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Paul Mineiro

Publications and source records attributed to Paul Mineiro.

At least 37 records · Page 2Linked to original sources

Interaction-Grounded Learning with Action-inclusive Feedback

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.

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Contextual Bandits with Large Action Spaces: Made Practical

A central problem in sequential decision making is to develop algorithms that are practical and computationally efficient, yet support the use of flexible, general-purpose models. Focusing on the contextual bandit problem, recent progress provides provably efficient algorithms with strong empirical performance when the number of possible alternatives ("actions") is small, but guarantees for decision making in large, continuous action spaces have remained elusive, leading to a significant gap between theory and practice. We present the first efficient, general-purpose algorithm for contextual bandits with continuous, linearly structured action spaces. Our algorithm makes use of computational oracles for (i) supervised learning, and (ii) optimization over the action space, and achieves sample complexity, runtime, and memory independent of the size of the action space. In addition, it is simple and practical. We perform a large-scale empirical evaluation, and show that our approach typically enjoys superior performance and efficiency compared to standard baselines.

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Contextual Bandits with Smooth Regret: Efficient Learning in Continuous Action Spaces

Designing efficient general-purpose contextual bandit algorithms that work with large -- or even continuous -- action spaces would facilitate application to important scenarios such as information retrieval, recommendation systems, and continuous control. While obtaining standard regret guarantees can be hopeless, alternative regret notions have been proposed to tackle the large action setting. We propose a smooth regret notion for contextual bandits, which dominates previously proposed alternatives. We design a statistically and computationally efficient algorithm -- for the proposed smooth regret -- that works with general function approximation under standard supervised oracles. We also present an adaptive algorithm that automatically adapts to any smoothness level. Our algorithms can be used to recover the previous minimax/Pareto optimal guarantees under the standard regret, e.g., in bandit problems with multiple best arms and Lipschitz/H{ö}lder bandits. We conduct large-scale empirical evaluations demonstrating the efficacy of our proposed algorithms.

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Improving Long-Term Metrics in Recommendation Systems using Short-Horizon Reinforcement Learning

We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their long-term utility. Optimizing a long-term metric is challenging because the learning signal (whether the recommendations achieved their desired goals) is delayed and confounded by other user interactions with the system. Targeting immediately measurable proxies such as clicks can lead to suboptimal recommendations due to misalignment with the long-term metric. We develop a new reinforcement learning algorithm called Short Horizon Policy Improvement (SHPI) that approximates policy-induced drift in user behavior across sessions. SHPI is a straightforward modification of episodic RL algorithms for session-based recommendation, that additionally gives an appropriate termination bonus in each session. Empirical results on four recommendation tasks show that SHPI can outperform state-of-the-art recommendation techniques like matrix factorization with offline proxy signals, bandits with myopic online proxies, and RL baselines with limited amounts of user interaction.

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Interaction-Grounded Learning

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.

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ChaCha for Online AutoML

We propose the ChaCha (Champion-Challengers) algorithm for making an online choice of hyperparameters in online learning settings. ChaCha handles the process of determining a champion and scheduling a set of `live' challengers over time based on sample complexity bounds. It is guaranteed to have sublinear regret after the optimal configuration is added into consideration by an application-dependent oracle based on the champions. Empirically, we show that ChaCha provides good performance across a wide array of datasets when optimizing over featurization and hyperparameter decisions.

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Off-policy Confidence Sequences

We develop confidence bounds that hold uniformly over time for off-policy evaluation in the contextual bandit setting. These confidence sequences are based on recent ideas from martingale analysis and are non-asymptotic, non-parametric, and valid at arbitrary stopping times. We provide algorithms for computing these confidence sequences that strike a good balance between computational and statistical efficiency. We empirically demonstrate the tightness of our approach in terms of failure probability and width and apply it to the "gated deployment" problem of safely upgrading a production contextual bandit system.

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Empirical Likelihood for Contextual Bandits

We propose an estimator and confidence interval for computing the value of a policy from off-policy data in the contextual bandit setting. To this end we apply empirical likelihood techniques to formulate our estimator and confidence interval as simple convex optimization problems. Using the lower bound of our confidence interval, we then propose an off-policy policy optimization algorithm that searches for policies with large reward lower bound. We empirically find that both our estimator and confidence interval improve over previous proposals in finite sample regimes. Finally, the policy optimization algorithm we propose outperforms a strong baseline system for learning from off-policy data.

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Lessons from Contextual Bandit Learning in a Customer Support Bot

In this work, we describe practical lessons we have learned from successfully using contextual bandits (CBs) to improve key business metrics of the Microsoft Virtual Agent for customer support. While our current use cases focus on single step einforcement learning (RL) and mostly in the domain of natural language processing and information retrieval we believe many of our findings are generally applicable. Through this article, we highlight certain issues that RL practitioners may encounter in similar types of applications as well as offer practical solutions to these challenges.

