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Pavan Kapanipathi

Publications and source records attributed to Pavan Kapanipathi.

At least 19 recordsLinked to original sources

Synthesize and Reward -- Reinforcement Learning for Multi-Step Tool Use in Live Environments

Training LLMs to orchestrate multi-step tool calls is held back by three coupled obstacles: realistic stateful execution environments are costly to build, synthetic training queries are often detached from the server's actual state (so the generated tool calls fail to execute), and recall-based RL rewards incentivize verbose tool-calling patterns. We present PROVE (Programmatic Rewards On Verified Environments), a framework with three contributions: (1) a library of 20 stateful MCP (Model Context Protocol) servers exposing 343 tools, enabling live-execution RL training with session-scoped state isolation; (2) a state-machine data synthesis pipeline that generates multi-turn tool-call trajectories grounded in live-sampled server state, so generated queries reference entities that actually exist; and (3) a multi-component programmatic reward with an adaptive efficiency penalty that counters the verbosity incentive of recall-based rewards. We train four models (Qwen3-4B, Qwen3-8B, Qwen2.5-7B, Granite-4.1-8B) with GRPO on the resulting ~13K training examples. On BFCL Multi-Turn, tau2-bench, and T-Eval, PROVE yields improvements of up to +10.2, +6.8, and +6.5 points respectively, demonstrating that this framework yields consistent gains on multi-step tool orchestration across two model families.

cs.CL

Simulating Complex Multi-Turn Tool Calling Interactions in Stateless Execution Environments

Synthetic data has proven itself to be a valuable resource for tuning smaller, cost-effective language models to handle the complexities of multi-turn tool calling conversations. While many frameworks and systems for producing synthetic multi-turn tool calling data have been proposed, prior works have frequently assumed that any tool calling interactions will take place in an execution environment that maintains state. When such an environment is available, this is advantageous as it allows for the validity of an interaction to be determined by whether or not the state of the execution environment matches to some prespecified objective. Unfortunately, this does not hold in many real-world tool use settings, e.g., in enterprise settings where data security is of the utmost importance or in cases where tool specifications are synthesized from multiple sources. In this work, we address this gap by introducing a data generation method, DiGiT-TC, that is designed to produce tool calling conversations that have the characteristics of conversations generated through search in a stateful environment. The key to our technique lies in a novel generation pattern that allows our approach to implicitly represent certain tool calls in the user request. We validate our approach on standard tool calling benchmarks and demonstrate that, even in stateful problem settings, our approach results in strong performance gains.

cs.CL

ToolRM: Outcome Reward Models for Tool-Calling Large Language Models

As large language models (LLMs) increasingly interact with external tools, reward modeling for tool use has emerged as a critical yet underexplored area of research. Existing reward models, trained primarily on natural language outputs, struggle to evaluate tool-based reasoning and execution. To quantify this gap, we introduce FC-RewardBench, the first benchmark to systematically evaluate reward models in tool-calling scenarios. Our analysis shows that current reward models frequently miss key signals of effective tool use, highlighting the need for domain-specific modeling. We address this by proposing a training framework for outcome reward models using data synthesized from permissively licensed, open-weight LLMs. We introduce ToolRM - a suite of reward models for tool-use ranging from 1.7B to 14B parameters. Across diverse settings, these models consistently outperform general-purpose baselines. Notably, they achieve up to a 25% improvement with Best-of-N sampling, while also improving robustness to input noise, enabling effective data filtering, and supporting RL-training of policy models.

cs.CL

MiGrATe: Mixed-Policy GRPO for Adaptation at Test-Time

Large language models (LLMs) are increasingly being applied to black-box optimization tasks, from program synthesis to molecule design. Prior work typically leverages in-context learning to iteratively guide the model towards better solutions. Such methods, however, often struggle to balance exploration of new solution spaces with exploitation of high-reward ones. Recently, test-time training (TTT) with synthetic data has shown promise in improving solution quality. However, the need for hand-crafted training data tailored to each task limits feasibility and scalability across domains. To address this problem, we introduce MiGrATe-a method for online TTT that uses GRPO as a search algorithm to adapt LLMs at inference without requiring external training data. MiGrATe operates via a mixed-policy group construction procedure that combines on-policy sampling with two off-policy data selection techniques: greedy sampling, which selects top-performing past completions, and neighborhood sampling (NS), which generates completions structurally similar to high-reward ones. Together, these components bias the policy gradient towards exploitation of promising regions in solution space, while preserving exploration through on-policy sampling. We evaluate MiGrATe on three challenging domains-word search, molecule optimization, and hypothesis+program induction on the Abstraction and Reasoning Corpus (ARC)-and find that it consistently outperforms both inference-only and TTT baselines, demonstrating the potential of online TTT as a solution for complex search tasks without external supervision.

