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Paul Lukowicz

Publications and source records attributed to Paul Lukowicz.

At least 109 records · Page 6Linked to original sources

Smart-Badge: A wearable badge with multi-modal sensors for kitchen activity recognition

Human health is closely associated with their daily behavior and environment. However, keeping a healthy lifestyle is still challenging for most people as it is difficult to recognize their living behaviors and identify their surrounding situations to take appropriate action. Human activity recognition is a promising approach to building a behavior model of users, by which users can get feedback about their habits and be encouraged to develop a healthier lifestyle. In this paper, we present a smart light wearable badge with six kinds of sensors, including an infrared array sensor MLX90640 offering privacy-preserving, low-cost, and non-invasive features, to recognize daily activities in a realistic unmodified kitchen environment. A multi-channel convolutional neural network (MC-CNN) based on data and feature fusion methods is applied to classify 14 human activities associated with potentially unhealthy habits. Meanwhile, we evaluate the impact of the infrared array sensor on the recognition accuracy of these activities. We demonstrate the performance of the proposed work to detect the 14 activities performed by ten volunteers with an average accuracy of 92.44 % and an F1 score of 88.27 %.

cs.LG↗

TASKED: Transformer-based Adversarial learning for human activity recognition using wearable sensors via Self-KnowledgE Distillation

Wearable sensor-based human activity recognition (HAR) has emerged as a principal research area and is utilized in a variety of applications. Recently, deep learning-based methods have achieved significant improvement in the HAR field with the development of human-computer interaction applications. However, they are limited to operating in a local neighborhood in the process of a standard convolution neural network, and correlations between different sensors on body positions are ignored. In addition, they still face significant challenging problems with performance degradation due to large gaps in the distribution of training and test data, and behavioral differences between subjects. In this work, we propose a novel Transformer-based Adversarial learning framework for human activity recognition using wearable sensors via Self-KnowledgE Distillation (TASKED), that accounts for individual sensor orientations and spatial and temporal features. The proposed method is capable of learning cross-domain embedding feature representations from multiple subjects datasets using adversarial learning and the maximum mean discrepancy (MMD) regularization to align the data distribution over multiple domains. In the proposed method, we adopt the teacher-free self-knowledge distillation to improve the stability of the training procedure and the performance of human activity recognition. Experimental results show that TASKED not only outperforms state-of-the-art methods on the four real-world public HAR datasets (alone or combined) but also improves the subject generalization effectively.

cs.CV↗

Non-contact, real-time eye blink detection with capacitive sensing

This work described a novel non-contact, wearable, real-time eye blink detection solution based on capacitive sensing technology. A low-cost and low-power consumption capacitive sensing prototype was developed and deployed on a pair of standard glasses with a copper electrode attached to the glass frame. The eye blink action will cause the capacitance variation between the electrode and the eyelid. Thus by monitoring the capacitance variation caused oscillating frequency shift signal, the eye blink can be abstracted by a simple comparison of the raw frequency signal with a customized threshold. The feasibility and robustness of the proposed solution were demonstrated in five scenarios performed by eight volunteers with an average precision of 92\% and recall of 94\%.

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The Contribution of Human Body Capacitance/Body-Area Electric Field To Individual and Collaborative Activity Recognition

The current dominated wearable body motion sensor is IMU. This work presented an alternative wearable motion-sensing approach: human body capacitance (HBC, also commonly defined as body-area electric field). While being less robust in tracking the posture and trajectory, HBC has two properties that make it an attractive. First, the deployment of the sensing node on the being tracked body part is not a requirement for HBC sensing approach. Second, HBC is sensitive to the body's interaction with its surroundings, including both touching and being in the immediate proximity of people and objects. We first described the sensing principle for HBC, sensor architecture and implementation, and methods for evaluation. We then presented two case studies demonstrating the usefulness of HBC as a complement/alternative to IMUs. First, we explored the exercise recognition and repetition counting of seven machine-free leg-only exercises and eleven general gym workouts with the signal source of HBC and IMU. The HBC sensing shows significant advantages over the IMU signals in classification(0.89 vs 0.78 in F-score) and counting(0.982 vs 0.938 in accuracy) of the leg-only exercises. For the general gym workouts, HBC only shows recognition improvement for certain workouts like adductor where legs alone complete the movement. And it also supplies better results over the IMU for workouts counting(0.800 vs. 0.756 when wearing the sensors on the wrist). In the second case, we tried to recognize actions related to manipulating objects and physical collaboration between users by using a wrist-worn HBC sensing unit. We detected collaboration between the users with 0.69 F-score when receiving data from a single user and 0.78 when receiving data from both users. The capacitive sensor can improve the recognition of collaborative activities with an F-score over a single wrist accelerometer approach by 16\%.