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Contextual Memory Trees

We design and study a Contextual Memory Tree (CMT), a learning memory controller that inserts new memories into an experience store of unbounded size. It is designed to efficiently query for memories from that store, supporting logarithmic time insertion and retrieval operations. Hence CMT can be integrated into existing statistical learning algorithms as an augmented memory unit without substantially increasing training and inference computation. Furthermore CMT operates as a reduction to classification, allowing it to benefit from advances in representation or architecture. We demonstrate the efficacy of CMT by augmenting existing multi-class and multi-label classification algorithms with CMT and observe statistical improvement. We also test CMT learning on several image-captioning tasks to demonstrate that it performs computationally better than a simple nearest neighbors memory system while benefitting from reward learning.

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Logarithmic Time One-Against-Some

We create a new online reduction of multiclass classification to binary classification for which training and prediction time scale logarithmically with the number of classes. Compared to previous approaches, we obtain substantially better statistical performance for two reasons: First, we prove a tighter and more complete boosting theorem, and second we translate the results more directly into an algorithm. We show that several simple techniques give rise to an algorithm that can compete with one-against-all in both space and predictive power while offering exponential improvements in speed when the number of classes is large.

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Active Information Acquisition

We propose a general framework for sequential and dynamic acquisition of useful information in order to solve a particular task. While our goal could in principle be tackled by general reinforcement learning, our particular setting is constrained enough to allow more efficient algorithms. In this paper, we work under the Learning to Search framework and show how to formulate the goal of finding a dynamic information acquisition policy in that framework. We apply our formulation on two tasks, sentiment analysis and image recognition, and show that the learned policies exhibit good statistical performance. As an emergent byproduct, the learned policies show a tendency to focus on the most prominent parts of each instance and give harder instances more attention without explicitly being trained to do so.

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A Hierarchical Spectral Method for Extreme Classification

Extreme classification problems are multiclass and multilabel classification problems where the number of outputs is so large that straightforward strategies are neither statistically nor computationally viable. One strategy for dealing with the computational burden is via a tree decomposition of the output space. While this typically leads to training and inference that scales sublinearly with the number of outputs, it also results in reduced statistical performance. In this work, we identify two shortcomings of tree decomposition methods, and describe two heuristic mitigations. We compose these with an eigenvalue technique for constructing the tree. The end result is a computationally efficient algorithm that provides good statistical performance on several extreme data sets.

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Fast Label Embeddings via Randomized Linear Algebra

Many modern multiclass and multilabel problems are characterized by increasingly large output spaces. For these problems, label embeddings have been shown to be a useful primitive that can improve computational and statistical efficiency. In this work we utilize a correspondence between rank constrained estimation and low dimensional label embeddings that uncovers a fast label embedding algorithm which works in both the multiclass and multilabel settings. The result is a randomized algorithm whose running time is exponentially faster than naive algorithms. We demonstrate our techniques on two large-scale public datasets, from the Large Scale Hierarchical Text Challenge and the Open Directory Project, where we obtain state of the art results.

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Scalable Multilabel Prediction via Randomized Methods

Modeling the dependence between outputs is a fundamental challenge in multilabel classification. In this work we show that a generic regularized nonlinearity mapping independent predictions to joint predictions is sufficient to achieve state-of-the-art performance on a variety of benchmark problems. Crucially, we compute the joint predictions without ever obtaining any independent predictions, while incorporating low-rank and smoothness regularization. We achieve this by leveraging randomized algorithms for matrix decomposition and kernel approximation. Furthermore, our techniques are applicable to the multiclass setting. We apply our method to a variety of multiclass and multilabel data sets, obtaining state-of-the-art results.

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Fast Label Embeddings for Extremely Large Output Spaces

Many modern multiclass and multilabel problems are characterized by increasingly large output spaces. For these problems, label embeddings have been shown to be a useful primitive that can improve computational and statistical efficiency. In this work we utilize a correspondence between rank constrained estimation and low dimensional label embeddings that uncovers a fast label embedding algorithm which works in both the multiclass and multilabel settings. The result is a randomized algorithm for partial least squares, whose running time is exponentially faster than naive algorithms. We demonstrate our techniques on two large-scale public datasets, from the Large Scale Hierarchical Text Challenge and the Open Directory Project, where we obtain state of the art results.

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Learning Reductions that Really Work

We provide a summary of the mathematical and computational techniques that have enabled learning reductions to effectively address a wide class of problems, and show that this approach to solving machine learning problems can be broadly useful.

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A Randomized Algorithm for CCA

We present RandomizedCCA, a randomized algorithm for computing canonical analysis, suitable for large datasets stored either out of core or on a distributed file system. Accurate results can be obtained in as few as two data passes, which is relevant for distributed processing frameworks in which iteration is expensive (e.g., Hadoop). The strategy also provides an excellent initializer for standard iterative solutions.

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