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Pedro Braga

Publications and source records attributed to Pedro Braga.

3 recordsLinked to original sources

MEV Sharing with Dynamic Extraction Rates

Maximal Extractable Value (MEV) has emerged as a new frontier in the design of blockchain systems. In this paper, we propose making the MEV extraction rate as part of the protocol design space. Our aim is to leverage this parameter to maintain a healthy balance between block producers (who need to be compensated) and users (who need to feel encouraged to transact). We follow the approach introduced by EIP-1559 and design a similar mechanism to dynamically update the MEV extraction rate with the goal of stabilizing it at a target value. We study the properties of this dynamic mechanism and show that, while convergence to the target can be guaranteed for certain parameters, instability, and even chaos, can occur in other cases. Despite these complexities, under general conditions, the system concentrates in a neighborhood of the target equilibrium implying high long-term performance. Our work establishes, the first to our knowledge, dynamic framework for the integral problem of MEV sharing between extractors and users.

cs.GT

The Sandbox Environment for Generalizable Agent Research (SEGAR)

A broad challenge of research on generalization for sequential decision-making tasks in interactive environments is designing benchmarks that clearly landmark progress. While there has been notable headway, current benchmarks either do not provide suitable exposure nor intuitive control of the underlying factors, are not easy-to-implement, customizable, or extensible, or are computationally expensive to run. We built the Sandbox Environment for Generalizable Agent Research (SEGAR) with all of these things in mind. SEGAR improves the ease and accountability of generalization research in RL, as generalization objectives can be easy designed by specifying task distributions, which in turns allows the researcher to measure the nature of the generalization objective. We present an overview of SEGAR and how it contributes to these goals, as well as experiments that demonstrate a few types of research questions SEGAR can help answer.

cs.LG

Automatic Dataset Augmentation Using Virtual Human Simulation

Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility of using this type of technique to extend the training datasets of pedestrians to be used with machine learning techniques. Our main goal is to verify if Computer Graphics (CG) images of virtual humans with a simplistic rendering can be efficient in order to augment datasets used for training machine learning methods. In fact, from a machine learning point of view, there is a need to collect and label large datasets for ground truth, which sometimes demands manual annotation. In addition, find out images and videos with real people and also provide ground truth of people detection and counting is not trivial. If CG images, which can have a ground truth automatically generated, can also be used as training in machine learning techniques for pedestrian detection and counting, it can certainly facilitate and optimize the whole process of event detection. In particular, we propose to parametrize virtual humans using a data-driven approach. Results demonstrated that using the extended datasets with CG images outperforms the results when compared to only real images sequences.

cs.CV