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Paulo E. Santos

Publications and source records attributed to Paulo E. Santos.

14 recordsLinked to original sources

3D Underwater Path Planning via Generative Flow Field Surrogates

Autonomous underwater vehicle (AUV) launch and recovery (LAR) into the hull of an advancing host platform requires traversal of a complex, three-dimensional propeller wake whose hydrodynamic structure cannot be characterised by a uniform current model. High-fidelity Reynolds-Averaged Navier-Stokes (RANS) Computational Fluid Dynamics (CFD) simulations resolve this structure with sufficient accuracy for path planning, but their computational cost renders them impractical for onboard use. We address this gap by integrating two conditional generative adversarial network (cGAN) architectures -- a regularised PatchGAN and a 2D3DGAN with self-attention -- as drop-in replacements for RANS CFD data within a three-dimensional, energy-weighted A* path planning framework. Both generators are driven by a hierarchical pipeline that synthesises full $128^3$ voxel flow field volumes from scalar operating condition inputs alone, with end-to-end inference times of approximately 28-146 $μ$s, compared to hours for a single RANS computation. We benchmark all four environmental knowledge levels: uniform current, ground-truth CFD, PatchGAN, and 2D3DGAN~SA across 19,800 independently generated trajectories spanning 550 distinct flow conditions. Full CFD wake knowledge reduces energy expenditure by 5.7-12.5% and high-velocity wake-core encounters by up to 77.8% relative to uniform-current planning, with both benefits scaling with operating severity. The cGAN surrogates recover approximately 45-60% of the CFD energy benefit and high-velocity cell avoidance benefit while operating at inference speeds compatible with edge device use. These results provide the first systematic quantification of the downstream path planning value of cGAN-predicted hydrodynamic fields in a three-dimensional maritime robotics application.

cs.RO↗

WAKESET: A Large-Scale, High-Reynolds Number Flow Dataset for Machine Learning of Turbulent Wake Dynamics

Machine learning (ML) offers transformative potential for computational fluid dynamics (CFD), promising to accelerate simulations, improve turbulence modelling, and enable real-time flow prediction and control-capabilities that could fundamentally change how engineers approach fluid dynamics problems. However, the exploration of ML in fluid dynamics is critically hampered by the scarcity of large, diverse, and high-fidelity datasets suitable for training robust models. This limitation is particularly acute for highly turbulent flows, which dominate practical engineering applications yet remain computationally prohibitive to simulate at scale. High-Reynolds number turbulent datasets are essential for ML models to learn the complex, multi-scale physics characteristic of real-world flows, enabling generalisation beyond the simplified, low-Reynolds number regimes often represented in existing datasets. This paper introduces WAKESET, a novel, large-scale CFD dataset of highly turbulent flows, designed to address this critical gap. The dataset captures the complex hydrodynamic interactions during the underwater recovery of an autonomous underwater vehicle by a larger extra-large uncrewed underwater vehicle. It comprises 1,091 high-fidelity Reynolds-Averaged Navier-Stokes simulations, augmented to 4,364 instances, covering a wide operational envelope of speeds (up to Reynolds numbers of 1.09 x 10^8) and turning angles. This work details the motivation for this new dataset by reviewing existing resources, outlines the hydrodynamic modelling and validation underpinning its creation, and describes its structure. The dataset's focus on a practical engineering problem, its scale, and its high turbulence characteristics make it a valuable resource for developing and benchmarking ML models for flow field prediction, surrogate modelling, and autonomous navigation in complex underwater environments.

physics.flu-dyn↗

Mitigation of multi-path propagation artefacts in acoustic targets with adaptive cepstral filtering

