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Paulo Sérgio Almeida

Publications and source records attributed to Paulo Sérgio Almeida.

16 recordsLinked to original sources

Space-Optimal, Computation-Optimal, Topology-Agnostic, Throughput-Scalable Causal Delivery through Hybrid Buffering

Message delivery respecting causal ordering (causal delivery) is one of the most classic and widely useful abstraction for inter-process communication in a distributed system. Most approaches tag messages with causality information and buffer them at the receiver until they can be safely delivered. Except for specific approaches that exploit communication topology, therefore not generally applicable, they incur a metadata overhead which is prohibitive for a large number of processes. Much less used are the approaches that enforce causal order by buffering messages at the sender, until it is safe to release them to the network, as the classic algorithm has too many drawbacks. In this paper, first we discuss the limitations of sender-only buffering approaches and introduce the Sender Permission to Send (SPS) enforcement strategy, showing that SPS + FIFO implies Causal. We analyze a recent sender-buffering algorithm, Cykas, which follows SPS + FIFO, albeit very conservatively, pointing out throughput scalability and liveness issues. Then, we introduce a novel SPS + FIFO based algorithm, which adopts a new hybrid approach: enforcing causality by combining sender-buffering to enforce SPS and receiver-buffering to enforce FIFO. The algorithm overcomes limitations of sender-only buffering, and achieves effectively constant metadata size per message. By a careful choice of data-structures, the algorithm is also computationally-optimal, with amortized effectively constant processing overhead. As far as we know, there is no other topology-agnostic causal delivery algorithm with these properties.

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The Blocklace: A Byzantine-repelling and Universal Conflict-free Replicated Data Type

Conflict-free Replicated Data Types (CRDTs) are designed for replica convergence without global coordination or consensus. Recent work has achieved the same in a Byzantine environment, through DAG-like structures based on cryptographic hashes of content. The blocklace is a partially-ordered generalization of the blockchain in which each block has any finite number of signed hash pointers to preceding blocks. We show that the blocklace datatype, with the sole operation of adding a single block, is a CRDT: it is both a pure operation-based CRDT, with self-tagging; and a delta-state CRDT, under a slight generalization of the delta framework. Allowing arbitrary values as payload, the blocklace can also be seen as a universal Byzantine fault-tolerant implementation for arbitrary CRDTs, under the operation-based approach. Current approaches only care about CRDT convergence, being equivocation-tolerant (they do not detect or prevent equivocations), allowing a Byzantine node to cause an arbitrary amount of harm by polluting the CRDT state with an unbounded number of equivocations. We show that the blocklace can be used not only in an equivocation-tolerant way, but also so as to detect and eventually exclude Byzantine nodes, including equivocators, even under the presence of undetectable colluders. The blocklace CRDT protocol ensures that a Byzantine node may harm only a finite prefix of the computation.

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A Framework for Consistency Models in Distributed Systems

We define am axiomatic timeless framework for asynchronous distributed systems, together with well-formedness and consistency axioms, which unifies and generalizes the expressive power of current approaches. 1) It combines classic serialization per-process with a global visibility. 2) It defines a physical realizability well-formedness axiom to prevent physically impossible causality cycles, while allowing possible and useful visibility cycles, to allow synchronization-oriented abstractions. 3) Allows adding time-based constraints, from a logical or physical clock, either partially or totally ordered, in an optional and orthogonal way, while keeping models themselves timeless. 4) It simultaneously generalizes from memory to general abstractions, from sequential to concurrent specifications, either total or partial, and beyond serial executions. 5) Defines basic consistency axioms: monotonic visibility, local visibility, and closed past. These are satisfied by what we call serial consistency, but can be used as building blocks for novel consistency models with histories not explainable by any serial execution. 6) Revisits classic pipelined and causal consistency, revealing weaknesses in previous axiomatic models for PRAM and causal memory. 7) Introduces convergence and arbitration as safety properties for consistency models, departing from the use of eventual consistency, which conflates safety and liveness. 8) Formulates and proves the CLAM theorem for asynchronous distributed systems: any wait-free implementation of practically all data abstractions cannot simultaneously satisfy Closed past, Local visibility, Arbitration, and Monotonic visibility. While technically incomparable, the CLAM theorem is practically stronger than the CAP theorem, as it allows reasoning about the design space and possible tradeoffs in highly available partition tolerant systems.

