Searcharxiv⌕ Search

arXiv subjects

Paul Pu Liang

Publications and source records attributed to Paul Pu Liang.

At least 91 records · Page 5Linked to original sources

Can A Society of Generative Agents Simulate Human Behavior and Inform Public Health Policy? A Case Study on Vaccine Hesitancy

Can we simulate a sandbox society with generative agents to model human behavior, thereby reducing the over-reliance on real human trials for assessing public policies? In this work, we investigate the feasibility of simulating health-related decision-making, using vaccine hesitancy, defined as the delay in acceptance or refusal of vaccines despite the availability of vaccination services (MacDonald, 2015), as a case study. To this end, we introduce the VacSim framework with 100 generative agents powered by Large Language Models (LLMs). VacSim simulates vaccine policy outcomes with the following steps: 1) instantiate a population of agents with demographics based on census data; 2) connect the agents via a social network and model vaccine attitudes as a function of social dynamics and disease-related information; 3) design and evaluate various public health interventions aimed at mitigating vaccine hesitancy. To align with real-world results, we also introduce simulation warmup and attitude modulation to adjust agents' attitudes. We propose a series of evaluations to assess the reliability of various LLM simulations. Experiments indicate that models like Llama and Qwen can simulate aspects of human behavior but also highlight real-world alignment challenges, such as inconsistent responses with demographic profiles. This early exploration of LLM-driven simulations is not meant to serve as definitive policy guidance; instead, it serves as a call for action to examine social simulation for policy development.

cs.MA↗

VLM2-Bench: A Closer Look at How Well VLMs Implicitly Link Explicit Matching Visual Cues

Visually linking matching cues is a crucial ability in daily life, such as identifying the same person in multiple photos based on their cues, even without knowing who they are. Despite the extensive knowledge that vision-language models (VLMs) possess, it remains largely unexplored whether they are capable of performing this fundamental task. To address this, we introduce \textbf{VLM2-Bench}, a benchmark designed to assess whether VLMs can Visually Link Matching cues, with 9 subtasks and over 3,000 test cases. Comprehensive evaluation across twelve VLMs, along with further analysis of various language-side and vision-side prompting methods, leads to a total of eight key findings. We identify critical challenges in models' ability to link visual cues, highlighting a significant performance gap. Based on these insights, we advocate for (i) enhancing core visual capabilities to improve adaptability and reduce reliance on prior knowledge, (ii) establishing clearer principles for integrating language-based reasoning in vision-centric tasks to prevent unnecessary biases, and (iii) shifting vision-text training paradigms toward fostering models' ability to independently structure and infer relationships among visual cues.

cs.CL↗

Benchmarking Vision, Language, & Action Models in Procedurally Generated, Open Ended Action Environments

Vision-language-action (VLA) models represent an important step toward general-purpose robotic systems by integrating visual perception, language understanding, and action execution. However, systematic evaluation of these models, particularly their zero-shot generalization capabilities in procedurally out-of-distribution (OOD) environments, remains limited. In this paper, we introduce MultiNet v0.2, a comprehensive benchmark designed to evaluate and analyze the generalization performance of state-of-the-art VLMs and VLAs - including GPT-4o, GPT-4.1, OpenVLA, Pi0 Base, and Pi0 FAST - on diverse procedural tasks from the Procgen benchmark. Our analysis reveals several critical insights: (1) all evaluated models exhibit significant limitations in zero-shot generalization to OOD tasks, with performance heavily influenced by factors such as action representation and task complexity; (2) VLAs generally outperforms other models due to their robust architectural design; and (3) VLM variants demonstrate substantial improvements when constrained appropriately, highlighting the sensitivity of model performance to precise prompt engineering. We release our benchmark, evaluation framework, and findings to enable the assessment of future VLA models and identify critical areas for improvement in their application to out-of-distribution digital tasks.

