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Patric Jensfelt

Publications and source records attributed to Patric Jensfelt.

At least 19 recordsLinked to original sources

Accelerating Large-scale Bundle Adjustment for LiDAR Mapping via Parallel Computing

LiDAR bundle adjustment is widely utilized in mapping to construct globally consistent point cloud maps. In this paper, we propose the first fully parallel computing framework to accelerate LiDAR bundle adjustment for large-scale mapping, incorporating three key techniques. First, we design an adaptive, asynchronous data loading strategy to efficiently process large-scale point cloud datasets on memory-constrained GPUs. Secondly, we present a novel bottom-up voxelization method for extracting planar features, enabling fully parallelized pre-processing. Thirdly, we build upon a majorization-minimization formulation to accelerate compute-intensive tasks in the optimization via parallel computation, including the computation of residuals, Jacobian and Hessian matrices, and a parallel increment solver. To support our design, we provide both theoretical and experimental analysis of the time complexity of our approach. Extensive benchmarking on large-scale public datasets across various computational platforms validates the robustness and adaptability of our approach, achieving up to a tenfold improvement in computational efficiency while preserving mapping accuracy comparable to state-of-the-art methods. To benefit future research, the implementation code is available on GitHub.

cs.RO

GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes

Robots operating in human environments need memories that capture not only what objects exist and where, but also how people use them over time and how individual interactions compose into goal-directed activities. Existing 4D scene graphs preserve object and place histories but omit activity structure, whereas activity representations are either not grounded in persistent 3D scenes or rely on externally provided event boundaries and object associations. We present GESTO (Grounded Event and Spatio-Temporal memOry), a spatio-temporal memory that couples a persistent 4D scene graph with a two-level hierarchy of atomic human--object interactions and goal-driven events. From an RGB-D observation stream, GESTO automatically extracts timestamped interactions, grounds them to persistent scene entities, groups them into events, and uses event context to refine uncertain object associations. A relation-aware tool-calling agent queries the resulting memory for activity-centric spatio-temporal reasoning. We evaluate GESTO on the reproducible text, binary, and time categories of an existing benchmark, together with 40 new Space2Event and Event2Space queries. GESTO achieves scores of 0.71, 0.75, and 0.70 on the standard categories, approaching a method supplied with ground-truth event and object grounding, while substantially outperforming the same reasoning framework when these inputs are removed. It further achieves 0.73 and 0.75 on Space2Event and Event2Space queries. Ablations show that hierarchical event structure and context-aware grounding refinement provide complementary benefits, supporting activity-grounded hierarchical memory for retrospective reasoning in dynamic human environments.

cs.CV

SynFlow: Scaling Up LiDAR Scene Flow Estimation with Synthetic Data

Reliable 3D dynamic perception requires models that can anticipate motion beyond predefined categories, yet progress is hindered by the scarcity of dense, high-quality motion annotations. While self-supervision on unlabeled real data offers a path forward, empirical evidence suggests that scaling unlabeled data fails to close the performance gap due to noisy proxy signals. In this paper, we propose learning robust real-world motion priors entirely from scalable simulation. We introduce SynFlow, a data generation pipeline for large-scale synthetic LiDAR scene flow. Unlike prior works that prioritize sensor-specific realism, SynFlow employs a motion-oriented strategy to synthesize diverse kinematic patterns across 4,000 sequences ($\sim$940k frames), termed SynFlow-4k. This represents a $34\times$ scale-up in annotated volume over existing real-world benchmarks. Our experiments demonstrate that SynFlow-4k provides a highly domain-invariant motion prior. In a zero-shot regime, models trained only on our synthetic data generalize across multiple real-world benchmarks, comparable to in-domain supervised baselines on nuScenes and outperforming state-of-the-art methods on TruckScenes by 31.8%. Furthermore, SynFlow-4k serves as a label-efficient foundation: fine-tuning with only 5% of real-world labels surpasses models trained from scratch on the full available budget. We open-source the pipeline and dataset to facilitate research in generalizable 3D motion estimation. More detail can be found at https://kin-zhang.github.io/SynFlow.

