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Pascal Frossard

Publications and source records attributed to Pascal Frossard.

At least 163 records · Page 9Linked to original sources

IRSA Transmission Optimization via Online Learning

In this work, we propose a new learning framework for optimising transmission strategies when irregular repetition slotted ALOHA (IRSA) MAC protocol is considered. We cast the online optimisation of the MAC protocol design as a multi-arm bandit problem that exploits the IRSA structure in the learning framework. Our learning algorithm quickly learns the optimal transmission strategy, leading to higher rate of successfully received packets with respect to baseline transmission optimizations.

cs.IT

Adaptive Quantization for Deep Neural Network

In recent years Deep Neural Networks (DNNs) have been rapidly developed in various applications, together with increasingly complex architectures. The performance gain of these DNNs generally comes with high computational costs and large memory consumption, which may not be affordable for mobile platforms. Deep model quantization can be used for reducing the computation and memory costs of DNNs, and deploying complex DNNs on mobile equipment. In this work, we propose an optimization framework for deep model quantization. First, we propose a measurement to estimate the effect of parameter quantization errors in individual layers on the overall model prediction accuracy. Then, we propose an optimization process based on this measurement for finding optimal quantization bit-width for each layer. This is the first work that theoretically analyse the relationship between parameter quantization errors of individual layers and model accuracy. Our new quantization algorithm outperforms previous quantization optimization methods, and achieves 20-40% higher compression rate compared to equal bit-width quantization at the same model prediction accuracy.

cs.LG

Geometric robustness of deep networks: analysis and improvement

Deep convolutional neural networks have been shown to be vulnerable to arbitrary geometric transformations. However, there is no systematic method to measure the invariance properties of deep networks to such transformations. We propose ManiFool as a simple yet scalable algorithm to measure the invariance of deep networks. In particular, our algorithm measures the robustness of deep networks to geometric transformations in a worst-case regime as they can be problematic for sensitive applications. Our extensive experimental results show that ManiFool can be used to measure the invariance of fairly complex networks on high dimensional datasets and these values can be used for analyzing the reasons for it. Furthermore, we build on Manifool to propose a new adversarial training scheme and we show its effectiveness on improving the invariance properties of deep neural networks.

cs.CV

Optimized Data Representation for Interactive Multiview Navigation

In contrary to traditional media streaming services where a unique media content is delivered to different users, interactive multiview navigation applications enable users to choose their own viewpoints and freely navigate in a 3-D scene. The interactivity brings new challenges in addition to the classical rate-distortion trade-off, which considers only the compression performance and viewing quality. On the one hand, interactivity necessitates sufficient viewpoints for richer navigation; on the other hand, it requires to provide low bandwidth and delay costs for smooth navigation during view transitions. In this paper, we formally describe the novel trade-offs posed by the navigation interactivity and classical rate-distortion criterion. Based on an original formulation, we look for the optimal design of the data representation by introducing novel rate and distortion models and practical solving algorithms. Experiments show that the proposed data representation method outperforms the baseline solution by providing lower resource consumptions and higher visual quality in all navigation configurations, which certainly confirms the potential of the proposed data representation in practical interactive navigation systems.

cs.MM

Light Field Super-Resolution Via Graph-Based Regularization

Light field cameras capture the 3D information in a scene with a single exposure. This special feature makes light field cameras very appealing for a variety of applications: from post-capture refocus, to depth estimation and image-based rendering. However, light field cameras suffer by design from strong limitations in their spatial resolution, which should therefore be augmented by computational methods. On the one hand, off-the-shelf single-frame and multi-frame super-resolution algorithms are not ideal for light field data, as they do not consider its particular structure. On the other hand, the few super-resolution algorithms explicitly tailored for light field data exhibit significant limitations, such as the need to estimate an explicit disparity map at each view. In this work we propose a new light field super-resolution algorithm meant to address these limitations. We adopt a multi-frame alike super-resolution approach, where the complementary information in the different light field views is used to augment the spatial resolution of the whole light field. We show that coupling the multi-frame approach with a graph regularizer, that enforces the light field structure via nonlocal self similarities, permits to avoid the costly and challenging disparity estimation step for all the views. Extensive experiments show that the new algorithm compares favorably to the other state-of-the-art methods for light field super-resolution, both in terms of PSNR and visual quality.

