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Pascal Fua

Publications and source records attributed to Pascal Fua.

At least 37 records · Page 2Linked to original sources

Automated Counting of Stacked Objects in Industrial Inspection

Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreover, manufactured parts are often too light to reliably deduce their count from their weight, or too heavy to move the stack on a scale safely and practically, making automated visual counting the more robust solution in many scenarios. However, existing methods struggle with stacked 3D items in containers, pallets, or bins, where most objects are heavily occluded and only a few are directly visible. To address this important yet underexplored challenge, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems: estimating the 3D geometry of the stack and its occupancy ratio from multi-view images. By combining geometric reconstruction with deep learning-based depth analysis, our method can accurately count identical manufactured parts inside containers, even when they are irregularly stacked and partially hidden. We validate our 3D counting pipeline on large-scale synthetic and diverse real-world data with manually verified total counts, demonstrating robust performance under realistic inspection conditions.

cs.CV

Gradient-based Nested Co-Design of Aerodynamic Shape and Control for Winged Robots

Designing aerial robots for specialized tasks, from perching to payload delivery, requires tailoring their aerodynamic shape to specific mission requirements. For tasks involving wide flight envelopes, the usual sequential process of first determining the shape and then the motion planner is likely to be suboptimal due to the inherent nonlinear interactions between them. This limitation has been motivating co-design research, which involves jointly optimizing the aerodynamic shape and the motion planner. In this paper, we present a general-purpose, gradient-based, nested co-design framework where the motion planner solves an optimal control problem and the aerodynamic forces used in the dynamics model are determined by a neural surrogate model. This enables us to model complex subsonic flow conditions encountered in aerial robotics and to overcome the limited applicability of existing co-design methods. These limitations stem from the simplifying assumptions they require for computational tractability to either the planner or the aerodynamics. We validate our method on two complex dynamic tasks for fixed-wing gliders: perching and a short landing. Our optimized designs improve task performance compared to an evolutionary baseline in a fraction of the computation time.

cs.RO

Annealed Co-Generation: Disentangling Variables via Progressive Pairwise Modeling

For multivariate co-generation in scientific applications, we advocate pairwise block rather than joint modeling of all variables. This design mitigates the computational burden and data imbalance. To this end, we propose an Annealed Co-Generation (ACG) framework that replaces high-dimensional diffusion modeling with a low-dimensional diffusion model, which enables multivariate co-generation by composing pairwise variable generations. We first train an unconditional diffusion model over causal variables that are disentangled into pairs. At inference time, we recover the joint distribution by coupling these pairwise models through shared common variables, enabling coherent multivariate generation without any additional training. By employing a three-stage annealing process-Consensus, Heating, and Cooling-our method enforces consistency across shared common variables and progressively constrains each pairwise data distribution to lie on a learnable manifold, while maintaining high likelihood within each pair. We demonstrate the framework's flexibility and efficacy on two distinct scientific tasks: flow-field completion and antibody generation. All datasets and code will be made publicly available upon publication.

cs.LG

SuperPoint-E: local features for 3D reconstruction via tracking adaptation in endoscopy

In this work, we focus on boosting the feature extraction to improve the performance of Structure-from-Motion (SfM) in endoscopy videos. We present SuperPoint-E, a new local feature extraction method that, using our proposed Tracking Adaptation supervision strategy, significantly improves the quality of feature detection and description in endoscopy. Extensive experimentation on real endoscopy recordings studies our approach's most suitable configuration and evaluates SuperPoint-E feature quality. The comparison with other baselines also shows that our 3D reconstructions are denser and cover more and longer video segments because our detector fires more densely and our features are more likely to survive (i.e. higher detection precision). In addition, our descriptor is more discriminative, making the guided matching step almost redundant. The presented approach brings significant improvements in the 3D reconstructions obtained, via SfM on endoscopy videos, compared to the original SuperPoint and the gold standard SfM COLMAP pipeline.

cs.CV

One Graph to Track Them All: Dynamic GNNs for Single- and Multi-View Tracking

This work presents a unified, fully differentiable model for multi-people tracking that learns to associate detections into trajectories without relying on pre-computed tracklets. The model builds a dynamic spatiotemporal graph that aggregates spatial, contextual, and temporal information, enabling seamless information propagation across entire sequences. To improve occlusion handling, the graph can also encode scene-specific information. We also introduce a new large-scale dataset with 25 partially overlapping views, detailed scene reconstructions, and extensive occlusions. Experiments show the model achieves state-of-the-art performance on public benchmarks and the new dataset, with flexibility across diverse conditions. Both the dataset and approach will be publicly released to advance research in multi-people tracking.

