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Pedro Enrique Iturria-Rivera

Publications and source records attributed to Pedro Enrique Iturria-Rivera.

14 recordsLinked to original sources

Agentic Quantum Deep Reinforcement Learning for RAN Slicing

Radio access network (RAN) slicing enables ultra-reliable low-latency communications (URLLC) and enhanced mobile broadband (eMBB) services to share radio resources, but their requirements create a challenging reliability--throughput tradeoff. URLLC requires low-latency and reliable packet delivery, whereas eMBB targets high sustained throughput. This paper considers downlink URLLC/eMBB RAN slicing and formulates it as a queue-aware long-term eMBB throughput maximization problem subject to URLLC delay-violation, physical resource block (PRB) exclusivity, and slice-budget constraints. To solve this problem, we propose agentic quantum deep reinforcement learning (Agentic-QDRL), a two-time-scale framework that combines agentic slice-level resource control with quantum-enhanced PRB scheduling. At the slow time scale, a perceive--memory--act--reflect (PMAR) controller adapts the resource shares of URLLC and eMBB slices. At the fast time scale, a compact variational quantum circuit (VQC)-based QDRL scheduler performs PRB allocation under the current slice configuration. A feasibility projection and a safety fallback mechanism is further introduced to satisfy scheduling constraints and reduce URLLC deadline violations. Simulation results under different eMBB traffic loads show that Agentic-QDRL improves eMBB throughput, reduces eMBB queue buildup, and maintains URLLC delay reliability compared with classical DRL and heuristic baselines.

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Generative AI for Intent-Driven Network Management in 6G RAN: A Case Study on the Mamba Model

With the emergence of 6G, mobile networks are becoming increasingly heterogeneous and dynamic, necessitating advanced automation for efficient management. Intent-Driven Networks (IDNs) address this by translating high-level intents into optimization policies. Large Language Models (LLMs) can enhance this process by understanding complex human instructions, enabling adaptive and intelligent automation. Given the rapid advancements in Generative AI (GenAI), a comprehensive survey of LLM-based IDN architectures in disaggregated Radio Access Network (RAN) environments is both timely and critical. This article provides such a survey, along with a case study on a selective State-Space Model (SSM)-enabled IDN architecture that integrates GenAI across three key stages: intent processing, intent validation, and intent execution. For the first time in the literature, we propose a hierarchical framework built on Mamba-SSM that introduces GenAI across all stages of the IDN pipeline. We further present a case study demonstrating that the proposed Mamba architecture significantly improves network performance through intelligent automation, surpassing existing IDN approaches. In a multi-cell 5G/6G scenario, the proposed architecture reduces quality of service drift by up to 70%, improves throughput by up to 80 Mbps, and lowers inference time to 60-70 ms, outperforming GenAI, reinforcement learning, and non-machine learning baselines.

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GenAI-enabled Residual Motion Estimation for Energy-Efficient Semantic Video Communication

Semantic communication addresses the limitations of the Shannon paradigm by focusing on transmitting meaning rather than exact representations, thereby reducing unnecessary resource consumption. This is particularly beneficial for video, which dominates network traffic and demands high bandwidth and power, making semantic approaches ideal for conserving resources while maintaining quality. In this paper, we propose a Predictability-aware and Entropy-adaptive Neural Motion Estimation (PENME) method to address challenges related to high latency, high bitrate, and power consumption in video transmission. PENME makes per-frame decisions to select a residual motion extraction model, convolutional neural network, vision transformer, or optical flow, using a five-step policy based on motion strength, global motion consistency, peak sharpness, heterogeneity, and residual error. The residual motions are then transmitted to the receiver, where the frames are reconstructed via motion-compensated updates. Next, a selective diffusion-based refinement, the Latent Consistency Model (LCM-4), is applied on frames that trigger refinement due to low predictability or large residuals, while predictable frames skip refinement. PENME also allocates radio resource blocks with awareness of residual motion and channel state, reducing power consumption and bandwidth usage while maintaining high semantic similarity. Our simulation results on the Vimeo90K dataset demonstrate that the proposed PENME method handles various types of video, outperforming traditional communication, hybrid, and adaptive bitrate semantic communication techniques, achieving 40% lower latency, 90% less transmitted data, and 35% higher throughput. For semantic communication metrics, PENME improves PSNR by about 40%, increases MS-SSIM by roughly 19%, and reduces LPIPS by nearly 35%, compared with the baseline methods.