cs.CV

Distributed Signal Processing via Chebyshev Polynomial Approximation

Unions of graph multiplier operators are an important class of linear operators for processing signals defined on graphs. We present a novel method to efficiently distribute the application of these operators. The proposed method features approximations of the graph multipliers by shifted Chebyshev polynomials, whose recurrence relations make them readily amenable to distributed computation. We demonstrate how the proposed method can be applied to distributed processing tasks such as smoothing, denoising, inverse filtering, and semi-supervised classification, and show that the communication requirements of the method scale gracefully with the size of the network.

cs.DC

Graph-Based Classification of Omnidirectional Images

Omnidirectional cameras are widely used in such areas as robotics and virtual reality as they provide a wide field of view. Their images are often processed with classical methods, which might unfortunately lead to non-optimal solutions as these methods are designed for planar images that have different geometrical properties than omnidirectional ones. In this paper we study image classification task by taking into account the specific geometry of omnidirectional cameras with graph-based representations. In particular, we extend deep learning architectures to data on graphs; we propose a principled way of graph construction such that convolutional filters respond similarly for the same pattern on different positions of the image regardless of lens distortions. Our experiments show that the proposed method outperforms current techniques for the omnidirectional image classification problem.

cs.CV

Graph learning under sparsity priors

Graph signals offer a very generic and natural representation for data that lives on networks or irregular structures. The actual data structure is however often unknown a priori but can sometimes be estimated from the knowledge of the application domain. If this is not possible, the data structure has to be inferred from the mere signal observations. This is exactly the problem that we address in this paper, under the assumption that the graph signals can be represented as a sparse linear combination of a few atoms of a structured graph dictionary. The dictionary is constructed on polynomials of the graph Laplacian, which can sparsely represent a general class of graph signals composed of localized patterns on the graph. We formulate a graph learning problem, whose solution provides an ideal fit between the signal observations and the sparse graph signal model. As the problem is non-convex, we propose to solve it by alternating between a signal sparse coding and a graph update step. We provide experimental results that outline the good graph recovery performance of our method, which generally compares favourably to other recent network inference algorithms.

cs.LG

Classification regions of deep neural networks

The goal of this paper is to analyze the geometric properties of deep neural network classifiers in the input space. We specifically study the topology of classification regions created by deep networks, as well as their associated decision boundary. Through a systematic empirical investigation, we show that state-of-the-art deep nets learn connected classification regions, and that the decision boundary in the vicinity of datapoints is flat along most directions. We further draw an essential connection between two seemingly unrelated properties of deep networks: their sensitivity to additive perturbations in the inputs, and the curvature of their decision boundary. The directions where the decision boundary is curved in fact remarkably characterize the directions to which the classifier is the most vulnerable. We finally leverage a fundamental asymmetry in the curvature of the decision boundary of deep nets, and propose a method to discriminate between original images, and images perturbed with small adversarial examples. We show the effectiveness of this purely geometric approach for detecting small adversarial perturbations in images, and for recovering the labels of perturbed images.

cs.CV

Universal adversarial perturbations

Given a state-of-the-art deep neural network classifier, we show the existence of a universal (image-agnostic) and very small perturbation vector that causes natural images to be misclassified with high probability. We propose a systematic algorithm for computing universal perturbations, and show that state-of-the-art deep neural networks are highly vulnerable to such perturbations, albeit being quasi-imperceptible to the human eye. We further empirically analyze these universal perturbations and show, in particular, that they generalize very well across neural networks. The surprising existence of universal perturbations reveals important geometric correlations among the high-dimensional decision boundary of classifiers. It further outlines potential security breaches with the existence of single directions in the input space that adversaries can possibly exploit to break a classifier on most natural images.

cs.CV

Graph-based Isometry Invariant Representation Learning

Learning transformation invariant representations of visual data is an important problem in computer vision. Deep convolutional networks have demonstrated remarkable results for image and video classification tasks. However, they have achieved only limited success in the classification of images that undergo geometric transformations. In this work we present a novel Transformation Invariant Graph-based Network (TIGraNet), which learns graph-based features that are inherently invariant to isometric transformations such as rotation and translation of input images. In particular, images are represented as signals on graphs, which permits to replace classical convolution and pooling layers in deep networks with graph spectral convolution and dynamic graph pooling layers that together contribute to invariance to isometric transformations. Our experiments show high performance on rotated and translated images from the test set compared to classical architectures that are very sensitive to transformations in the data. The inherent invariance properties of our framework provide key advantages, such as increased resiliency to data variability and sustained performance with limited training sets.