Passive acoustic sensing is a cost-effective solution for monitoring moving targets such as vessels and aircraft, but its performance is hindered by complex propagation effects like multi-path reflections and motion-induced artefacts. Existing filtering techniques do not properly incorporate the characteristics of the environment or account for variability in medium properties, limiting their effectiveness in separating source and reflection components. This paper proposes a method for separating target signals from their reflections in a spectrogram. Temporal filtering is applied to cepstral coefficients using an adaptive band-stop filter, which dynamically adjusts its bandwidth based on the relative intensity of the quefrency components. The method improved the signal-to-noise ratio (SNR) and log-spectral distance (LSD) across velocities ranging from 10 to 100 metres per second in aircraft noise with simulated motion. It also enhanced the performance of ship-type classification in underwater tasks by 2.28 and 2.62 Matthews Correlation Coefficient percentage points for the DeepShip and VTUAD v2 datasets, respectively. These results demonstrate the potential of the proposed pipeline to improve acoustic target classification and time-delay estimation in multi-path environments, with future work aimed at amplitude preservation and multi-sensor applications.

cs.SD↗

GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policies

Deploying autonomous robots that can learn new skills from demonstrations is an important challenge of modern robotics. Existing solutions often apply end-to-end imitation learning with Vision-Language Action (VLA) models or symbolic approaches with Action Model Learning (AML). On the one hand, current VLA models are limited by the lack of high-level symbolic planning, which hinders their abilities in long-horizon tasks. On the other hand, symbolic approaches in AML lack generalization and scalability perspectives. In this paper we present a new neuro-symbolic approach, GraSP-VLA, a framework that uses a Continuous Scene Graph representation to generate a symbolic representation of human demonstrations. This representation is used to generate new planning domains during inference and serves as an orchestrator for low-level VLA policies, scaling up the number of actions that can be reproduced in a row. Our results show that GraSP-VLA is effective for modeling symbolic representations on the task of automatic planning domain generation from observations. In addition, results on real-world experiments show the potential of our Continuous Scene Graph representation to orchestrate low-level VLA policies in long-horizon tasks.

cs.RO↗

REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation

Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents. To enable real-time applications, SGG must address the trade-off between performance and inference speed. However, current methods tend to focus on one of the following: (1) improving relation prediction accuracy, (2) enhancing object detection accuracy, or (3) reducing latency, without aiming to balance all three objectives simultaneously. To address this limitation, we propose the Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation (REACT) architecture, which achieves the highest inference speed among existing SGG models, improving object detection accuracy without sacrificing relation prediction performance. Compared to state-of-the-art approaches, REACT is 2.7 times faster and improves object detection accuracy by 58\%. Furthermore, our proposal significantly reduces model size, with an average of 5.5x fewer parameters. The code is available at https://github.com/Maelic/SGG-Benchmark

cs.CV↗

AquaSignal: An Integrated Framework for Robust Underwater Acoustic Analysis

This paper presents AquaSignal, a modular and scalable pipeline for preprocessing, denoising, classification, and novelty detection of underwater acoustic signals. Designed to operate effectively in noisy and dynamic marine environments, AquaSignal integrates state-of-the-art deep learning architectures to enhance the reliability and accuracy of acoustic signal analysis. The system is evaluated on a combined dataset from the Deepship and Ocean Networks Canada (ONC) benchmarks, providing a diverse set of real-world underwater scenarios. AquaSignal employs a U-Net architecture for denoising, a ResNet18 convolutional neural network for classifying known acoustic events, and an AutoEncoder-based model for unsupervised detection of novel or anomalous signals. To our knowledge, this is the first comprehensive study to apply and evaluate this combination of techniques on maritime vessel acoustic data. Experimental results show that AquaSignal improves signal clarity and task performance, achieving 71% classification accuracy and 91% accuracy in novelty detection. Despite slightly lower classification performance compared to some state-of-the-art models, differences in data partitioning strategies limit direct comparisons. Overall, AquaSignal demonstrates strong potential for real-time underwater acoustic monitoring in scientific, environmental, and maritime domains.