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Prioritized Value-Decomposition Network for Explainable AI-Enabled Network Slicing

Network slicing aims to enhance flexibility and efficiency in next-generation wireless networks by allocating the right resources to meet the diverse requirements of various applications. Managing these slices with machine learning (ML) algorithms has emerged as a promising approach however explainability has been a challenge. To this end, several Explainable Artificial Intelligence (XAI) frameworks have been proposed to address the opacity in decision-making in many ML methods. In this paper, we propose a Prioritized Value-Decomposition Network (PVDN) as an XAI-driven approach for resource allocation in a multi-agent network slicing system. The PVDN method decomposes the global value function into individual contributions and prioritizes slice outputs, providing an explanation of how resource allocation decisions impact system performance. By incorporating XAI, PVDN offers valuable insights into the decision-making process, enabling network operators to better understand, trust, and optimize slice management strategies. Through simulations, we demonstrate the effectiveness of the PVDN approach with improving the throughput by 67% and 16%, while reducing latency by 35% and 22%, compared to independent and VDN-based resource allocation methods.

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Explainable Multi-Agent Reinforcement Learning for Extended Reality Codec Adaptation

Extended Reality (XR) services are set to transform applications over 5th and 6th generation wireless networks, delivering immersive experiences. Concurrently, Artificial Intelligence (AI) advancements have expanded their role in wireless networks, however, trust and transparency in AI remain to be strengthened. Thus, providing explanations for AI-enabled systems can enhance trust. We introduce Value Function Factorization (VFF)-based Explainable (X) Multi-Agent Reinforcement Learning (MARL) algorithms, explaining reward design in XR codec adaptation through reward decomposition. We contribute four enhancements to XMARL algorithms. Firstly, we detail architectural modifications to enable reward decomposition in VFF-based MARL algorithms: Value Decomposition Networks (VDN), Mixture of Q-Values (QMIX), and Q-Transformation (Q-TRAN). Secondly, inspired by multi-task learning, we reduce the overhead of vanilla XMARL algorithms. Thirdly, we propose a new explainability metric, Reward Difference Fluctuation Explanation (RDFX), suitable for problems with adjustable parameters. Lastly, we propose adaptive XMARL, leveraging network gradients and reward decomposition for improved action selection. Simulation results indicate that, in XR codec adaptation, the Packet Delivery Ratio reward is the primary contributor to optimal performance compared to the initial composite reward, which included delay and Data Rate Ratio components. Modifications to VFF-based XMARL algorithms, incorporating multi-headed structures and adaptive loss functions, enable the best-performing algorithm, Multi-Headed Adaptive (MHA)-QMIX, to achieve significant average gains over the Adjust Packet Size baseline up to 10.7%, 41.4%, 33.3%, and 67.9% in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively.

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Machine Learning-enabled Traffic Steering in O-RAN: A Case Study on Hierarchical Learning Approach

Traffic Steering is a crucial technology for wireless networks, and multiple efforts have been put into developing efficient Machine Learning (ML)-enabled traffic steering schemes for Open Radio Access Networks (O-RAN). Given the swift emergence of novel ML techniques, conducting a timely survey that comprehensively examines the ML-based traffic steering schemes in O-RAN is critical. In this article, we provide such a survey along with a case study of hierarchical learning-enabled traffic steering in O-RAN. In particular, we first introduce the background of traffic steering in O-RAN and overview relevant state-of-the-art ML techniques and their applications. Then, we analyze the compatibility of the hierarchical learning framework in O-RAN and further propose a Hierarchical Deep-Q-Learning (h-DQN) framework for traffic steering. Compared to existing works, which focus on single-layer architecture with standalone agents, h-DQN decomposes the traffic steering problem into a bi-level architecture with hierarchical intelligence. The meta-controller makes long-term and high-level policies, while the controller executes instant traffic steering actions under high-level policies. Finally, the case study shows that the hierarchical learning approach can provide significant performance improvements over the baseline algorithms.

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Self-Play Ensemble Q-learning enabled Resource Allocation for Network Slicing

In 5G networks, network slicing has emerged as a pivotal paradigm to address diverse user demands and service requirements. To meet the requirements, reinforcement learning (RL) algorithms have been utilized widely, but this method has the problem of overestimation and exploration-exploitation trade-offs. To tackle these problems, this paper explores the application of self-play ensemble Q-learning, an extended version of the RL-based technique. Self-play ensemble Q-learning utilizes multiple Q-tables with various exploration-exploitation rates leading to different observations for choosing the most suitable action for each state. Moreover, through self-play, each model endeavors to enhance its performance compared to its previous iterations, boosting system efficiency, and decreasing the effect of overestimation. For performance evaluation, we consider three RL-based algorithms; self-play ensemble Q-learning, double Q-learning, and Q-learning, and compare their performance under different network traffic. Through simulations, we demonstrate the effectiveness of self-play ensemble Q-learning in meeting the diverse demands within 21.92% in latency, 24.22% in throughput, and 23.63\% in packet drop rate in comparison with the baseline methods. Furthermore, we evaluate the robustness of self-play ensemble Q-learning and double Q-learning in situations where one of the Q-tables is affected by a malicious user. Our results depicted that the self-play ensemble Q-learning method is more robust against adversarial users and prevents a noticeable drop in system performance, mitigating the impact of users manipulating policies.