cs.CV↗

Understanding the Emergence of Multimodal Representation Alignment

Multimodal representation learning is fundamentally about transforming incomparable modalities into comparable representations. While prior research primarily focused on explicitly aligning these representations through targeted learning objectives and model architectures, a recent line of work has found that independently trained unimodal models of increasing scale and performance can become implicitly aligned with each other. These findings raise fundamental questions regarding the emergence of aligned representations in multimodal learning. Specifically: (1) when and why does alignment emerge implicitly? and (2) is alignment a reliable indicator of performance? Through a comprehensive empirical investigation, we demonstrate that both the emergence of alignment and its relationship with task performance depend on several critical data characteristics. These include, but are not necessarily limited to, the degree of similarity between the modalities and the balance between redundant and unique information they provide for the task. Our findings suggest that alignment may not be universally beneficial; rather, its impact on performance varies depending on the dataset and task. These insights can help practitioners determine whether increasing alignment between modalities is advantageous or, in some cases, detrimental to achieving optimal performance. Code is released at https://github.com/MeganTj/multimodal_alignment.

cs.LG↗

MINT: Multimodal Instruction Tuning with Multimodal Interaction Grouping

Recent advances in multimodal foundation models have achieved state-of-the-art performance across a range of tasks. These breakthroughs are largely driven by new pre-training paradigms that leverage large-scale, unlabeled multimodal data, followed by instruction fine-tuning on curated labeled datasets and high-quality prompts. While there is growing interest in scaling instruction fine-tuning to ever-larger datasets in both quantity and scale, our findings reveal that simply increasing the number of instruction-tuning tasks does not consistently yield better performance. Instead, we observe that grouping tasks by the common interactions across modalities, such as discovering redundant shared information, prioritizing modality selection with unique information, or requiring synergistic fusion to discover new information from both modalities, encourages the models to learn transferrable skills within a group while suppressing interference from mismatched tasks. To this end, we introduce MINT, a simple yet surprisingly effective task-grouping strategy based on the type of multimodal interaction. We demonstrate that the proposed method greatly outperforms existing task grouping baselines for multimodal instruction tuning, striking an effective balance between generalization and specialization.

cs.LG↗

Social Genome: Grounded Social Reasoning Abilities of Multimodal Models

Social reasoning abilities are crucial for AI systems to effectively interpret and respond to multimodal human communication and interaction within social contexts. We introduce SOCIAL GENOME, the first benchmark for fine-grained, grounded social reasoning abilities of multimodal models. SOCIAL GENOME contains 272 videos of interactions and 1,486 human-annotated reasoning traces related to inferences about these interactions. These traces contain 5,777 reasoning steps that reference evidence from visual cues, verbal cues, vocal cues, and external knowledge (contextual knowledge external to videos). SOCIAL GENOME is also the first modeling challenge to study external knowledge in social reasoning. SOCIAL GENOME computes metrics to holistically evaluate semantic and structural qualities of model-generated social reasoning traces. We demonstrate the utility of SOCIAL GENOME through experiments with state-of-the-art models, identifying performance gaps and opportunities for future research to improve the grounded social reasoning abilities of multimodal models.

cs.CL↗

OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis

In recent years, there has been increasing interest in automatic facial behavior analysis systems from computing communities such as vision, multimodal interaction, robotics, and affective computing. Building upon the widespread utility of prior open-source facial analysis systems, we introduce OpenFace 3.0, an open-source toolkit capable of facial landmark detection, facial action unit detection, eye-gaze estimation, and facial emotion recognition. OpenFace 3.0 contributes a lightweight unified model for facial analysis, trained with a multi-task architecture across diverse populations, head poses, lighting conditions, video resolutions, and facial analysis tasks. By leveraging the benefits of parameter sharing through a unified model and training paradigm, OpenFace 3.0 exhibits improvements in prediction performance, inference speed, and memory efficiency over similar toolkits and rivals state-of-the-art models. OpenFace 3.0 can be installed and run with a single line of code and operate in real-time without specialized hardware. OpenFace 3.0 code for training models and running the system is freely available for research purposes and supports contributions from the community.

