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Patric Jensfelt

Publications and source records attributed to Patric Jensfelt.

At least 55 records · Page 3Linked to original sources

A Dynamic Points Removal Benchmark in Point Cloud Maps

In the field of robotics, the point cloud has become an essential map representation. From the perspective of downstream tasks like localization and global path planning, points corresponding to dynamic objects will adversely affect their performance. Existing methods for removing dynamic points in point clouds often lack clarity in comparative evaluations and comprehensive analysis. Therefore, we propose an easy-to-extend unified benchmarking framework for evaluating techniques for removing dynamic points in maps. It includes refactored state-of-art methods and novel metrics to analyze the limitations of these approaches. This enables researchers to dive deep into the underlying reasons behind these limitations. The benchmark makes use of several datasets with different sensor types. All the code and datasets related to our study are publicly available for further development and utilization.

cs.RO↗

Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality

While we can see robots in more areas of our lives, they still make errors. One common cause of failure stems from the robot perception module when detecting objects. Allowing users to correct such errors can help improve the interaction and prevent the same errors in the future. Consequently, we investigate the effectiveness of a virtual reality (VR) framework for correcting perception errors of a Franka Panda robot. We conducted a user study with 56 participants who interacted with the robot using both VR and screen interfaces. Participants learned to collaborate with the robot faster in the VR interface compared to the screen interface. Additionally, participants found the VR interface more immersive, enjoyable, and expressed a preference for using it again. These findings suggest that VR interfaces may offer advantages over screen interfaces for human-robot interaction in erroneous environments.

cs.RO↗

Towards a Robust Sensor Fusion Step for 3D Object Detection on Corrupted Data

Multimodal sensor fusion methods for 3D object detection have been revolutionizing the autonomous driving research field. Nevertheless, most of these methods heavily rely on dense LiDAR data and accurately calibrated sensors which is often not the case in real-world scenarios. Data from LiDAR and cameras often come misaligned due to the miscalibration, decalibration, or different frequencies of the sensors. Additionally, some parts of the LiDAR data may be occluded and parts of the data may be missing due to hardware malfunction or weather conditions. This work presents a novel fusion step that addresses data corruptions and makes sensor fusion for 3D object detection more robust. Through extensive experiments, we demonstrate that our method performs on par with state-of-the-art approaches on normal data and outperforms them on misaligned data.

cs.RO↗

RGB-D-Based Categorical Object Pose and Shape Estimation: Methods, Datasets, and Evaluation

Recently, various methods for 6D pose and shape estimation of objects at a per-category level have been proposed. This work provides an overview of the field in terms of methods, datasets, and evaluation protocols. First, an overview of existing works and their commonalities and differences is provided. Second, we take a critical look at the predominant evaluation protocol, including metrics and datasets. Based on the findings, we propose a new set of metrics, contribute new annotations for the Redwood dataset, and evaluate state-of-the-art methods in a fair comparison. The results indicate that existing methods do not generalize well to unconstrained orientations and are actually heavily biased towards objects being upright. We provide an easy-to-use evaluation toolbox with well-defined metrics, methods, and dataset interfaces, which allows evaluation and comparison with various state-of-the-art approaches (https://github.com/roym899/pose_and_shape_evaluation).

cs.CV↗

What you see is (not) what you get: A VR Framework for Correcting Robot Errors

Many solutions tailored for intuitive visualization or teleoperation of virtual, augmented and mixed (VAM) reality systems are not robust to robot failures, such as the inability to detect and recognize objects in the environment or planning unsafe trajectories. In this paper, we present a novel virtual reality (VR) framework where users can (i) recognize when the robot has failed to detect a real-world object, (ii) correct the error in VR, (iii) modify proposed object trajectories and, (iv) implement behaviors on a real-world robot. Finally, we propose a user study aimed at testing the efficacy of our framework. Project materials can be found in the OSF repository.

cs.RO↗

A Probabilistic Framework for Visual Localization in Ambiguous Scenes

Visual localization allows autonomous robots to relocalize when losing track of their pose by matching their current observation with past ones. However, ambiguous scenes pose a challenge for such systems, as repetitive structures can be viewed from many distinct, equally likely camera poses, which means it is not sufficient to produce a single best pose hypothesis. In this work, we propose a probabilistic framework that for a given image predicts the arbitrarily shaped posterior distribution of its camera pose. We do this via a novel formulation of camera pose regression using variational inference, which allows sampling from the predicted distribution. Our method outperforms existing methods on localization in ambiguous scenes. Code and data will be released at https://github.com/efreidun/vapor.