cs.CV

Improved Utility-based Congestion Control for Delay-Constrained Communication

Due to the presence of buffers in the inner network nodes, each congestion event leads to buffer queueing and thus to an increasing end-to-end delay. In the case of delay sensitive applications, a large delay might not be acceptable and a solution to properly manage congestion events while maintaining a low end-to-end delay is required. Delay-based congestion algorithms are a viable solution as they target to limit the experienced end-to-end delay. Unfortunately, they do not perform well when sharing the bandwidth with congestion control algorithms not regulated by delay constraints (e.g., loss-based algorithms). Our target is to fill this gap, proposing a novel congestion control algorithm for delay-constrained communication over best effort packet switched networks. The proposed algorithm is able to maintain a bounded queueing delay when competing with other delay-based flows, and avoid starvation when competing with loss-based flows. We adopt the well-known price-based distributed mechanism as congestion control, but: 1) we introduce a novel non-linear mapping between the experienced delay and the price function and 2) we combine both delay and loss information into a single price term based on packet interarrival measurements. We then provide a stability analysis for our novel algorithm and we show its performance in the simulation results carried out in the NS3 framework. Simulation results demonstrate that the proposed algorithm is able to: achieve good intra-protocol fairness properties, control efficiently the end-to-end delay, and finally, protect the flow from starvation when other flows cause the queuing delay to grow excessively.

cs.NI

Price-based Controller for Quality-Fair HTTP Adaptive Streaming (Extended Version)

HTTP adaptive streaming (HAS) has become the universal technology for video streaming over the Internet. Many HAS system designs aim at sharing the network bandwidth in a rate-fair manner. However, rate fairness is in general not equivalent to quality fairness as different video sequences might have different characteristics and resource requirements. In this work, we focus on this limitation and propose a novel controller for HAS clients that is able to reach quality fairness while preserving the main characteristics of HAS systems and with a limited support from the network devices. In particular, we adopt a price-based mechanism in order to build a controller that maximizes the aggregate video quality for a set of HAS clients that share a common bottleneck. When network resources are scarce, the clients with simple video sequences reduce the requested bitrate in favor of users that subscribe to more complex video sequences, leading to a more efficient network usage. The proposed controller has been implemented in a network simulator, and the simulation results demonstrate its ability to share the available bandwidth among the HAS users in a quality-fair manner.

cs.NI

Object Shape Approximation & Contour Adaptive Depth Image Coding for Virtual View Synthesis

A depth image provides partial geometric information of a 3D scene, namely the shapes of physical objects as observed from a particular viewpoint. This information is important when synthesizing images of different virtual camera viewpoints via depth-image-based rendering (DIBR). It has been shown that depth images can be efficiently coded using contour-adaptive codecs that preserve edge sharpness, resulting in visually pleasing DIBR-synthesized images. However, contours are typically losslessly coded as side information (SI), which is expensive if the object shapes are complex. In this paper, we pursue a new paradigm in depth image coding for color-plus-depth representation of a 3D scene: we pro-actively simplify object shapes in a depth and color image pair to reduce depth coding cost, at a penalty of a slight increase in synthesized view distortion. Specifically, we first mathematically derive a distortion upper-bound proxy for 3DSwIM---a quality metric tailored for DIBR-synthesized images. This proxy reduces interdependency among pixel rows in a block to ease optimization. We then approximate object contours via a dynamic programming (DP) algorithm to optimally trade off coding cost of contours using arithmetic edge coding (AEC) with our proposed view synthesis distortion proxy. We modify the depth and color images according to the approximated object contours in an inter-view consistent manner. These are then coded respectively using a contour-adaptive image codec based on graph Fourier transform (GFT) for edge preservation and HEVC intra. Experimental results show that by maintaining sharp but simplified object contours during contour-adaptive coding, for the same visual quality of DIBR-synthesized virtual views, our proposal can reduce depth image coding rate by up to 22% compared to alternative coding strategies such as HEVC intra.