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Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection

Extended Reality (XR) services will revolutionize applications over 5th and 6th generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network infrastructure, which can be addressed by machine learning algorithms due to their adaptability. This paper presents a Multi- Agent Reinforcement Learning (MARL) solution for optimizing codec parameters of XR traffic, comparing it to the Adjust Packet Size (APS) algorithm. Our cooperative multi-agent system uses an Optimistic Mixture of Q-Values (oQMIX) approach for handling Cloud Gaming (CG), Augmented Reality (AR), and Virtual Reality (VR) traffic. Enhancements include an attention mechanism and slate-Markov Decision Process (MDP) for improved action selection. Simulations show our solution outperforms APS with average gains of 30.1%, 15.6%, 16.5% 50.3% in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively. APS tends to increase throughput but also packet losses, whereas oQMIX reduces PLR, delay, and jitter while maintaining goodput.

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Transformer-Based Wireless Traffic Prediction and Network Optimization in O-RAN

This paper introduces an innovative method for predicting wireless network traffic in concise temporal intervals for Open Radio Access Networks (O-RAN) using a transformer architecture, which is the machine learning model behind generative AI tools. Depending on the anticipated traffic, the system either launches a reinforcement learning-based traffic steering xApp or a cell sleeping rApp to enhance performance metrics like throughput or energy efficiency. Our simulation results demonstrate that the proposed traffic prediction-based network optimization mechanism matches the performance of standalone RAN applications (rApps/ xApps) that are always on during the whole simulation time while offering on-demand activation. This feature is particularly advantageous during instances of abrupt fluctuations in traffic volume. Rather than persistently operating specific applications irrespective of the actual incoming traffic conditions, the proposed prediction-based method increases the average energy efficiency by 39.7% compared to the "Always on Traffic Steering xApp" and achieves 10.1% increase in throughput compared to the "Always on Cell Sleeping rApp". The simulation has been conducted over 24 hours, emulating a whole day traffic pattern for a dense urban area.

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Channel Selection for Wi-Fi 7 Multi-Link Operation via Optimistic-Weighted VDN and Parallel Transfer Reinforcement Learning

Dense and unplanned IEEE 802.11 Wireless Fidelity(Wi-Fi) deployments and the continuous increase of throughput and latency stringent services for users have led to machine learning algorithms to be considered as promising techniques in the industry and the academia. Specifically, the ongoing IEEE 802.11be EHT -- Extremely High Throughput, known as Wi-Fi 7 -- amendment propose, for the first time, Multi-Link Operation (MLO). Among others, this new feature will increase the complexity of channel selection due the novel multiple interfaces proposal. In this paper, we present a Parallel Transfer Reinforcement Learning (PTRL)-based cooperative Multi-Agent Reinforcement Learning (MARL) algorithm named Parallel Transfer Reinforcement Learning Optimistic-Weighted Value Decomposition Networks (oVDN) to improve intelligent channel selection in IEEE 802.11be MLO-capable networks. Additionally, we compare the impact of different parallel transfer learning alternatives and a centralized non-transfer MARL baseline. Two PTRL methods are presented: Multi-Agent System (MAS) Joint Q-function Transfer, where the joint Q-function is transferred and MAS Best/Worst Experience Transfer where the best and worst experiences are transferred among MASs. Simulation results show that oVDNg -- only the best experiences are utilized -- is the best algorithm variant. Moreover, oVDNg offers a gain up to 3%, 7.2% and 11% when compared with VDN, VDN-nonQ and non-PTRL baselines. Furthermore, oVDNg experienced a reward convergence gain in the 5 GHz interface of 33.3% over oVDNb and oVDN where only worst and both types of experiences are considered, respectively. Finally, our best PTRL alternative showed an improvement over the non-PTRL baseline in terms of speed of convergence up to 40 episodes and reward up to 135%.