cs.CV↗

SLICT: Multi-input Multi-scale Surfel-Based Lidar-Inertial Continuous-Time Odometry and Mapping

While feature association to a global map has significant benefits, to keep the computations from growing exponentially, most lidar-based odometry and mapping methods opt to associate features with local maps at one voxel scale. Taking advantage of the fact that surfels (surface elements) at different voxel scales can be organized in a tree-like structure, we propose an octree-based global map of multi-scale surfels that can be updated incrementally. This alleviates the need for recalculating, for example, a k-d tree of the whole map repeatedly. The system can also take input from a single or a number of sensors, reinforcing the robustness in degenerate cases. We also propose a point-to-surfel (PTS) association scheme, continuous-time optimization on PTS and IMU preintegration factors, along with loop closure and bundle adjustment, making a complete framework for Lidar-Inertial continuous-time odometry and mapping. Experiments on public and in-house datasets demonstrate the advantages of our system compared to other state-of-the-art methods. To benefit the community, we release the source code and dataset at https://github.com/brytsknguyen/slict.

cs.RO↗

Semantic 3D Grid Maps for Autonomous Driving

Maps play a key role in rapidly developing area of autonomous driving. We survey the literature for different map representations and find that while the world is three-dimensional, it is common to rely on 2D map representations in order to meet real-time constraints. We believe that high levels of situation awareness require a 3D representation as well as the inclusion of semantic information. We demonstrate that our recently presented hierarchical 3D grid mapping framework UFOMap meets the real-time constraints. Furthermore, we show how it can be used to efficiently support more complex functions such as calculating the occluded parts of space and accumulating the output from a semantic segmentation network.

cs.RO↗

SDFEst: Categorical Pose and Shape Estimation of Objects from RGB-D using Signed Distance Fields

Rich geometric understanding of the world is an important component of many robotic applications such as planning and manipulation. In this paper, we present a modular pipeline for pose and shape estimation of objects from RGB-D images given their category. The core of our method is a generative shape model, which we integrate with a novel initialization network and a differentiable renderer to enable 6D pose and shape estimation from a single or multiple views. We investigate the use of discretized signed distance fields as an efficient shape representation for fast analysis-by-synthesis optimization. Our modular framework enables multi-view optimization and extensibility. We demonstrate the benefits of our approach over state-of-the-art methods in several experiments on both synthetic and real data. We open-source our approach at https://github.com/roym899/sdfest.

cs.CV↗

SDF-based RGB-D Camera Tracking in Neural Scene Representations

We consider the problem of tracking the 6D pose of a moving RGB-D camera in a neural scene representation. Different such representations have recently emerged, and we investigate the suitability of them for the task of camera tracking. In particular, we propose to track an RGB-D camera using a signed distance field-based representation and show that compared to density-based representations, tracking can be sped up, which enables more robust and accurate pose estimates when computation time is limited.

cs.CV↗

FloorGenT: Generative Vector Graphic Model of Floor Plans for Robotics

Floor plans are the basis of reasoning in and communicating about indoor environments. In this paper, we show that by modelling floor plans as sequences of line segments seen from a particular point of view, recent advances in autoregressive sequence modelling can be leveraged to model and predict floor plans. The line segments are canonicalized and translated to sequence of tokens and an attention-based neural network is used to fit a one-step distribution over next tokens. We fit the network to sequences derived from a set of large-scale floor plans, and demonstrate the capabilities of the model in four scenarios: novel floor plan generation, completion of partially observed floor plans, generation of floor plans from simulated sensor data, and finally, the applicability of a floor plan model in predicting the shortest distance with partial knowledge of the environment.

cs.RO↗

On the Evaluation of RGB-D-based Categorical Pose and Shape Estimation

Recently, various methods for 6D pose and shape estimation of objects have been proposed. Typically, these methods evaluate their pose estimation in terms of average precision, and reconstruction quality with chamfer distance. In this work we take a critical look at this predominant evaluation protocol including metrics and datasets. We propose a new set of metrics, contribute new annotations for the Redwood dataset and evaluate state-of-the-art methods in a fair comparison. We find that existing methods do not generalize well to unconstrained orientations, and are actually heavily biased towards objects being upright. We contribute an easy-to-use evaluation toolbox with well-defined metrics, method and dataset interfaces, which readily allows evaluation and comparison with various state-of-the-art approaches (see https://github.com/roym899/pose_and_shape_evaluation ).