cs.CV↗

REGen: Multimodal Retrieval-Embedded Generation for Long-to-Short Video Editing

Short videos are an effective tool for promoting contents and improving knowledge accessibility. While existing extractive video summarization methods struggle to produce a coherent narrative, existing abstractive methods cannot `quote' from the input videos, i.e., inserting short video clips in their outputs. In this work, we explore novel video editing models for generating shorts that feature a coherent narrative with embedded video insertions extracted from a long input video. We propose a novel retrieval-embedded generation framework that allows a large language model to quote multimodal resources while maintaining a coherent narrative. Our proposed REGen system first generates the output story script with quote placeholders using a finetuned large language model, and then uses a novel retrieval model to replace the quote placeholders by selecting a video clip that best supports the narrative from a pool of candidate quotable video clips. We examine the proposed method on the task of documentary teaser generation, where short interview insertions are commonly used to support the narrative of a documentary. Our objective evaluations show that the proposed method can effectively insert short video clips while maintaining a coherent narrative. In a subjective survey, we show that our proposed method outperforms existing abstractive and extractive approaches in terms of coherence, alignment, and realism in teaser generation.

cs.CV↗

TAMP: Token-Adaptive Layerwise Pruning in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have shown remarkable versatility in understanding diverse multimodal data and tasks. However, these capabilities come with an increased model scale. While post-training pruning reduces model size in unimodal models, its application to MLLMs often yields limited success. Our analysis discovers that conventional methods fail to account for the unique token attributes across layers and modalities inherent to MLLMs. Inspired by this observation, we propose TAMP, a simple yet effective pruning framework tailored for MLLMs, featuring two key components: (1) Diversity-Aware Sparsity, which adjusts sparsity ratio per layer based on diversities among multimodal output tokens, preserving more parameters in high-diversity layers; and (2) Adaptive Multimodal Input Activation, which identifies representative multimodal input tokens using attention scores to guide unstructured weight pruning. We validate our method on two state-of-the-art MLLMs: LLaVA-NeXT, designed for vision-language tasks, and VideoLLaMA2, capable of processing audio, visual, and language modalities. Empirical experiments across various multimodal evaluation benchmarks demonstrate that each component of our approach substantially outperforms existing pruning techniques.

cs.CV↗

Progressive Compositionality in Text-to-Image Generative Models

Despite the impressive text-to-image (T2I) synthesis capabilities of diffusion models, they often struggle to understand compositional relationships between objects and attributes, especially in complex settings. Existing solutions have tackled these challenges by optimizing the cross-attention mechanism or learning from the caption pairs with minimal semantic changes. However, can we generate high-quality complex contrastive images that diffusion models can directly discriminate based on visual representations? In this work, we leverage large-language models (LLMs) to compose realistic, complex scenarios and harness Visual-Question Answering (VQA) systems alongside diffusion models to automatically curate a contrastive dataset, ConPair, consisting of 15k pairs of high-quality contrastive images. These pairs feature minimal visual discrepancies and cover a wide range of attribute categories, especially complex and natural scenarios. To learn effectively from these error cases, i.e., hard negative images, we propose EvoGen, a new multi-stage curriculum for contrastive learning of diffusion models. Through extensive experiments across a wide range of compositional scenarios, we showcase the effectiveness of our proposed framework on compositional T2I benchmarks.

cs.CV↗

WiReSens Toolkit: An Open-source Platform towards Accessible Wireless Tactile Sensing

Past research has widely explored the design and fabrication of resistive matrix-based tactile sensors as a means of creating touch-sensitive devices. However, developing portable, adaptive, and long-lasting tactile sensing systems that incorporate these sensors remains challenging for individuals having limited prior experience with them. To address this, we developed the WiReSens Toolkit, an open-source platform for accessible wireless tactile sensing. Central to our approach is adaptive hardware for interfacing with resistive sensors and a web-based GUI that mediates access to complex functionalities for developing scalable tactile sensing systems, including 1) multi-device programming and wireless visualization across three distinct communication protocols 2) autocalibration methods for adaptive sensitivity and 3) intermittent data transmission for low-power operation. We validated the toolkit's usability through a user study with 11 novice participants, who, on average, successfully configured a tactile sensor with over 95\% accuracy in under five minutes, calibrated sensors 10x faster than baseline methods, and demonstrated enhanced tactile data sense-making.

