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Pavlos Panagiotidis

Publications and source records attributed to Pavlos Panagiotidis.

5 recordsLinked to original sources

Creating a Mixed-Reality Installation with Families through Theatrical Co-Design

Co-designing with families for environmental sustainability relies on participatory imagination, yet habitual family roles and uneven participation, especially between adults and young children, often constrain it. A second challenge is continuity: workshop relationships and embodied ways of working do not easily survive into the final design, where artefacts travel more readily than roles or interactional dynamics. We report on a nationally toured mixed-reality installation developed through applied-theatre-led co-design with families. Across three workshops and user testing, applied theatre methods supported families to co-create narratives, artefacts, and interactional roles that shaped the public event. We show how theatrical co-design can rebalance child-adult participation through playful status shifts, and how selected workshop dynamics can be re-staged within a public mixed-reality installation. We contribute a theatrical account of participatory design in which designers work not only with artefacts and ideas, but with roles, rhythms, authority, and the social conditions that support collective imagination.

cs.HC

Devising Interactive Spaces: A Rehearsal-Oriented Tool for Creating Responsive Environments for Immersive Theatre

We present a rehearsal-oriented system for creating responsive built environments during theatre devising workshops. The system connects bespoke sensing modules for gesture, position, and speech recognition to light and sound outputs through a visual no-code programming layer. It was developed, used, and refined across six workshops with eight professional performance-makers, where participants created light-and-sound scores, gesture- and position-triggered scenes, responsive architectures, participatory prototypes, and a multi-room scratch performance. Rather than presenting a production-ready show-control platform, this demo focuses on how sensing and actuation can be made available as compositional materials during early-stage creative experimentation for immersive theatrical compositions. The system is designed to support quick configuration, visible mappings, and in-room testing, allowing performers to experiment with responsive spaces with minimal technical support. We describe the system architecture, its workshop use, and the practical conditions that helped integrate interactive sensing into embodied performance-making.

cs.HC

Directing Space: Rehearsing Architecture as Performer with Explainable AI

As AI systems increasingly become embedded in interactive and im-mersive artistic environments, artists and technologists are discovering new opportunities to engage with their interpretive and autonomous capacities as creative collaborators in live performance. The focus of this work-in-progress is on outlining conceptual and technical foundations under which performance-makers and interactive architecture can collaborate within rehearsal settings. It introduces a rehearsal-oriented prototype system for shaping and testing AI-mediated environments within creative practice. This approach treats interactive architecture as a performative agent that senses spatial behaviour and speech, interprets these signals through a large language model, and generates real-time environmental adaptations. Designed for deployment in physical performance spaces, the system employs virtual blueprints to support iterative experimentation and creative dialogue between artists and AI agents, using reasoning traces to inform architectural interaction design grounded in dramaturgical principles.

cs.HC

Devising Experiments with Interactive Environments

This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.

cs.HC

Theatre in the Loop: A Rehearsal-Based, Collaborative Workflow for Expressive Robotic Behaviours

In this paper, we propose theatre-in-the-loop, a framework for developing expressive robot behaviours tailored to artistic performance through a director-guided puppeteering workflow. Leveraging theatrical methods, we use narrative objectives to direct a puppeteer in generating improvised robotic gestures that convey specific emotions. These improvisations are captured and curated to build a dataset of reusable movement templates for standalone playback in future autonomous performances. Initial trials demonstrate the feasibility of this approach, illustrating how the workflow enables precise sculpting of robotic gestures into coherent emotional arcs while revealing challenges posed by the robot's mechanical constraints. We argue that this practice-led framework provides a model for interdisciplinary teams creating socially expressive robot behaviours, contributing to (1) theatre as an interactive training ground for human-robot interaction and (2) co-creation methodologies between humans and machines.

cs.RO