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Paweł Gawrychowski

Publications and source records attributed to Paweł Gawrychowski.

At least 91 records · Page 5Linked to original sources

A note on distance labeling in planar graphs

A distance labeling scheme is an assignments of labels, that is binary strings, to all nodes of a graph, so that the distance between any two nodes can be computed from their labels and the labels are as short as possible. A major open problem is to determine the complexity of distance labeling in unweighted and undirected planar graphs. It is known that, in such a graph on $n$ nodes, some labels must consist of $Ω(n^{1/3})$ bits, but the best known labeling scheme uses labels of length $O(\sqrt{n}\log n)$ [Gavoille, Peleg, Pérennes, and Raz, J. Algorithms, 2004]. We show that, in fact, labels of length $O(\sqrt{n})$ are enough.

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Tight Tradeoffs for Real-Time Approximation of Longest Palindromes in Streams

We consider computing a longest palindrome in the streaming model, where the symbols arrive one-by-one and we do not have random access to the input. While computing the answer exactly using sublinear space is not possible in such a setting, one can still hope for a good approximation guarantee. Our contribution is twofold. First, we provide lower bounds on the space requirements for randomized approximation algorithms processing inputs of length $n$. We rule out Las Vegas algorithms, as they cannot achieve sublinear space complexity. For Monte Carlo algorithms, we prove a lower bounds of $Ω( M \log\min\{|Σ|,M\})$ bits of memory; here $M=n/E$ for approximating the answer with additive error $E$, and $M= \frac{\log n}{\log (1+\varepsilon)}$ for approximating the answer with multiplicative error $(1 + \varepsilon)$. Second, we design three real-time algorithms for this problem. Our Monte Carlo approximation algorithms for both additive and multiplicative versions of the problem use $O(M)$ words of memory. Thus the obtained lower bounds are asymptotically tight up to a logarithmic factor. The third algorithm is deterministic and finds a longest palindrome exactly if it is short. This algorithm can be run in parallel with a Monte Carlo algorithm to obtain better results in practice. Overall, both the time and space complexity of finding a longest palindrome in a stream are essentially settled.

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Sparse Suffix Tree Construction in Optimal Time and Space

Suffix tree (and the closely related suffix array) are fundamental structures capturing all substrings of a given text essentially by storing all its suffixes in the lexicographical order. In some applications, we work with a subset of $b$ interesting suffixes, which are stored in the so-called sparse suffix tree. Because the size of this structure is $Θ(b)$, it is natural to seek a construction algorithm using only $O(b)$ words of space assuming read-only random access to the text. We design a linear-time Monte Carlo algorithm for this problem, hence resolving an open question explicitly stated by Bille et al. [TALG 2016]. The best previously known algorithm by I et al. [STACS 2014] works in $O(n\log b)$ time. Our solution proceeds in $n/b$ rounds; in the $r$-th round, we consider all suffixes starting at positions congruent to $r$ modulo $n/b$. By maintaining rolling hashes, we lexicographically sort all interesting suffixes starting at such positions, and then we merge them with the already considered suffixes. For efficient merging, we also need to answer LCE queries in small space. By plugging in the structure of Bille et al. [CPM 2015] we obtain $O(n+b\log b)$ time complexity. We improve this structure, which implies a linear-time sparse suffix tree construction algorithm. We complement our Monte Carlo algorithm with a deterministic verification procedure. The verification takes $O(n\sqrt{\log b})$ time, which improves upon the bound of $O(n\log b)$ obtained by I et al. [STACS 2014]. This is obtained by first observing that the pruning done inside the previous solution has a rather clean description using the notion of graph spanners with small multiplicative stretch. Then, we are able to decrease the verification time by applying difference covers twice. Combined with the Monte Carlo algorithm, this gives us an $O(n\sqrt{\log b})$-time and $O(b)$-space Las Vegas algorithm.

