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Paul L. Rosin

Publications and source records attributed to Paul L. Rosin.

34 records · Page 2Linked to original sources

Knowledge Distillation for Road Detection based on cross-model Semi-Supervised Learning

The advancement of knowledge distillation has played a crucial role in enabling the transfer of knowledge from larger teacher models to smaller and more efficient student models, and is particularly beneficial for online and resource-constrained applications. The effectiveness of the student model heavily relies on the quality of the distilled knowledge received from the teacher. Given the accessibility of unlabelled remote sensing data, semi-supervised learning has become a prevalent strategy for enhancing model performance. However, relying solely on semi-supervised learning with smaller models may be insufficient due to their limited capacity for feature extraction. This limitation restricts their ability to exploit training data. To address this issue, we propose an integrated approach that combines knowledge distillation and semi-supervised learning methods. This hybrid approach leverages the robust capabilities of large models to effectively utilise large unlabelled data whilst subsequently providing the small student model with rich and informative features for enhancement. The proposed semi-supervised learning-based knowledge distillation (SSLKD) approach demonstrates a notable improvement in the performance of the student model, in the application of road segmentation, surpassing the effectiveness of traditional semi-supervised learning methods.

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SAMVG: A Multi-stage Image Vectorization Model with the Segment-Anything Model

Vector graphics are widely used in graphical designs and have received more and more attention. However, unlike raster images which can be easily obtained, acquiring high-quality vector graphics, typically through automatically converting from raster images remains a significant challenge, especially for more complex images such as photos or artworks. In this paper, we propose SAMVG, a multi-stage model to vectorize raster images into SVG (Scalable Vector Graphics). Firstly, SAMVG uses general image segmentation provided by the Segment-Anything Model and uses a novel filtering method to identify the best dense segmentation map for the entire image. Secondly, SAMVG then identifies missing components and adds more detailed components to the SVG. Through a series of extensive experiments, we demonstrate that SAMVG can produce high quality SVGs in any domain while requiring less computation time and complexity compared to previous state-of-the-art methods.

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Exploiting Inter-Sample Affinity for Knowability-Aware Universal Domain Adaptation

Universal domain adaptation (UniDA) aims to transfer the knowledge of common classes from the source domain to the target domain without any prior knowledge on the label set, which requires distinguishing in the target domain the unknown samples from the known ones. Recent methods usually focused on categorizing a target sample into one of the source classes rather than distinguishing known and unknown samples, which ignores the inter-sample affinity between known and unknown samples and may lead to suboptimal performance. Aiming at this issue, we propose a novel UDA framework where such inter-sample affinity is exploited. Specifically, we introduce a knowability-based labeling scheme which can be divided into two steps: 1) Knowability-guided detection of known and unknown samples based on the intrinsic structure of the neighborhoods of samples, where we leverage the first singular vectors of the affinity matrices to obtain the knowability of every target sample. 2) Label refinement based on neighborhood consistency to relabel the target samples, where we refine the labels of each target sample based on its neighborhood consistency of predictions. Then, auxiliary losses based on the two steps are used to reduce the inter-sample affinity between the unknown and the known target samples. Finally, experiments on four public datasets demonstrate that our method significantly outperforms existing state-of-the-art methods.

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Confidence-Guided Semi-supervised Learning in Land Cover Classification

Semi-supervised learning has been well developed to help reduce the cost of manual labelling by exploiting a large quantity of unlabelled data. Especially in the application of land cover classification, pixel-level manual labelling in large-scale imagery is labour-intensive, time-consuming and expensive. However, existing semi-supervised learning methods pay limited attention to the quality of pseudo-labels during training even though the quality of training data is one of the critical factors determining network performance. In order to fill this gap, we develop a confidence-guided semi-supervised learning (CGSSL) approach to make use of high-confidence pseudo labels and reduce the negative effect of low-confidence ones for land cover classification. Meanwhile, the proposed semi-supervised learning approach uses multiple network architectures to increase the diversity of pseudo labels. The proposed semi-supervised learning approach significantly improves the performance of land cover classification compared to the classic semi-supervised learning methods and even outperforms fully supervised learning with a complete set of labelled imagery of the benchmark Potsdam land cover dataset.