cs.LG

Putting It All into Context: Simplifying Agents with LCLMs

Recent advances in language model (LM) agents have demonstrated significant potential for automating complex real-world tasks. To make progress on these difficult tasks, LM agent architectures have become increasingly complex, often incorporating multi-step retrieval tools, multiple agents, and scaffolding adapted to the underlying LM. In this work, we investigate whether all of this complexity is necessary, or if parts of these scaffolds can be removed on challenging tasks like SWE-bench. We show that in the case of SWE-bench, simply putting the entire environment into the context of a long context language model (LCLM) and properly prompting the model makes it competitive with carefully tuned, complex agent scaffolds. We show that a Gemini-1.5-Pro model without any scaffolding or tools achieves 38% on SWE-Bench-Verified, comparable with approaches using carefully tuned agent scaffolds (32%). While the unscaffolded approach with Gemini-1.5-Pro falls short of the strongest agentic architectures, we demonstrate that the more capable Gemini-2.5-Pro using the same unscaffolded approach directly attains a 50.8% solve rate. Additionally, a two-stage approach combining Gemini-1.5-Pro with Claude-3.7 achieves a competitive 48.6% solve rate.

cs.CL

R2D2: Remembering, Replaying and Dynamic Decision Making with a Reflective Agentic Memory

The proliferation of web agents necessitates advanced navigation and interaction strategies within complex web environments. Current models often struggle with efficient navigation and action execution due to limited visibility and understanding of web structures. Our proposed R2D2 framework addresses these challenges by integrating two paradigms: Remember and Reflect. The Remember paradigm uses a replay buffer that aids agents in reconstructing the web environment dynamically, thus enabling the formulation of a detailed "map" of previously visited pages. This helps in reducing navigational errors and optimizing the decision-making process during web interactions. Conversely, the Reflect paradigm allows agents to learn from past mistakes by providing a mechanism for error analysis and strategy refinement, enhancing overall task performance. We evaluate R2D2 using the WebArena benchmark, demonstrating substantial improvements over existing methods, including a 50% reduction in navigation errors and a threefold increase in task completion rates. Our findings suggest that a combination of memory-enhanced navigation and reflective learning promisingly advances the capabilities of web agents, potentially benefiting various applications such as automated customer service and personal digital assistants.

cs.AI

NESTFUL: A Benchmark for Evaluating LLMs on Nested Sequences of API Calls

The resurgence of autonomous agents built using large language models (LLMs) to solve complex real-world tasks has brought increased focus on LLMs' fundamental ability of tool or function calling. At the core of these agents, an LLM must plan, execute, and respond using external tools, APIs, and custom functions. Research on tool calling has gathered momentum, but evaluation benchmarks and datasets representing the complexity of the tasks have lagged behind. In this work, we focus on one such complexity, nested sequencing, with the goal of extending existing benchmarks and evaluation. Specifically, we present NESTFUL, a benchmark to evaluate LLMs on nested sequences of API calls, i.e., sequences where the output of one API call is passed as input to a subsequent call. NESTFUL contains 1800+ nested sequences where all the function calls are executable. Experimental results on a variety of models show that the best-performing model (GPT-4o) achieves a full sequence match accuracy of 28% and a win-rate of 60%, necessitating a large scope for improvement in the nested sequencing aspect of function calling. Our analysis of these results provides possible future research directions for the community, in addition to a benchmark to track progress. We have released the NESTFUL dataset under the Apache 2.0 license at https://github.com/IBM/NESTFUL.

cs.AI

Granite-Function Calling Model: Introducing Function Calling Abilities via Multi-task Learning of Granular Tasks

Large language models (LLMs) have recently shown tremendous promise in serving as the backbone to agentic systems, as demonstrated by their performance in multi-faceted, challenging benchmarks like SWE-Bench and Agent-Bench. However, to realize the true potential of LLMs as autonomous agents, they must learn to identify, call, and interact with external tools and application program interfaces (APIs) to complete complex tasks. These tasks together are termed function calling. Endowing LLMs with function calling abilities leads to a myriad of advantages, such as access to current and domain-specific information in databases and knowledge sources, and the ability to outsource tasks that can be reliably performed by tools, e.g., a Python interpreter or calculator. While there has been significant progress in function calling with LLMs, there is still a dearth of open models that perform on par with proprietary LLMs like GPT, Claude, and Gemini. Therefore, in this work, we introduce the GRANITE-20B-FUNCTIONCALLING model under an Apache 2.0 license. The model is trained using a multi-task training approach on seven fundamental tasks encompassed in function calling, those being Nested Function Calling, Function Chaining, Parallel Functions, Function Name Detection, Parameter-Value Pair Detection, Next-Best Function, and Response Generation. We present a comprehensive evaluation on multiple out-of-domain datasets comparing GRANITE-20B-FUNCTIONCALLING to more than 15 other best proprietary and open models. GRANITE-20B-FUNCTIONCALLING provides the best performance among all open models on the Berkeley Function Calling Leaderboard and fourth overall. As a result of the diverse tasks and datasets used for training our model, we show that GRANITE-20B-FUNCTIONCALLING has better generalizability on multiple tasks in seven different evaluation datasets.