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Sublinear-Space Distance Labeling using Hubs

A distance labeling scheme is an assignment of bit-labels to the vertices of an undirected, unweighted graph such that the distance between any pair of vertices can be decoded solely from their labels. We propose a series of new labeling schemes within the framework of so-called hub labeling (HL, also known as landmark labeling or 2-hop-cover labeling), in which each node $u$ stores its distance to all nodes from an appropriately chosen set of hubs $S(u) \subseteq V$. For a queried pair of nodes $(u,v)$, the length of a shortest $u-v$-path passing through a hub node from $S(u)\cap S(v)$ is then used as an upper bound on the distance between $u$ and $v$. We present a hub labeling which allows us to decode exact distances in sparse graphs using labels of size sublinear in the number of nodes. For graphs with at most $n$ nodes and average degree $Δ$, the tradeoff between label bit size $L$ and query decoding time $T$ for our approach is given by $L = O(n \log \log_ΔT / \log_ΔT)$, for any $T \leq n$. Our simple approach is thus the first sublinear-space distance labeling for sparse graphs that simultaneously admits small decoding time (for constant $Δ$, we can achieve any $T=ω(1)$ while maintaining $L=o(n)$), and it also provides an improvement in terms of label size with respect to previous slower approaches. By using similar techniques, we then present a $2$-additive labeling scheme for general graphs, i.e., one in which the decoder provides a 2-additive-approximation of the distance between any pair of nodes. We achieve almost the same label size-time tradeoff $L = O(n \log^2 \log T / \log T)$, for any $T \leq n$. To our knowledge, this is the first additive scheme with constant absolute error to use labels of sublinear size. The corresponding decoding time is then small (any $T=ω(1)$ is sufficient).

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Improved Bounds for Shortest Paths in Dense Distance Graphs

We study the problem of computing shortest paths in so-called dense distance graphs. Every planar graph $G$ on $n$ vertices can be partitioned into a set of $O(n/r)$ edge-disjoint regions (called an $r$-division) with $O(r)$ vertices each, such that each region has $O(\sqrt{r})$ vertices (called boundary vertices) in common with other regions. A dense distance graph of a region is a complete graph containing all-pairs distances between its boundary nodes. A dense distance graph of an $r$-division is the union of the $O(n/r)$ dense distance graphs of the individual pieces. Since the introduction of dense distance graphs by Fakcharoenphol and Rao, computing single-source shortest paths in dense distance graphs has found numerous applications in fundamental planar graph algorithms. Fakcharoenphol and Rao proposed an algorithm (later called FR-Dijkstra) for computing single-source shortest paths in a dense distance graph in $O\left(\frac{n}{\sqrt{r}}\log{n}\log{r}\right)$ time. We show an $O\left(\frac{n}{\sqrt{r}}\left(\frac{\log^2{r}}{\log^2\log{r}}+\log{n}\log^ε{r}\right)\right)$ time algorithm for this problem, which is the first improvement to date over FR-Dijkstra for the important case when $r$ is polynomial in $n$. In this case, our algorithm is faster by a factor of $O(\log^2{\log{n}})$ and implies improved upper bounds for such planar graph problems as multiple-source multiple-sink maximum flow, single-source all-sinks maximum flow, and (dynamic) exact distance oracles.

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Randomized algorithms for finding a majority element

Given $n$ colored balls, we want to detect if more than $\lfloor n/2\rfloor$ of them have the same color, and if so find one ball with such majority color. We are only allowed to choose two balls and compare their colors, and the goal is to minimize the total number of such operations. A well-known exercise is to show how to find such a ball with only $2n$ comparisons while using only a logarithmic number of bits for bookkeeping. The resulting algorithm is called the Boyer--Moore majority vote algorithm. It is known that any deterministic method needs $\lceil 3n/2\rceil-2$ comparisons in the worst case, and this is tight. However, it is not clear what is the required number of comparisons if we allow randomization. We construct a randomized algorithm which always correctly finds a ball of the majority color (or detects that there is none) using, with high probability, only $7n/6+o(n)$ comparisons. We also prove that the expected number of comparisons used by any such randomized method is at least $1.019n$.