cs.CV

Risk-Aware Belief Control Barrier Functions over Random Finite Sets

Ensuring robot safety in unknown, dynamic environments is a fundamental requirement. It involves inferring the states of an unknown and time-varying number of moving objects from noisy, incomplete measurements. We address safe control under the induced multi-object state uncertainty with a risk-aware belief control barrier function (BCBF) framework. The uncertainty is captured by a random finite set (RFS) belief, estimated by a sequential Monte Carlo probability hypothesis density (SMC-PHD) filter that represents it with a set of particles. Building directly on these particles, we construct a nonsmooth BCBF, establish forward invariance of the safe set under continuous prediction, and derive an explicit condition under which discrete updates preserve safety. Simulation and real-world underwater experiments demonstrate the effectiveness and efficiency of the proposed approach.

cs.RO

Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.

cs.CV

HilDA: Hierarchical Distillation with Diffusion for Advancing Self-Supervised LiDAR Pre-training

Leveraging Vision Foundation Models (VFMs) for camera-to-LiDAR knowledge distillation offers a promising solution to the scarcity of annotated data needed to represent the immense geometric and kinematic diversity of real-world autonomous driving (AD). However, current approaches typically treat VFMs as black-box teachers, relying exclusively on frame-wise feature similarity. Consequently, they do not fully exploit the teacher's layer-wise semantic structure and global context, as well as the rich spatiotemporal information inherent in LiDAR sequences. We propose HilDA, a self-supervised pretraining framework for LiDAR backbones that better captures the semantic what and geometric where needed for driving tasks. HilDA combines hierarchical distillation comprising multi-layer distillation for progressive semantic alignment and global context distillation for scene-level semantics, with a temporal occupancy diffusion objective promoting spatiotemporal consistency. Models pre-trained with HilDA achieve state-of-the-art results on cross-modal distillation benchmarks and outperform models trained via prior distillation approaches on 3D object detection, scene flow, and semantic occupancy prediction. Code available at: https://maxiuw.github.io/hilda.

cs.CV

Radar-Informed 3D Multi-Object Tracking under Adverse Conditions

The challenge of 3D multi-object tracking is achieving robustness in real-world applications, for example under adverse conditions and maintaining consistency as distance increases. To overcome these challenges, sensor fusion approaches that combine LiDAR, cameras, and radar have emerged. However, existing multimodal methods usually treat radar as another learned feature inside the network. When the overall model degrades in difficult environments, the robustness advantages that radar could provide are also reduced. In this paper we propose RadarMOT, a radar-informed 3D multi-object tracking framework that explicitly uses radar point clouds as additional observations to refine state estimation and recover objects missed by the detector at long ranges. Evaluations on the MAN-TruckScenes dataset show that RadarMOT consistently improves the Average Multi-Object Tracking Accuracy (AMOTA) by 12.7\% at long range and up to 10.3\% in adverse weather. The code will be available at https://github.com/bingxue-xu/radarmot

cs.CV

PRIX: Learning to Plan from Raw Pixels for End-to-End Autonomous Driving

While end-to-end autonomous driving models show promising results, their practical deployment is often hindered by large model sizes, a reliance on expensive LiDAR sensors and computationally intensive BEV feature representations. This limits their scalability, especially for mass-market vehicles equipped only with cameras. To address these challenges, we propose PRIX (Plan from Raw Pixels). Our novel and efficient end-to-end driving architecture operates using only camera data, without explicit BEV representation and forgoing the need for LiDAR. PRIX leverages a visual feature extractor coupled with a generative planning head to predict safe trajectories from raw pixel inputs directly. A core component of our architecture is the Context-aware Recalibration Transformer (CaRT), a novel module designed to effectively enhance multi-level visual features for more robust planning. We demonstrate through comprehensive experiments that PRIX achieves state-of-the-art performance on the NavSim and nuScenes benchmarks, matching the capabilities of larger, multimodal diffusion planners while being significantly more efficient in terms of inference speed and model size, making it a practical solution for real-world deployment. Our work is open-source and the code will be at https://maxiuw.github.io/prix.

