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Pavamana K J

Publications and source records attributed to Pavamana K J.

4 recordsLinked to original sources

Pay to Learn, Share to Earn: Incentivized Federated Multi-Player Bandits

Federated multi-player multi-armed bandit problems model collaborative sequential decision-making where multiple players interact with a common bandit environment and share information through a central server to accelerate learning. Existing federated bandit frameworks typically assume that all players willingly share their local observations with the server. However, this assumption is often unrealistic in practical settings where players are self-interested and may not participate in collaboration without explicit incentives. To address this challenge, we propose an incentive-aware federated bandit framework in which players receive rewards for sharing information with the server and incur costs when buying information from the server. We develop a UCB-based algorithm, termed Buying-UCB, that balances individual exploration and collaborative learning by incorporating both sharing incentives and information acquisition costs into the learning process. We theoretically analyze the proposed algorithm and derive upper bounds on the group regret and buying cost. Our analysis further characterizes the trade-off between fully collaborative federated learning and completely independent learning. Extensive numerical experiments validate the theoretical findings and demonstrate the effectiveness of the proposed framework under different collaboration and pricing regimes.

cs.LG↗

Recommenadation aided Caching using Combinatorial Multi-armed Bandits

We study content caching with recommendations in a wireless network where the users are connected through a base station equipped with a finite-capacity cache. We assume a fixed set of contents with unknown user preferences and content popularities. The base station can cache a subset of the contents and can also recommend subsets of the contents to different users in order to encourage them to request the recommended contents. Recommendations, depending on their acceptability, can thus be used to increase cache hits. We first assume that the users' recommendation acceptabilities are known and formulate the cache hit optimization problem as a combinatorial multi-armed bandit (CMAB). We propose a UCB-based algorithm to decide which contents to cache and recommend and provide an upper bound on the regret of this algorithm. Subsequently, we consider a more general scenario where the users' recommendation acceptabilities are also unknown and propose another UCB-based algorithm that learns these as well. We numerically demonstrate the performance of our algorithms and compare these to state-of-the-art algorithms.

cs.LG↗

Caching Contents with Varying Popularity using Restless Bandits

We study content caching in a wireless network in which the users are connected through a base station that is equipped with a finite-capacity cache. We assume a fixed set of contents whose popularity varies with time. Users' requests for the content depend on their instantaneous popularity levels. Proactively caching contents at the base station incurs a cost but not having requested contents at the base station also incurs a cost. We propose to proactively cache contents at the base station so as to minimize content missing and caching costs. We formulate the problem as a discounted cost Markov decision problem that is a restless multi-armed bandit problem. We provide conditions under which the problem is indexable and also propose a novel approach to maneuver a few parameters to render the problem indexable. We demonstrate the efficacy of the Whittle index policy via numerical evaluation.

cs.NI↗

Caching Contents with Varying Popularity using Restless Bandits

Mobile networks are experiencing prodigious increase in data volume and user density , which exerts a great burden on mobile core networks and backhaul links. An efficient technique to lessen this problem is to use caching i.e. to bring the data closer to the users by making use of the caches of edge network nodes, such as fixed or mobile access points and even user devices. The performance of a caching depends on contents that are cached. In this paper, we examine the problem of content caching at the wireless edge(i.e. base stations) to minimize the discounted cost incurred over infinite horizon. We formulate this problem as a restless bandit problem, which is hard to solve. We begin by showing an optimal policy is of threshold type. Using these structural results, we prove the indexability of the problem, and use Whittle index policy to minimize the discounted cost.

cs.NI↗