SearcharxivSearch

arXiv subjects

Pascal Fua

Publications and source records attributed to Pascal Fua.

At least 73 records · Page 4Linked to original sources

CLOAF: CoLlisiOn-Aware Human Flow

Even the best current algorithms for estimating body 3D shape and pose yield results that include body self-intersections. In this paper, we present CLOAF, which exploits the diffeomorphic nature of Ordinary Differential Equations to eliminate such self-intersections while still imposing body shape constraints. We show that, unlike earlier approaches to addressing this issue, ours completely eliminates the self-intersections without compromising the accuracy of the reconstructions. Being differentiable, CLOAF can be used to fine-tune pose and shape estimation baselines to improve their overall performance and eliminate self-intersections in their predictions. Furthermore, we demonstrate how our CLOAF strategy can be applied to practically any motion field induced by the user. CLOAF also makes it possible to edit motion to interact with the environment without worrying about potential collision or loss of body-shape prior.

cs.CV

Garment Recovery with Shape and Deformation Priors

While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, regardless of garment shape or deformation. To this end, we introduce a fitting approach that utilizes shape and deformation priors learned from synthetic data to accurately capture garment shapes and deformations, including large ones. Not only does our approach recover the garment geometry accurately, it also yields models that can be directly used by downstream applications such as animation and simulation.

cs.CV

Occlusion Resilient 3D Human Pose Estimation

Occlusions remain one of the key challenges in 3D body pose estimation from single-camera video sequences. Temporal consistency has been extensively used to mitigate their impact but the existing algorithms in the literature do not explicitly model them. Here, we apply this by representing the deforming body as a spatio-temporal graph. We then introduce a refinement network that performs graph convolutions over this graph to output 3D poses. To ensure robustness to occlusions, we train this network with a set of binary masks that we use to disable some of the edges as in drop-out techniques. In effect, we simulate the fact that some joints can be hidden for periods of time and train the network to be immune to that. We demonstrate the effectiveness of this approach compared to state-of-the-art techniques that infer poses from single-camera sequences.

cs.CV

Unsupervised 3D Keypoint Discovery with Multi-View Geometry

Analyzing and training 3D body posture models depend heavily on the availability of joint labels that are commonly acquired through laborious manual annotation of body joints or via marker-based joint localization using carefully curated markers and capturing systems. However, such annotations are not always available, especially for people performing unusual activities. In this paper, we propose an algorithm that learns to discover 3D keypoints on human bodies from multiple-view images without any supervision or labels other than the constraints multiple-view geometry provides. To ensure that the discovered 3D keypoints are meaningful, they are re-projected to each view to estimate the person's mask that the model itself has initially estimated without supervision. Our approach discovers more interpretable and accurate 3D keypoints compared to other state-of-the-art unsupervised approaches on Human3.6M and MPI-INF-3DHP benchmark datasets.

cs.CV

Using Motion Cues to Supervise Single-Frame Body Pose and Shape Estimation in Low Data Regimes

When enough annotated training data is available, supervised deep-learning algorithms excel at estimating human body pose and shape using a single camera. The effects of too little such data being available can be mitigated by using other information sources, such as databases of body shapes, to learn priors. Unfortunately, such sources are not always available either. We show that, in such cases, easy-to-obtain unannotated videos can be used instead to provide the required supervisory signals. Given a trained model using too little annotated data, we compute poses in consecutive frames along with the optical flow between them. We then enforce consistency between the image optical flow and the one that can be inferred from the change in pose from one frame to the next. This provides enough additional supervision to effectively refine the network weights and to perform on par with methods trained using far more annotated data.