cs.CV

TeFlow: Enabling Multi-frame Supervision for Self-Supervised Feed-forward Scene Flow Estimation

Self-supervised feed-forward methods for scene flow estimation offer real-time efficiency, but their supervision from two-frame point correspondences is unreliable and often breaks down under occlusions. Multi-frame supervision has the potential to provide more stable guidance by incorporating motion cues from past frames, yet naive extensions of two-frame objectives are ineffective because point correspondences vary abruptly across frames, producing inconsistent signals. In the paper, we present TeFlow, enabling multi-frame supervision for feed-forward models by mining temporally consistent supervision. TeFlow introduces a temporal ensembling strategy that forms reliable supervisory signals by aggregating the most temporally consistent motion cues from a candidate pool built across multiple frames. Extensive evaluations demonstrate that TeFlow establishes a new state-of-the-art for self-supervised feed-forward methods, achieving performance gains of up to 33\% on the challenging Argoverse 2 and nuScenes datasets. Our method performs on par with leading optimization-based methods, yet speeds up 150 times. The code is open-sourced at https://github.com/Kin-Zhang/TeFlow along with trained model weights.

cs.CV

DeltaFlow: An Efficient Multi-frame Scene Flow Estimation Method

Previous dominant methods for scene flow estimation focus mainly on input from two consecutive frames, neglecting valuable information in the temporal domain. While recent trends shift towards multi-frame reasoning, they suffer from rapidly escalating computational costs as the number of frames grows. To leverage temporal information more efficiently, we propose DeltaFlow ($Δ$Flow), a lightweight 3D framework that captures motion cues via a $Δ$ scheme, extracting temporal features with minimal computational cost, regardless of the number of frames. Additionally, scene flow estimation faces challenges such as imbalanced object class distributions and motion inconsistency. To tackle these issues, we introduce a Category-Balanced Loss to enhance learning across underrepresented classes and an Instance Consistency Loss to enforce coherent object motion, improving flow accuracy. Extensive evaluations on the Argoverse 2, Waymo and nuScenes datasets show that $Δ$Flow achieves state-of-the-art performance with up to 22% lower error and $2\times$ faster inference compared to the next-best multi-frame supervised method, while also demonstrating a strong cross-domain generalization ability. The code is open-sourced at https://github.com/Kin-Zhang/DeltaFlow along with trained model weights.

cs.CV

HiMo: High-Speed Objects Motion Compensation in Point Clouds

LiDAR point cloud is essential for autonomous vehicles, but motion distortions from dynamic objects degrade the data quality. While previous work has considered distortions caused by ego motion, distortions caused by other moving objects remain largely overlooked, leading to errors in object shape and position. This distortion is particularly pronounced in high-speed environments such as highways and in multi-LiDAR configurations, a common setup for heavy vehicles. To address this challenge, we introduce HiMo, a pipeline that repurposes scene flow estimation for non-ego motion compensation, correcting the representation of dynamic objects in point clouds. During the development of HiMo, we observed that existing self-supervised scene flow estimators often produce degenerate or inconsistent estimates under high-speed distortion. We further propose SeFlow++, a real-time scene flow estimator that achieves state-of-the-art performance on both scene flow and motion compensation. Since well-established motion distortion metrics are absent in the literature, we introduce two evaluation metrics: compensation accuracy at a point level and shape similarity of objects. We validate HiMo through extensive experiments on Argoverse 2, ZOD, and a newly collected real-world dataset featuring highway driving and multi-LiDAR-equipped heavy vehicles. Our findings show that HiMo improves the geometric consistency and visual fidelity of dynamic objects in LiDAR point clouds, benefiting downstream tasks such as semantic segmentation and 3D detection. See https://kin-zhang.github.io/HiMo for more details.

