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Paul Lagrée

Publications and source records attributed to Paul Lagrée.

4 recordsLinked to original sources

Algorithms for Online Influencer Marketing

Influence maximization is the problem of finding influential users, or nodes, in a graph so as to maximize the spread of information. It has many applications in advertising and marketing on social networks. In this paper, we study a highly generic version of influence maximization, one of optimizing influence campaigns by sequentially selecting "spread seeds" from a set of influencers, a small subset of the node population, under the hypothesis that, in a given campaign, previously activated nodes remain "persistently" active throughout and thus do not yield further rewards. This problem is in particular relevant for an important form of online marketing, known as influencer marketing, in which the marketers target a sub-population of influential people, instead of the entire base of potential buyers. Importantly, we make no assumptions on the underlying diffusion model and we work in a setting where neither a diffusion network nor historical activation data are available. We call this problem online influencer marketing with persistence (in short, OIMP). We first discuss motivating scenarios and present our general approach. We introduce an estimator on the influencers' remaining potential -- the expected number of nodes that can still be reached from a given influencer -- and justify its strength to rapidly estimate the desired value, relying on real data gathered from Twitter. We then describe a novel algorithm, GT-UCB, relying on upper confidence bounds on the remaining potential. We show that our approach leads to high-quality spreads on both simulated and real datasets, even though it makes almost no assumptions on the diffusion medium. Importantly, it is orders of magnitude faster than state-of-the-art influence maximization methods, making it possible to deal with large-scale online scenarios.

cs.SI↗

Multiple-Play Bandits in the Position-Based Model

Sequentially learning to place items in multi-position displays or lists is a task that can be cast into the multiple-play semi-bandit setting. However, a major concern in this context is when the system cannot decide whether the user feedback for each item is actually exploitable. Indeed, much of the content may have been simply ignored by the user. The present work proposes to exploit available information regarding the display position bias under the so-called Position-based click model (PBM). We first discuss how this model differs from the Cascade model and its variants considered in several recent works on multiple-play bandits. We then provide a novel regret lower bound for this model as well as computationally efficient algorithms that display good empirical and theoretical performance.

cs.LG↗

Sequential ranking under random semi-bandit feedback

In many web applications, a recommendation is not a single item suggested to a user but a list of possibly interesting contents that may be ranked in some contexts. The combinatorial bandit problem has been studied quite extensively these last two years and many theoretical results now exist : lower bounds on the regret or asymptotically optimal algorithms. However, because of the variety of situations that can be considered, results are designed to solve the problem for a specific reward structure such as the Cascade Model. The present work focuses on the problem of ranking items when the user is allowed to click on several items while scanning the list from top to bottom.

cs.DS↗

A Network-Aware Approach for Searching As-You-Type in Social Media (Extended Version)

We present in this paper a novel approach for as-you-type top-$k$ keyword search over social media. We adopt a natural "network-aware" interpretation for information relevance, by which information produced by users who are closer to the seeker is considered more relevant. In practice, this query model poses new challenges for effectiveness and efficiency in online search, even when a complete query is given as input in one keystroke. This is mainly because it requires a joint exploration of the social space and classic IR indexes such as inverted lists. We describe a memory-efficient and incremental prefix-based retrieval algorithm, which also exhibits an anytime behavior, allowing to output the most likely answer within any chosen running-time limit. We evaluate it through extensive experiments for several applications and search scenarios, including searching for posts in micro-blogging (Twitter and Tumblr), as well as searching for businesses based on reviews in Yelp. They show that our solution is effective in answering real-time as-you-type searches over social media.

cs.IR↗