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Optimal Dynamic Strings

In this paper we study the fundamental problem of maintaining a dynamic collection of strings under the following operations: concat - concatenates two strings, split - splits a string into two at a given position, compare - finds the lexicographical order (less, equal, greater) between two strings, LCP - calculates the longest common prefix of two strings. We present an efficient data structure for this problem, where an update requires only $O(\log n)$ worst-case time with high probability, with $n$ being the total length of all strings in the collection, and a query takes constant worst-case time. On the lower bound side, we prove that even if the only possible query is checking equality of two strings, either updates or queries take amortized $Ω(\log n)$ time; hence our implementation is optimal. Such operations can be used as a basic building block to solve other string problems. We provide two examples. First, we can augment our data structure to provide pattern matching queries that may locate occurrences of a specified pattern $p$ in the strings in our collection in optimal $O(|p|)$ time, at the expense of increasing update time to $O(\log^2 n)$. Second, we show how to maintain a history of an edited text, processing updates in $O(\log t \log \log t)$ time, where $t$ is the number of edits, and how to support pattern matching queries against the whole history in $O(|p| \log t \log \log t)$ time. Finally, we note that our data structure can be applied to test dynamic tree isomorphism and to compare strings generated by dynamic straight-line grammars.

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Tight tradeoffs for approximating palindromes in streams

We consider computing the longest palindrome in a text of length $n$ in the streaming model, where the characters arrive one-by-one, and we do not have random access to the input. While computing the answer exactly using sublinear memory is not possible in such a setting, one can still hope for a good approximation guarantee. We focus on the two most natural variants, where we aim for either additive or multiplicative approximation of the length of the longest palindrome. We first show that there is no point in considering Las Vegas algorithms in such a setting, as they cannot achieve sublinear space complexity. For Monte Carlo algorithms, we provide a lowerbound of $Ω(\frac{n}{E})$ bits for approximating the answer with additive error $E$, and $Ω(\frac{\log n}{\log(1+\varepsilon)})$ bits for approximating the answer with multiplicative error $(1+\varepsilon)$ for the binary alphabet. Then, we construct a generic Monte Carlo algorithm, which by choosing the parameters appropriately achieves space complexity matching up to a logarithmic factor for both variants. This substantially improves the previous results by Berenbrink et al. (STACS 2014) and essentially settles the space complexity.

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Faster Longest Common Extension Queries in Strings over General Alphabets

Longest common extension queries (often called longest common prefix queries) constitute a fundamental building block in multiple string algorithms, for example computing runs and approximate pattern matching. We show that a sequence of $q$ LCE queries for a string of size $n$ over a general ordered alphabet can be realized in $O(q \log \log n+n\log^*n)$ time making only $O(q+n)$ symbol comparisons. Consequently, all runs in a string over a general ordered alphabet can be computed in $O(n \log \log n)$ time making $O(n)$ symbol comparisons. Our results improve upon a solution by Kosolobov (Information Processing Letters, 2016), who gave an algorithm with $O(n \log^{2/3} n)$ running time and conjectured that $O(n)$ time is possible. We make a significant progress towards resolving this conjecture. Our techniques extend to the case of general unordered alphabets, when the time increases to $O(q\log n + n\log^*n)$. The main tools are difference covers and the disjoint-sets data structure.

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Efficiently Finding All Maximal $α$-gapped Repeats

For $α\geq 1$, an $α$-gapped repeat in a word $w$ is a factor $uvu$ of $w$ such that $|uv|\leq α|u|$; the two factors $u$ in such a repeat are called arms, while the factor $v$ is called gap. Such a repeat is called maximal if its arms cannot be extended simultaneously with the same symbol to the right or, respectively, to the left. In this paper we show that the number of maximal $α$-gapped repeats that may occur in a word is upper bounded by $18αn$. This allows us to construct an algorithm finding all the maximal $α$-gapped repeats of a word in $O(αn)$; this is optimal, in the worst case, as there are words that have $Θ(αn)$ maximal $α$-gapped repeats. Our techniques can be extended to get comparable results in the case of $α$-gapped palindromes, i.e., factors $uvu^\mathrm{T}$ with $|uv|\leq α|u|$.