cs.CV

Visible Structure Retrieval for Lightweight Image-Based Relocalisation

Accurate camera pose estimation from an image observation in a previously mapped environment is commonly done through structure-based methods: by finding correspondences between 2D keypoints on the image and 3D structure points in the map. In order to make this correspondence search tractable in large scenes, existing pipelines either rely on search heuristics, or perform image retrieval to reduce the search space by comparing the current image to a database of past observations. However, these approaches result in elaborate pipelines or storage requirements that grow with the number of past observations. In this work, we propose a new paradigm for making structure-based relocalisation tractable. Instead of relying on image retrieval or search heuristics, we learn a direct mapping from image observations to the visible scene structure in a compact neural network. Given a query image, a forward pass through our novel visible structure retrieval network allows obtaining the subset of 3D structure points in the map that the image views, thus reducing the search space of 2D-3D correspondences. We show that our proposed method enables performing localisation with an accuracy comparable to the state of the art, while requiring lower computational and storage footprint.

cs.CV

BlendCLIP: Bridging Synthetic and Real Domains for Zero-Shot 3D Object Classification with Multimodal Pretraining

Zero-shot 3D object classification is crucial for real-world applications like autonomous driving, however it is often hindered by a significant domain gap between the synthetic data used for training and the sparse, noisy LiDAR scans encountered in the real-world. Current methods trained solely on synthetic data fail to generalize to outdoor scenes, while those trained only on real data lack the semantic diversity to recognize rare or unseen objects. We introduce BlendCLIP, a multimodal pretraining framework that bridges this synthetic-to-real gap by strategically combining the strengths of both domains. We first propose a pipeline to generate a large-scale dataset of object-level triplets -- consisting of a point cloud, image, and text description -- mined directly from real-world driving data and human annotated 3D boxes. Our core contribution is a curriculum-based data mixing strategy that first grounds the model in the semantically rich synthetic CAD data before progressively adapting it to the specific characteristics of real-world scans. Our experiments show that our approach is highly label-efficient: introducing as few as 1.5\% real-world samples per batch into training boosts zero-shot accuracy on the nuScenes benchmark by 27\%. Consequently, our final model achieves state-of-the-art performance on challenging outdoor datasets like nuScenes and TruckScenes, improving over the best prior method by 19.3\% on nuScenes, while maintaining strong generalization on diverse synthetic benchmarks. Our findings demonstrate that effective domain adaptation, not full-scale real-world annotation, is the key to unlocking robust open-vocabulary 3D perception. Our code and dataset will be released upon acceptance on https://github.com/kesu1/BlendCLIP.

cs.CV

ArgoTweak: Towards Self-Updating HD Maps through Structured Priors

Reliable integration of prior information is crucial for self-verifying and self-updating HD maps. However, no public dataset includes the required triplet of prior maps, current maps, and sensor data. As a result, existing methods must rely on synthetic priors, which create inconsistencies and lead to a significant sim2real gap. To address this, we introduce ArgoTweak, the first dataset to complete the triplet with realistic map priors. At its core, ArgoTweak employs a bijective mapping framework, breaking down large-scale modifications into fine-grained atomic changes at the map element level, thus ensuring interpretability. This paradigm shift enables accurate change detection and integration while preserving unchanged elements with high fidelity. Experiments show that training models on ArgoTweak significantly reduces the sim2real gap compared to synthetic priors. Extensive ablations further highlight the impact of structured priors and detailed change annotations. By establishing a benchmark for explainable, prior-aided HD mapping, ArgoTweak advances scalable, self-improving mapping solutions. The dataset, baselines, map modification toolbox, and further resources are available at https://kth-rpl.github.io/ArgoTweak/.

