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Paul Liu

Publications and source records attributed to Paul Liu.

25 records · Page 2Linked to original sources

Submodular Optimization in the MapReduce Model

Submodular optimization has received significant attention in both practice and theory, as a wide array of problems in machine learning, auction theory, and combinatorial optimization have submodular structure. In practice, these problems often involve large amounts of data, and must be solved in a distributed way. One popular framework for running such distributed algorithms is MapReduce. In this paper, we present two simple algorithms for cardinality constrained submodular optimization in the MapReduce model: the first is a $(1/2-o(1))$-approximation in 2 MapReduce rounds, and the second is a $(1-1/e-ε)$-approximation in $\frac{1+o(1)}ε$ MapReduce rounds.

cs.DC↗

A sampling framework for counting temporal motifs

Pattern counting in graphs is fundamental to network science tasks, and there are many scalable methods for approximating counts of small patterns, often called motifs, in large graphs. However, modern graph datasets now contain richer structure, and incorporating temporal information in particular has become a critical part of network analysis. Temporal motifs, which are generalizations of small subgraph patterns that incorporate temporal ordering on edges, are an emerging part of the network analysis toolbox. However, there are no algorithms for fast estimation of temporal motifs counts; moreover, we show that even counting simple temporal star motifs is NP-complete. Thus, there is a need for fast and approximate algorithms. Here, we present the first frequency estimation algorithms for counting temporal motifs. More specifically, we develop a sampling framework that sits as a layer on top of existing exact counting algorithms and enables fast and accurate memory-efficient estimates of temporal motif counts. Our results show that we can achieve one to two orders of magnitude speedups with minimal and controllable loss in accuracy on a number of datasets.

cs.SI↗

Greedy and Local Ratio Algorithms in the MapReduce Model

MapReduce has become the de facto standard model for designing distributed algorithms to process big data on a cluster. There has been considerable research on designing efficient MapReduce algorithms for clustering, graph optimization, and submodular optimization problems. We develop new techniques for designing greedy and local ratio algorithms in this setting. Our randomized local ratio technique gives $2$-approximations for weighted vertex cover and weighted matching, and an $f$-approximation for weighted set cover, all in a constant number of MapReduce rounds. Our randomized greedy technique gives algorithms for maximal independent set, maximal clique, and a $(1+ε)\ln Δ$-approximation for weighted set cover. We also give greedy algorithms for vertex colouring with $(1+o(1))Δ$ colours and edge colouring with $(1+o(1))Δ$ colours.

cs.DS↗

Approximation Schemes for Covering and Packing in the Streaming Model

The shifting strategy, introduced by Hochbaum and Maass, and independently by Baker, is a unified framework for devising polynomial approximation schemes to NP-Hard problems. This strategy has been used to great success within the computational geometry community in a plethora of different applications; most notably covering, packing, and clustering problems. In this paper, we revisit the shifting strategy in the context of the streaming model and develop a streaming-friendly shifting strategy. When combined with the shifting coreset method introduced by Fonseca et al., we obtain streaming algorithms for various graph properties of unit disc graphs. As a further application, we present novel approximation algorithms and lower bounds for the unit disc cover (UDC) problem in the streaming model, for which currently no algorithms are known.

cs.CG↗

Characterizing minimum-length coordinated motions for two discs

We study the problem of determining optimal coordinated motions for two disc robots in an otherwise obstacle-free plane. Using the total path length traced by the two disc centres as a measure of distance, we give an exact characterization of a shortest collision-avoiding motion for all initial and final configurations of the robots. The individual paths are composed of at most six (straight or circular-arc) segments, and their total length can be expressed as a simple integral with a closed form solution depending only on the initial and final configuration of the robots. Furthermore, the paths can be parametrized in such a way that (i) only one robot is moving at any given time (decoupled motion), or (ii) the angle between the two robots' centres changes monotonically.

cs.CG↗

SYM-ILDL: Incomplete $LDL^{T}$ Factorization of Symmetric Indefinite and Skew-Symmetric Matrices

SYM-ILDL is a numerical software package that computes incomplete $LDL^{T}$ (or `ILDL') factorizations of symmetric indefinite and real skew-symmetric matrices. The core of the algorithm is a Crout variant of incomplete LU (ILU), originally introduced and implemented for symmetric matrices by [Li and Saad, Crout versions of ILU factorization with pivoting for sparse symmetric matrices, Transactions on Numerical Analysis 20, pp. 75--85, 2005]. Our code is economical in terms of storage and it deals with real skew-symmetric matrices as well, in addition to symmetric ones. The package is written in C++ and it is templated, open source, and includes a MATLAB interface. The code includes built-in RCM and AMD reordering, two equilibration strategies, threshold Bunch-Kaufman pivoting and rook pivoting, as well as a wrapper to MC64, a popular matching based equilibration and reordering algorithm. We also include two built-in iterative solvers: SQMR preconditioned with ILDL, or MINRES preconditioned with a symmetric positive definite preconditioner based on the ILDL factorization.

cs.MS↗

A fast 25/6-approximation for the minimum unit disk cover problem

Given a point set P in 2D, the problem of finding the smallest set of unit disks that cover all of P is NP-hard. We present a simple algorithm for this problem with an approximation factor of 25/6 in the Euclidean norm and 2 in the max norm, by restricting the disk centers to lie on parallel lines. The run time and space of this algorithm is O(n log n) and O(n) respectively. This algorithm extends to any Lp norm and is asymptotically faster than known alternative approximation algorithms for the same approximation factor.

cs.CG↗