cs.CV

ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns

Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle multi-layered clothing, which is prevalent in everyday dress, or restricted to bodies in T-pose. In this paper, we introduce a parametric garment representation model that addresses these limitations. As in models used by clothing designers, each garment consists of individual 2D panels. Their 2D shape is defined by a Signed Distance Function and 3D shape by a 2D to 3D mapping. The 2D parameterization enables easy detection of potential collisions and the 3D parameterization handles complex shapes effectively. We show that this combination is faster and yields higher quality reconstructions than purely implicit surface representations, and makes the recovery of layered garments from images possible thanks to its differentiability. Furthermore, it supports rapid editing of garment shapes and texture by modifying individual 2D panels.

cs.CV

Detecting Road Obstacles by Erasing Them

Vehicles can encounter a myriad of obstacles on the road, and it is impossible to record them all beforehand to train a detector. Instead, we select image patches and inpaint them with the surrounding road texture, which tends to remove obstacles from those patches. We then use a network trained to recognize discrepancies between the original patch and the inpainted one, which signals an erased obstacle.

cs.CV

DEBOSH: Deep Bayesian Shape Optimization

Graph Neural Networks (GNNs) can predict the performance of an industrial design quickly and accurately and be used to optimize its shape effectively. However, to fully explore the shape space, one must often consider shapes deviating significantly from the training set. For these, GNN predictions become unreliable, something that is often ignored. For optimization techniques relying on Gaussian Processes, Bayesian Optimization (BO) addresses this issue by exploiting their ability to assess their own accuracy. Unfortunately, this is harder to do when using neural networks because standard approaches to estimating their uncertainty can entail high computational loads and reduced model accuracy. Hence, we propose a novel uncertainty-based method tailored to shape optimization. It enables effective BO and increases the quality of the resulting shapes beyond that of state-of-the-art approaches.

cs.LG

GECCO: Geometrically-Conditioned Point Diffusion Models

Diffusion models generating images conditionally on text, such as Dall-E 2 and Stable Diffusion, have recently made a splash far beyond the computer vision community. Here, we tackle the related problem of generating point clouds, both unconditionally, and conditionally with images. For the latter, we introduce a novel geometrically-motivated conditioning scheme based on projecting sparse image features into the point cloud and attaching them to each individual point, at every step in the denoising process. This approach improves geometric consistency and yields greater fidelity than current methods relying on unstructured, global latent codes. Additionally, we show how to apply recent continuous-time diffusion schemes. Our method performs on par or above the state of art on conditional and unconditional experiments on synthetic data, while being faster, lighter, and delivering tractable likelihoods. We show it can also scale to diverse indoors scenes.

cs.CV

LightDepth: Single-View Depth Self-Supervision from Illumination Decline

Single-view depth estimation can be remarkably effective if there is enough ground-truth depth data for supervised training. However, there are scenarios, especially in medicine in the case of endoscopies, where such data cannot be obtained. In such cases, multi-view self-supervision and synthetic-to-real transfer serve as alternative approaches, however, with a considerable performance reduction in comparison to supervised case. Instead, we propose a single-view self-supervised method that achieves a performance similar to the supervised case. In some medical devices, such as endoscopes, the camera and light sources are co-located at a small distance from the target surfaces. Thus, we can exploit that, for any given albedo and surface orientation, pixel brightness is inversely proportional to the square of the distance to the surface, providing a strong single-view self-supervisory signal. In our experiments, our self-supervised models deliver accuracies comparable to those of fully supervised ones, while being applicable without depth ground-truth data.

cs.CV

Perspective Aware Road Obstacle Detection

While road obstacle detection techniques have become increasingly effective, they typically ignore the fact that, in practice, the apparent size of the obstacles decreases as their distance to the vehicle increases. In this paper, we account for this by computing a scale map encoding the apparent size of a hypothetical object at every image location. We then leverage this perspective map to (i) generate training data by injecting onto the road synthetic objects whose size corresponds to the perspective foreshortening; and (ii) incorporate perspective information in the decoding part of the detection network to guide the obstacle detector. Our results on standard benchmarks show that, together, these two strategies significantly boost the obstacle detection performance, allowing our approach to consistently outperform state-of-the-art methods in terms of instance-level obstacle detection.

