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Paul Cuff

Publications and source records attributed to Paul Cuff.

54 records · Page 3Linked to original sources

A Bit of Secrecy for Gaussian Source Compression

In this paper, the compression of an independent and identically distributed Gaussian source sequence is studied in an unsecure network. Within a game theoretic setting for a three-party noiseless communication network (sender Alice, legitimate receiver Bob, and eavesdropper Eve), the problem of how to efficiently compress a Gaussian source with limited secret key in order to guarantee that Bob can reconstruct with high fidelity while preventing Eve from estimating an accurate reconstruction is investigated. It is assumed that Alice and Bob share a secret key with limited rate. Three scenarios are studied, in which the eavesdropper ranges from weak to strong in terms of the causal side information she has. It is shown that one bit of secret key per source symbol is enough to achieve perfect secrecy performance in the Gaussian squared error setting, and the information theoretic region is not optimized by joint Gaussian random variables.

cs.CR↗

Secure Cascade Channel Synthesis

We investigate channel synthesis in a cascade setting where nature provides an iid sequence $X^n$ at node 1. Node 1 can send a message at rate $R_1$ to node 2 and node 2 can send a message at rate $R_2$ to node 3. Additionally, all 3 nodes share bits of common randomness at rate $R_0$. We want to generate sequences $Y^n$ and $Z^n$ along nodes in the cascade such that $(X^n,Y^n,Z^n)$ appears to be appropriately correlated and iid even to an eavesdropper who is cognizant of the messages being sent. We characterize the optimal tradeoff between the amount of common randomness used and the required rates of communication. We also solve the problem for arbitrarily long cascades and provide an inner bound for cascade channel synthesis without an eavesdropper.

cs.IT↗

Privacy Preserving Recommendation System Based on Groups

Recommendation systems have received considerable attention in the recent decades. Yet with the development of information technology and social media, the risk in revealing private data to service providers has been a growing concern to more and more users. Trade-offs between quality and privacy in recommendation systems naturally arise. In this paper, we present a privacy preserving recommendation framework based on groups. The main idea is to use groups as a natural middleware to preserve users' privacy. A distributed preference exchange algorithm is proposed to ensure the anonymity of data, wherein the effective size of the anonymity set asymptotically approaches the group size with time. We construct a hybrid collaborative filtering model based on Markov random walks to provide recommendations and predictions to group members. Experimental results on the MovieLens and Epinions datasets show that our proposed methods outperform the baseline methods, L+ and ItemRank, two state-of-the-art personalized recommendation algorithms, for both recommendation precision and hit rate despite the absence of personal preference information.

cs.IR↗

Optimal Equivocation in Secrecy Systems a Special Case of Distortion-based Characterization

Recent work characterizing the optimal performance of secrecy systems has made use of a distortion-like metric for partial secrecy as a replacement for the more traditional metric of equivocation. In this work we use the log-loss function to show that the optimal performance limits characterized by equivocation are, in fact, special cases of distortion-based counterparts. This observation illuminates why equivocation doesn't tell the whole story of secrecy. It also justifies the causal-disclosure framework for secrecy (past source symbols and actions revealed to the eavesdropper).

cs.IT↗

Source-Channel Secrecy with Causal Disclosure

Imperfect secrecy in communication systems is investigated. Instead of using equivocation as a measure of secrecy, the distortion that an eavesdropper incurs in producing an estimate of the source sequence is examined. The communication system consists of a source and a broadcast (wiretap) channel, and lossless reproduction of the source sequence at the legitimate receiver is required. A key aspect of this model is that the eavesdropper's actions are allowed to depend on the past behavior of the system. Achievability results are obtained by studying the performance of source and channel coding operations separately, and then linking them together digitally. Although the problem addressed here has been solved when the secrecy resource is shared secret key, it is found that substituting secret key for a wiretap channel brings new insights and challenges: the notion of weak secrecy provides just as much distortion at the eavesdropper as strong secrecy, and revealing public messages freely is detrimental.

cs.IT↗

A Lattice of Gambles

A gambler walks into a hypothetical fair casino with a very real dollar bill, but by the time he leaves he's exchanged the dollar for a random amount of money. What is lost in the process? It may be that the gambler walks out at the end of the day, after a roller-coaster ride of winning and losing, with his dollar still intact, or maybe even with two dollars. But what the gambler loses the moment he places his first bet is position. He exchanges one distribution of money for a distribution of lesser quality, from which he cannot return. Our first discussion in this work connects known results of economic inequality and majorization to the probability theory of gambling and Martingales. We provide a simple proof that fair gambles cannot increase the Lorenz curve, and we also constructively demonstrate that any sequence of non-increasing Lorenz curves corresponds to at least one Martingale. We next consider the efficiency of gambles. If all fair gambles are available then one can move down the lattice of distributions defined by the Lorenz ordering. However, the step from one distribution to the next is not unique. Is there a sense of efficiency with which one can move down the Lorenz stream? One approach would be to minimize the average total volume of money placed on the table. In this case, it turns out that implementing part of the strategy using private randomness can help reduce the need for the casino's randomness, resulting in less money on the table that the casino cannot get its hands on.

