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Pascal Mettes

Publications and source records attributed to Pascal Mettes.

At least 55 records · Page 3Linked to original sources

Diagnosing Errors in Video Relation Detectors

Video relation detection forms a new and challenging problem in computer vision, where subjects and objects need to be localized spatio-temporally and a predicate label needs to be assigned if and only if there is an interaction between the two. Despite recent progress in video relation detection, overall performance is still marginal and it remains unclear what the key factors are towards solving the problem. Following examples set in the object detection and action localization literature, we perform a deep dive into the error diagnosis of current video relation detection approaches. We introduce a diagnostic tool for analyzing the sources of detection errors. Our tool evaluates and compares current approaches beyond the single scalar metric of mean Average Precision by defining different error types specific to video relation detection, used for false positive analyses. Moreover, we examine different factors of influence on the performance in a false negative analysis, including relation length, number of subject/object/predicate instances, and subject/object size. Finally, we present the effect on video relation performance when considering an oracle fix for each error type. On two video relation benchmarks, we show where current approaches excel and fall short, allowing us to pinpoint the most important future directions in the field. The tool is available at \url{https://github.com/shanshuo/DiagnoseVRD}.

cs.CV

Social Fabric: Tubelet Compositions for Video Relation Detection

This paper strives to classify and detect the relationship between object tubelets appearing within a video as a triplet. Where existing works treat object proposals or tubelets as single entities and model their relations a posteriori, we propose to classify and detect predicates for pairs of object tubelets a priori. We also propose Social Fabric: an encoding that represents a pair of object tubelets as a composition of interaction primitives. These primitives are learned over all relations, resulting in a compact representation able to localize and classify relations from the pool of co-occurring object tubelets across all timespans in a video. The encoding enables our two-stage network. In the first stage, we train Social Fabric to suggest proposals that are likely interacting. We use the Social Fabric in the second stage to simultaneously fine-tune and predict predicate labels for the tubelets. Experiments demonstrate the benefit of early video relation modeling, our encoding and the two-stage architecture, leading to a new state-of-the-art on two benchmarks. We also show how the encoding enables query-by-primitive-example to search for spatio-temporal video relations. Code: https://github.com/shanshuo/Social-Fabric.

cs.CV

Frequency-Supervised MR-to-CT Image Synthesis

This paper strives to generate a synthetic computed tomography (CT) image from a magnetic resonance (MR) image. The synthetic CT image is valuable for radiotherapy planning when only an MR image is available. Recent approaches have made large strides in solving this challenging synthesis problem with convolutional neural networks that learn a mapping from MR inputs to CT outputs. In this paper, we find that all existing approaches share a common limitation: reconstruction breaks down in and around the high-frequency parts of CT images. To address this common limitation, we introduce frequency-supervised deep networks to explicitly enhance high-frequency MR-to-CT image reconstruction. We propose a frequency decomposition layer that learns to decompose predicted CT outputs into low- and high-frequency components, and we introduce a refinement module to improve high-frequency reconstruction through high-frequency adversarial learning. Experimental results on a new dataset with 45 pairs of 3D MR-CT brain images show the effectiveness and potential of the proposed approach. Code is available at \url{https://github.com/shizenglin/Frequency-Supervised-MR-to-CT-Image-Synthesis}.

eess.IV

Unsharp Mask Guided Filtering

The goal of this paper is guided image filtering, which emphasizes the importance of structure transfer during filtering by means of an additional guidance image. Where classical guided filters transfer structures using hand-designed functions, recent guided filters have been considerably advanced through parametric learning of deep networks. The state-of-the-art leverages deep networks to estimate the two core coefficients of the guided filter. In this work, we posit that simultaneously estimating both coefficients is suboptimal, resulting in halo artifacts and structure inconsistencies. Inspired by unsharp masking, a classical technique for edge enhancement that requires only a single coefficient, we propose a new and simplified formulation of the guided filter. Our formulation enjoys a filtering prior from a low-pass filter and enables explicit structure transfer by estimating a single coefficient. Based on our proposed formulation, we introduce a successive guided filtering network, which provides multiple filtering results from a single network, allowing for a trade-off between accuracy and efficiency. Extensive ablations, comparisons and analysis show the effectiveness and efficiency of our formulation and network, resulting in state-of-the-art results across filtering tasks like upsampling, denoising, and cross-modality filtering. Code is available at \url{https://github.com/shizenglin/Unsharp-Mask-Guided-Filtering}.