cs.HC↗

Alice: Proactive Learning with Teacher's Demonstrations for Weak-to-Strong Generalization

The growing capabilities of large language models (LLMs) present a key challenge of maintaining effective human oversight. Weak-to-strong generalization (W2SG) offers a promising framework for supervising increasingly capable LLMs using weaker ones. Traditional W2SG methods rely on passive learning, where a weak teacher provides noisy demonstrations to train a strong student. This hinders students from employing their knowledge during training and reaching their full potential. In this work, we introduce Alice (pro{A}ctive {l}earning w{i}th tea{c}her's D{e}monstrations), a framework that leverages complementary knowledge between teacher and student to enhance the learning process. We probe the knowledge base of the teacher model by eliciting their uncertainty, and then use these insights together with teachers' responses as demonstrations to guide student models in self-generating improved responses for supervision. In addition, for situations with significant capability gaps between teacher and student models, we introduce cascade Alice, which employs a hierarchical training approach where weak teachers initially supervise intermediate models, who then guide stronger models in sequence. Experimental results demonstrate that our method significantly enhances the W2SG performance, yielding substantial improvements in three key tasks compared to the original W2SG: knowledge-based reasoning (+4.0%), mathematical reasoning (+22.62%), and logical reasoning (+12.11%). This highlights the effectiveness of our new W2SG paradigm that enables more robust knowledge transfer and supervision outcome.

cs.CL↗

Interactive Sketchpad: A Multimodal Tutoring System for Collaborative, Visual Problem-Solving

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many tutoring systems remain text-based, providing feedback only through natural language. Leveraging recent advances in Large Multimodal Models (LMMs), this paper introduces Interactive Sketchpad, a tutoring system that combines language-based explanations with interactive visualizations to enhance learning. Built on a pre-trained LMM, Interactive Sketchpad is fine-tuned to provide step-by-step guidance in both text and visuals, enabling natural multimodal interaction with the student. Accurate and robust diagrams are generated by incorporating code execution into the reasoning process. User studies conducted on math problems such as geometry, calculus, and trigonometry demonstrate that Interactive Sketchpad leads to improved task comprehension, problem-solving accuracy, and engagement levels, highlighting its potential for transforming educational technologies. All code is available at: https://stevenshinechen.github.io/interactivesketchpad/.

cs.HC↗

CLIMB: Data Foundations for Large Scale Multimodal Clinical Foundation Models

Recent advances in clinical AI have enabled remarkable progress across many clinical domains. However, existing benchmarks and models are primarily limited to a small set of modalities and tasks, which hinders the development of large-scale multimodal methods that can make holistic assessments of patient health and well-being. To bridge this gap, we introduce Clinical Large-Scale Integrative Multimodal Benchmark (CLIMB), a comprehensive clinical benchmark unifying diverse clinical data across imaging, language, temporal, and graph modalities. CLIMB comprises 4.51 million patient samples totaling 19.01 terabytes distributed across 2D imaging, 3D video, time series, graphs, and multimodal data. Through extensive empirical evaluation, we demonstrate that multitask pretraining significantly improves performance on understudied domains, achieving up to 29% improvement in ultrasound and 23% in ECG analysis over single-task learning. Pretraining on CLIMB also effectively improves models' generalization capability to new tasks, and strong unimodal encoder performance translates well to multimodal performance when paired with task-appropriate fusion strategies. Our findings provide a foundation for new architecture designs and pretraining strategies to advance clinical AI research. Code is released at https://github.com/DDVD233/climb.

cs.LG↗

Fits like a Flex-Glove: Automatic Design of Personalized FPCB-Based Tactile Sensing Gloves

