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Pascal Poupart

Publications and source records attributed to Pascal Poupart.

At least 19 recordsLinked to original sources

Work While They Sleep: Exploiting Evaluation Latency for Fully Bayesian Optimization

Black-box optimization problems are ubiquitous across science and engineering, often dealing with expensive objective functions. This objective latency has two consequences during optimization: (i) the objective evaluation dominates execution time, and (ii) sample-efficient algorithms are crucial to accelerate development and avoid wasting resources. Bayesian optimization (BO) methods are the \textit{de facto} choice of planners for suggesting the next point to try. Standard BO fits the surrogate model's hyperparameters with a point estimate. Alternatively, a fully Bayesian approach uses model averaging to account for uncertainty over the hyperparameters, leading to better uncertainty estimates---useful in the low-data regime that is pervasive in BO. However, it is often prohibitively expensive and thus rarely used. In this work, we propose ELF-BO, an algorithm that uses the objective evaluation latency to headstart the computation of the next suggestion, allowing for fully Bayesian optimization without incurring substantial decision-time costs. This is done by sampling from the hyperparameter posterior \emph{while} the objective is being evaluated, only requiring reweighting of the samples once the objective value is observed. Across synthetic functions and real-world applications, we show that ELF-BO matches the performance of fully Bayesian methods while only incurring decision latency on par with or better than standard BO. Thus, ELF-BO makes fully Bayesian optimization practical in real-world use cases.

cs.LG↗

Beyond Reference-Based Evaluation: Reward Models for Meta-Evaluation of Grammatical Error Correction

Reference-based metrics for Grammatical Error Correction (GEC) such as M$^2$ and ERRANT assume that the reference set enumerates all valid edits, and therefore often penalize corrections that are grammatical and meaning-preserving but phrased differently. We introduce RM-EVAL, a reward model trained on human preference data from SEEDA, as a reference-free meta-evaluator that predicts human-like quality judgments at both full-sequence and partial-sequence levels. Beyond evaluation, we show that the same reward model can be used as a learning signal to improve GEC generation via Reward-Guided Text Generation (RGTG), which keeps a base GEC model frozen and performs online, reward-driven decoding. Across SEEDA, RM-EVAL achieves strong agreement with human rankings, and RGTG yields consistent gains in reward and external validation, demonstrating a unified framework for both assessing and enhancing GEC systems without relying on gold references.

cs.CL↗

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills

Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.

cs.RO↗

Out-Of-The-Loop Multi-Fidelity Bayesian Optimization

Black-box optimization is a ubiquitous problem in science and engineering, often dealing with expensive objective functions with cheaper lower-fidelity proxies available. Multi-fidelity Bayesian optimization (MF-BO) is a principled approach to this problem, leveraging correlations across different fidelities when querying the objective. However, for many important MF-BO tasks, the true highest-fidelity function is prohibitively expensive to be part of the optimization loop. Nevertheless, practitioners often have gold standard data (observations of the highest-fidelity function) obtained from previous experiments that might provide information for the current task. For instance, in molecular optimization, chemists often pick the top-$k$ candidate molecules using various computer simulations, and later reveal their true objective function values. In this work, we demonstrate the suboptimality of standard MF-BO algorithms in the real-world scenarios above, even under ideal assumptions. Next, we mitigate this problem by incorporating historical high-fidelity data accompanied by task descriptors---which can be explicitly given or extracted from unstructured metadata. We demonstrate the effectiveness of our methods on synthetic functions, as well as real-world problems in chemistry and hyperparameter optimization.

cs.LG↗

ACPO: Agent-Chained Policy Optimization for Multi-Agent Reinforcement Learning

Cooperative tasks in Multi-Agent Reinforcement Learning (MARL) require agents to collectively maximize a shared return. Under the Centralized Training with Decentralized Execution (CTDE) paradigm, policy gradients have remained difficult to compute directly. Prior methods largely follow two approaches: independent factorized updates with centralized critics, which lack general joint-improvement guarantees without value decomposition assumptions, or alternating best-response updates, which can converge to suboptimal Nash Equilibria. In this paper, we show the joint policy gradient admits an exact decentralized decomposition of per-agent terms, each formed from per-agent score functions and decentralized critics. Based on this decomposition, we develop Agent-Chained Policy Optimization (ACPO), where actors are trained independently, with their updates together constituting a single step on the joint policy gradient. Central to this result is a serialized view of the simultaneous joint decision in which agents commit actions one at a time, each conditioning on a belief over preceding actions that ties the independent per-agent updates into a single joint step. We evaluate on-policy and off-policy instantiations of ACPO on Multi-Robot Warehouse, SMACv2, and MA-MuJoCo, where it outperforms strong baselines, with the gap widening as the number of agents grows.