cs.CV

High Resolution UDF Meshing via Iterative Networks

Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.

cs.GR

Dflow-SUR: Enhancing Generative Aerodynamic Inverse Design using Differentiation Throughout Flow Matching

Generative inverse design requires incorporating physical constraints to ensure that generated designs are both reliable and accurate. However, we observe that current state-of-the-art energy-based methods suffer from an asynchronous phenomenon, where the optimization of the physical loss is constrained by the flow matching inference process. To overcome this limitation, we introduce Dflow-SUR, a differentiation strategy that separates the optimization of the physical loss from the flow matching inference. Compared to the most advanced energy-based baseline, Dflow-SUR achieves a reduction in physical loss by four orders of magnitude, while also cutting wall-clock time by 74% on the airfoil case. Additionally, it increases the mean lift-to-drag ratio by 11.8% over traditional Latin-hypercube sampling in wing design. Beyond improvements in accuracy and efficiency, Dflow-SUR offers three additional practical advantages: (i) enhanced control over guidance, (ii) lower surrogate uncertainty, and (iii) greater robustness to hyper-parameter tuning. Together, these results demonstrate that Dflow-SUR is a highly promising framework, providing both scalability and high fidelity for generative aerodynamic design.

cs.CE

PrIntMesh: Precise Intersection Surfaces for 3D Organ Mesh Reconstruction

Human organs are composed of interconnected substructures whose geometry and spatial relationships constrain one another. Yet, most deep-learning approaches treat these parts independently, producing anatomically implausible reconstructions. We introduce PrIntMesh, a template-based, topology-preserving framework that reconstructs organs as unified systems. Starting from a connected template, PrIntMesh jointly deforms all substructures to match patient-specific anatomy, while explicitly preserving internal boundaries and enforcing smooth, artifact-free surfaces. We demonstrate its effectiveness on the heart, hippocampus, and lungs, achieving high geometric accuracy, correct topology, and robust performance even with limited or noisy training data. Compared to voxel- and surface-based methods, PrIntMesh better reconstructs shared interfaces, maintains structural consistency, and provides a data-efficient solution suitable for clinical use.

cs.CV

PartSDF: Part-Based Implicit Neural Representation for Composite 3D Shape Parametrization and Optimization

Accurate 3D shape representation is essential in engineering applications such as design, optimization, and simulation. In practice, engineering workflows require structured, part-based representations, as objects are inherently designed as assemblies of distinct components. However, most existing methods either model shapes holistically or decompose them without predefined part structures, limiting their applicability in real-world design tasks. We propose PartSDF, a supervised implicit representation framework that explicitly models composite shapes with independent, controllable parts while maintaining shape consistency. Thanks to its simple but innovative architecture, PartSDF outperforms both supervised and unsupervised baselines in reconstruction and generation tasks. We further demonstrate its effectiveness as a structured shape prior for engineering applications, enabling precise control over individual components while preserving overall coherence. Code available at https://github.com/cvlab-epfl/PartSDF.

cs.CV

Gradient Distance Function

Unsigned Distance Functions (UDFs) can be used to represent non-watertight surfaces in a deep learning framework. However, UDFs tend to be brittle and difficult to learn, in part because the surface is located exactly where the UDF is non-differentiable. In this work, we show that Gradient Distance Functions (GDFs) can remedy this by being differentiable at the surface while still being able to represent open surfaces. This is done by associating to each 3D point a 3D vector whose norm is taken to be the unsigned distance to the surface and whose orientation is taken to be the direction towards the closest surface point. We demonstrate the effectiveness of GDFs on ShapeNet Car, Multi-Garment, and 3D-Scene datasets with both single-shape reconstruction networks or categorical auto-decoders.

cs.CV

Counting Stacked Objects

Visual object counting is a fundamental computer vision task underpinning numerous real-world applications, from cell counting in biomedicine to traffic and wildlife monitoring. However, existing methods struggle to handle the challenge of stacked 3D objects in which most objects are hidden by those above them. To address this important yet underexplored problem, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems - estimating the 3D geometry of the object stack and the occupancy ratio from multi-view images. By combining geometric reconstruction and deep learning-based depth analysis, our method can accurately count identical objects within containers, even when they are irregularly stacked. We validate our 3D Counting pipeline on diverse real-world and large-scale synthetic datasets, which we will release publicly to facilitate further research.

cs.CV

A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields

Neural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods.