Resistive tactile sensing gloves have captured the interest of researchers spanning diverse domains, such as robotics, healthcare, and human-computer interaction. However, existing fabrication methods often require labor-intensive assembly or costly equipment, limiting accessibility. Leveraging flexible printed circuit board (FPCB) technology, we present an automated pipeline for generating resistive tactile sensing glove design files solely from a simple hand photo on legal-size paper, which can be readily supplied to commercial board houses for manufacturing. Our method enables cost-effective, accessible production at under \$130 per glove with sensor assembly times under 15 minutes. Sensor performance was characterized under varying pressure loads, and a preliminary user evaluation showcases four unique automatically manufactured designs, evaluated for their reliability and comfort.

cs.HC↗

Language Models' Factuality Depends on the Language of Inquiry

Multilingual language models (LMs) are expected to recall factual knowledge consistently across languages, yet they often fail to transfer knowledge between languages even when they possess the correct information in one of the languages. For example, we find that an LM may correctly identify Rashed Al Shashai as being from Saudi Arabia when asked in Arabic, but consistently fails to do so when asked in English or Swahili. To systematically investigate this limitation, we introduce a benchmark of 10,000 country-related facts across 13 languages and propose three novel metrics: Factual Recall Score, Knowledge Transferability Score, and Cross-Lingual Factual Knowledge Transferability Score-to quantify factual recall and knowledge transferability in LMs across different languages. Our results reveal fundamental weaknesses in today's state-of-the-art LMs, particularly in cross-lingual generalization where models fail to transfer knowledge effectively across different languages, leading to inconsistent performance sensitive to the language used. Our findings emphasize the need for LMs to recognize language-specific factual reliability and leverage the most trustworthy information across languages. We release our benchmark and evaluation framework to drive future research in multilingual knowledge transfer.

cs.CL↗

VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks

Videos are often used to learn or extract the necessary information to complete tasks in ways different than what text and static imagery alone can provide. However, many existing agent benchmarks neglect long-context video understanding, instead focusing on text or static image inputs. To bridge this gap, we introduce VideoWebArena (VideoWA), a benchmark for evaluating the capabilities of long-context multimodal agents for video understanding. VideoWA consists of 2,021 web agent tasks based on manually crafted video tutorials, which total almost four hours of content. For our benchmark, we define a taxonomy of long-context video-based agent tasks with two main areas of focus: skill retention and factual retention. While skill retention tasks evaluate whether an agent can use a given human demonstration to complete a task efficiently, the factual retention task evaluates whether an agent can retrieve instruction-relevant information from a video to complete a task. We find that the best model achieves 13.3% success on factual retention tasks and 45.8% on factual retention QA pairs, far below human performance at 73.9% and 79.3%, respectively. On skill retention tasks, long-context models perform worse with tutorials than without, exhibiting a 5% performance decrease in WebArena tasks and a 10.3% decrease in VisualWebArena tasks. Our work highlights the need to improve the agentic abilities of long-context multimodal models and provides a testbed for future development with long-context video agents.

cs.CV↗

Quantitative Insights into Large Language Model Usage and Trust in Academia: An Empirical Study

Large Language Models (LLMs) are transforming writing, reading, teaching, and knowledge retrieval in many academic fields. However, concerns regarding their misuse and erroneous outputs have led to varying degrees of trust in LLMs within academic communities. In response, various academic organizations have proposed and adopted policies regulating their usage. However, these policies are not based on substantial quantitative evidence because there is no data about use patterns and user opinion. Consequently, there is a pressing need to accurately quantify their usage, user trust in outputs, and concerns about key issues to prioritize in deployment. This study addresses these gaps through a quantitative user study of LLM usage and trust in academic research and education. Specifically, our study surveyed 125 individuals at a private R1 research university regarding their usage of LLMs, their trust in LLM outputs, and key issues to prioritize for robust usage in academia. Our findings reveal: (1) widespread adoption of LLMs, with 75% of respondents actively using them; (2) a significant positive correlation between trust and adoption, as well as between engagement and trust; and (3) that fact-checking is the most critical concern. These findings suggest a need for policies that address pervasive usage, prioritize fact-checking mechanisms, and accurately calibrate user trust levels as they engage with these models. These strategies can help balance innovation with accountability and help integrate LLMs into the academic environment effectively and reliably.

cs.CY↗