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Approaches to Conflict-free Replicated Data Types

Conflict-free Replicated Data Types (CRDTs) allow optimistic replication in a principled way. Different replicas can proceed independently, being available even under network partitions, and always converging deterministically: replicas that have received the same updates will have equivalent state, even if received in different orders. After a historical tour of the evolution from sequential data types to CRDTs, we present in detail the two main approaches to CRDTs, operation-based and state-based, including two important variations, the pure operation-based and the delta-state based. Intended as a tutorial for prospective CRDT researchers and designers, it provides solid coverage of the essential concepts, clarifying some misconceptions which frequently occur, but also presents some novel insights gained from considerable experience in designing both specific CRDTs and approaches to CRDTs.

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Time-limited Bloom Filter

A Bloom Filter is a probabilistic data structure designed to check, rapidly and memory-efficiently, whether an element is present in a set. It has been vastly used in various computing areas and several variants, allowing deletions, dynamic sets and working with sliding windows, have surfaced over the years. When summarizing data streams, it becomes relevant to identify the more recent elements in the stream. However, most of the sliding window schemes consider the most recent items of a data stream without considering time as a factor. While this allows, e.g., storing the most recent 10000 elements, it does not easily translate into storing elements received in the last 60 seconds, unless the insertion rate is stable and known in advance. In this paper, we present the Time-limited Bloom Filter, a new BF-based approach that can save information of a given time period and correctly identify it as present when queried, while also being able to retire data when it becomes stale. The approach supports variable insertion rates while striving to keep a target false positive rate. We also make available a reference implementation of the data structure as a Redis module.

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A Case for Partitioned Bloom Filters

In a partitioned Bloom Filter the $m$ bit vector is split into $k$ disjoint $m/k$ sized parts, one per hash function. Contrary to hardware designs, where they prevail, software implementations mostly adopt standard Bloom filters, considering partitioned filters slightly worse, due to the slightly larger false positive rate (FPR). In this paper, by performing an in-depth analysis, first we show that the FPR advantage of standard Bloom filters is smaller than thought; more importantly, by studying the per-element FPR, we show that standard Bloom filters have weak spots in the domain: elements which will be tested as false positives much more frequently than expected. This is relevant in scenarios where an element is tested against many filters, e.g., in packet forwarding. Moreover, standard Bloom filters are prone to exhibit extremely weak spots if naive double hashing is used, something occurring in several, even mainstream, libraries. Partitioned Bloom filters exhibit a uniform distribution of the FPR over the domain and are robust to the naive use of double hashing, having no weak spots. Finally, by surveying several usages other than testing set membership, we point out the many advantages of having disjoint parts: they can be individually sampled, extracted, added or retired, leading to superior designs for, e.g., SIMD usage, size reduction, test of set disjointness, or duplicate detection in streams. Partitioned Bloom filters are better, and should replace the standard form, both in general purpose libraries and as the base for novel designs.

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Age-Partitioned Bloom Filters

Bloom filters (BF) are widely used for approximate membership queries over a set of elements. BF variants allow removals, sets of unbounded size or querying a sliding window over an unbounded stream. However, for this last case the best current approaches are dictionary based (e.g., based on Cuckoo Filters or TinyTable), and it may seem that BF-based approaches will never be competitive to dictionary-based ones. In this paper we present Age-Partitioned Bloom Filters, a BF-based approach for duplicate detection in sliding windows that not only is competitive in time-complexity, but has better space usage than current dictionary-based approaches (e.g., SWAMP), at the cost of some moderate slack. APBFs retain the BF simplicity, unlike dictionary-based approaches, important for hardware-based implementations, and can integrate known improvements such as double hashing or blocking. We present an Age-Partitioned Blocked Bloom Filter variant which can operate with 2-3 cache-line accesses per insertion and around 2-4 per query, even for high accuracy filters.

