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Pei Lv

Publications and source records attributed to Pei Lv.

25 records · Page 2Linked to original sources

Abnormal Event Detection and Location for Dense Crowds using Repulsive Forces and Sparse Reconstruction

This paper proposes a method based on repulsive forces and sparse reconstruction for the detection and location of abnormal events in crowded scenes. In order to avoid the challenging problem of accurately tracking each specific individual in a dense or complex scene, we divide each frame of the surveillance video into a fixed number of grids and select a single representative point in each grid as the individual to track. The repulsive force model, which can accurately reflect interactive behaviors of crowds, is used to calculate the interactive forces between grid particles in crowded scenes and to construct a force flow matrix using these discrete forces from a fixed number of continuous frames. The force flow matrix, which contains spatial and temporal information, is adopted to train a group of visual dictionaries by sparse coding. To further improve the detection efficiency and avoid concept drift, we propose a fully unsupervised global and local dynamic updating algorithm, based on sparse reconstruction and a group of word pools. For anomaly location, since our method is based on a fixed grid, we can judge whether anomalies occur in a region intuitively according to the reconstruction error of the corresponding visual words. We experimentally verify the proposed method using the UMN dataset, the UCSD dataset and the Web dataset separately. The results indicate that our method can not only detect abnormal events accurately, but can also pinpoint the location of anomalies.

cs.CV↗

Bi-directional Graph Structure Information Model for Multi-Person Pose Estimation

In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to propagate information between neighboring joints at the confidence level. The second branch proposes a bi-directional graph structure information model (BGSIM) to encode rich contextual information and to infer the occlusion relationship among different joints. We dynamically determine the joint point with highest response of the confidence maps as base point of passing message in BGSIM. Based on the proposed network structure, we achieve an average precision of 62.9 on the COCO Keypoint Challenge dataset and 77.6 on the MPII (multi-person) dataset. Compared with other state-of-art methods, our method can achieve highly promising results on our selected multi-person dataset without extra training.

cs.CV↗

USAR: an Interactive User-specific Aesthetic Ranking Framework for Images

When assessing whether an image is of high or low quality, it is indispensable to take personal preference into account. Existing aesthetic models lay emphasis on hand-crafted features or deep features commonly shared by high quality images, but with limited or no consideration for personal preference and user interaction. To that end, we propose a novel and user-friendly aesthetic ranking framework via powerful deep neural network and a small amount of user interaction, which can automatically estimate and rank the aesthetic characteristics of images in accordance with users' preference. Our framework takes as input a series of photos that users prefer, and produces as output a reliable, user-specific aesthetic ranking model matching with users' preference. Considering the subjectivity of personal preference and the uncertainty of user's single selection, a unique and exclusive dataset will be constructed interactively to describe the preference of one individual by retrieving the most similar images with regard to those specified by users. Based on this unique user-specific dataset and sufficient well-designed aesthetic attributes, a customized aesthetic distribution model can be learned, which concatenates both personalized preference and aesthetic rules. We conduct extensive experiments and user studies on two large-scale public datasets, and demonstrate that our framework outperforms those work based on conventional aesthetic assessment or ranking model.

cs.CV↗

Stylize Aesthetic QR Code

With the continued proliferation of smart mobile devices, Quick Response (QR) code has become one of the most-used types of two-dimensional code in the world. Aiming at beautifying the visual-unpleasant appearance of QR codes, existing works have developed a series of techniques. However, these works still leave much to be desired, such as personalization, artistry, and robustness. To address these issues, in this paper, we propose a novel type of aesthetic QR codes, SEE (Stylize aEsthEtic) QR code, and a three-stage approach to automatically produce such robust style-oriented codes. Specifically, in the first stage, we propose a method to generate an optimized baseline aesthetic QR code, which reduces the visual contrast between the noise-like black/white modules and the blended image. In the second stage, to obtain art style QR code, we tailor an appropriate neural style transformation network to endow the baseline aesthetic QR code with artistic elements. In the third stage, we design an error-correction mechanism by balancing two competing terms, visual quality and readability, to ensure the performance robust. Extensive experiments demonstrate that SEE QR code has high quality in terms of both visual appearance and robustness, and also offers a greater variety of personalized choices to users.

cs.MM↗

Depth Information Guided Crowd Counting for Complex Crowd Scenes

It is important to monitor and analyze crowd events for the sake of city safety. In an EDOF (extended depth of field) image with a crowded scene, the distribution of people is highly imbalanced. People far away from the camera look much smaller and often occlude each other heavily, while people close to the camera look larger. In such a case, it is difficult to accurately estimate the number of people by using one technique. In this paper, we propose a Depth Information Guided Crowd Counting (DigCrowd) method to deal with crowded EDOF scenes. DigCrowd first uses the depth information of an image to segment the scene into a far-view region and a near-view region. Then Digcrowd maps the far-view region to its crowd density map and uses a detection method to count the people in the near-view region. In addition, we introduce a new crowd dataset that contains 1000 images. Experimental results demonstrate the effectiveness of our DigCrowd method

cs.CV↗

Improving Aviation Safety using Synthetic Vision System integrated with Eye-tracking Devices

By collecting the data of eyeball movement of pilots, it is possible to monitor pilot's operation in the future flight in order to detect potential accidents. In this paper, we designed a novel SVS system that is integrated with an eye tracking device, and is able to achieve the following functions:1) A novel method that is able to learn from the eyeball movements of pilots and preload or render the terrain data in various resolutions, in order to improve the quality of terrain display by comprehending the interested regions of the pilot. 2) A warning mechanism that may detect the risky operation via analyzing the aviation information from the SVS and the eyeball movement from the eye tracking device, in order to prevent the maloperations or human factor accidents. The user study and experiments show that the proposed SVS-Eyetracking system works efficiently and is capable of avoiding potential risked caused by fatigue in the flight simulation.

cs.HC↗

ART-UP: A Novel Method for Generating Scanning-robust Aesthetic QR codes

QR codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this paper, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.

cs.MM↗