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Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method

Image aesthetics assessment (IAA) is a challenging task due to its highly subjective nature. Most of the current studies rely on large-scale datasets (e.g., AVA and AADB) to learn a general model for all kinds of photography images. However, little light has been shed on measuring the aesthetic quality of artistic images, and the existing datasets only contain relatively few artworks. Such a defect is a great obstacle to the aesthetic assessment of artistic images. To fill the gap in the field of artistic image aesthetics assessment (AIAA), we first introduce a large-scale AIAA dataset: Boldbrush Artistic Image Dataset (BAID), which consists of 60,337 artistic images covering various art forms, with more than 360,000 votes from online users. We then propose a new method, SAAN (Style-specific Art Assessment Network), which can effectively extract and utilize style-specific and generic aesthetic information to evaluate artistic images. Experiments demonstrate that our proposed approach outperforms existing IAA methods on the proposed BAID dataset according to quantitative comparisons. We believe the proposed dataset and method can serve as a foundation for future AIAA works and inspire more research in this field. Dataset and code are available at: https://github.com/Dreemurr-T/BAID.git

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Quality Metric Guided Portrait Line Drawing Generation from Unpaired Training Data

Face portrait line drawing is a unique style of art which is highly abstract and expressive. However, due to its high semantic constraints, many existing methods learn to generate portrait drawings using paired training data, which is costly and time-consuming to obtain. In this paper, we propose a novel method to automatically transform face photos to portrait drawings using unpaired training data with two new features; i.e., our method can (1) learn to generate high quality portrait drawings in multiple styles using a single network and (2) generate portrait drawings in a "new style" unseen in the training data. To achieve these benefits, we (1) propose a novel quality metric for portrait drawings which is learned from human perception, and (2) introduce a quality loss to guide the network toward generating better looking portrait drawings. We observe that existing unpaired translation methods such as CycleGAN tend to embed invisible reconstruction information indiscriminately in the whole drawings due to significant information imbalance between the photo and portrait drawing domains, which leads to important facial features missing. To address this problem, we propose a novel asymmetric cycle mapping that enforces the reconstruction information to be visible and only embedded in the selected facial regions. Along with localized discriminators for important facial regions, our method well preserves all important facial features in the generated drawings. Generator dissection further explains that our model learns to incorporate face semantic information during drawing generation. Extensive experiments including a user study show that our model outperforms state-of-the-art methods.

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DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control

Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the contours of facial components, hair structures, as well as salient edges (e.g., wrinkles) on face surfaces but lack effective control of appearance, which is influenced by color, material, lighting condition, etc. To have more control of generated results, one possible approach is to apply existing disentangling works to disentangle face images into geometry and appearance representations. However, existing disentangling methods are not optimized for human face editing, and cannot achieve fine control of facial details such as wrinkles. To address this issue, we propose DeepFaceEditing, a structured disentanglement framework specifically designed for face images to support face generation and editing with disentangled control of geometry and appearance. We adopt a local-to-global approach to incorporate the face domain knowledge: local component images are decomposed into geometry and appearance representations, which are fused consistently using a global fusion module to improve generation quality. We exploit sketches to assist in extracting a better geometry representation, which also supports intuitive geometry editing via sketching. The resulting method can either extract the geometry and appearance representations from face images, or directly extract the geometry representation from face sketches. Such representations allow users to easily edit and synthesize face images, with decoupled control of their geometry and appearance. Both qualitative and quantitative evaluations show the superior detail and appearance control abilities of our method compared to state-of-the-art methods.

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NPRportrait 1.0: A Three-Level Benchmark for Non-Photorealistic Rendering of Portraits

Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer, the state of performance evaluation in this field is limited, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and neural style transfer) using the new benchmark dataset.