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Approximating LZ77 via Small-Space Multiple-Pattern Matching

We generalize Karp-Rabin string matching to handle multiple patterns in $\mathcal{O}(n \log n + m)$ time and $\mathcal{O}(s)$ space, where $n$ is the length of the text and $m$ is the total length of the $s$ patterns, returning correct answers with high probability. As a prime application of our algorithm, we show how to approximate the LZ77 parse of a string of length $n$. If the optimal parse consists of $z$ phrases, using only $\mathcal{O}(z)$ working space we can return a parse consisting of at most $(1+\varepsilon)z$ phrases in $\mathcal{O}(\varepsilon^{-1}n\log n)$ time, for any $\varepsilon\in (0,1]$. As previous quasilinear-time algorithms for LZ77 use $Ω(n/\textrm{polylog }n)$ space, but $z$ can be exponentially small in $n$, these improvements in space are substantial.

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Wavelet Trees Meet Suffix Trees

We present an improved wavelet tree construction algorithm and discuss its applications to a number of rank/select problems for integer keys and strings. Given a string of length n over an alphabet of size $σ\leq n$, our method builds the wavelet tree in $O(n \log σ/ \sqrt{\log{n}})$ time, improving upon the state-of-the-art algorithm by a factor of $\sqrt{\log n}$. As a consequence, given an array of n integers we can construct in $O(n \sqrt{\log n})$ time a data structure consisting of $O(n)$ machine words and capable of answering rank/select queries for the subranges of the array in $O(\log n / \log \log n)$ time. This is a $\log \log n$-factor improvement in query time compared to Chan and Pătraşcu and a $\sqrt{\log n}$-factor improvement in construction time compared to Brodal et al. Next, we switch to stringological context and propose a novel notion of wavelet suffix trees. For a string w of length n, this data structure occupies $O(n)$ words, takes $O(n \sqrt{\log n})$ time to construct, and simultaneously captures the combinatorial structure of substrings of w while enabling efficient top-down traversal and binary search. In particular, with a wavelet suffix tree we are able to answer in $O(\log |x|)$ time the following two natural analogues of rank/select queries for suffixes of substrings: for substrings x and y of w count the number of suffixes of x that are lexicographically smaller than y, and for a substring x of w and an integer k, find the k-th lexicographically smallest suffix of x. We further show that wavelet suffix trees allow to compute a run-length-encoded Burrows-Wheeler transform of a substring x of w in $O(s \log |x|)$ time, where s denotes the length of the resulting run-length encoding. This answers a question by Cormode and Muthukrishnan, who considered an analogous problem for Lempel-Ziv compression.

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Queries on LZ-Bounded Encodings

We describe a data structure that stores a string $S$ in space similar to that of its Lempel-Ziv encoding and efficiently supports access, rank and select queries. These queries are fundamental for implementing succinct and compressed data structures, such as compressed trees and graphs. We show that our data structure can be built in a scalable manner and is both small and fast in practice compared to other data structures supporting such queries.

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Substring Suffix Selection

We study the following substring suffix selection problem: given a substring of a string T of length n, compute its k-th lexicographically smallest suffix. This a natural generalization of the well-known question of computing the maximal suffix of a string, which is a basic ingredient in many other problems. We first revisit two special cases of the problem, introduced by Babenko, Kolesnichenko and Starikovskaya [CPM'13], in which we are asked to compute the minimal non-empty and the maximal suffixes of a substring. For the maximal suffixes problem, we give a linear-space structure with O(1) query time and linear preprocessing time, i.e., we manage to achieve optimal construction and optimal query time simultaneously. For the minimal suffix problem, we give a linear-space data structure with O(τ) query time and O(n log n / τ) preprocessing time, where 1 <= τ<= log n is a parameter of the data structure. As a sample application, we show that this data structure can be used to compute the Lyndon decomposition of any substring of T in O(k τ) time, where k is the number of distinct factors in the decomposition. Finally, we move to the general case of the substring suffix selection problem, where using any combinatorial properties seems more difficult. Nevertheless, we develop a linear-space data structure with O(log^{2+ε} n) query time.