cs.LG

API-BLEND: A Comprehensive Corpora for Training and Benchmarking API LLMs

There is a growing need for Large Language Models (LLMs) to effectively use tools and external Application Programming Interfaces (APIs) to plan and complete tasks. As such, there is tremendous interest in methods that can acquire sufficient quantities of train and test data that involve calls to tools / APIs. Two lines of research have emerged as the predominant strategies for addressing this challenge. The first has focused on synthetic data generation techniques, while the second has involved curating task-adjacent datasets which can be transformed into API / Tool-based tasks. In this paper, we focus on the task of identifying, curating, and transforming existing datasets and, in turn, introduce API-BLEND, a large corpora for training and systematic testing of tool-augmented LLMs. The datasets mimic real-world scenarios involving API-tasks such as API / tool detection, slot filling, and sequencing of the detected APIs. We demonstrate the utility of the API-BLEND dataset for both training and benchmarking purposes.

cs.CL

Granite Code Models: A Family of Open Foundation Models for Code Intelligence

Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.

cs.AI

Formally Specifying the High-Level Behavior of LLM-Based Agents

Autonomous, goal-driven agents powered by LLMs have recently emerged as promising tools for solving challenging problems without the need for task-specific finetuned models that can be expensive to procure. Currently, the design and implementation of such agents is ad hoc, as the wide variety of tasks that LLM-based agents may be applied to naturally means there can be no one-size-fits-all approach to agent design. In this work we aim to alleviate the difficulty of designing and implementing new agents by proposing a minimalistic generation framework that simplifies the process of building agents. The framework we introduce allows the user to define desired agent behaviors in a high-level, declarative specification that is then used to construct a decoding monitor which guarantees the LLM will produce an output exhibiting the desired behavior. Our declarative approach, in which the behavior is described without concern for how it should be implemented or enforced, enables rapid design, implementation, and experimentation with different LLM-based agents. We demonstrate how the proposed framework can be used to implement recent LLM-based agents (e.g., ReACT), and show how the flexibility of our approach can be leveraged to define a new agent with more complex behavior, the Plan-Act-Summarize-Solve (PASS) agent. Lastly, we demonstrate that our method outperforms other agents on multiple popular reasoning-centric question-answering benchmarks.

cs.AI

Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning

Text-based reinforcement learning agents have predominantly been neural network-based models with embeddings-based representation, learning uninterpretable policies that often do not generalize well to unseen games. On the other hand, neuro-symbolic methods, specifically those that leverage an intermediate formal representation, are gaining significant attention in language understanding tasks. This is because of their advantages ranging from inherent interpretability, the lesser requirement of training data, and being generalizable in scenarios with unseen data. Therefore, in this paper, we propose a modular, NEuro-Symbolic Textual Agent (NESTA) that combines a generic semantic parser with a rule induction system to learn abstract interpretable rules as policies. Our experiments on established text-based game benchmarks show that the proposed NESTA method outperforms deep reinforcement learning-based techniques by achieving better generalization to unseen test games and learning from fewer training interactions.

cs.CL

MISMATCH: Fine-grained Evaluation of Machine-generated Text with Mismatch Error Types

With the growing interest in large language models, the need for evaluating the quality of machine text compared to reference (typically human-generated) text has become focal attention. Most recent works focus either on task-specific evaluation metrics or study the properties of machine-generated text captured by the existing metrics. In this work, we propose a new evaluation scheme to model human judgments in 7 NLP tasks, based on the fine-grained mismatches between a pair of texts. Inspired by the recent efforts in several NLP tasks for fine-grained evaluation, we introduce a set of 13 mismatch error types such as spatial/geographic errors, entity errors, etc, to guide the model for better prediction of human judgments. We propose a neural framework for evaluating machine texts that uses these mismatch error types as auxiliary tasks and re-purposes the existing single-number evaluation metrics as additional scalar features, in addition to textual features extracted from the machine and reference texts. Our experiments reveal key insights about the existing metrics via the mismatch errors. We show that the mismatch errors between the sentence pairs on the held-out datasets from 7 NLP tasks align well with the human evaluation.

cs.CL

Scalable Learning of Latent Language Structure With Logical Offline Cycle Consistency