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Image-based Portrait Engraving

This paper describes a simple image-based method that applies engraving stylisation to portraits using ordered dithering. Face detection is used to estimate a rough proxy geometry of the head consisting of a cylinder, which is used to warp the dither matrix, causing the engraving lines to curve around the face for better stylisation. Finally, an application of the approach to colour engraving is demonstrated.

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LaplacianNet: Learning on 3D Meshes with Laplacian Encoding and Pooling

3D models are commonly used in computer vision and graphics. With the wider availability of mesh data, an efficient and intrinsic deep learning approach to processing 3D meshes is in great need. Unlike images, 3D meshes have irregular connectivity, requiring careful design to capture relations in the data. To utilize the topology information while staying robust under different triangulation, we propose to encode mesh connectivity using Laplacian spectral analysis, along with Mesh Pooling Blocks (MPBs) that can split the surface domain into local pooling patches and aggregate global information among them. We build a mesh hierarchy from fine to coarse using Laplacian spectral clustering, which is flexible under isometric transformation. Inside the MPBs there are pooling layers to collect local information and multi-layer perceptrons to compute vertex features with increasing complexity. To obtain the relationships among different clusters, we introduce a Correlation Net to compute a correlation matrix, which can aggregate the features globally by matrix multiplication with cluster features. Our network architecture is flexible enough to be used on meshes with different numbers of vertices. We conduct several experiments including shape segmentation and classification, and our LaplacianNet outperforms state-of-the-art algorithms for these tasks on ShapeNet and COSEG datasets.

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Scoot: A Perceptual Metric for Facial Sketches

Human visual system has the strong ability to quick assess the perceptual similarity between two facial sketches. However, existing two widely-used facial sketch metrics, e.g., FSIM and SSIM fail to address this perceptual similarity in this field. Recent study in facial modeling area has verified that the inclusion of both structure and texture has a significant positive benefit for face sketch synthesis (FSS). But which statistics are more important, and are helpful for their success? In this paper, we design a perceptual metric,called Structure Co-Occurrence Texture (Scoot), which simultaneously considers the block-level spatial structure and co-occurrence texture statistics. To test the quality of metrics, we propose three novel meta-measures based on various reliable properties. Extensive experiments demonstrate that our Scoot metric exceeds the performance of prior work. Besides, we built the first large scale (152k judgments) human-perception-based sketch database that can evaluate how well a metric is consistent with human perception. Our results suggest that "spatial structure" and "co-occurrence texture" are two generally applicable perceptual features in face sketch synthesis.

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Pose2Seg: Detection Free Human Instance Segmentation

The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However, little research takes into account the uniqueness of the "human" category, which can be well defined by the pose skeleton. Moreover, the human pose skeleton can be used to better distinguish instances with heavy occlusion than using bounding-boxes. In this paper, we present a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, rather than proposal region detection. We demonstrate that our pose-based framework can achieve better accuracy than the state-of-art detection-based approach on the human instance segmentation problem, and can moreover better handle occlusion. Furthermore, there are few public datasets containing many heavily occluded humans along with comprehensive annotations, which makes this a challenging problem seldom noticed by researchers. Therefore, in this paper we introduce a new benchmark "Occluded Human (OCHuman)", which focuses on occluded humans with comprehensive annotations including bounding-box, human pose and instance masks. This dataset contains 8110 detailed annotated human instances within 4731 images. With an average 0.67 MaxIoU for each person, OCHuman is the most complex and challenging dataset related to human instance segmentation. Through this dataset, we want to emphasize occlusion as a challenging problem for researchers to study.

