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Pascal Frossard

Publications and source records attributed to Pascal Frossard.

At least 199 records · Page 11Linked to original sources

Learning parametric dictionaries for graph signals

In sparse signal representation, the choice of a dictionary often involves a tradeoff between two desirable properties -- the ability to adapt to specific signal data and a fast implementation of the dictionary. To sparsely represent signals residing on weighted graphs, an additional design challenge is to incorporate the intrinsic geometric structure of the irregular data domain into the atoms of the dictionary. In this work, we propose a parametric dictionary learning algorithm to design data-adapted, structured dictionaries that sparsely represent graph signals. In particular, we model graph signals as combinations of overlapping local patterns. We impose the constraint that each dictionary is a concatenation of subdictionaries, with each subdictionary being a polynomial of the graph Laplacian matrix, representing a single pattern translated to different areas of the graph. The learning algorithm adapts the patterns to a training set of graph signals. Experimental results on both synthetic and real datasets demonstrate that the dictionaries learned by the proposed algorithm are competitive with and often better than unstructured dictionaries learned by state-of-the-art numerical learning algorithms in terms of sparse approximation of graph signals. In contrast to the unstructured dictionaries, however, the dictionaries learned by the proposed algorithm feature localized atoms and can be implemented in a computationally efficient manner in signal processing tasks such as compression, denoising, and classification.

cs.LG

Graph-based representation for multiview image coding

In this paper, we propose a new representation for multiview image sets. Our approach relies on graphs to describe geometry information in a compact and controllable way. The links of the graph connect pixels in different images and describe the proximity between pixels in the 3D space. These connections are dependent on the geometry of the scene and provide the right amount of information that is necessary for coding and reconstructing multiple views. This multiview image representation is very compact and adapts the transmitted geometry information as a function of the complexity of the prediction performed at the decoder side. To achieve this, our GBR adapts the accuracy of the geometry representation, in contrast with depth coding, which directly compresses with losses the original geometry signal. We present the principles of this graph-based representation (GBR) and we build a complete prototype coding scheme for multiview images. Experimental results demonstrate the potential of this new representation as compared to a depth-based approach. GBR can achieve a gain of 2 dB in reconstructed quality over depth-based schemes operating at similar rates.

cs.MM

Multiview Navigation based on Extended Layered Depth Image Representation

Emerging applications in multiview streaming look for providing interactive navigation services to video players. The user can ask for information from any viewpoint with a minimum transmission delay. The purpose is to provide user with as much information as possible with least number of redundancies. The recent concept of navigation segment representation consists of regrouping a given number of viewpoints in one signal and transmitting them to the users according to their navigation path. The question of the best description strategy of these navigation segments is however still open. In this paper, we propose to represent and code navigation segments by a method that extends the recent layered depth image (LDI) format. It consists of describing the scene from a viewpoint with multiple images organized in layers corresponding to the different levels of occluded objects. The notion of extended LDI comes from the fact that the size of this image is adapted to take into account the sides of the scene also, in contrary to classical LDI. The obtained results show a significant rate-distortion gain compared to classical multiview compression approaches in navigation scenario.

cs.MM

Distributed Rate Allocation in Inter-Session Network Coding

In this work, we propose a distributed rate allocation algorithm that minimizes the average decoding delay for multimedia clients in inter-session network coding systems. We consider a scenario where the users are organized in a mesh network and each user requests the content of one of the available sources. We propose a novel distributed algorithm where network users determine the coding operations and the packet rates to be requested from the parent nodes, such that the decoding delay is minimized for all the clients. A rate allocation problem is solved by every user, which seeks the rates that minimize the average decoding delay for its children and for itself. Since the optimization problem is a priori non-convex, we introduce the concept of equivalent packet flows, which permits to estimate the expected number of packets that every user needs to collect for decoding. We then decompose our original rate allocation problem into a set of convex subproblems, which are eventually combined to obtain an effective approximate solution to the delay minimization problem. The results demonstrate that the proposed scheme eliminates the bottlenecks and reduces the decoding delay experienced by users with limited bandwidth resources. We validate the performance of our distributed rate allocation algorithm in different video streaming scenarios using the NS-3 network simulator. We show that our system is able to take benefit of inter-session network coding for simultaneous delivery of video sessions in networks with path diversity.

