit pattern. Both sign and magnitude information are encoded in a single descriptor as it deals with the relative change in magnitude in the adjacent neighborhood i.e., the comparison of the fractional change. The descriptor is applied on four multi-resolution images -- one being the raw image and the other three being filtered gaussian images obtained by applying gaussian filters of different standard deviations on the raw image to signify the importance of exploring texture information at different resolutions in an image. The four sets of distances obtained between the query and the target image are then combined with a genetic algorithm based approach to improve the retrieval performance by minimizing the distance between similar class images. The performance of the method has been tested for image retrieval on four popular databases. The precision and recall values observed on these databases have been compared with recent state-of-art local patterns. The proposed method has shown a significant improvement over many other existing methods.

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Indic Handwritten Script Identification using Offline-Online Multimodal Deep Network

In this paper, we propose a novel approach of word-level Indic script identification using only character-level data in training stage. The advantages of using character level data for training have been outlined in section I. Our method uses a multimodal deep network which takes both offline and online modality of the data as input in order to explore the information from both the modalities jointly for script identification task. We take handwritten data in either modality as input and the opposite modality is generated through intermodality conversion. Thereafter, we feed this offline-online modality pair to our network. Hence, along with the advantage of utilizing information from both the modalities, it can work as a single framework for both offline and online script identification simultaneously which alleviates the need for designing two separate script identification modules for individual modality. One more major contribution is that we propose a novel conditional multimodal fusion scheme to combine the information from offline and online modality which takes into account the real origin of the data being fed to our network and thus it combines adaptively. An exhaustive experiment has been done on a data set consisting of English and six Indic scripts. Our proposed framework clearly outperforms different frameworks based on traditional classifiers along with handcrafted features and deep learning based methods with a clear margin. Extensive experiments show that using only character level training data can achieve state-of-art performance similar to that obtained with traditional training using word level data in our framework.

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A Deep One-Shot Network for Query-based Logo Retrieval

Logo detection in real-world scene images is an important problem with applications in advertisement and marketing. Existing general-purpose object detection methods require large training data with annotations for every logo class. These methods do not satisfy the incremental demand of logo classes necessary for practical deployment since it is practically impossible to have such annotated data for new unseen logo. In this work, we develop an easy-to-implement query-based logo detection and localization system by employing a one-shot learning technique. Given an image of a query logo, our model searches for it within a given target image and predicts the possible location of the logo by estimating a binary segmentation mask. The proposed model consists of a conditional branch and a segmentation branch. The former gives a conditional latent representation of the given query logo which is combined with feature maps of the segmentation branch at multiple scales in order to find the matching position of the query logo in a target image, should it be present. Feature matching between the latent query representation and multi-scale feature maps of segmentation branch using simple concatenation operation followed by 1x1 convolution layer makes our model scale-invariant. Despite its simplicity, our query-based logo retrieval framework achieved superior performance in FlickrLogos-32 and TopLogos-10 dataset over different existing baselines.

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Trajectory-based Scene Understanding using Dirichlet Process Mixture Model

Appropriate modeling of a surveillance scene is essential for detection of anomalies in road traffic. Learning usual paths can provide valuable insight into road traffic conditions and thus can help in identifying unusual routes taken by commuters/vehicles. If usual traffic paths are learned in a nonparametric way, manual interventions in road marking road can be avoided. In this paper, we propose an unsupervised and nonparametric method to learn frequently used paths from the tracks of moving objects in $Θ(kn)$ time, where $k$ denotes the number of paths and $n$ represents the number of tracks. In the proposed method, temporal dependencies of the moving objects are considered to make the clustering meaningful using Temporally Incremental Gravity Model (TIGM). In addition, the distance-based scene learning makes it intuitive to estimate the model parameters. Further, we have extended TIGM hierarchically as Dynamically Evolving Model (DEM) to represent notable traffic dynamics of a scene. Experimental validation reveals that the proposed method can learn a scene quickly without prior knowledge about the number of paths ($k$). We have compared the results with various state-of-the-art methods. We have also highlighted the advantages of the proposed method over existing techniques popularly used for designing traffic monitoring applications. It can be used for administrative decision making to control traffic at junctions or crowded places and generate alarm signals, if necessary.