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Efficient Synchronization of State-based CRDTs

To ensure high availability in large scale distributed systems, Conflict-free Replicated Data Types (CRDTs) relax consistency by allowing immediate query and update operations at the local replica, with no need for remote synchronization. State-based CRDTs synchronize replicas by periodically sending their full state to other replicas, which can become extremely costly as the CRDT state grows. Delta-based CRDTs address this problem by producing small incremental states (deltas) to be used in synchronization instead of the full state. However, current synchronisation algorithms for Delta-based CRDTs induce redundant wasteful delta propagation, performing worse than expected, and surprisingly, no better than State-based. In this paper we: 1) identify two sources of inefficiency in current synchronization algorithms for delta-based CRDTs; 2) bring the concept of join decomposition to state-based CRDTs; 3) exploit join decompositions to obtain optimal deltas and 4) improve the efficiency of synchronization algorithms; and finally, 5) evaluate the improved algorithms.

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Delta State Replicated Data Types

CRDTs are distributed data types that make eventual consistency of a distributed object possible and non ad-hoc. Specifically, state-based CRDTs ensure convergence through disseminating the entire state, that may be large, and merging it to other replicas; whereas operation-based CRDTs disseminate operations (i.e., small states) assuming an exactly-once reliable dissemination layer. We introduce Delta State Conflict-Free Replicated Data Types ($δ$-CRDTs) that can achieve the best of both worlds: small messages with an incremental nature, as in operation-based CRDTs, disseminated over unreliable communication channels, as in traditional state-based CRDTs. This is achieved by defining delta mutators to return a delta-state, typically with a much smaller size than the full state, that to be joined with both local and remote states. We introduce the $δ$-CRDT framework, and we explain it through establishing a correspondence to current state-based CRDTs. In addition, we present an anti-entropy algorithm for eventual convergence, and another one that ensures causal consistency. Finally, we introduce several $δ$-CRDT specifications of both well-known replicated datatypes and novel datatypes, including a generic map composition.

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Efficient State-based CRDTs by Delta-Mutation

CRDTs are distributed data types that make eventual consistency of a distributed object possible and non ad-hoc. Specifically, state-based CRDTs ensure convergence through disseminating the en- tire state, that may be large, and merging it to other replicas; whereas operation-based CRDTs disseminate operations (i.e., small states) assuming an exactly-once reliable dissemination layer. We introduce Delta State Conflict-Free Replicated Datatypes (δ-CRDT) that can achieve the best of both worlds: small messages with an incremental nature, as in operation-based CRDTs, disseminated over unreliable communication channels, as in traditional state-based CRDTs. This is achieved by defining δ-mutators to return a delta-state, typically with a much smaller size than the full state, that is joined to both: local and remote states. We introduce the δ-CRDT framework, and we explain it through establishing a correspondence to current state-based CRDTs. In addition, we present an anti-entropy algorithm that ensures causal consistency, and we introduce two δ-CRDT specifications of well-known replicated datatypes.

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Scalable Eventually Consistent Counters over Unreliable Networks

Counters are an important abstraction in distributed computing, and play a central role in large scale geo-replicated systems, counting events such as web page impressions or social network "likes". Classic distributed counters, strongly consistent, cannot be made both available and partition-tolerant, due to the CAP Theorem, being unsuitable to large scale scenarios. This paper defines Eventually Consistent Distributed Counters (ECDC) and presents an implementation of the concept, Handoff Counters, that is scalable and works over unreliable networks. By giving up the sequencer aspect of classic distributed counters, ECDC implementations can be made AP in the CAP design space, while retaining the essence of counting. Handoff Counters are the first CRDT (Conflict-free Replicated Data Type) based mechanism that overcomes the identity explosion problem in naive CRDTs, such as G-Counters (where state size is linear in the number of independent actors that ever incremented the counter), by managing identities towards avoiding global propagation and garbage collecting temporary entries. The approach used in Handoff Counters is not restricted to counters, being more generally applicable to other data types with associative and commutative operations.

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Spectra: Robust Estimation of Distribution Functions in Networks

Distributed aggregation allows the derivation of a given global aggregate property from many individual local values in nodes of an interconnected network system. Simple aggregates such as minima/maxima, counts, sums and averages have been thoroughly studied in the past and are important tools for distributed algorithms and network coordination. Nonetheless, this kind of aggregates may not be comprehensive enough to characterize biased data distributions or when in presence of outliers, making the case for richer estimates of the values on the network. This work presents Spectra, a distributed algorithm for the estimation of distribution functions over large scale networks. The estimate is available at all nodes and the technique depicts important properties, namely: robust when exposed to high levels of message loss, fast convergence speed and fine precision in the estimate. It can also dynamically cope with changes of the sampled local property, not requiring algorithm restarts, and is highly resilient to node churn. The proposed approach is experimentally evaluated and contrasted to a competing state of the art distribution aggregation technique.