cs.AI↗

Counterfactual Residual Data Augmentation for Regression

Data-driven modeling in real-world regression tasks often suffers from limited training samples, high collection costs, and noisy observations. Inspired by the impact of data augmentation in vision and language, we propose a novel Counterfactual Residual Data Augmentation (CRDA) technique for tabular regression. Our key insight is that once a regressor has modeled the systematic component of the data, the remaining noise can be viewed as an invariant residual that remains stable under small perturbations of carefully selected features. We exploit this residual invariance to generate new, yet realistic, training samples, effectively expanding the dataset without requiring additional real data. Our method is model-agnostic and readily applicable to various types of regressors. In experiments across datasets from a variety of benchmark repositories, on average, CRDA reduces an MLP Regressor's MSE by 22.9% and an XGBoost Regressor's MSE by 6.4%. When compared to existing state-of-the-art data generators and augmentation techniques, CRDA consistently outperforms in MSE reduction. By adding principled counterfactual variations to the training data, our method offers a simple and efficient remedy for noise-prone, small-sample regression settings.

cs.LG↗

Fill the GAP: A Granular Alignment Paradigm for Visual Reasoning in Multimodal Large Language Models

Visual latent reasoning lets a multimodal large language model (MLLM) create intermediate visual evidence as continuous tokens, avoiding external tools or image generators. However, existing methods usually follow an output-as-input latent paradigm and yield unstable gains. We identify evidence for a feature-space mismatch that can contribute to this instability: dominant visual-latent models build on pre-norm MLLMs and reuse decoder hidden states as predicted latent inputs, even though these states occupy a substantially different norm regime from the input embeddings the model was trained to consume (Xie et al., 2025; Li et al., 2026; Team et al., 2026). This mismatch can make direct latent feedback unreliable. Motivated by this diagnosis, we propose GAP, a Granular Alignment Paradigm for visual latent modeling. GAP aligns visual latent reasoning at three levels: feature-level alignment maps decoder outputs into input-compatible visual latents through a lightweight PCA-aligned latent head; context-level alignment grounds latent targets with inspectable auxiliary visual supervision; and capacity-guided alignment assigns latent supervision selectively to examples where the base MLLM struggles. On Qwen2.5-VL 7B, the resulting model achieves the best mean aggregate perception and reasoning performance among our supervised variants. Inference-time intervention probing further suggests that generated latents provide task-relevant visual signal beyond merely adding token slots.

cs.CV↗

Talk, Judge, Cooperate: Gossip-Driven Indirect Reciprocity in Self-Interested LLM Agents

Indirect reciprocity, which means helping those who have helped others, is difficult to sustain among decentralized, self-interested LLM agents without reliable reputation systems. We address this challenge with the Agentic Linguistic Gossip Network (ALIGN), an automated framework that enables decentralized agents to form reputations, evaluate trustworthiness, and coordinate social norms by strategically sharing open-ended gossip with hierarchical tones. We demonstrate that ALIGN consistently improves indirect reciprocity and resists malicious entrants by identifying and ostracizing defectors. Notably, we find that stronger reasoning capabilities in LLMs lead to more incentive-aligned cooperation, whereas chat models often over-cooperate even when strategically suboptimal. These results suggest that leveraging LLM reasoning through decentralized gossip is a promising path for maintaining social welfare in agentic ecosystems. Our code is available at https://github.com/shuhui-zhu/ALIGN.

cs.MA↗

The Reciprocity Gradient

Communication is fundamental to sustaining reciprocity and cooperation in strategic interactions. We identify and formulate the influence attribution problem as the central optimization difficulty inherent in such dynamics for a learning agent: any action or signal the agent emits reshapes the reputations of many third parties along combinatorially branching paths before feeding back into its own future rewards, forcing the agent to account for all of these indirect channels at once when choosing every action. To address this, we introduce the reciprocity gradient, which explicitly backpropagates reward gradients through private estimators of opponents' policies trained from public observations. The gradient flows through the reputation chain itself analytically, rather than being estimated from sampled returns. It jointly optimizes actions and evaluative signals without intrinsic rewards or reward shaping. Empirically, the method recovers near-optimal context-sensitive policies, while sample-based baselines collapse into constant-output policies.