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Texture Synthesis Guided Deep Hashing for Texture Image Retrieval

With the large-scale explosion of images and videos over the internet, efficient hashing methods have been developed to facilitate memory and time efficient retrieval of similar images. However, none of the existing works uses hashing to address texture image retrieval mostly because of the lack of sufficiently large texture image databases. Our work addresses this problem by developing a novel deep learning architecture that generates binary hash codes for input texture images. For this, we first pre-train a Texture Synthesis Network (TSN) which takes a texture patch as input and outputs an enlarged view of the texture by injecting newer texture content. Thus it signifies that the TSN encodes the learnt texture specific information in its intermediate layers. In the next stage, a second network gathers the multi-scale feature representations from the TSN's intermediate layers using channel-wise attention, combines them in a progressive manner to a dense continuous representation which is finally converted into a binary hash code with the help of individual and pairwise label information. The new enlarged texture patches also help in data augmentation to alleviate the problem of insufficient texture data and are used to train the second stage of the network. Experiments on three public texture image retrieval datasets indicate the superiority of our texture synthesis guided hashing approach over current state-of-the-art methods.

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Signature Verification Approach using Fusion of Hybrid Texture Features

In this paper, a writer-dependent signature verification method is proposed. Two different types of texture features, namely Wavelet and Local Quantized Patterns (LQP) features, are employed to extract two kinds of transform and statistical based information from signature images. For each writer two separate one-class support vector machines (SVMs) corresponding to each set of LQP and Wavelet features are trained to obtain two different authenticity scores for a given signature. Finally, a score level classifier fusion method is used to integrate the scores obtained from the two one-class SVMs to achieve the verification score. In the proposed method only genuine signatures are used to train the one-class SVMs. The proposed signature verification method has been tested using four different publicly available datasets and the results demonstrate the generality of the proposed method. The proposed system outperforms other existing systems in the literature.

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Improving Document Binarization via Adversarial Noise-Texture Augmentation

Binarization of degraded document images is an elementary step in most of the problems in document image analysis domain. The paper re-visits the binarization problem by introducing an adversarial learning approach. We construct a Texture Augmentation Network that transfers the texture element of a degraded reference document image to a clean binary image. In this way, the network creates multiple versions of the same textual content with various noisy textures, thus enlarging the available document binarization datasets. At last, the newly generated images are passed through a Binarization network to get back the clean version. By jointly training the two networks we can increase the adversarial robustness of our system. Also, it is noteworthy that our model can learn from unpaired data. Experimental results suggest that the proposed method achieves superior performance over widely used DIBCO datasets.

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Cogni-Net: Cognitive Feature Learning through Deep Visual Perception

Can we ask computers to recognize what we see from brain signals alone? Our paper seeks to utilize the knowledge learnt in the visual domain by popular pre-trained vision models and use it to teach a recurrent model being trained on brain signals to learn a discriminative manifold of the human brain's cognition of different visual object categories in response to perceived visual cues. For this we make use of brain EEG signals triggered from visual stimuli like images and leverage the natural synchronization between images and their corresponding brain signals to learn a novel representation of the cognitive feature space. The concept of knowledge distillation has been used here for training the deep cognition model, CogniNet\footnote{The source code of the proposed system is publicly available at {https://www.github.com/53X/CogniNET}}, by employing a student-teacher learning technique in order to bridge the process of inter-modal knowledge transfer. The proposed novel architecture obtains state-of-the-art results, significantly surpassing other existing models. The experiments performed by us also suggest that if visual stimuli information like brain EEG signals can be gathered on a large scale, then that would help to obtain a better understanding of the largely unexplored domain of human brain cognition.

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Facial Micro-Expression Spotting and Recognition using Time Contrasted Feature with Visual Memory

Facial micro-expressions are sudden involuntary minute muscle movements which reveal true emotions that people try to conceal. Spotting a micro-expression and recognizing it is a major challenge owing to its short duration and intensity. Many works pursued traditional and deep learning based approaches to solve this issue but compromised on learning low-level features and higher accuracy due to unavailability of datasets. This motivated us to propose a novel joint architecture of spatial and temporal network which extracts time-contrasted features from the feature maps to contrast out micro-expression from rapid muscle movements. The usage of time contrasted features greatly improved the spotting of micro-expression from inconspicuous facial movements. Also, we include a memory module to predict the class and intensity of the micro-expression across the temporal frames of the micro-expression clip. Our method achieves superior performance in comparison to other conventional approaches on CASMEII dataset.