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Simultaneous Subspace Clustering and Cluster Number Estimating based on Triplet Relationship

In this paper we propose a unified framework to simultaneously discover the number of clusters and group the data points into them using subspace clustering. Real data distributed in a high-dimensional space can be disentangled into a union of low-dimensional subspaces, which can benefit various applications. To explore such intrinsic structure, state-of-the-art subspace clustering approaches often optimize a self-representation problem among all samples, to construct a pairwise affinity graph for spectral clustering. However, a graph with pairwise similarities lacks robustness for segmentation, especially for samples which lie on the intersection of two subspaces. To address this problem, we design a hyper-correlation based data structure termed as the \textit{triplet relationship}, which reveals high relevance and local compactness among three samples. The triplet relationship can be derived from the self-representation matrix, and be utilized to iteratively assign the data points to clusters. Three samples in each triplet are encouraged to be highly correlated and are considered as a meta-element during clustering, which show more robustness than pairwise relationships when segmenting two densely distributed subspaces. Based on the triplet relationship, we propose a unified optimizing scheme to automatically calculate clustering assignments. Specifically, we optimize a model selection reward and a fusion reward by simultaneously maximizing the similarity of triplets from different clusters while minimizing the correlation of triplets from same cluster. The proposed algorithm also automatically reveals the number of clusters and fuses groups to avoid over-segmentation. Extensive experimental results on both synthetic and real-world datasets validate the effectiveness and robustness of the proposed method.

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FLIC: Fast Linear Iterative Clustering with Active Search

Benefiting from its high efficiency and simplicity, Simple Linear Iterative Clustering (SLIC) remains one of the most popular over-segmentation tools. However, due to explicit enforcement of spatial similarity for region continuity, the boundary adaptation of SLIC is sub-optimal. It also has drawbacks on convergence rate as a result of both the fixed search region and separately doing the assignment step and the update step. In this paper, we propose an alternative approach to fix the inherent limitations of SLIC. In our approach, each pixel actively searches its corresponding segment under the help of its neighboring pixels, which naturally enables region coherence without being harmful to boundary adaptation. We also jointly perform the assignment and update steps, allowing high convergence rate. Extensive evaluations on Berkeley segmentation benchmark verify that our method outperforms competitive methods under various evaluation metrics. It also has the lowest time cost among existing methods (approximately 30fps for a 481x321 image on a single CPU core).

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Automatic Semantic Style Transfer using Deep Convolutional Neural Networks and Soft Masks

This paper presents an automatic image synthesis method to transfer the style of an example image to a content image. When standard neural style transfer approaches are used, the textures and colours in different semantic regions of the style image are often applied inappropriately to the content image, ignoring its semantic layout, and ruining the transfer result. In order to reduce or avoid such effects, we propose a novel method based on automatically segmenting the objects and extracting their soft semantic masks from the style and content images, in order to preserve the structure of the content image while having the style transferred. Each soft mask of the style image represents a specific part of the style image, corresponding to the soft mask of the content image with the same semantics. Both the soft masks and source images are provided as multichannel input to an augmented deep CNN framework for style transfer which incorporates a generative Markov random field (MRF) model. Results on various images show that our method outperforms the most recent techniques.

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Detecting Violent and Abnormal Crowd activity using Temporal Analysis of Grey Level Co-occurrence Matrix (GLCM) Based Texture Measures

The severity of sustained injury resulting from assault-related violence can be minimised by reducing detection time. However, it has been shown that human operators perform poorly at detecting events found in video footage when presented with simultaneous feeds. We utilise computer vision techniques to develop an automated method of abnormal crowd detection that can aid a human operator in the detection of violent behaviour. We observed that behaviour in city centre environments often occur in crowded areas, resulting in individual actions being occluded by other crowd members. We propose a real-time descriptor that models crowd dynamics by encoding changes in crowd texture using temporal summaries of Grey Level Co-Occurrence Matrix (GLCM) features. We introduce a measure of inter-frame uniformity (IFU) and demonstrate that the appearance of violent behaviour changes in a less uniform manner when compared to other types of crowd behaviour. Our proposed method is computationally cheap and offers real-time description. Evaluating our method using a privately held CCTV dataset and the publicly available Violent Flows, UCF Web Abnormality, and UMN Abnormal Crowd datasets, we report a receiver operating characteristic score of 0.9782, 0.9403, 0.8218 and 0.9956 respectively.

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