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Pavol Kebis

Publications and source records attributed to Pavol Kebis.

5 recordsLinked to original sources

PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance

Reachability is the most fundamental logical objective, yet it is notoriously difficult to learn in reinforcement learning settings: even for Markov decision processes, PAC learning of reachability is impossible without additional assumptions. This difficulty also holds in turn-based stochastic games (TBSGs), where two adversarial players interact on a finite state space. In this work, we consider turn-based stochastic games with reachability objectives. For such settings, adversarial learning, in which players are adversarial even in the learning phase, is impossible. Therefore, the goal is to consider learning, in which both players learn the unknown model together. In this spirit, previous literature on PAC learning in TBSGs considers (a)~public information shared by both players; and (b)~centralized learning, which means that players share the same learning algorithm. In this work, our contribution is two-fold. First, we relax these strong assumptions and ensure learning: (i)~with private information not shared with the other player; and (ii)~decentralized learning where the players do not share the same learning algorithm. To the best of our knowledge, this work is the first positive result for decentralized and private information learning of TBSGs with reachability objectives. Second, we introduce a game-theoretic generalization of the Expected Conditional Distance (ECD) parameter, which measures the expected length of reaching the target set. We establish a polynomial-sample complexity bound with respect to the number of states, actions, ECD parameter, and inverses of error tolerance and failure probability.

cs.LG

Generalized Bidding Games: Where Bidding and Stochastic Games Meet

Two-player games on graphs are a classical framework for analyzing strategic decision making. In turn-based games, two players move a token along the edges of the graph, and the right to move the token is determined by the current vertex. In pure bidding games the right to move the token is determined at each step through bidding; here we consider Richman bidding, where the winning player of a bid pays the losing player. The winner is decided based on a temporal or quantitative specification evaluated over the resulting infinite play. We combine turn-based games and pure bidding games into generalized bidding games, with player-1 vertices, player-2 vertices, and bidding vertices. This natural and simple generalization of bidding games has far-reaching consequences. We show that, as a model, generalized bidding games are more expressive than pure bidding games, and we provide several applications. We also show that generalized Richman bidding games are structurally equivalent to simple stochastic games: they are linearly interreducible to each other. As was previously known, the special case of pure Richman bidding games corresponds to random-turn games. In other words, generalized bidding games extend pure bidding games in the same way that simple stochastic games extend random-turn games. We use this connection to solve generalized Richman bidding games for temporal and quantitativ specifications. We establish that generalized bidding games with parity and mean-payoff specifications retain the best known upper bounds for turn-based games and pure bidding games, namely $NP\cap coNP$. We study a repair problem that asks whether bidding vertices can be assigned owners so as to bring the threshold budget required to win the game below a given target. This problem has direct applications in compositional policy synthesis for multi-objective settings, and we show it to be NP-complete.

cs.GT

Quantitative Language Automata

A quantitative word automaton (QWA) defines a function from infinite words to values. For example, every infinite run of a limit-average QWA A obtains a mean payoff, and every word w is assigned the maximal mean payoff obtained by nondeterministic runs of A over w. We introduce quantitative language automata (QLAs) that define functions from language generators (i.e., implementations) to values, where a language generator can be nonprobabilistic, defining a set of infinite words, or probabilistic, defining a probability measure over infinite words. A QLA consists of a QWA and a language aggregator. For example, given a QWA A, the infimum aggregator maps each language L to the greatest lower bound assigned by A to any word in L. For boolean value sets, QWAs capture trace properties, and QLAs capture hyperproperties. For more general value sets, QLAs serve as a specification language for a generalization of hyperproperties, called quantitative hyperproperties. A nonprobabilistic (resp. probabilistic) quantitative hyperproperty assigns a value to each set (resp. distribution) G of traces, e.g., the minimal (resp. expected) average response time exhibited by the traces in G (resp. by traces sampled according to G). We give several examples of quantitative hyperproperties and investigate three paradigmatic problems for QLAs: evaluation, nonemptiness, and universality. In the evaluation problem, given a QLA AA and an implementation G, we ask for the value that AA assigns to G. In the nonemptiness (resp. universality) problem, given a QLA AA, a threshold k, and a comparison in {>, >=} we ask whether AA assigns a value meeting the threshold to some (resp. every) language. We provide a comprehensive picture of decidability and complexity for these problems for QLAs with common aggregators as well as their restrictions to omega-regular languages and distributions generated by finite Markov chains.

cs.FL

Transcendence for Pisot Morphic Words over an Algebraic Base

It is known that for a uniform morphic sequence $\boldsymbol u = \langle u_n\rangle_{n=0}^\infty$ and an algebraic number $\beta$ such that $|\beta|>1$, the number $[\![\boldsymbol{u} ]\!]_\beta:=\sum_{n=0}^\infty \frac{u_n}{\beta^n}$ either lies in $\mathbb Q(\beta)$ or is transcendental. In this paper we show a similar rational-transcendental dichotomy for sequences defined by irreducible Pisot morphisms. Subject to the Pisot conjecture (an irreducible Pisot morphism has pure discrete spectrum), we generalise the latter result to arbitrary finite alphabets. In certain cases we are able to show transcendence of $[\![\boldsymbol{u}]\!]_{\beta}$ outright. In particular, for $k\geq 2$, if $\boldsymbol u$ is the $k$-bonacci word then $[\![\boldsymbol{u}]\!]_{\beta}$ is transcendental.

math.NT

Regular Methods for Operator Precedence Languages

The operator precedence languages (OPLs) represent the largest known subclass of the context-free languages which enjoys all desirable closure and decidability properties. This includes the decidability of language inclusion, which is the ultimate verification problem. Operator precedence grammars, automata, and logics have been investigated and used, for example, to verify programs with arithmetic expressions and exceptions (both of which are deterministic pushdown but lie outside the scope of the visibly pushdown languages). In this paper, we complete the picture and give, for the first time, an algebraic characterization of the class of OPLs in the form of a syntactic congruence that has finitely many equivalence classes exactly for the operator precedence languages. This is a generalization of the celebrated Myhill-Nerode theorem for the regular languages to OPLs. As one of the consequences, we show that universality and language inclusion for nondeterministic operator precedence automata can be solved by an antichain algorithm. Antichain algorithms avoid determinization and complementation through an explicit subset construction, by leveraging a quasi-order on words, which allows the pruning of the search space for counterexample words without sacrificing completeness. Antichain algorithms can be implemented symbolically, and these implementations are today the best-performing algorithms in practice for the inclusion of finite automata. We give a generic construction of the quasi-order needed for antichain algorithms from a finite syntactic congruence. This yields the first antichain algorithm for OPLs, an algorithm that solves the \textsc{ExpTime}-hard language inclusion problem for OPLs in exponential time.

cs.FL