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User Constrained Thumbnail Generation using Adaptive Convolutions

Thumbnails are widely used all over the world as a preview for digital images. In this work we propose a deep neural framework to generate thumbnails of any size and aspect ratio, even for unseen values during training, with high accuracy and precision. We use Global Context Aggregation (GCA) and a modified Region Proposal Network (RPN) with adaptive convolutions to generate thumbnails in real time. GCA is used to selectively attend and aggregate the global context information from the entire image while the RPN is used to predict candidate bounding boxes for the thumbnail image. Adaptive convolution eliminates the problem of generating thumbnails of various aspect ratios by using filter weights dynamically generated from the aspect ratio information. The experimental results indicate the superior performance of the proposed model over existing state-of-the-art techniques.

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Estimation of Linear Motion in Dense Crowd Videos using Langevin Model

Crowd gatherings at social and cultural events are increasing in leaps and bounds with the increase in population. Surveillance through computer vision and expert decision making systems can help to understand the crowd phenomena at large gatherings. Understanding crowd phenomena can be helpful in early identification of unwanted incidents and their prevention. Motion flow is one of the important crowd phenomena that can be instrumental in describing the crowd behavior. Flows can be useful in understanding instabilities in the crowd. However, extracting motion flows is a challenging task due to randomness in crowd movement and limitations of the sensing device. Moreover, low-level features such as optical flow can be misleading if the randomness is high. In this paper, we propose a new model based on Langevin equation to analyze the linear dominant flows in videos of densely crowded scenarios. We assume a force model with three components, namely external force, confinement/drift force, and disturbance force. These forces are found to be sufficient to describe the linear or near-linear motion in dense crowd videos. The method is significantly faster as compared to existing popular crowd segmentation methods. The evaluation of the proposed model has been carried out on publicly available datasets as well as using our dataset. It has been observed that the proposed method is able to estimate and segment the linear flows in the dense crowd with better accuracy as compared to state-of-the-art techniques with substantial decrease in the computational overhead.

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Handwriting Recognition in Low-resource Scripts using Adversarial Learning

Handwritten Word Recognition and Spotting is a challenging field dealing with handwritten text possessing irregular and complex shapes. The design of deep neural network models makes it necessary to extend training datasets in order to introduce variations and increase the number of samples; word-retrieval is therefore very difficult in low-resource scripts. Much of the existing literature comprises preprocessing strategies which are seldom sufficient to cover all possible variations. We propose the Adversarial Feature Deformation Module (AFDM) that learns ways to elastically warp extracted features in a scalable manner. The AFDM is inserted between intermediate layers and trained alternatively with the original framework, boosting its capability to better learn highly informative features rather than trivial ones. We test our meta-framework, which is built on top of popular word-spotting and word-recognition frameworks and enhanced by the AFDM, not only on extensive Latin word datasets but also sparser Indic scripts. We record results for varying training data sizes, and observe that our enhanced network generalizes much better in the low-data regime; the overall word-error rates and mAP scores are observed to improve as well.

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Can We Automate Diagrammatic Reasoning?

Learning to solve diagrammatic reasoning (DR) can be a challenging but interesting problem to the computer vision research community. It is believed that next generation pattern recognition applications should be able to simulate human brain to understand and analyze reasoning of images. However, due to the lack of benchmarks of diagrammatic reasoning, the present research primarily focuses on visual reasoning that can be applied to real-world objects. In this paper, we present a diagrammatic reasoning dataset that provides a large variety of DR problems. In addition, we also propose a Knowledge-based Long Short Term Memory (KLSTM) to solve diagrammatic reasoning problems. Our proposed analysis is arguably the first work in this research area. Several state-of-the-art learning frameworks have been used to compare with the proposed KLSTM framework in the present context. Preliminary results indicate that the domain is highly related to computer vision and pattern recognition research with several challenging avenues.

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Anomaly Detection in Road Traffic Using Visual Surveillance: A Survey

Computer vision has evolved in the last decade as a key technology for numerous applications replacing human supervision. In this paper, we present a survey on relevant visual surveillance related researches for anomaly detection in public places, focusing primarily on roads. Firstly, we revisit the surveys done in the last 10 years in this field. Since the underlying building block of a typical anomaly detection is learning, we emphasize more on learning methods applied on video scenes. We then summarize the important contributions made during last six years on anomaly detection primarily focusing on features, underlying techniques, applied scenarios and types of anomalies using single static camera. Finally, we discuss the challenges in the computer vision related anomaly detection techniques and some of the important future possibilities.

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