cs.NI

Analysis of Descent-Based Image Registration

We present a performance analysis for image registration with gradient descent methods. We consider a typical multiscale registration setting where the global 2-D translation between a pair of images is estimated by smoothing the images and minimizing the distance between them with gradient descent. Our study particularly concentrates on the effect of noise and low-pass filtering on the alignment accuracy. We adopt an analytic representation for images and analyze the well-behavedness of the image distance function by estimating the neighborhood of translations for which it is free of undesired local minima. This corresponds to the neighborhood of translation vectors that are correctly computable with a simple gradient descent minimization. We show that the area of this neighborhood increases at least quadratically with the smoothing filter size, which justifies the use of a smoothing step in image registration with local optimizers such as gradient descent. We then examine the effect of noise on the alignment accuracy and derive an upper bound for the alignment error in terms of the noise properties and filter size. Our main finding is that the error increases at a rate that is at least linear with respect to the filter size. Therefore, smoothing improves the well-behavedness of the distance function; however, this comes at the cost of amplifying the alignment error in noisy settings. Our results provide a mathematical insight about why hierarchical techniques are effective in image registration, suggesting that the multiscale coarse-to-fine alignment strategy of these techniques is very suitable from the perspective of the trade-off between the well-behavedness of the objective function and the registration accuracy. To the best of our knowledge, this is the first such study for descent-based image registration.

cs.CV

Image registration with sparse approximations in parametric dictionaries

We examine in this paper the problem of image registration from the new perspective where images are given by sparse approximations in parametric dictionaries of geometric functions. We propose a registration algorithm that looks for an estimate of the global transformation between sparse images by examining the set of relative geometrical transformations between the respective features. We propose a theoretical analysis of our registration algorithm and we derive performance guarantees based on two novel important properties of redundant dictionaries, namely the robust linear independence and the transformation inconsistency. We propose several illustrations and insights about the importance of these dictionary properties and show that common properties such as coherence or restricted isometry property fail to provide sufficient information in registration problems. We finally show with illustrative experiments on simple visual objects and handwritten digits images that our algorithm outperforms baseline competitor methods in terms of transformation-invariant distance computation and classification.

cs.CV

Navigation domain representation for interactive multiview imaging

Enabling users to interactively navigate through different viewpoints of a static scene is a new interesting functionality in 3D streaming systems. While it opens exciting perspectives towards rich multimedia applications, it requires the design of novel representations and coding techniques in order to solve the new challenges imposed by interactive navigation. Interactivity clearly brings new design constraints: the encoder is unaware of the exact decoding process, while the decoder has to reconstruct information from incomplete subsets of data since the server can generally not transmit images for all possible viewpoints due to resource constrains. In this paper, we propose a novel multiview data representation that permits to satisfy bandwidth and storage constraints in an interactive multiview streaming system. In particular, we partition the multiview navigation domain into segments, each of which is described by a reference image and some auxiliary information. The auxiliary information enables the client to recreate any viewpoint in the navigation segment via view synthesis. The decoder is then able to navigate freely in the segment without further data request to the server; it requests additional data only when it moves to a different segment. We discuss the benefits of this novel representation in interactive navigation systems and further propose a method to optimize the partitioning of the navigation domain into independent segments, under bandwidth and storage constraints. Experimental results confirm the potential of the proposed representation; namely, our system leads to similar compression performance as classical inter-view coding, while it provides the high level of flexibility that is required for interactive streaming. Hence, our new framework represents a promising solution for 3D data representation in novel interactive multimedia services.

cs.MM

Multi-View Video Packet Scheduling

In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time.