cs.SD↗

A generalised novel loss function for computational fluid dynamics

Computational fluid dynamics (CFD) simulations are crucial in automotive, aerospace, maritime and medical applications, but are limited by the complexity, cost and computational requirements of directly calculating the flow, often taking days of compute time. Machine-learning architectures, such as controlled generative adversarial networks (cGANs) hold significant potential in enhancing or replacing CFD investigations, due to cGANs ability to approximate the underlying data distribution of a dataset. Unlike traditional cGAN applications, where the entire image carries information, CFD data contains small regions of highly variant data, immersed in a large context of low variance that is of minimal importance. This renders most existing deep learning techniques that give equal importance to every portion of the data during training, inefficient. To mitigate this, a novel loss function is proposed called Gradient Mean Squared Error (GMSE) which automatically and dynamically identifies the regions of importance on a field-by-field basis, assigning appropriate weights according to the local variance. To assess the effectiveness of the proposed solution, three identical networks were trained; optimised with Mean Squared Error (MSE) loss, proposed GMSE loss and a dynamic variant of GMSE (DGMSE). The novel loss function resulted in faster loss convergence, correlating to reduced training time, whilst also displaying an 83.6% reduction in structural similarity error between the generated field and ground truth simulations, a 76.6% higher maximum rate of loss and an increased ability to fool a discriminator network. It is hoped that this loss function will enable accelerated machine learning within computational fluid dynamics.

cs.LG↗

Hybrid Navigation Acceptability and Safety

Autonomous vessels have emerged as a prominent and accepted solution, particularly in the naval defence sector. However, achieving full autonomy for marine vessels demands the development of robust and reliable control and guidance systems that can handle various encounters with manned and unmanned vessels while operating effectively under diverse weather and sea conditions. A significant challenge in this pursuit is ensuring the autonomous vessels' compliance with the International Regulations for Preventing Collisions at Sea (COLREGs). These regulations present a formidable hurdle for the human-level understanding by autonomous systems as they were originally designed from common navigation practices created since the mid-19th century. Their ambiguous language assumes experienced sailors' interpretation and execution, and therefore demands a high-level (cognitive) understanding of language and agent intentions. These capabilities surpass the current state-of-the-art in intelligent systems. This position paper highlights the critical requirements for a trustworthy control and guidance system, exploring the complexity of adapting COLREGs for safe vessel-on-vessel encounters considering autonomous maritime technology competing and/or cooperating with manned vessels.

eess.SY↗

Multimodal Speech Emotion Recognition Using Modality-specific Self-Supervised Frameworks

Emotion recognition is a topic of significant interest in assistive robotics due to the need to equip robots with the ability to comprehend human behavior, facilitating their effective interaction in our society. Consequently, efficient and dependable emotion recognition systems supporting optimal human-machine communication are required. Multi-modality (including speech, audio, text, images, and videos) is typically exploited in emotion recognition tasks. Much relevant research is based on merging multiple data modalities and training deep learning models utilizing low-level data representations. However, most existing emotion databases are not large (or complex) enough to allow machine learning approaches to learn detailed representations. This paper explores modalityspecific pre-trained transformer frameworks for self-supervised learning of speech and text representations for data-efficient emotion recognition while achieving state-of-the-art performance in recognizing emotions. This model applies feature-level fusion using nonverbal cue data points from motion capture to provide multimodal speech emotion recognition. The model was trained using the publicly available IEMOCAP dataset, achieving an overall accuracy of 77.58% for four emotions, outperforming state-of-the-art approaches

cs.HC↗

Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation

Learning to compose visual relationships from raw images in the form of scene graphs is a highly challenging task due to contextual dependencies, but it is essential in computer vision applications that depend on scene understanding. However, no current approaches in Scene Graph Generation (SGG) aim at providing useful graphs for downstream tasks. Instead, the main focus has primarily been on the task of unbiasing the data distribution for predicting more fine-grained relations. That being said, all fine-grained relations are not equally relevant and at least a part of them are of no use for real-world applications. In this work, we introduce the task of Efficient SGG that prioritizes the generation of relevant relations, facilitating the use of Scene Graphs in downstream tasks such as Image Generation. To support further approaches, we present a new dataset, VG150-curated, based on the annotations of the popular Visual Genome dataset. We show through a set of experiments that this dataset contains more high-quality and diverse annotations than the one usually use in SGG. Finally, we show the efficiency of this dataset in the task of Image Generation from Scene Graphs.