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Intent-driven Intelligent Control and Orchestration in O-RAN Via Hierarchical Reinforcement Learning

rApps and xApps need to be controlled and orchestrated well in the open radio access network (O-RAN) so that they can deliver a guaranteed network performance in a complex multi-vendor environment. This paper proposes a novel intent-driven intelligent control and orchestration scheme based on hierarchical reinforcement learning (HRL). The proposed scheme can orchestrate multiple rApps or xApps according to the operator's intent of optimizing certain key performance indicators (KPIs), such as throughput, energy efficiency, and latency. Specifically, we propose a bi-level architecture with a meta-controller and a controller. The meta-controller provides the target performance in terms of KPIs, while the controller performs xApp orchestration at the lower level. Our simulation results show that the proposed HRL-based intent-driven xApp orchestration mechanism achieves 7.5% and 21.4% increase in average system throughput with respect to two baselines, i.e., a single xApp baseline and a non-machine learning-based algorithm, respectively. Similarly, 17.3% and 37.9% increase in energy efficiency are observed in comparison to the same baselines.

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Beam Selection for Energy-Efficient mmWave Network Using Advantage Actor Critic Learning

The growing adoption of mmWave frequency bands to realize the full potential of 5G, turns beamforming into a key enabler for current and next-generation wireless technologies. Many mmWave networks rely on beam selection with Grid-of-Beams (GoB) approach to handle user-beam association. In beam selection with GoB, users select the appropriate beam from a set of pre-defined beams and the overhead during the beam selection process is a common challenge in this area. In this paper, we propose an Advantage Actor Critic (A2C) learning-based framework to improve the GoB and the beam selection process, as well as optimize transmission power in a mmWave network. The proposed beam selection technique allows performance improvement while considering transmission power improves Energy Efficiency (EE) and ensures the coverage is maintained in the network. We further investigate how the proposed algorithm can be deployed in a Service Management and Orchestration (SMO) platform. Our simulations show that A2C-based joint optimization of beam selection and transmission power is more effective than using Equally Spaced Beams (ESB) and fixed power strategy, or optimization of beam selection and transmission power disjointly. Compared to the ESB and fixed transmission power strategy, the proposed approach achieves more than twice the average EE in the scenarios under test and is closer to the maximum theoretical EE.

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Hierarchical Reinforcement Learning Based Traffic Steering in Multi-RAT 5G Deployments

In 5G non-standalone mode, an intelligent traffic steering mechanism can vastly aid in ensuring smooth user experience by selecting the best radio access technology (RAT) from a multi-RAT environment for a specific traffic flow. In this paper, we propose a novel load-aware traffic steering algorithm based on hierarchical reinforcement learning (HRL) while satisfying diverse QoS requirements of different traffic types. HRL can significantly increase system performance using a bi-level architecture having a meta-controller and a controller. In our proposed method, the meta-controller provides an appropriate threshold for load balancing, while the controller performs traffic admission to an appropriate RAT in the lower level. Simulation results show that HRL outperforms a Deep Q-Learning (DQN) and a threshold-based heuristic baseline with 8.49%, 12.52% higher average system throughput and 27.74%, 39.13% lower network delay, respectively.

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Cooperate or not Cooperate: Transfer Learning with Multi-Armed Bandit for Spatial Reuse in Wi-Fi

The exponential increase of wireless devices with highly demanding services such as streaming video, gaming and others has imposed several challenges to Wireless Local Area Networks (WLANs). In the context of Wi-Fi, IEEE 802.11ax brings high-data rates in dense user deployments. Additionally, it comes with new flexible features in the physical layer as dynamic Clear-Channel-Assessment (CCA) threshold with the goal of improving spatial reuse (SR) in response to radio spectrum scarcity in dense scenarios. In this paper, we formulate the Transmission Power (TP) and CCA configuration problem with an objective of maximizing fairness and minimizing station starvation. We present four main contributions into distributed SR optimization using Multi-Agent Multi-Armed Bandits (MAMABs). First, we propose to reduce the action space given the large cardinality of action combination of TP and CCA threshold values per Access Point (AP). Second, we present two deep Multi-Agent Contextual MABs (MA-CMABs), named Sample Average Uncertainty (SAU)-Coop and SAU-NonCoop as cooperative and non-cooperative versions to improve SR. In addition, we present an analysis whether cooperation is beneficial using MA-MABs solutions based on the e-greedy, Upper Bound Confidence (UCB) and Thompson techniques. Finally, we propose a deep reinforcement transfer learning technique to improve adaptability in dynamic environments. Simulation results show that cooperation via SAU-Coop algorithm contributes to an improvement of 14.7% in cumulative throughput, and 32.5% improvement of PLR when compared with no cooperation approaches. Finally, under dynamic scenarios, transfer learning contributes to mitigation of service drops for at least 60% of the total of users.

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