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Smart Cup: An impedance sensing based fluid intake monitoring system for beverages classification and freshness detection

This paper presents a novel beverage intake monitoring system that can accurately recognize beverage kinds and freshness. By mounting carbon electrodes on the commercial cup, the system measures the electrochemical impedance spectrum of the fluid in the cup. We studied the frequency sensitivity of the electrochemical impedance spectrum regarding distinct beverages and the importance of features like amplitude, phase, and real and imaginary components for beverage classification. The results show that features from a low-frequency domain (100 Hz to 1000 Hz) provide more meaningful information for beverage classification than the higher frequency domain. Twenty beverages, including carbonated drinks and juices, were classified with nearly perfect accuracy using a supervised machine learning approach. The same performance was also observed in the freshness recognition, where four different kinds of milk and fruit juice were studied.

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Learning from the Best: Contrastive Representations Learning Across Sensor Locations for Wearable Activity Recognition

We address the well-known wearable activity recognition problem of having to work with sensors that are non-optimal in terms of information they provide but have to be used due to wearability/usability concerns (e.g. the need to work with wrist-worn IMUs because they are embedded in most smart watches). To mitigate this problem we propose a method that facilitates the use of information from sensors that are only present during the training process and are unavailable during the later use of the system. The method transfers information from the source sensors to the latent representation of the target sensor data through contrastive loss that is combined with the classification loss during joint training. We evaluate the method on the well-known PAMAP2 and Opportunity benchmarks for different combinations of source and target sensors showing average (over all activities) F1 score improvements of between 5% and 13% with the improvement on individual activities, particularly well suited to benefit from the additional information going up to between 20% and 40%.

cs.LG↗

Magnetic Field Based Hand Tracking

Sensor-based 3D hand tracking is still challenging despite the massive exploration of different sensing modalities in the past decades. This work describes the design, implementation, and evaluation of a novel induced magnetic field-based 3D hand tracking system, aiming to address the shortcomings of existing approaches and supply an alternative solution. This system is composed of a set of transmitters for the magnetic field generation, a receiver for field strength sensing, and the Zigbee units for synchronization. In more detail, the transmitters generate the oscillating magnetic fields with a registered sequence, the receiver senses the strength of the induced magnetic field by a customized three axes coil, which is configured as the LC oscillator with the same oscillating frequency so that an induced current shows up when the receiver is located in the field of the generated magnetic field. Five scenarios are explored to evaluate the performance of the proposed system in hand tracking regarding the transmitters deployment: "in front of a whiteboard", "above a table", "in front of and in a shelf", "in front of the waist and chest", and "around the waist". The true-range multilateration method is used to calculate the coordinates of the hand in 3D space. Compared with the ground truth collected by a commercial ultrasound positioning system, the presented magnetic field-based system shows a robust accuracy of around ten centimeters with the transmitters deployed both off-body and on-body(in front of waist and chest), which indicates the feasibility of the proposed sensing modality in 3D hand tracking.

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Estimation of 3D Body Shape and Clothing Measurements from Frontal- and Side-view Images

The estimation of 3D human body shape and clothing measurements is crucial for virtual try-on and size recommendation problems in the fashion industry but has always been a challenging problem due to several conditions, such as lack of publicly available realistic datasets, ambiguity in multiple camera resolutions, and the undefinable human shape space. Existing works proposed various solutions to these problems but could not succeed in the industry adaptation because of complexity and restrictions. To solve the complexity and challenges, in this paper, we propose a simple yet effective architecture to estimate both shape and measures from frontal- and side-view images. We utilize silhouette segmentation from the two multi-view images and implement an auto-encoder network to learn low-dimensional features from segmented silhouettes. Then, we adopt a kernel-based regularized regression module to estimate the body shape and measurements. The experimental results show that the proposed method provides competitive results on the synthetic dataset, NOMO-3d-400-scans Dataset, and RGB Images of humans captured in different cameras.

cs.CV↗

Adversarial Deep Feature Extraction Network for User Independent Human Activity Recognition

User dependence remains one of the most difficult general problems in Human Activity Recognition (HAR), in particular when using wearable sensors. This is due to the huge variability of the way different people execute even the simplest actions. In addition, detailed sensor fixtures and placement will be different for different people or even at different times for the same users. In theory, the problem can be solved by a large enough data set. However, recording data sets that capture the entire diversity of complex activity sets is seldom practicable. Instead, models are needed that focus on features that are invariant across users. To this end, we present an adversarial subject-independent feature extraction method with the maximum mean discrepancy (MMD) regularization for human activity recognition. The proposed model is capable of learning a subject-independent embedding feature representation from multiple subjects datasets and generalizing it to unseen target subjects. The proposed network is based on the adversarial encoder-decoder structure with the MMD realign the data distribution over multiple subjects. Experimental results show that the proposed method not only outperforms state-of-the-art methods over the four real-world datasets but also improves the subject generalization effectively. We evaluate the method on well-known public data sets showing that it significantly improves user-independent performance and reduces variance in results.

