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Pedro Guillermo Feijóo-García

Publications and source records attributed to Pedro Guillermo Feijóo-García.

5 recordsLinked to original sources

Same Rules, Mixed Messages: Exploring Community Perceptions of Academic Dishonesty in Computing Education

Academic dishonesty has long been a concern in computing education, and the rapid growth of online learning and generative artificial intelligence (AI) has further complicated how cheating is perceived and addressed. We report on a study examining how different actors in the computer science (CS) classroom interpret potential cheating scenarios and the motivations behind academic dishonesty. Participants included instructors (n = 6), teaching assistants (TAs; n = 22), and undergraduate students (n = 538) enrolled in two CS courses at a large Southeastern institution in the United States. Respondents classified scenarios as serious cheating, trivial cheating, or not cheating and responded to an open-ended question about motivations for academic dishonesty. Our findings reveal differences in perceptions across the three stakeholder groups. Among the instructors who participated, grade pressure and laziness were the most frequently mentioned motivations for academic dishonesty, whereas students and TAs more frequently emphasized gaps in prerequisite knowledge and time management challenges. Given the small instructor sample, these qualitative findings should be interpreted as descriptive and exploratory rather than representative of instructors more broadly. These results highlight differences in how academic dishonesty is understood across classroom stakeholders and underscore the need for clearer communication of academic-integrity expectations and instructional strategies that help students interpret and navigate those expectations in computing education, particularly in post-COVID learning environments where hybrid instruction, increased reliance on digital resources, and AI-assisted tools have reshaped students' approaches to coursework and learning.

cs.CY↗

When Does It Become Cheating? Exploring the Roles of Self-Efficacy and the Impostor Phenomenon in Computing Students' Perceptions of Academic Dishonesty

Academic dishonesty is an urgent problem in computer science (CS) education, compounded by the rise of artificial intelligence (AI) and the prevalence of online learning in a post-COVID world. Self-efficacy and the impostor phenomenon are psychological constructs linked to academic dishonesty, yet little research has examined how they relate to how students perceive it. This study investigates the interplay between the impostor phenomenon, self-efficacy, and CS students' perceptions of academic integrity, in a context where online learning and AI agents have become commonplace. We conducted an online, asynchronous survey of undergraduate students (n = 443) in introductory to mid-level computing courses at a large Southeastern U.S. university. The survey collected measures of self-efficacy, responses to 13 potential cheating scenarios, the impostor phenomenon (Clance Impostor Phenomenon Scale), and demographic information. We observed a significant negative correlation between self-efficacy and the impostor phenomenon, and a positive correlation between the impostor phenomenon and judging an AI-related scenario as serious cheating. The impostor phenomenon was also correlated with perceived course dedication and prior teaching assistant (TA) experience, whereas self-efficacy was correlated with ethnicity. These findings highlight the need to better understand students' perceptions of AI and to keep the impostor phenomenon present in conversations about academic integrity in higher education scenarios.

cs.CY↗

Exploring the Effects of Personality in Human-Agent Interactions: A Study on User-Agent Synchrony with Human-based Vocalics

User trust is paramount in human-agent interactions, as it allows users to feel comfortable being themselves around an agent. The process of building user rapport starts in how an agent was designed, from its modality to the setting, to any of the many features and characteristics that can be tailored. All these aspects can affect whether users will be able to properly interact with the virtual agent and achieve the intended purpose. One such feature that is critical in human-human interactions is personality. A person's personality can strongly influence whether those that interact with them perceive them as trustworthy. This study used virtual agents generated from human voices with known personality traits to evaluate user perceptions. We found that extraverted agents were deemed to be more likeable by users, and that there was no significant effect of user-agent synchrony on user perceptions of the agent. In addition, it was found that user personality, without regard for agent personality, affected user perceptions of the agents. Our observations suggest that user perceptions may depend more on agent-topic synchrony than user-agent synchrony, and contribute to the broader community with considerations for the design of effective human-agent interactions.

cs.HC↗

Design, development, and preliminary validity and reliability evidence of the Software Engineering Self-Efficacy Scale (SESES)

The purpose of this research is to design, develop, implement, and provide preliminary validity and reliability evidence of the Software Engineering Self-Efficacy Scale (SESES). Framed by a conceptual framework using guidance in software engineering curriculum and concepts along with the notion of self-efficacy, we generated an initial item pool of n = 87 items to operationalize and measure software engineering self-efficacy among undergraduate computing students. The conceptual framework traces five dimensions: 1) Requirements Engineering, 2) Teamwork and Collaboration, 3) Software Quality Management, 4) Software Design and Architecture, and 5) Software Agile Methodologies. We pilot tested the SESES with n = 527 undergraduate computing students who had completed a software engineering course in the current semester or a previous academic semester. We employed Exploratory Factor Analysis (EFA) with the Principal Axis Factoring method and an oblique (Promax) rotation to examine the underlying structure of the SESES, resulting in the same five internally consistent latent constructs in the conceptual framework with minimal cross-loading and a simple structure in the pattern matrix, explaining approximately 57% of the variability in these data. Our findings suggest that software engineering self-efficacy is a multidimensional construct of five theorized and correlated, yet distinct latent factors. We unpack the limitations and delimitations of the research while exploring undergraduate computing students' software engineering self-efficacy using necessary domain-specific measurements.

cs.SE↗

Exploring the Effects of User-Agent and User-Designer Similarity in Virtual Human Design to Promote Mental Health Intentions for College Students

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of mental disorders such as anxiety and depression. A comprehensive understanding of students, considering their cultural characteristics, experiences, and expectations, is crucial for creating timely and effective virtual human interventions. To this end, we conducted a user study with 481 computer science students from a major university in North America, exploring how they co-designed virtual humans to support mental health conversations for students similar to them. Our findings suggest that computer science students who engage in co-design processes of virtual humans tend to create agents that closely resemble them demographically--agent-designer demographic similarity. Key factors influencing virtual human design included age, gender, ethnicity, and the matching between appearance and voice. We also observed that the demographic characteristics of virtual human designers, especially ethnicity and gender, tend to be associated with those of the virtual humans they designed. Finally, we provide insights concerning the impact of user-designer demographic similarity in virtual humans' effectiveness in promoting mental health conversations when designers' characteristics are shared explicitly or implicitly. Understanding how virtual humans' characteristics serve users' experiences in mental wellness conversations and the similarity-attraction effects between agents, users, and designers may help tailor virtual humans' design to enhance their acceptance and increase their counseling effectiveness.

cs.HC↗