cs.CV

DoGFlow: Self-Supervised LiDAR Scene Flow via Cross-Modal Doppler Guidance

Accurate 3D scene flow estimation is critical for autonomous systems to navigate dynamic environments safely, but creating the necessary large-scale, manually annotated datasets remains a significant bottleneck for developing robust perception models. Current self-supervised methods struggle to match the performance of fully supervised approaches, especially in challenging long-range and adverse weather scenarios, while supervised methods are not scalable due to their reliance on expensive human labeling. We introduce DoGFlow, a novel self-supervised framework that recovers full 3D object motions for LiDAR scene flow estimation without requiring any manual ground truth annotations. This paper presents our cross-modal label transfer approach, where DoGFlow computes motion pseudo-labels in real-time directly from 4D radar Doppler measurements and transfers them to the LiDAR domain using dynamic-aware association and ambiguity-resolved propagation. On the challenging MAN TruckScenes dataset, DoGFlow substantially outperforms existing self-supervised methods and improves label efficiency by enabling LiDAR backbones to achieve over 90% of fully supervised performance with only 10% of the ground truth data. For more details, please visit https://ajinkyakhoche.github.io/DogFlow/

cs.CV

MatChA: Cross-Algorithm Matching with Feature Augmentation

State-of-the-art methods fail to solve visual localization in scenarios where different devices use different sparse feature extraction algorithms to obtain keypoints and their corresponding descriptors. Translating feature descriptors is enough to enable matching. However, performance is drastically reduced in cross-feature detector cases, because current solutions assume common keypoints. This means that the same detector has to be used, which is rarely the case in practice when different descriptors are used. The low repeatability of keypoints, in addition to non-discriminatory and non-distinctive descriptors, make the identification of true correspondences extremely challenging. We present the first method tackling this problem, which performs feature descriptor augmentation targeting cross-detector feature matching, and then feature translation to a latent space. We show that our method significantly improves image matching and visual localization in the cross-feature scenario and evaluate the proposed method on several benchmarks.

cs.CV

Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration

Neural field-based SLAM methods typically employ a single, monolithic field as their scene representation. This prevents efficient incorporation of loop closure constraints and limits scalability. To address these shortcomings, we propose a novel RGB-D neural mapping framework in which the scene is represented by a collection of lightweight neural fields which are dynamically anchored to the pose graph of a sparse visual SLAM system. Our approach shows the ability to integrate large-scale loop closures, while requiring only minimal reintegration. Furthermore, we verify the scalability of our approach by demonstrating successful building-scale mapping taking multiple loop closures into account during the optimization, and show that our method outperforms existing state-of-the-art approaches on large scenes in terms of quality and runtime. Our code is available open-source at https://github.com/KTH-RPL/neural_graph_mapping.

cs.CV

Information Gain Is Not All You Need

Autonomous exploration in mobile robotics often involves a trade-off between two objectives: maximizing environmental coverage and minimizing the total path length. In the widely used information gain paradigm, exploration is guided by the expected value of observations. While this approach is effective under budget-constrained settings--where only a limited number of observations can be made--it fails to align with quality-constrained scenarios, in which the robot must fully explore the environment to a desired level of certainty or quality. In such cases, total information gain is effectively fixed, and maximizing it per step can lead to inefficient, greedy behavior and unnecessary backtracking. This paper argues that information gain should not serve as an optimization objective in quality-constrained exploration. Instead, it should be used to filter viable candidate actions. We propose a novel heuristic, distance advantage, which selects candidate frontiers based on a trade-off between proximity to the robot and remoteness from other frontiers. This heuristic aims to reduce future detours by prioritizing exploration of isolated regions before the robot's opportunity to visit them efficiently has passed. We evaluate our method in simulated environments against classical frontier-based exploration and gain-maximizing approaches. Results show that distance advantage significantly reduces total path length across a variety of environments, both with and without access to prior map predictions. Our findings challenge the assumption that more accurate gain estimation improves performance and offer a more suitable alternative for the quality-constrained exploration paradigm.

cs.RO