cs.MM

Tangent space estimation for smooth embeddings of Riemannian manifolds

Numerous dimensionality reduction problems in data analysis involve the recovery of low-dimensional models or the learning of manifolds underlying sets of data. Many manifold learning methods require the estimation of the tangent space of the manifold at a point from locally available data samples. Local sampling conditions such as (i) the size of the neighborhood (sampling width) and (ii) the number of samples in the neighborhood (sampling density) affect the performance of learning algorithms. In this work, we propose a theoretical analysis of local sampling conditions for the estimation of the tangent space at a point P lying on a m-dimensional Riemannian manifold S in R^n. Assuming a smooth embedding of S in R^n, we estimate the tangent space T_P S by performing a Principal Component Analysis (PCA) on points sampled from the neighborhood of P on S. Our analysis explicitly takes into account the second order properties of the manifold at P, namely the principal curvatures as well as the higher order terms. We consider a random sampling framework and leverage recent results from random matrix theory to derive conditions on the sampling width and the local sampling density for an accurate estimation of tangent subspaces. We measure the estimation accuracy by the angle between the estimated tangent space and the true tangent space T_P S and we give conditions for this angle to be bounded with high probability. In particular, we observe that the local sampling conditions are highly dependent on the correlation between the components in the second-order local approximation of the manifold. We finally provide numerical simulations to validate our theoretical findings.

stat.CO

The Emerging Field of Signal Processing on Graphs: Extending High-Dimensional Data Analysis to Networks and Other Irregular Domains

In applications such as social, energy, transportation, sensor, and neuronal networks, high-dimensional data naturally reside on the vertices of weighted graphs. The emerging field of signal processing on graphs merges algebraic and spectral graph theoretic concepts with computational harmonic analysis to process such signals on graphs. In this tutorial overview, we outline the main challenges of the area, discuss different ways to define graph spectral domains, which are the analogues to the classical frequency domain, and highlight the importance of incorporating the irregular structures of graph data domains when processing signals on graphs. We then review methods to generalize fundamental operations such as filtering, translation, modulation, dilation, and downsampling to the graph setting, and survey the localized, multiscale transforms that have been proposed to efficiently extract information from high-dimensional data on graphs. We conclude with a brief discussion of open issues and possible extensions.

cs.DM

Clustering on Multi-Layer Graphs via Subspace Analysis on Grassmann Manifolds

Relationships between entities in datasets are often of multiple nature, like geographical distance, social relationships, or common interests among people in a social network, for example. This information can naturally be modeled by a set of weighted and undirected graphs that form a global multilayer graph, where the common vertex set represents the entities and the edges on different layers capture the similarities of the entities in term of the different modalities. In this paper, we address the problem of analyzing multi-layer graphs and propose methods for clustering the vertices by efficiently merging the information provided by the multiple modalities. To this end, we propose to combine the characteristics of individual graph layers using tools from subspace analysis on a Grassmann manifold. The resulting combination can then be viewed as a low dimensional representation of the original data which preserves the most important information from diverse relationships between entities. We use this information in new clustering methods and test our algorithm on several synthetic and real world datasets where we demonstrate superior or competitive performances compared to baseline and state-of-the-art techniques. Our generic framework further extends to numerous analysis and learning problems that involve different types of information on graphs.

cs.LG

A Poisson Hidden Markov Model for Multiview Video Traffic

Multiview video has recently emerged as a means to improve user experience in novel multimedia services. We propose a new stochastic model to characterize the traffic generated by a Multiview Video Coding (MVC) variable bit rate source. To this aim, we resort to a Poisson Hidden Markov Model (P-HMM), in which the first (hidden) layer represents the evolution of the video activity and the second layer represents the frame sizes of the multiple encoded views. We propose a method for estimating the model parameters in long MVC sequences. We then present extensive numerical simulations assessing the model's ability to produce traffic with realistic characteristics for a general class of MVC sequences. We then extend our framework to network applications where we show that our model is able to accurately describe the sender and receiver buffers behavior in MVC transmission. Finally, we derive a model of user behavior for interactive view selection, which, in conjunction with our traffic model, is able to accurately predict actual network load in interactive multiview services.