cs.CV

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering primitives. However, they either jointly learn geometry and appearance, or completely ignore sparse image information for geometry estimation, significantly harming visual quality and robustness to unseen body poses. To address these issues, we present Double Unprojected Textures, which at the core disentangles coarse geometric deformation estimation from appearance synthesis, enabling robust and photorealistic 4K rendering in real-time. Specifically, we first introduce a novel image-conditioned template deformation network, which estimates the coarse deformation of the human template from a first unprojected texture. This updated geometry is then used to apply a second and more accurate texture unprojection. The resulting texture map has fewer artifacts and better alignment with input views, which benefits our learning of finer-level geometry and appearance represented by Gaussian splats. We validate the effectiveness and efficiency of the proposed method in quantitative and qualitative experiments, which significantly surpasses other state-of-the-art methods. Project page: https://vcai.mpi-inf.mpg.de/projects/DUT/

cs.CV

Enabling Uncertainty Estimation in Iterative Neural Networks

Turning pass-through network architectures into iterative ones, which use their own output as input, is a well-known approach for boosting performance. In this paper, we argue that such architectures offer an additional benefit: The convergence rate of their successive outputs is highly correlated with the accuracy of the value to which they converge. Thus, we can use the convergence rate as a useful proxy for uncertainty. This results in an approach to uncertainty estimation that provides state-of-the-art estimates at a much lower computational cost than techniques like Ensembles, and without requiring any modifications to the original iterative model. We demonstrate its practical value by embedding it in two application domains: road detection in aerial images and the estimation of aerodynamic properties of 2D and 3D shapes.

cs.AI

IT$^3$: Idempotent Test-Time Training

Deep learning models often struggle when deployed in real-world settings due to distribution shifts between training and test data. While existing approaches like domain adaptation and test-time training (TTT) offer partial solutions, they typically require additional data or domain-specific auxiliary tasks. We present Idempotent Test-Time Training (IT$^3$), a novel approach that enables on-the-fly adaptation to distribution shifts using only the current test instance, without any auxiliary task design. Our key insight is that enforcing idempotence -- where repeated applications of a function yield the same result -- can effectively replace domain-specific auxiliary tasks used in previous TTT methods. We theoretically connect idempotence to prediction confidence and demonstrate that minimizing the distance between successive applications of our model during inference leads to improved out-of-distribution performance. Extensive experiments across diverse domains (including image classification, aerodynamics prediction, and aerial segmentation) and architectures (MLPs, CNNs, GNNs) show that IT$^3$ consistently outperforms existing approaches while being simpler and more widely applicable. Our results suggest that idempotence provides a universal principle for test-time adaptation that generalizes across domains and architectures.

cs.CV

LightNeuS: Neural Surface Reconstruction in Endoscopy using Illumination Decline

We propose a new approach to 3D reconstruction from sequences of images acquired by monocular endoscopes. It is based on two key insights. First, endoluminal cavities are watertight, a property naturally enforced by modeling them in terms of a signed distance function. Second, the scene illumination is variable. It comes from the endoscope's light sources and decays with the inverse of the squared distance to the surface. To exploit these insights, we build on NeuS, a neural implicit surface reconstruction technique with an outstanding capability to learn appearance and a SDF surface model from multiple views, but currently limited to scenes with static illumination. To remove this limitation and exploit the relation between pixel brightness and depth, we modify the NeuS architecture to explicitly account for it and introduce a calibrated photometric model of the endoscope's camera and light source. Our method is the first one to produce watertight reconstructions of whole colon sections. We demonstrate excellent accuracy on phantom imagery. Remarkably, the watertight prior combined with illumination decline, allows to complete the reconstruction of unseen portions of the surface with acceptable accuracy, paving the way to automatic quality assessment of cancer screening explorations, measuring the global percentage of observed mucosa.

cs.CV

Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates

Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry -- especially for loose-fitting clothing -- remains an open challenge. We present a novel method for high-fidelity 3D garment reconstruction from single images that bridges 2D and 3D representations. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn rich garment shape priors in a 2D UV space. A key innovation is our mapping model that establishes correspondences between 2D image pixels, UV pattern coordinates, and 3D geometry, enabling joint optimization of both 3D garment meshes and the corresponding 2D patterns by aligning learned priors with image observations. Despite training exclusively on synthetically simulated cloth data, our method generalizes effectively to real-world images, outperforming existing approaches on both tight- and loose-fitting garments. The reconstructed garments maintain physical plausibility while capturing fine geometric details, enabling downstream applications including garment retargeting and texture manipulation.

cs.GR

Enforcing View-Consistency in Class-Agnostic 3D Segmentation Fields

Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.

cs.CV