We introduce Logical Offline Cycle Consistency Optimization (LOCCO), a scalable, semi-supervised method for training a neural semantic parser. Conceptually, LOCCO can be viewed as a form of self-learning where the semantic parser being trained is used to generate annotations for unlabeled text that are then used as new supervision. To increase the quality of annotations, our method utilizes a count-based prior over valid formal meaning representations and a cycle-consistency score produced by a neural text generation model as additional signals. Both the prior and semantic parser are updated in an alternate fashion from full passes over the training data, which can be seen as approximating the marginalization of latent structures through stochastic variational inference. The use of a count-based prior, frozen text generation model, and offline annotation process yields an approach with negligible complexity and latency increases as compared to conventional self-learning. As an added bonus, the annotations produced by LOCCO can be trivially repurposed to train a neural text generation model. We demonstrate the utility of LOCCO on the well-known WebNLG benchmark where we obtain an improvement of 2 points against a self-learning parser under equivalent conditions, an improvement of 1.3 points against the previous state-of-the-art parser, and competitive text generation performance in terms of BLEU score.

cs.CL

Laziness Is a Virtue When It Comes to Compositionality in Neural Semantic Parsing

Nearly all general-purpose neural semantic parsers generate logical forms in a strictly top-down autoregressive fashion. Though such systems have achieved impressive results across a variety of datasets and domains, recent works have called into question whether they are ultimately limited in their ability to compositionally generalize. In this work, we approach semantic parsing from, quite literally, the opposite direction; that is, we introduce a neural semantic parsing generation method that constructs logical forms from the bottom up, beginning from the logical form's leaves. The system we introduce is lazy in that it incrementally builds up a set of potential semantic parses, but only expands and processes the most promising candidate parses at each generation step. Such a parsimonious expansion scheme allows the system to maintain an arbitrarily large set of parse hypotheses that are never realized and thus incur minimal computational overhead. We evaluate our approach on compositional generalization; specifically, on the challenging CFQ dataset and three Text-to-SQL datasets where we show that our novel, bottom-up semantic parsing technique outperforms general-purpose semantic parsers while also being competitive with comparable neural parsers that have been designed for each task.

cs.CL

Learning to Transpile AMR into SPARQL

We propose a transition-based system to transpile Abstract Meaning Representation (AMR) into SPARQL for Knowledge Base Question Answering (KBQA). This allows us to delegate part of the semantic representation to a strongly pre-trained semantic parser, while learning transpiling with small amount of paired data. We depart from recent work relating AMR and SPARQL constructs, but rather than applying a set of rules, we teach a BART model to selectively use these relations. Further, we avoid explicitly encoding AMR but rather encode the parser state in the attention mechanism of BART, following recent semantic parsing works. The resulting model is simple, provides supporting text for its decisions, and outperforms recent approaches in KBQA across two knowledge bases: DBPedia (LC-QuAD 1.0, QALD-9) and Wikidata (WebQSP, SWQ-WD).

cs.CL

CBR-iKB: A Case-Based Reasoning Approach for Question Answering over Incomplete Knowledge Bases

Knowledge bases (KBs) are often incomplete and constantly changing in practice. Yet, in many question answering applications coupled with knowledge bases, the sparse nature of KBs is often overlooked. To this end, we propose a case-based reasoning approach, CBR-iKB, for knowledge base question answering (KBQA) with incomplete-KB as our main focus. Our method ensembles decisions from multiple reasoning chains with a novel nonparametric reasoning algorithm. By design, CBR-iKB can seamlessly adapt to changes in KBs without any task-specific training or fine-tuning. Our method achieves 100% accuracy on MetaQA and establishes new state-of-the-art on multiple benchmarks. For instance, CBR-iKB achieves an accuracy of 70% on WebQSP under the incomplete-KB setting, outperforming the existing state-of-the-art method by 22.3%.

cs.CL

A Benchmark for Generalizable and Interpretable Temporal Question Answering over Knowledge Bases

Knowledge Base Question Answering (KBQA) tasks that involve complex reasoning are emerging as an important research direction. However, most existing KBQA datasets focus primarily on generic multi-hop reasoning over explicit facts, largely ignoring other reasoning types such as temporal, spatial, and taxonomic reasoning. In this paper, we present a benchmark dataset for temporal reasoning, TempQA-WD, to encourage research in extending the present approaches to target a more challenging set of complex reasoning tasks. Specifically, our benchmark is a temporal question answering dataset with the following advantages: (a) it is based on Wikidata, which is the most frequently curated, openly available knowledge base, (b) it includes intermediate sparql queries to facilitate the evaluation of semantic parsing based approaches for KBQA, and (c) it generalizes to multiple knowledge bases: Freebase and Wikidata. The TempQA-WD dataset is available at https://github.com/IBM/tempqa-wd.

cs.CL