cs.LG↗

A Practical Algorithm for Feature-Rich, Non-Stationary Bandit Problems

Contextual bandits are incredibly useful in many practical problems. We go one step further by devising a more realistic problem that combines: (1) contextual bandits with dense arm features, (2) non-linear reward functions, and (3) a generalization of correlated bandits where reward distributions change over time but the degree of correlation maintains. This formulation lends itself to a wider set of applications such as recommendation tasks. To solve this problem, we introduce conditionally coupled contextual C3 Thompson sampling for Bernoulli bandits. It combines an improved Nadaraya-Watson estimator on an embedding space with Thompson sampling that allows online learning without retraining. Empirical results show that C3 outperforms the next best algorithm by 5.7% lower average cumulative regret on four OpenML tabular datasets as well as demonstrating a 12.4% click lift on Microsoft News Dataset (MIND) compared to other algorithms.

cs.LG↗

Policy-Conditioned Policies for Multi-Agent Task Solving

In multi-agent tasks, the central challenge lies in the dynamic adaptation of strategies. However, directly conditioning on opponents' strategies is intractable in the prevalent deep reinforcement learning paradigm due to a fundamental ``representational bottleneck'': neural policies are opaque, high-dimensional parameter vectors that are incomprehensible to other agents. In this work, we propose a paradigm shift that bridges this gap by representing policies as human-interpretable source code and utilizing Large Language Models (LLMs) as approximate interpreters. This programmatic representation allows us to operationalize the game-theoretic concept of \textit{Program Equilibrium}. We reformulate the learning problem by utilizing LLMs to perform optimization directly in the space of programmatic policies. The LLM functions as a point-wise best-response operator that iteratively synthesizes and refines the ego agent's policy code to respond to the opponent's strategy. We formalize this process as \textit{Programmatic Iterated Best Response (PIBR)}, an algorithm where the policy code is optimized by textual gradients, using structured feedback derived from game utility and runtime unit tests. We demonstrate that this approach effectively solves several standard coordination matrix games and a cooperative Level-Based Foraging environment.

cs.GT↗

Image-POSER: Reflective RL for Multi-Expert Image Generation and Editing

Recent advances in text-to-image generation have produced strong single-shot models, yet no individual system reliably executes the long, compositional prompts typical of creative workflows. We introduce Image-POSER, a reflective reinforcement learning framework that (i) orchestrates a diverse registry of pretrained text-to-image and image-to-image experts, (ii) handles long-form prompts end-to-end through dynamic task decomposition, and (iii) supervises alignment at each step via structured feedback from a vision-language model critic. By casting image synthesis and editing as a Markov Decision Process, we learn non-trivial expert pipelines that adaptively combine strengths across models. Experiments show that Image-POSER outperforms baselines, including frontier models, across industry-standard and custom benchmarks in alignment, fidelity, and aesthetics, and is consistently preferred in human evaluations. These results highlight that reinforcement learning can endow AI systems with the capacity to autonomously decompose, reorder, and combine visual models, moving towards general-purpose visual assistants.

cs.CV↗

Chrysalis: A Unified System for Comparing Active Teaching and Passive Learning with AI Agents in Education

AI-assisted learning has seen a remarkable uptick over the last few years, mainly due to the rise in popularity of Large Language Models (LLMs). Their ability to hold long-form, natural language interactions with users makes them excellent resources for exploring school- and university-level topics in a dynamic, active manner. We compare students' experiences when interacting with an LLM companion in two capacities: tutored learning and learning-by-teaching. We do this using Chrysalis, an LLM-based system that we have designed to support both AI tutors and AI teachable agents for any topic. Through a within-subject exploratory study with 36 participants, we present insights into student preferences between the two strategies and how constructs such as intellectual humility vary between these two interaction modes. To our knowledge, we are the first to conduct a direct comparison study on the effects of using an LLM as a tutor versus as a teachable agent on multiple topics. We hope that our work opens up new avenues for future research in this area.

cs.HC↗

Time Is Effort: Estimating Human Post-Editing Time for Grammar Error Correction Tool Evaluation

Text editing can involve several iterations of revision. Incorporating an efficient Grammar Error Correction (GEC) tool in the initial correction round can significantly impact further human editing effort and final text quality. This raises an interesting question to quantify GEC Tool usability: How much effort can the GEC Tool save users? We present the first large-scale dataset of post-editing (PE) time annotations and corrections for two English GEC test datasets (BEA19 and CoNLL14). We introduce Post-Editing Effort in Time (PEET) for GEC Tools as a human-focused evaluation scorer to rank any GEC Tool by estimating PE time-to-correct. Using our dataset, we quantify the amount of time saved by GEC Tools in text editing. Analyzing the edit type indicated that determining whether a sentence needs correction and edits like paraphrasing and punctuation changes had the greatest impact on PE time. Finally, comparison with human rankings shows that PEET correlates well with technical effort judgment, providing a new human-centric direction for evaluating GEC tool usability. We release our dataset and code at: https://github.com/ankitvad/PEET_Scorer.