math.PR↗

Glauber Dynamics for the mean-field Potts Model

We study Glauber dynamics for the mean-field (Curie-Weiss) Potts model with $q\geq 3$ states and show that it undergoes a critical slowdown at an inverse-temperature $β_s(q)$ strictly lower than the critical $β_c(q)$ for uniqueness of the thermodynamic limit. The dynamical critical $β_s(q)$ is the spinodal point marking the onset of metastability. We prove that when $β<β_s(q)$ the mixing time is asymptotically $C(β, q) n \log n$ and the dynamics exhibits the cutoff phenomena, a sharp transition in mixing, with a window of order $n$. At $β=β_s(q)$ the dynamics no longer exhibits cutoff and its mixing obeys a power-law of order $n^{4/3}$. For $β>β_s(q)$ the mixing time is exponentially large in $n$. Furthermore, as $β\uparrow β_s$ with $n$, the mixing time interpolates smoothly from subcritical to critical behavior, with the latter reached at a scaling window of $O(n^{-2/3})$ around $β_s$. These results form the first complete analysis of mixing around the critical dynamical temperature --- including the critical power law --- for a model with a first order phase transition.

math.PR↗

Secrecy Is Cheap if the Adversary Must Reconstruct

A secret key can be used to conceal information from an eavesdropper during communication, as in Shannon's cipher system. Most theoretical guarantees of secrecy require the secret key space to grow exponentially with the length of communication. Here we show that when an eavesdropper attempts to reconstruct an information sequence, as posed in the literature by Yamamoto, very little secret key is required to effect unconditionally maximal distortion; specifically, we only need the secret key space to increase unboundedly, growing arbitrarily slowly with the blocklength. As a corollary, even with a secret key of constant size we can still cause the adversary arbitrarily close to maximal distortion, regardless of the length of the information sequence.

cs.IT↗

Hybrid Codes Needed for Coordination over the Point-to-Point Channel

We consider a new fundamental question regarding the point-to-point memoryless channel. The source-channel separation theorem indicates that random codebook construction for lossy source compression and channel coding can be independently constructed and paired to achieve optimal performance for coordinating a source sequence with a reconstruction sequence. But what if we want the channel input to also be coordinated with the source and reconstruction? Such situations arise in network communication problems, where the correlation inherent in the information sources can be used to correlate channel inputs. Hybrid codes have been shown to be useful in a number of network communication problems. In this work we highlight their advantages over purely digital codebook construction by applying them to the point-to-point setting, coordinating both the channel input and the reconstruction with the source.

cs.IT↗

Coordination using Implicit Communication

We explore a basic noise-free signaling scenario where coordination and communication are naturally merged. A random signal X_1,...,X_n is processed to produce a control signal or action sequence A_1,...,A_n, which is observed and further processed (without access to X_1,...,X_n) to produce a third sequence B_1,...,B_n. The object of interest is the set of empirical joint distributions p(x,a,b) that can be achieved in this setting. We show that H(A) >= I(X;A,B) is the necessary and sufficient condition for achieving p(x,a,b) when no causality constraints are enforced on the encoders. We also give results for various causality constraints. This setting sheds light on the embedding of digital information in analog signals, a concept that is exploited in digital watermarking, steganography, cooperative communication, and strategic play in team games such as bridge.

cs.IT↗

Using a Secret Key to Foil an Eavesdropper

This work addresses private communication with distributed systems in mind. We consider how to best use secret key resources and communication to transmit signals across a system so that an eavesdropper is least capable to act on the signals. One of the key assumptions is that the private signals are publicly available with a delay---in this case a delay of one. We find that even if the source signal (information source) is memoryless, the design and performance of the optimal system has a strong dependence on which signals are assumed to be available to the eavesdropper with delay. Specifically, we consider a distributed system with two components where information is known to only one component and communication resources are limited. Instead of measuring secrecy by "equivocation," we define a value function for the system, based on the actions of the system and the adversary, and characterize the optimal performance of the system, as measured by the average value obtained against the worst adversary. The resulting optimal rate-payoff region is expressed with information theoretic inequalities, and the optimal communication methods are not standard source coding techniques but instead are methods that stem from synthesizing a memoryless channel.