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Heaviest Induced Ancestors and Longest Common Substrings

Suppose we have two trees on the same set of leaves, in which nodes are weighted such that children are heavier than their parents. We say a node from the first tree and a node from the second tree are induced together if they have a common leaf descendant. In this paper we describe data structures that efficiently support the following heaviest-induced-ancestor query: given a node from the first tree and a node from the second tree, find an induced pair of their ancestors with maximum combined weight. Our solutions are based on a geometric interpretation that enables us to find heaviest induced ancestors using range queries. We then show how to use these results to build an LZ-compressed index with which we can quickly find with high probability a longest substring common to the indexed string and a given pattern.

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Faster Approximate Pattern Matching in Compressed Repetitive Texts

Motivated by the imminent growth of massive, highly redundant genomic databases, we study the problem of compressing a string database while simultaneously supporting fast random access, substring extraction and pattern matching to the underlying string(s). Bille et al. (2011) recently showed how, given a straight-line program with $r$ rules for a string $s$ of length $n$, we can build an $\Oh{r}$-word data structure that allows us to extract any substring of length $m$ in $\Oh{\log n + m}$ time. They also showed how, given a pattern $p$ of length $m$ and an edit distance (k \leq m), their data structure supports finding all \occ approximate matches to $p$ in $s$ in $\Oh{r (\min (m k, k^4 + m) + \log n) + \occ}$ time. Rytter (2003) and Charikar et al. (2005) showed that $r$ is always at least the number $z$ of phrases in the LZ77 parse of $s$, and gave algorithms for building straight-line programs with $\Oh{z \log n}$ rules. In this paper we give a simple $\Oh{z \log n}$-word data structure that takes the same time for substring extraction but only $\Oh{z \min (m k, k^4 + m) + \occ}$ time for approximate pattern matching.

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A Faster Grammar-Based Self-Index

To store and search genomic databases efficiently, researchers have recently started building compressed self-indexes based on grammars. In this paper we show how, given a straight-line program with $r$ rules for a string (S [1..n]) whose LZ77 parse consists of $z$ phrases, we can store a self-index for $S$ in $\Oh{r + z \log \log n}$ space such that, given a pattern (P [1..m]), we can list the $\occ$ occurrences of $P$ in $S$ in $\Oh{m^2 + \occ \log \log n}$ time. If the straight-line program is balanced and we accept a small probability of building a faulty index, then we can reduce the $\Oh{m^2}$ term to $\Oh{m \log m}$. All previous self-indexes are larger or slower in the worst case.

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Linear-Space Substring Range Counting over Polylogarithmic Alphabets

Bille and Gørtz (2011) recently introduced the problem of substring range counting, for which we are asked to store compactly a string $S$ of $n$ characters with integer labels in ([0, u]), such that later, given an interval ([a, b]) and a pattern $P$ of length $m$, we can quickly count the occurrences of $P$ whose first characters' labels are in ([a, b]). They showed how to store $S$ in $\Oh{n \log n / \log \log n}$ space and answer queries in $\Oh{m + \log \log u}$ time. We show that, if $S$ is over an alphabet of size (\polylog (n)), then we can achieve optimal linear space. Moreover, if (u = n \polylog (n)), then we can also reduce the time to $\Oh{m}$. Our results give linear space and time bounds for position-restricted substring counting and the counting versions of indexing substrings with intervals, indexing substrings with gaps and aligned pattern matching.

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