cs.CL↗

A Critical Look At Tokenwise Reward-Guided Text Generation

Large language models (LLMs) can be improved by aligning with human preferences through fine-tuning -- the so-called reinforcement learning from human feedback (RLHF). However, the cost of fine-tuning an LLM is prohibitive for many users. Due to their ability to bypass LLM fine-tuning, prediction-time tokenwise reward-guided text generation (RGTG) methods have recently been proposed. They use a reward model trained on full sequences to score partial sequences during decoding in a bid to steer the generation towards sequences with high rewards. However, these methods have so far been only heuristically motivated and poorly analyzed. In this work, we show that reward models trained on full sequences are not compatible with scoring partial sequences. To alleviate this, we propose to train a Bradley-Terry reward model on partial sequences explicitly, and autoregressively sample from the implied tokenwise policy during decoding. We study the properties of this reward model and the resulting policy: we show that this policy is proportional to the ratio of two distinct RLHF policies. Our simple approach outperforms previous RGTG methods and performs similarly to strong offline baselines without large-scale LLM fine-tuning. Code for our work is available at https://github.com/ahmadrash/PARGS

cs.LG↗

Uncertainty-Guided Likelihood Tree Search

Tree search is a fundamental tool for planning, as many sequential decision-making problems can be framed as searching over tree-structured spaces. We propose an uncertainty-guided tree search algorithm for settings where the reward function is a log-likelihood function of the paths. Due to the combinatorial explosion of the tree size, the set of paths for which one can obtain rewards is sparse, particularly when the likelihood is obtained through expensive evaluations, such as by querying a large language model. We address this challenge by deriving an probabilistic search heuristic based on regularity assumptions for the likelihood. Unlike existing tree search methods, the proposed method can perform backtracking and trade-off exploration with exploitation, and yet does not require expensive roll-outs, or sophisticated Bayesian inference. Through extensive on-model and off-model experiments on timely, large-scale practical applications, we demonstrate that our method identifies paths with high likelihood while requiring fewer costly evaluations.

cs.LG↗

Towards Cost-Effective Reward Guided Text Generation

Reward-guided text generation (RGTG) has emerged as a viable alternative to offline reinforcement learning from human feedback (RLHF). RGTG methods can align baseline language models to human preferences without further training like in standard RLHF methods. However, they rely on a reward model to score each candidate token generated by the language model at inference, incurring significant test-time overhead. Additionally, the reward model is usually only trained to score full sequences, which can lead to sub-optimal choices for partial sequences. In this work, we present a novel reward model architecture that is trained, using a Bradley-Terry loss, to prefer the optimal expansion of a sequence with just a \emph{single call} to the reward model at each step of the generation process. That is, a score for all possible candidate tokens is generated simultaneously, leading to efficient inference. We theoretically analyze various RGTG reward models and demonstrate that prior techniques prefer sub-optimal sequences compared to our method during inference. Empirically, our reward model leads to significantly faster inference than other RGTG methods. It requires fewer calls to the reward model and performs competitively compared to previous RGTG and offline RLHF methods.

cs.LG↗

Information Bargaining: Bilateral Commitment in Bayesian Persuasion

Bayesian persuasion, an extension of cheap-talk communication, involves an informed sender committing to a signaling scheme to influence a receiver's actions. Compared to cheap talk, this sender's commitment enables the receiver to verify the incentive compatibility of signals beforehand, facilitating cooperation. While effective in one-shot scenarios, Bayesian persuasion faces computational complexity (NP-hardness) when extended to long-term interactions, where the receiver may adopt dynamic strategies conditional on past outcomes and future expectations. To address this complexity, we introduce the bargaining perspective, which allows: (1) a unified framework and well-structured solution concept for long-term persuasion, with desirable properties such as fairness and Pareto efficiency; (2) a clear distinction between two previously conflated advantages: the sender's informational advantage and first-proposer advantage. With only modest modifications to the standard setting, this perspective makes explicit the common knowledge of the game structure and grants the receiver comparable commitment capabilities, thereby reinterpreting classic one-sided persuasion as a balanced information bargaining framework. The framework is validated through a two-stage validation-and-inference paradigm: We first demonstrate that GPT-o3 and DeepSeek-R1, out of publicly available LLMs, reliably handle standard tasks; We then apply them to persuasion scenarios to test that the outcomes align with what our information-bargaining framework suggests. All code, results, and terminal logs are publicly available at github.com/YueLin301/InformationBargaining.

cs.GT↗