cs.CV↗

Guided Navigation from Multiple Viewpoints using Qualitative Spatial Reasoning

Navigation is an essential ability for mobile agents to be completely autonomous and able to perform complex actions. However, the problem of navigation for agents with limited (or no) perception of the world, or devoid of a fully defined motion model, has received little attention from research in AI and Robotics. One way to tackle this problem is to use guided navigation, in which other autonomous agents, endowed with perception, can combine their distinct viewpoints to infer the localisation and the appropriate commands to guide a sensory deprived agent through a particular path. Due to the limited knowledge about the physical and perceptual characteristics of the guided agent, this task should be conducted on a level of abstraction allowing the use of a generic motion model, and high-level commands, that can be applied by any type of autonomous agents, including humans. The main task considered in this work is, given a group of autonomous agents perceiving their common environment with their independent, egocentric and local vision sensors, the development and evaluation of algorithms capable of producing a set of high-level commands (involving qualitative directions: e.g. move left, go straight ahead) capable of guiding a sensory deprived robot to a goal location.

cs.RO↗

Heuristics, Answer Set Programming and Markov Decision Process for Solving a Set of Spatial Puzzles

Spatial puzzles composed of rigid objects, flexible strings and holes offer interesting domains for reasoning about spatial entities that are common in the human daily-life's activities. The goal of this work is to investigate the automated solution of this kind of puzzles adapting an algorithm that combines Answer Set Programming (ASP) with Markov Decision Process (MDP), algorithm oASP(MDP), to use heuristics accelerating the learning process. ASP is applied to represent the domain as an MDP, while a Reinforcement Learning algorithm (Q-Learning) is used to find the optimal policies. In this work, the heuristics were obtained from the solution of relaxed versions of the puzzles. Experiments were performed on deterministic, non-deterministic and non-stationary versions of the puzzles. Results show that the proposed approach can accelerate the learning process, presenting an advantage when compared to the non-heuristic versions of oASP(MDP) and Q-Learning.

cs.AI↗

A method for the online construction of the set of states of a Markov Decision Process using Answer Set Programming

Non-stationary domains, that change in unpredicted ways, are a challenge for agents searching for optimal policies in sequential decision-making problems. This paper presents a combination of Markov Decision Processes (MDP) with Answer Set Programming (ASP), named {\em Online ASP for MDP} (oASP(MDP)), which is a method capable of constructing the set of domain states while the agent interacts with a changing environment. oASP(MDP) updates previously obtained policies, learnt by means of Reinforcement Learning (RL), using rules that represent the domain changes observed by the agent. These rules represent a set of domain constraints that are processed as ASP programs reducing the search space. Results show that oASP(MDP) is capable of finding solutions for problems in non-stationary domains without interfering with the action-value function approximation process.

cs.AI↗

Answer Set Programming for Non-Stationary Markov Decision Processes

Non-stationary domains, where unforeseen changes happen, present a challenge for agents to find an optimal policy for a sequential decision making problem. This work investigates a solution to this problem that combines Markov Decision Processes (MDP) and Reinforcement Learning (RL) with Answer Set Programming (ASP) in a method we call ASP(RL). In this method, Answer Set Programming is used to find the possible trajectories of an MDP, from where Reinforcement Learning is applied to learn the optimal policy of the problem. Results show that ASP(RL) is capable of efficiently finding the optimal solution of an MDP representing non-stationary domains.

cs.AI↗