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Generalized multiscale feature extraction for remaining useful life prediction of bearings with generative adversarial networks

Bearing is a key component in industrial machinery and its failure may lead to unwanted downtime and economic loss. Hence, it is necessary to predict the remaining useful life (RUL) of bearings. Conventional data-driven approaches of RUL prediction require expert domain knowledge for manual feature extraction and may suffer from data distribution discrepancy between training and test data. In this study, we propose a novel generalized multiscale feature extraction method with generative adversarial networks. The adversarial training learns the distribution of training data from different bearings and is introduced for health stage division and RUL prediction. To capture the sequence feature from a one-dimensional vibration signal, we adapt a U-Net architecture that reconstructs features to process them with multiscale layers in the generator of the adversarial network. To validate the proposed method, comprehensive experiments on two rotating machinery datasets have been conducted to predict the RUL. The experimental results show that the proposed feature extraction method can effectively predict the RUL and outperforms the conventional RUL prediction approaches based on deep neural networks. The implementation code is available at https://github.com/opensuh/GMFE.

cs.LG↗

Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological data. In this paper, we present a dataset collected from professional and amateur teams in 22 matches in League of Legends video game with more than 40 hours of recordings. Recorded data include the players' physiological activity, e.g. movements, pulse, saccades, obtained from various sensors, self-reported aftermatch survey, and in-game data. An important feature of the dataset is simultaneous data collection from five players, which facilitates the analysis of sensor data on a team level. Upon the collection of dataset we carried out its validation. In particular, we demonstrate that stress and concentration levels for professional players are less correlated, meaning more independent playstyle. Also, we show that the absence of team communication does not affect the professional players as much as amateur ones. To investigate other possible use cases of the dataset, we have trained classical machine learning algorithms for skill prediction and player re-identification using 3-minute sessions of sensor data. Best models achieved 0.856 and 0.521 (0.10 for a chance level) accuracy scores on a validation set for skill prediction and player re-id problems, respectively. The dataset is available at https://github.com/smerdov/eSports Sensors Dataset.

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Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and trends are frequently changed by new patches limiting the lifespan of the models trained exclusively on the in-game logs. In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter. The sensor data were collected from 10 participants in 22 matches in League of Legends video game. We have trained machine learning models including Transformer and Gated Recurrent Unit to predict whether the player wins the encounter taking place after some fixed time in the future. For 10 seconds forecasting horizon Transformer neural network architecture achieves ROC AUC score 0.706. This model is further developed into the detector capable of predicting that a player will lose the encounter occurring in 10 seconds in 88.3% of cases with 73.5% accuracy. This might be used as a players' burnout or fatigue detector, advising players to retreat. We have also investigated which physiological features affect the chance to win or lose the next in-game encounter.

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Two-stage generative adversarial networks for document image binarization with color noise and background removal

Document image enhancement and binarization methods are often used to improve the accuracy and efficiency of document image analysis tasks such as text recognition. Traditional non-machine-learning methods are constructed on low-level features in an unsupervised manner but have difficulty with binarization on documents with severely degraded backgrounds. Convolutional neural network-based methods focus only on grayscale images and on local textual features. In this paper, we propose a two-stage color document image enhancement and binarization method using generative adversarial neural networks. In the first stage, four color-independent adversarial networks are trained to extract color foreground information from an input image for document image enhancement. In the second stage, two independent adversarial networks with global and local features are trained for image binarization of documents of variable size. For the adversarial neural networks, we formulate loss functions between a discriminator and generators having an encoder-decoder structure. Experimental results show that the proposed method achieves better performance than many classical and state-of-the-art algorithms over the Document Image Binarization Contest (DIBCO) datasets, the LRDE Document Binarization Dataset (LRDE DBD), and our shipping label image dataset. We plan to release the shipping label dataset as well as our implementation code at github.com/opensuh/DocumentBinarization/.

cs.CV↗

Yet it moves: Learning from Generic Motions to Generate IMU data from YouTube videos