cs.CR↗

A Framework for Partial Secrecy

We consider theoretical limits of partial secrecy in a setting where an eavesdropper attempts to causally reconstruct an information sequence with low distortion based on an intercepted transmission and the past of the sequence. The transmitter and receiver have limited secret key at their disposal but not enough to establish perfect secrecy with a one-time pad. From another viewpoint, the eavesdropper is acting as an adversary, competing in a zero-sum repeated game against the sender and receiver of the secrecy system. In this case, the information sequence represents a sequence of actions, and the distortion function captures the payoff of the game. We give an information theoretic region expressing the tradeoff between secret key rate and max-min distortion for the eavesdropper. We also simplify this characterization to a linear program. As an example, we discuss how to optimally use secret key to hide Bernoulli-p bits from an eavesdropper so that they incur maximal Hamming distortion.

cs.IT↗

Coordination Capacity

We develop elements of a theory of cooperation and coordination in networks. Rather than considering a communication network as a means of distributing information, or of reconstructing random processes at remote nodes, we ask what dependence can be established among the nodes given the communication constraints. Specifically, in a network with communication rates {R_{i,j}} between the nodes, we ask what is the set of all achievable joint distributions p(x1, ..., xm) of actions at the nodes of the network. Several networks are solved, including arbitrarily large cascade networks. Distributed cooperation can be the solution to many problems such as distributed games, distributed control, and establishing mutual information bounds on the influence of one part of a physical system on another.

cs.IT↗

State Information in Bayesian Games

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the resulting value of the game has been analyzed under the framework of Bayesian games. This investigation considers the optimal performance in a game when a helper is transmitting state information to one of the players. Encoding information for an adversarial setting (game) requires a different result than rate-distortion theory provides. Game theory has accentuated the importance of randomization (mixed strategy), which does not find a significant role in most communication modems and source coding codecs. Higher rates of communication, used in the right way, allow the message to include the necessary random component useful in games.

cs.IT↗

A Random Variable Substitution Lemma With Applications to Multiple Description Coding

We establish a random variable substitution lemma and use it to investigate the role of refinement layer in multiple description coding, which clarifies the relationship among several existing achievable multiple description rate-distortion regions. Specifically, it is shown that the El Gamal-Cover (EGC) region is equivalent to the EGC* region (an antecedent version of the EGC region) while the Venkataramani-Kramer-Goyal (VKG) region (when specialized to the 2-description case) is equivalent to the Zhang-Berger (ZB) region. Moreover, we prove that for multiple description coding with individual and hierarchical distortion constraints, the number of layers in the VKG scheme can be significantly reduced when only certain weighted sum rates are concerned. The role of refinement layer in scalable coding (a special case of multiple description coding) is also studied.

cs.IT↗

Cascade multiterminal source coding

We investigate distributed source coding of two correlated sources X and Y where messages are passed to a decoder in a cascade fashion. The encoder of X sends a message at rate R_1 to the encoder of Y. The encoder of Y then sends a message to the decoder at rate R_2 based both on Y and on the message it received about X. The decoder's task is to estimate a function of X and Y. For example, we consider the minimum mean squared-error distortion when encoding the sum of jointly Gaussian random variables under these constraints. We also characterize the rates needed to reconstruct a function of X and Y losslessly. Our general contribution toward understanding the limits of the cascade multiterminal source coding network is in the form of inner and outer bounds on the achievable rate region for satisfying a distortion constraint for an arbitrary distortion function d(x,y,z). The inner bound makes use of a balance between two encoding tactics--relaying the information about X and recompressing the information about X jointly with Y. In the Gaussian case, a threshold is discovered for identifying which of the two extreme strategies optimizes the inner bound. Relaying outperforms recompressing the sum at the relay for some rate pairs if the variance of X is greater than the variance of Y.

cs.IT↗

Communication Requirements for Generating Correlated Random Variables

Two familiar notions of correlation are rediscovered as extreme operating points for simulating a discrete memoryless channel, in which a channel output is generated based only on a description of the channel input. Wyner's "common information" coincides with the minimum description rate needed. However, when common randomness independent of the input is available, the necessary description rate reduces to Shannon's mutual information. This work characterizes the optimal tradeoff between the amount of common randomness used and the required rate of description.

cs.IT↗

Capacity of the Trapdoor Channel with Feedback

We establish that the feedback capacity of the trapdoor channel is the logarithm of the golden ratio and provide a simple communication scheme that achieves capacity. As part of the analysis, we formulate a class of dynamic programs that characterize capacities of unifilar finite-state channels. The trapdoor channel is an instance that admits a simple analytic solution.

cs.IT↗