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Pedro H. G. Lugão

Publications and source records attributed to Pedro H. G. Lugão.

2 recordsLinked to original sources

Multimarked Spatial Search by Continuous-Time Quantum Walk

The quantum-walk-based spatial search problem aims to find a marked vertex using a quantum walk on a graph with marked vertices. We describe a framework for determining the computational complexity of spatial search by continuous-time quantum walk on arbitrary graphs by providing a recipe for finding the optimal running time and the success probability of the algorithm. The quantum walk is driven by a Hamiltonian derived from the adjacency matrix of the graph modified by the presence of the marked vertices. The success of our framework depends on the knowledge of the eigenvalues and eigenvectors of the adjacency matrix. The spectrum of the Hamiltonian is subsequently obtained from the roots of the determinant of a real symmetric matrix $M$, the dimensions of which depend on the number of marked vertices. The eigenvectors are determined from a basis of the kernel of $M$. We show each step of the framework by solving the spatial searching problem on the Johnson graphs with a fixed diameter and with two marked vertices. Our calculations show that the optimal running time is $O(\sqrt{N})$ with an asymptotic probability of $1+o(1)$, where $N$ is the number of vertices.

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Quantum search by continuous-time quantum walk on t-designs

This work examines the time complexity of quantum search algorithms on combinatorial $t$-designs with multiple marked elements using the continuous-time quantum walk. Through a detailed exploration of $t$-designs and their incidence matrices, we identify a subset of bipartite graphs that are conducive to success compared to random-walk-based search algorithms. These graphs have adjacency matrices with eigenvalues and eigenvectors that can be determined algebraically and are also suitable for analysis in the multiple-marked vertex scenario. We show that the continuous-time quantum walk on certain symmetric $t$-designs achieves an optimal running time of $O(\sqrt{n})$, where $n$ is the number of points and blocks, even when accounting for an arbitrary number of marked elements. Upon examining two primary configurations of marked elements distributions, we observe that the success probability is consistently $o(1)$, but it approaches 1 asymptotically in certain scenarios.

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