cs.CV

Automatic Parameterization for Aerodynamic Shape Optimization via Deep Geometric Learning

We propose two deep learning models that fully automate shape parameterization for aerodynamic shape optimization. Both models are optimized to parameterize via deep geometric learning to embed human prior knowledge into learned geometric patterns, eliminating the need for further handcrafting. The Latent Space Model (LSM) learns a low-dimensional latent representation of an object from a dataset of various geometries, while the Direct Mapping Model (DMM) builds parameterization on the fly using only one geometry of interest. We also devise a novel regularization loss that efficiently integrates volumetric mesh deformation into the parameterization model. The models directly manipulate the high-dimensional mesh data by moving vertices. LSM and DMM are fully differentiable, enabling gradient-based, end-to-end pipeline design and plug-and-play deployment of surrogate models or adjoint solvers. We perform shape optimization experiments on 2D airfoils and discuss the applicable scenarios for the two models.

cs.CV

State of the Art in Dense Monocular Non-Rigid 3D Reconstruction

3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without additional prior assumptions -- it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods -- that handle arbitrary scenes and make only a few prior assumptions -- and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.

cs.CV

DrapeNet: Garment Generation and Self-Supervised Draping

Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations -- images or 3D scans -- via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet .

cs.CV

Persistent Homology with Improved Locality Information for more Effective Delineation

Persistent Homology (PH) has been successfully used to train networks to detect curvilinear structures and to improve the topological quality of their results. However, existing methods are very global and ignore the location of topological features. In this paper, we remedy this by introducing a new filtration function that fuses two earlier approaches: thresholding-based filtration, previously used to train deep networks to segment medical images, and filtration with height functions, typically used to compare 2D and 3D shapes. We experimentally demonstrate that deep networks trained using our PH-based loss function yield reconstructions of road networks and neuronal processes that reflect ground-truth connectivity better than networks trained with existing loss functions based on PH. Code is available at https://github.com/doruk-oner/PH-TopoLoss.

cs.CV

Enforcing connectivity of 3D linear structures using their 2D projections

Many biological and medical tasks require the delineation of 3D curvilinear structures such as blood vessels and neurites from image volumes. This is typically done using neural networks trained by minimizing voxel-wise loss functions that do not capture the topological properties of these structures. As a result, the connectivity of the recovered structures is often wrong, which lessens their usefulness. In this paper, we propose to improve the 3D connectivity of our results by minimizing a sum of topology-aware losses on their 2D projections. This suffices to increase the accuracy and to reduce the annotation effort required to provide the required annotated training data. Code is available at https://github.com/doruk-oner/ConnectivityOnProjections.

cs.CV

Adjusting the Ground Truth Annotations for Connectivity-Based Learning to Delineate

Deep learning-based approaches to delineating 3D structure depend on accurate annotations to train the networks. Yet, in practice, people, no matter how conscientious, have trouble precisely delineating in 3D and on a large scale, in part because the data is often hard to interpret visually and in part because the 3D interfaces are awkward to use. In this paper, we introduce a method that explicitly accounts for annotation inaccuracies. To this end, we treat the annotations as active contour models that can deform themselves while preserving their topology. This enables us to jointly train the network and correct potential errors in the original annotations. The result is an approach that boosts performance of deep networks trained with potentially inaccurate annotations. Code has been released at https://github.com/doruk-oner/AdjustingAnnotationswithSnakes.

cs.CV

MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks

Unsigned Distance Fields (UDFs) can be used to represent non-watertight surfaces. However, current approaches to converting them into explicit meshes tend to either be expensive or to degrade the accuracy. Here, we extend the marching cube algorithm to handle UDFs, both fast and accurately. Moreover, our approach to surface extraction is differentiable, which is key to using pretrained UDF networks to fit sparse data.

cs.CV