cs.CV

Object Priors for Classifying and Localizing Unseen Actions

This work strives for the classification and localization of human actions in videos, without the need for any labeled video training examples. Where existing work relies on transferring global attribute or object information from seen to unseen action videos, we seek to classify and spatio-temporally localize unseen actions in videos from image-based object information only. We propose three spatial object priors, which encode local person and object detectors along with their spatial relations. On top we introduce three semantic object priors, which extend semantic matching through word embeddings with three simple functions that tackle semantic ambiguity, object discrimination, and object naming. A video embedding combines the spatial and semantic object priors. It enables us to introduce a new video retrieval task that retrieves action tubes in video collections based on user-specified objects, spatial relations, and object size. Experimental evaluation on five action datasets shows the importance of spatial and semantic object priors for unseen actions. We find that persons and objects have preferred spatial relations that benefit unseen action localization, while using multiple languages and simple object filtering directly improves semantic matching, leading to state-of-the-art results for both unseen action classification and localization.

cs.CV

Few-Shot Transformation of Common Actions into Time and Space

This paper introduces the task of few-shot common action localization in time and space. Given a few trimmed support videos containing the same but unknown action, we strive for spatio-temporal localization of that action in a long untrimmed query video. We do not require any class labels, interval bounds, or bounding boxes. To address this challenging task, we introduce a novel few-shot transformer architecture with a dedicated encoder-decoder structure optimized for joint commonality learning and localization prediction, without the need for proposals. Experiments on our reorganizations of the AVA and UCF101-24 datasets show the effectiveness of our approach for few-shot common action localization, even when the support videos are noisy. Although we are not specifically designed for common localization in time only, we also compare favorably against the few-shot and one-shot state-of-the-art in this setting. Lastly, we demonstrate that the few-shot transformer is easily extended to common action localization per pixel.

cs.CV

Adversarial Self-Supervised Scene Flow Estimation

This work proposes a metric learning approach for self-supervised scene flow estimation. Scene flow estimation is the task of estimating 3D flow vectors for consecutive 3D point clouds. Such flow vectors are fruitful, \eg for recognizing actions, or avoiding collisions. Training a neural network via supervised learning for scene flow is impractical, as this requires manual annotations for each 3D point at each new timestamp for each scene. To that end, we seek for a self-supervised approach, where a network learns a latent metric to distinguish between points translated by flow estimations and the target point cloud. Our adversarial metric learning includes a multi-scale triplet loss on sequences of two-point clouds as well as a cycle consistency loss. Furthermore, we outline a benchmark for self-supervised scene flow estimation: the Scene Flow Sandbox. The benchmark consists of five datasets designed to study individual aspects of flow estimation in progressive order of complexity, from a moving object to real-world scenes. Experimental evaluation on the benchmark shows that our approach obtains state-of-the-art self-supervised scene flow results, outperforming recent neighbor-based approaches. We use our proposed benchmark to expose shortcomings and draw insights on various training setups. We find that our setup captures motion coherence and preserves local geometries. Dealing with occlusions, on the other hand, is still an open challenge.

cs.CV

Localizing the Common Action Among a Few Videos

This paper strives to localize the temporal extent of an action in a long untrimmed video. Where existing work leverages many examples with their start, their ending, and/or the class of the action during training time, we propose few-shot common action localization. The start and end of an action in a long untrimmed video is determined based on just a hand-full of trimmed video examples containing the same action, without knowing their common class label. To address this task, we introduce a new 3D convolutional network architecture able to align representations from the support videos with the relevant query video segments. The network contains: (\textit{i}) a mutual enhancement module to simultaneously complement the representation of the few trimmed support videos and the untrimmed query video; (\textit{ii}) a progressive alignment module that iteratively fuses the support videos into the query branch; and (\textit{iii}) a pairwise matching module to weigh the importance of different support videos. Evaluation of few-shot common action localization in untrimmed videos containing a single or multiple action instances demonstrates the effectiveness and general applicability of our proposal.

cs.CV

PointMixup: Augmentation for Point Clouds

This paper introduces data augmentation for point clouds by interpolation between examples. Data augmentation by interpolation has shown to be a simple and effective approach in the image domain. Such a mixup is however not directly transferable to point clouds, as we do not have a one-to-one correspondence between the points of two different objects. In this paper, we define data augmentation between point clouds as a shortest path linear interpolation. To that end, we introduce PointMixup, an interpolation method that generates new examples through an optimal assignment of the path function between two point clouds. We prove that our PointMixup finds the shortest path between two point clouds and that the interpolation is assignment invariant and linear. With the definition of interpolation, PointMixup allows to introduce strong interpolation-based regularizers such as mixup and manifold mixup to the point cloud domain. Experimentally, we show the potential of PointMixup for point cloud classification, especially when examples are scarce, as well as increased robustness to noise and geometric transformations to points. The code for PointMixup and the experimental details are publicly available.