cs.CV↗

Self-Supervised 3D Keypoint Learning for Ego-motion Estimation

Detecting and matching robust viewpoint-invariant keypoints is critical for visual SLAM and Structure-from-Motion. State-of-the-art learning-based methods generate training samples via homography adaptation to create 2D synthetic views with known keypoint matches from a single image. This approach, however, does not generalize to non-planar 3D scenes with illumination variations commonly seen in real-world videos. In this work, we propose self-supervised learning of depth-aware keypoints directly from unlabeled videos. We jointly learn keypoint and depth estimation networks by combining appearance and geometric matching via a differentiable structure-from-motion module based on Procrustean residual pose correction. We describe how our self-supervised keypoints can be integrated into state-of-the-art visual odometry frameworks for robust and accurate ego-motion estimation of autonomous vehicles in real-world conditions.

cs.CV↗

UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown

3D models are an essential part of many robotic applications. In applications where the environment is unknown a-priori, or where only a part of the environment is known, it is important that the 3D model can handle the unknown space efficiently. Path planning, exploration, and reconstruction all fall into this category. In this paper we present an extension to OctoMap which we call UFOMap. UFOMap uses an explicit representation of all three states in the map, i.e., occupied, free, and unknown. This gives, surprisingly, a more memory efficient representation. Furthermore, we provide methods that allow for significantly faster insertions into the octree. This enables real-time colored volumetric mapping at high resolution (below 1 cm). UFOMap is contributed as a C++ library that can be used standalone but is also integrated into ROS.

cs.RO↗

Meta-Learning for Multi-objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.

cs.AI↗

Flexible Disaster Response of Tomorrow -- Final Presentation and Evaluation of the CENTAURO System

Mobile manipulation robots have high potential to support rescue forces in disaster-response missions. Despite the difficulties imposed by real-world scenarios, robots are promising to perform mission tasks from a safe distance. In the CENTAURO project, we developed a disaster-response system which consists of the highly flexible Centauro robot and suitable control interfaces including an immersive tele-presence suit and support-operator controls on different levels of autonomy. In this article, we give an overview of the final CENTAURO system. In particular, we explain several high-level design decisions and how those were derived from requirements and extensive experience of Kerntechnische Hilfsdienst GmbH, Karlsruhe, Germany (KHG). We focus on components which were recently integrated and report about a systematic evaluation which demonstrated system capabilities and revealed valuable insights.

cs.RO↗

Adversarial Feature Training for Generalizable Robotic Visuomotor Control

Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited because of the challenge of large-scale data collection when working with physical hardware. A suitable visuomotor policy should perform well not just for the task-setup it has been trained for, but also for all varieties of the task, including novel objects at different viewpoints surrounded by task-irrelevant objects. However, it is impractical for a robotic setup to sufficiently collect interactive samples in a RL framework to generalize well to novel aspects of a task. In this work, we demonstrate that by using adversarial training for domain transfer, it is possible to train visuomotor policies based on RL frameworks, and then transfer the acquired policy to other novel task domains. We propose to leverage the deep RL capabilities to learn complex visuomotor skills for uncomplicated task setups, and then exploit transfer learning to generalize to new task domains provided only still images of the task in the target domain. We evaluate our method on two real robotic tasks, picking and pouring, and compare it to a number of prior works, demonstrating its superiority.

cs.RO↗

GCNv2: Efficient Correspondence Prediction for Real-Time SLAM

In this paper, we present a deep learning-based network, GCNv2, for generation of keypoints and descriptors. GCNv2 is built on our previous method, GCN, a network trained for 3D projective geometry. GCNv2 is designed with a binary descriptor vector as the ORB feature so that it can easily replace ORB in systems such as ORB-SLAM2. GCNv2 significantly improves the computational efficiency over GCN that was only able to run on desktop hardware. We show how a modified version of ORB-SLAM2 using GCNv2 features runs on a Jetson TX2, an embedded low-power platform. Experimental results show that GCNv2 retains comparable accuracy as GCN and that it is robust enough to use for control of a flying drone.

cs.RO↗