cs.MM

Learning heat diffusion graphs

Effective information analysis generally boils down to properly identifying the structure or geometry of the data, which is often represented by a graph. In some applications, this structure may be partly determined by design constraints or pre-determined sensing arrangements, like in road transportation networks for example. In general though, the data structure is not readily available and becomes pretty difficult to define. In particular, the global smoothness assumptions, that most of the existing works adopt, are often too general and unable to properly capture localized properties of data. In this paper, we go beyond this classical data model and rather propose to represent information as a sparse combination of localized functions that live on a data structure represented by a graph. Based on this model, we focus on the problem of inferring the connectivity that best explains the data samples at different vertices of a graph that is a priori unknown. We concentrate on the case where the observed data is actually the sum of heat diffusion processes, which is a quite common model for data on networks or other irregular structures. We cast a new graph learning problem and solve it with an efficient nonconvex optimization algorithm. Experiments on both synthetic and real world data finally illustrate the benefits of the proposed graph learning framework and confirm that the data structure can be efficiently learned from data observations only. We believe that our algorithm will help solving key questions in diverse application domains such as social and biological network analysis where it is crucial to unveil proper geometry for data understanding and inference.

cs.LG

Optimal Representations for Adaptive Streaming in Interactive Multi-View Video Systems

Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the scene and possibly synthesize additional viewpoints of interest. From a networking perspective, the big challenge in IMVS systems is to deliver to each client the best set of anchor views that maximizes the navigation quality, minimizes the view-switching delay and yet satisfies the network constraints. Integrating adaptive streaming solutions in free-viewpoint systems offers a promising solution to deploy IMVS in large and heterogeneous scenarios, as long as the multi-view video representations on the server are properly selected. We therefore propose to optimize the multi-view data at the server by minimizing the overall resource requirements, yet offering a good navigation quality to the different users. We propose a video representation set optimization for multiview adaptive streaming systems and we show that it is NP-hard. We therefore introduce the concept of multi-view navigation segment that permits to cast the video representation set selection as an integer linear programming problem with a bounded computational complexity. We then show that the proposed solution reduces the computational complexity while preserving optimality in most of the 3D scenes. We then provide simulation results for different classes of users and show the gain offered by an optimal multi-view video representation selection compared to recommended representation sets (e.g., Netflix and Apple ones) or to a baseline representation selection algorithm where the encoding parameters are decided a priori for all the views.

cs.MM

Robustness of classifiers: from adversarial to random noise

Several recent works have shown that state-of-the-art classifiers are vulnerable to worst-case (i.e., adversarial) perturbations of the datapoints. On the other hand, it has been empirically observed that these same classifiers are relatively robust to random noise. In this paper, we propose to study a \textit{semi-random} noise regime that generalizes both the random and worst-case noise regimes. We propose the first quantitative analysis of the robustness of nonlinear classifiers in this general noise regime. We establish precise theoretical bounds on the robustness of classifiers in this general regime, which depend on the curvature of the classifier's decision boundary. Our bounds confirm and quantify the empirical observations that classifiers satisfying curvature constraints are robust to random noise. Moreover, we quantify the robustness of classifiers in terms of the subspace dimension in the semi-random noise regime, and show that our bounds remarkably interpolate between the worst-case and random noise regimes. We perform experiments and show that the derived bounds provide very accurate estimates when applied to various state-of-the-art deep neural networks and datasets. This result suggests bounds on the curvature of the classifiers' decision boundaries that we support experimentally, and more generally offers important insights onto the geometry of high dimensional classification problems.

cs.LG

Multi-modal image retrieval with random walk on multi-layer graphs

The analysis of large collections of image data is still a challenging problem due to the difficulty of capturing the true concepts in visual data. The similarity between images could be computed using different and possibly multimodal features such as color or edge information or even text labels. This motivates the design of image analysis solutions that are able to effectively integrate the multi-view information provided by different feature sets. We therefore propose a new image retrieval solution that is able to sort images through a random walk on a multi-layer graph, where each layer corresponds to a different type of information about the image data. We study in depth the design of the image graph and propose in particular an effective method to select the edge weights for the multi-layer graph, such that the image ranking scores are optimised. We then provide extensive experiments in different real-world photo collections, which confirm the high performance of our new image retrieval algorithm that generally surpasses state-of-the-art solutions due to a more meaningful image similarity computation.

cs.IR