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Fast Distributed Computation of Distances in Networks

This paper presents a distributed algorithm to simultaneously compute the diameter, radius and node eccentricity in all nodes of a synchronous network. Such topological information may be useful as input to configure other algorithms. Previous approaches have been modular, progressing in sequential phases using building blocks such as BFS tree construction, thus incurring longer executions than strictly required. We present an algorithm that, by timely propagation of available estimations, achieves a faster convergence to the correct values. We show local criteria for detecting convergence in each node. The algorithm avoids the creation of BFS trees and simply manipulates sets of node ids and hop counts. For the worst scenario of variable start times, each node i with eccentricity ecc(i) can compute: the node eccentricity in diam(G)+ecc(i)+2 rounds; the diameter in 2*diam(G)+ecc(i)+2 rounds; and the radius in diam(G)+ecc(i)+2*radius(G) rounds.

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A Survey of Distributed Data Aggregation Algorithms

Distributed data aggregation is an important task, allowing the decentralized determination of meaningful global properties, that can then be used to direct the execution of other applications. The resulting values result from the distributed computation of functions like COUNT, SUM and AVERAGE. Some application examples can found to determine the network size, total storage capacity, average load, majorities and many others. In the last decade, many different approaches have been proposed, with different trade-offs in terms of accuracy, reliability, message and time complexity. Due to the considerable amount and variety of aggregation algorithms, it can be difficult and time consuming to determine which techniques will be more appropriate to use in specific settings, justifying the existence of a survey to aid in this task. This work reviews the state of the art on distributed data aggregation algorithms, providing three main contributions. First, it formally defines the concept of aggregation, characterizing the different types of aggregation functions. Second, it succinctly describes the main aggregation techniques, organizing them in a taxonomy. Finally, it provides some guidelines toward the selection and use of the most relevant techniques, summarizing their principal characteristics.

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Dependability in Aggregation by Averaging

Aggregation is an important building block of modern distributed applications, allowing the determination of meaningful properties (e.g. network size, total storage capacity, average load, majorities, etc.) that are used to direct the execution of the system. However, the majority of the existing aggregation algorithms exhibit relevant dependability issues, when prospecting their use in real application environments. In this paper, we reveal some dependability issues of aggregation algorithms based on iterative averaging techniques, giving some directions to solve them. This class of algorithms is considered robust (when compared to common tree-based approaches), being independent from the used routing topology and providing an aggregation result at all nodes. However, their robustness is strongly challenged and their correctness often compromised, when changing the assumptions of their working environment to more realistic ones. The correctness of this class of algorithms relies on the maintenance of a fundamental invariant, commonly designated as "mass conservation". We will argue that this main invariant is often broken in practical settings, and that additional mechanisms and modifications are required to maintain it, incurring in some degradation of the algorithms performance. In particular, we discuss the behavior of three representative algorithms Push-Sum Protocol, Push-Pull Gossip protocol and Distributed Random Grouping under asynchronous and faulty (with message loss and node crashes) environments. More specifically, we propose and evaluate two new versions of the Push-Pull Gossip protocol, which solve its message interleaving problem (evidenced even in a synchronous operation mode).

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Dotted Version Vectors: Logical Clocks for Optimistic Replication

In cloud computing environments, a large number of users access data stored in highly available storage systems. To provide good performance to geographically disperse users and allow operation even in the presence of failures or network partitions, these systems often rely on optimistic replication solutions that guarantee only eventual consistency. In this scenario, it is important to be able to accurately and efficiently identify updates executed concurrently. In this paper, first we review, and expose problems with current approaches to causality tracking in optimistic replication: these either lose information about causality or do not scale, as they require replicas to maintain information that grows linearly with the number of clients or updates. Then, we propose a novel solution that fully captures causality while being very concise in that it maintains information that grows linearly only with the number of servers that register updates for a given data element, bounded by the degree of replication.

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