cs.MM

Collaborative P2P Streaming of Interactive Live Free Viewpoint Video

We study an interactive live streaming scenario where multiple peers pull streams of the same free viewpoint video that are synchronized in time but not necessarily in view. In free viewpoint video, each user can periodically select a virtual view between two anchor camera views for display. The virtual view is synthesized using texture and depth videos of the anchor views via depth-image-based rendering (DIBR). In general, the distortion of the virtual view increases with the distance to the anchor views, and hence it is beneficial for a peer to select the closest anchor views for synthesis. On the other hand, if peers interested in different virtual views are willing to tolerate larger distortion in using more distant anchor views, they can collectively share the access cost of common anchor views. Given anchor view access cost and synthesized distortion of virtual views between anchor views, we study the optimization of anchor view allocation for collaborative peers. We first show that, if the network reconfiguration costs due to view-switching are negligible, the problem can be optimally solved in polynomial time using dynamic programming. We then consider the case of non-negligible reconfiguration costs (e.g., large or frequent view-switching leading to anchor-view changes). In this case, the view allocation problem becomes NP-hard. We thus present a locally optimal and centralized allocation algorithm inspired by Lloyd's algorithm in non-uniform scalar quantization. We also propose a distributed algorithm with guaranteed convergence where each peer group independently make merge-and-split decisions with a well-defined fairness criteria. The results show that depending on the problem settings, our proposed algorithms achieve respective optimal and close-to-optimal performance in terms of total cost, and outperform a P2P scheme without collaborative anchor selection.

cs.MM

Rate-Distortion Analysis of Multiview Coding in a DIBR Framework

Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures of depth and texture images and their different roles on the rendered views, distributing the available bit budget between them however requires a careful analysis. Information loss due to texture coding affects the value of pixels in synthesized views while errors in depth information lead to shift in objects or unexpected patterns at their boundaries. In this paper, we address the problem of efficient bit allocation between textures and depth data of multiview video sequences. We adopt a rate-distortion framework based on a simplified model of depth and texture images. Our model preserves the main features of depth and texture images. Unlike most recent solutions, our method permits to avoid rendering at encoding time for distortion estimation so that the encoding complexity is not augmented. In addition to this, our model is independent of the underlying inpainting method that is used at decoder. Experiments confirm our theoretical results and the efficiency of our rate allocation strategy.

cs.CV

Network Coding Meets Multimedia: a Review

While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and media-specific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networking.

cs.MM

Intermediate Performance Analysis of Growth Codes

Growth codes are a subclass of Rateless codes that have found interesting applications in data dissemination problems. Compared to other Rateless and conventional channel codes, Growth codes show improved intermediate performance which is particularly useful in applications where performance increases with the number of decoded data units. In this paper, we provide a generic analytical framework for studying the asymptotic performance of Growth codes in different settings. Our analysis based on Wormald method applies to any class of Rateless codes that does not include a precoding step. We evaluate the decoding probability model for short codeblocks and validate our findings by experiments. We then exploit the decoding probability model in an illustrative application of Growth codes to error resilient video transmission. The video transmission problem is cast as a joint source and channel rate allocation problem that is shown to be convex with respect to the channel rate. This application permits to highlight the main advantage of Growth codes that is improved performance (hence distortion in video) in the intermediate loss region.

cs.IT

Tangent-based manifold approximation with locally linear models

In this paper, we consider the problem of manifold approximation with affine subspaces. Our objective is to discover a set of low dimensional affine subspaces that represents manifold data accurately while preserving the manifold's structure. For this purpose, we employ a greedy technique that partitions manifold samples into groups that can be each approximated by a low dimensional subspace. We start by considering each manifold sample as a different group and we use the difference of tangents to determine appropriate group mergings. We repeat this procedure until we reach the desired number of sample groups. The best low dimensional affine subspaces corresponding to the final groups constitute our approximate manifold representation. Our experiments verify the effectiveness of the proposed scheme and show its superior performance compared to state-of-the-art methods for manifold approximation.

cs.LG

Decoding Delay Minimization in Inter-Session Network Coding

Intra-session network coding has been shown to offer significant gains in terms of achievable throughput and delay in settings where one source multicasts data to several clients. In this paper, we consider a more general scenario where multiple sources transmit data to sets of clients and study the benefits of inter-session network coding, when network nodes have the opportunity to combine packets from different sources. In particular, we propose a novel framework for optimal rate allocation in inter-session network coding systems. We formulate the problem as the minimization of the average decoding delay in the client population and solve it with a gradient-based stochastic algorithm. Our optimized inter-session network coding solution is evaluated in different network topologies and compared with basic intra-session network coding solutions. Our results show the benefits of proper coding decisions and effective rate allocation for lowering the decoding delay when the network is used by concurrent multicast sessions.

cs.IT