cs.CV

Open Cross-Domain Visual Search

This paper addresses cross-domain visual search, where visual queries retrieve category samples from a different domain. For example, we may want to sketch an airplane and retrieve photographs of airplanes. Despite considerable progress, the search occurs in a closed setting between two pre-defined domains. In this paper, we make the step towards an open setting where multiple visual domains are available. This notably translates into a search between any pair of domains, from a combination of domains or within multiple domains. We introduce a simple -- yet effective -- approach. We formulate the search as a mapping from every visual domain to a common semantic space, where categories are represented by hyperspherical prototypes. Open cross-domain visual search is then performed by searching in the common semantic space, regardless of which domains are used as source or target. Domains are combined in the common space to search from or within multiple domains simultaneously. A separate training of every domain-specific mapping function enables an efficient scaling to any number of domains without affecting the search performance. We empirically illustrate our capability to perform open cross-domain visual search in three different scenarios. Our approach is competitive with respect to existing closed settings, where we obtain state-of-the-art results on several benchmarks for three sketch-based search tasks.

cs.CV

Hyperspherical Prototype Networks

This paper introduces hyperspherical prototype networks, which unify classification and regression with prototypes on hyperspherical output spaces. For classification, a common approach is to define prototypes as the mean output vector over training examples per class. Here, we propose to use hyperspheres as output spaces, with class prototypes defined a priori with large margin separation. We position prototypes through data-independent optimization, with an extension to incorporate priors from class semantics. By doing so, we do not require any prototype updating, we can handle any training size, and the output dimensionality is no longer constrained to the number of classes. Furthermore, we generalize to regression, by optimizing outputs as an interpolation between two prototypes on the hypersphere. Since both tasks are now defined by the same loss function, they can be jointly trained for multi-task problems. Experimentally, we show the benefit of hyperspherical prototype networks for classification, regression, and their combination over other prototype methods, softmax cross-entropy, and mean squared error approaches.

cs.LG

4-Connected Shift Residual Networks

The shift operation was recently introduced as an alternative to spatial convolutions. The operation moves subsets of activations horizontally and/or vertically. Spatial convolutions are then replaced with shift operations followed by point-wise convolutions, significantly reducing computational costs. In this work, we investigate how shifts should best be applied to high accuracy CNNs. We apply shifts of two different neighbourhood groups to ResNet on ImageNet: the originally introduced 8-connected (8C) neighbourhood shift and the less well studied 4-connected (4C) neighbourhood shift. We find that when replacing ResNet's spatial convolutions with shifts, both shift neighbourhoods give equal ImageNet accuracy, showing the sufficiency of small neighbourhoods for large images. Interestingly, when incorporating shifts to all point-wise convolutions in residual networks, 4-connected shifts outperform 8-connected shifts. Such a 4-connected shift setup gives the same accuracy as full residual networks while reducing the number of parameters and FLOPs by over 40%. We then highlight that without spatial convolutions, ResNet's downsampling/upsampling bottleneck channel structure is no longer needed. We show a new, 4C shift-based residual network, much shorter than the original ResNet yet with a higher accuracy for the same computational cost. This network is the highest accuracy shift-based network yet shown, demonstrating the potential of shifting in deep neural networks.

cs.CV

Counting with Focus for Free

This paper aims to count arbitrary objects in images. The leading counting approaches start from point annotations per object from which they construct density maps. Then, their training objective transforms input images to density maps through deep convolutional networks. We posit that the point annotations serve more supervision purposes than just constructing density maps. We introduce ways to repurpose the points for free. First, we propose supervised focus from segmentation, where points are converted into binary maps. The binary maps are combined with a network branch and accompanying loss function to focus on areas of interest. Second, we propose supervised focus from global density, where the ratio of point annotations to image pixels is used in another branch to regularize the overall density estimation. To assist both the density estimation and the focus from segmentation, we also introduce an improved kernel size estimator for the point annotations. Experiments on six datasets show that all our contributions reduce the counting error, regardless of the base network, resulting in state-of-the-art accuracy using only a single network. Finally, we are the first to count on WIDER FACE, allowing us to show the benefits of our approach in handling varying object scales and crowding levels. Code is available at https://github.com/shizenglin/Counting-with-Focus-for-Free

cs.CV

Spatio-Temporal Instance Learning: Action Tubes from Class Supervision

The goal of this work is spatio-temporal action localization in videos, using only the supervision from video-level class labels. The state-of-the-art casts this weakly-supervised action localization regime as a Multiple Instance Learning problem, where instances are a priori computed spatio-temporal proposals. Rather than disconnecting the spatio-temporal learning from the training, we propose Spatio-Temporal Instance Learning, which enables action localization directly from box proposals in video frames. We outline the assumptions of our model and propose a max-margin objective and optimization with latent variables that enable spatio-temporal learning of actions from video labels. We also provide an efficient linking algorithm and two reranking strategies to facilitate and further improve the action localization. Experimental evaluation on four action datasets demonstrate the effectiveness of our approach for localization from weak supervision. Moreover, we show how to incorporate other supervision levels and mixtures, as a step towards determining optimal supervision strategies for action localization.

