SearcharxivSearch

arXiv subjects

Patrick Li

Publications and source records attributed to Patrick Li.

4 recordsLinked to original sources

ContextLeak: Exfiltrating LLM Agent Context via Malicious Tools

Exfiltrating an LLM agent's runtime context -- such as the user prompt, execution trajectory, and tool list -- poses severe security and privacy risks to users. Such attacks can be carried out via malicious tools and typically require three conditions: (1) the agent selects the malicious tool for task execution, (2) the agent passes its runtime context as input arguments to the tool, and (3) the tool's implementation transmits these inputs to an attacker-controlled endpoint. Existing work primarily focuses on conditions (1) and (3), leaving condition (2) largely unexplored, despite its critical role in enabling successful context exfiltration. In this work, we bridge this gap by developing ContextLeak, a malicious tool attack that induces the agent to both select the tool and disclose its context as input arguments. We realize this attack by carefully crafting the tool's name and description using reinforcement learning. Specifically, ContextLeak employs an LLM, referred to as the attack LLM, to automatically generate the malicious tool's name and description. To improve attack effectiveness, we fine-tune the attack LLM via reinforcement learning on a set of shadow users with diverse, simulated agent contexts. Our key technical contribution is the design of novel reward functions tailored to the context exfiltration objective, enabling effective reinforcement-learning-based fine-tuning of the attack LLM. Extensive evaluation demonstrates that our attack remains highly effective even when the shadow users' contexts differ substantially from those of the victim users. Moreover, ContextLeak significantly outperforms existing malicious tool attacks when adapted to this setting.

cs.CR

Same-Origin Policy for Agentic Browsers

Agentic browsers integrate autonomous AI agents into web browsers, enabling users to accomplish web tasks through natural-language instructions. The same-origin policy (SOP) is a fundamental browser security mechanism that prevents unauthorized automated cross-origin data flows induced by scripts. However, whether SOP remains effective in agentic browsers is an open question that has not been systematically studied. In this work, we bridge this gap. We first observe that an agentic browser can itself serve as an automated channel for cross-origin data flows, potentially leading to SOP violations. To investigate this phenomenon, we construct SOPBench, a benchmark for evaluating SOP violations in agentic browsers. Our evaluation shows that existing agentic browsers frequently violate SOP, both in benign settings and under attacks. To address this problem, we propose SOPGuard, an SOP enforcement mechanism tailored to agentic browsers. We implement SOPGuard in BrowserOS, an open-source agentic browser. Extensive evaluations demonstrate that SOPGuard effectively enforces SOP while preserving utility and incurring only a small runtime overhead. Our code and data are available at https://github.com/wxl-lxw/BrowserOS-SOPGuard.

cs.CR

LychSim: A Controllable and Interactive Simulation Framework for Vision Research

While self-supervised pretraining has reduced vision systems' reliance on synthetic data, simulation remains an indispensable tool for closed-loop optimization and rigorous out-of-distribution (OOD) evaluation. However, modern simulation platforms often present steep technical barriers, requiring extensive expertise in computer graphics and game development. In this work, we present LychSim, a highly controllable and interactive simulation framework built upon Unreal Engine 5 to bridge this gap. LychSim is built around three key designs: (1) a streamlined Python API that abstracts away underlying engine complexities; (2) a procedural data pipeline capable of generating diverse, high-fidelity environments with varying out-of-distribution (OOD) visual challenges, paired with rich 2D and 3D ground truths; and (3) a native integration of the Model Context Protocol (MCP) that transforms the simulator into a dynamic, closed-loop playground for reasoning agentic LLMs. We further annotate scene-level procedural rules and object-level pose alignments to enable semantically aligned 3D ground truths and automated scene modification. We demonstrate LychSim's capability across multiple downstream applications, including serving as a synthetic data engine, powering reinforcement learning-based adversarial examiners, and facilitating interactive, language-driven scene layout generation. To benefit the broader vision community, LychSim will be made publicly available, including full source code and various data annotations.

cs.CV

A Decision-theoretic Approach to Detection-based Target Search with a UAV

Search and rescue missions and surveillance require finding targets in a large area. These tasks often use unmanned aerial vehicles (UAVs) with cameras to detect and move towards a target. However, common UAV approaches make two simplifying assumptions. First, they assume that observations made from different heights are deterministically correct. In practice, observations are noisy, with the noise increasing as the height used for observations increases. Second, they assume that a motion command executes correctly, which may not happen due to wind and other environmental factors. To address these, we propose a sequential algorithm that determines actions in real time based on observations, using partially observable Markov decision processes (POMDPs). Our formulation handles both observations and motion uncertainty and errors. We run offline simulations and learn a policy. This policy is run on a UAV to find the target efficiently. We employ a novel compact formulation to represent the coordinates of the drone relative to the target coordinates. Our POMDP policy finds the target up to 3.4 times faster when compared to a heuristic policy.

cs.AI