Human activity recognition (HAR) using wearable sensors has benefited much less from recent advances in Machine Learning than fields such as computer vision and natural language processing. This is to a large extent due to the lack of large scale repositories of labeled training data. In our research we aim to facilitate the use of online videos, which exists in ample quantity for most activities and are much easier to label than sensor data, to simulate labeled wearable motion sensor data. In previous work we already demonstrate some preliminary results in this direction focusing on very simple, activity specific simulation models and a single sensor modality (acceleration norm)\cite{10.1145/3341162.3345590}. In this paper we show how we can train a regression model on generic motions for both accelerometer and gyro signals and then apply it to videos of the target activities to generate synthetic IMU data (acceleration and gyro norms) that can be used to train and/or improve HAR models. We demonstrate that systems trained on simulated data generated by our regression model can come to within around 10% of the mean F1 score of a system trained on real sensor data. Furthermore we show that by either including a small amount of real sensor data for model calibration or simply leveraging the fact that (in general) we can easily generate much more simulated data from video than we can collect in terms of real sensor data the advantage of real sensor data can be eventually equalized.

cs.AI↗

Discriminative feature generation for classification of imbalanced data

The data imbalance problem is a frequent bottleneck in the classification performance of neural networks. In this paper, we propose a novel supervised discriminative feature generation (DFG) method for a minority class dataset. DFG is based on the modified structure of a generative adversarial network consisting of four independent networks: generator, discriminator, feature extractor, and classifier. To augment the selected discriminative features of the minority class data by adopting an attention mechanism, the generator for the class-imbalanced target task is trained, and the feature extractor and classifier are regularized using the pre-trained features from a large source data. The experimental results show that the DFG generator enhances the augmentation of the label-preserved and diverse features, and the classification results are significantly improved on the target task. The feature generation model can contribute greatly to the development of data augmentation methods through discriminative feature generation and supervised attention methods.

cs.CV↗

Fusion of Global-Local Features for Image Quality Inspection of Shipping Label

The demands of automated shipping address recognition and verification have increased to handle a large number of packages and to save costs associated with misdelivery. A previous study proposed a deep learning system where the shipping address is recognized and verified based on a camera image capturing the shipping address and barcode area. Because the system performance depends on the input image quality, inspection of input image quality is necessary for image preprocessing. In this paper, we propose an input image quality verification method combining global and local features. Object detection and scale-invariant feature transform in different feature spaces are developed to extract global and local features from several independent convolutional neural networks. The conditions of shipping label images are classified by fully connected fusion layers with concatenated global and local features. The experimental results regarding real captured and generated images show that the proposed method achieves better performance than other methods. These results are expected to improve the shipping address recognition and verification system by applying different image preprocessing steps based on the classified conditions.

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Give more data, awareness and control to individual citizens, and they will help COVID-19 containment

The rapid dynamics of COVID-19 calls for quick and effective tracking of virus transmission chains and early detection of outbreaks, especially in the phase 2 of the pandemic, when lockdown and other restriction measures are progressively withdrawn, in order to avoid or minimize contagion resurgence. For this purpose, contact-tracing apps are being proposed for large scale adoption by many countries. A centralized approach, where data sensed by the app are all sent to a nation-wide server, raises concerns about citizens' privacy and needlessly strong digital surveillance, thus alerting us to the need to minimize personal data collection and avoiding location tracking. We advocate the conceptual advantage of a decentralized approach, where both contact and location data are collected exclusively in individual citizens' "personal data stores", to be shared separately and selectively, voluntarily, only when the citizen has tested positive for COVID-19, and with a privacy preserving level of granularity. This approach better protects the personal sphere of citizens and affords multiple benefits: it allows for detailed information gathering for infected people in a privacy-preserving fashion; and, in turn this enables both contact tracing, and, the early detection of outbreak hotspots on more finely-granulated geographic scale. Our recommendation is two-fold. First to extend existing decentralized architectures with a light touch, in order to manage the collection of location data locally on the device, and allow the user to share spatio-temporal aggregates - if and when they want, for specific aims - with health authorities, for instance. Second, we favour a longer-term pursuit of realizing a Personal Data Store vision, giving users the opportunity to contribute to collective good in the measure they want, enhancing self-awareness, and cultivating collective efforts for rebuilding society.

cs.CY↗

The European Language Technology Landscape in 2020: Language-Centric and Human-Centric AI for Cross-Cultural Communication in Multilingual Europe

Multilingualism is a cultural cornerstone of Europe and firmly anchored in the European treaties including full language equality. However, language barriers impacting business, cross-lingual and cross-cultural communication are still omnipresent. Language Technologies (LTs) are a powerful means to break down these barriers. While the last decade has seen various initiatives that created a multitude of approaches and technologies tailored to Europe's specific needs, there is still an immense level of fragmentation. At the same time, AI has become an increasingly important concept in the European Information and Communication Technology area. For a few years now, AI, including many opportunities, synergies but also misconceptions, has been overshadowing every other topic. We present an overview of the European LT landscape, describing funding programmes, activities, actions and challenges in the different countries with regard to LT, including the current state of play in industry and the LT market. We present a brief overview of the main LT-related activities on the EU level in the last ten years and develop strategic guidance with regard to four key dimensions.

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