cs.CV

Pointly-Supervised Action Localization

This paper strives for spatio-temporal localization of human actions in videos. In the literature, the consensus is to achieve localization by training on bounding box annotations provided for each frame of each training video. As annotating boxes in video is expensive, cumbersome and error-prone, we propose to bypass box-supervision. Instead, we introduce action localization based on point-supervision. We start from unsupervised spatio-temporal proposals, which provide a set of candidate regions in videos. While normally used exclusively for inference, we show spatio-temporal proposals can also be leveraged during training when guided by a sparse set of point annotations. We introduce an overlap measure between points and spatio-temporal proposals and incorporate them all into a new objective of a Multiple Instance Learning optimization. During inference, we introduce pseudo-points, visual cues from videos, that automatically guide the selection of spatio-temporal proposals. We outline five spatial and one temporal pseudo-point, as well as a measure to best leverage pseudo-points at test time. Experimental evaluation on three action localization datasets shows our pointly-supervised approach (i) is as effective as traditional box-supervision at a fraction of the annotation cost, (ii) is robust to sparse and noisy point annotations, (iii) benefits from pseudo-points during inference, and (iv) outperforms recent weakly-supervised alternatives. This leads us to conclude that points provide a viable alternative to boxes for action localization.

cs.CV

Localizing Actions from Video Labels and Pseudo-Annotations

The goal of this paper is to determine the spatio-temporal location of actions in video. Where training from hard to obtain box annotations is the norm, we propose an intuitive and effective algorithm that localizes actions from their class label only. We are inspired by recent work showing that unsupervised action proposals selected with human point-supervision perform as well as using expensive box annotations. Rather than asking users to provide point supervision, we propose fully automatic visual cues that replace manual point annotations. We call the cues pseudo-annotations, introduce five of them, and propose a correlation metric for automatically selecting and combining them. Thorough evaluation on challenging action localization datasets shows that we reach results comparable to results with full box supervision. We also show that pseudo-annotations can be leveraged during testing to improve weakly- and strongly-supervised localizers.

cs.CV

Spatial-Aware Object Embeddings for Zero-Shot Localization and Classification of Actions

We aim for zero-shot localization and classification of human actions in video. Where traditional approaches rely on global attribute or object classification scores for their zero-shot knowledge transfer, our main contribution is a spatial-aware object embedding. To arrive at spatial awareness, we build our embedding on top of freely available actor and object detectors. Relevance of objects is determined in a word embedding space and further enforced with estimated spatial preferences. Besides local object awareness, we also embed global object awareness into our embedding to maximize actor and object interaction. Finally, we exploit the object positions and sizes in the spatial-aware embedding to demonstrate a new spatio-temporal action retrieval scenario with composite queries. Action localization and classification experiments on four contemporary action video datasets support our proposal. Apart from state-of-the-art results in the zero-shot localization and classification settings, our spatial-aware embedding is even competitive with recent supervised action localization alternatives.

cs.CV

Spot On: Action Localization from Pointly-Supervised Proposals

We strive for spatio-temporal localization of actions in videos. The state-of-the-art relies on action proposals at test time and selects the best one with a classifier trained on carefully annotated box annotations. Annotating action boxes in video is cumbersome, tedious, and error prone. Rather than annotating boxes, we propose to annotate actions in video with points on a sparse subset of frames only. We introduce an overlap measure between action proposals and points and incorporate them all into the objective of a non-convex Multiple Instance Learning optimization. Experimental evaluation on the UCF Sports and UCF 101 datasets shows that (i) spatio-temporal proposals can be used to train classifiers while retaining the localization performance, (ii) point annotations yield results comparable to box annotations while being significantly faster to annotate, (iii) with a minimum amount of supervision our approach is competitive to the state-of-the-art. Finally, we introduce spatio-temporal action annotations on the train and test videos of Hollywood2, resulting in Hollywood2Tubes, available at http://tinyurl.com/hollywood2tubes.

cs.CV