SearcharxivSearch

arXiv subjects

Pei Yang

Publications and source records attributed to Pei Yang.

At least 19 recordsLinked to original sources

ActionMap: Robot Policy Learning via Voxel Action Heatmap

Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured, leaving the geometric proximity of neighboring actions unexploited during training. To advance this, we introduce ActionMap, a voxel heatmap action head that drops into an existing VLA in place of its native action decoder. For each new action, the head predicts a voxel heatmap over the action space, where each voxel directly stores the probability of the corresponding action. Across LIBERO simulation and real-world Franka manipulation, our heatmap head surpasses two architecturally distinct backbones at matched training steps (e.g., +8.2% over OpenVLA-OFT's L1 regression head on the LIBERO four-suite average), converges at comparable or faster rates on both backbones, and remains markedly more data-efficient at low training data. The cross-backbone consistency indicates that action representation is a real lever for VLA performance, distinct from further backbone or recipe scaling. Project Page: https://showlab.github.io/ActionMap/.

cs.RO

TwinRouterBench: Fast Static and Live Dynamic Evaluation for Realistic Agentic LLM Routing

LLM routing matters most in long-horizon applications such as coding agents, deep research systems, and computer-use agents, where a single user request triggers many model calls. Routing each call to the cheapest sufficient model can cut costs without sacrificing quality, yet existing router benchmarks evaluate routers only on one-shot prompts. They never expose the router-visible prefix at an intermediate agent step, never test whether a cheaper replacement preserves downstream task success, and often rely on online LLM judges at evaluation time. We introduce TwinRouterBench, a step-level routing benchmark with two tracks. The static track provides 970 router-visible prefixes from 520 instances across SWE-bench, BFCL, mtRAG, QMSum, and PinchBench, each paired with an execution-verified target tier estimated under a released downgrade-and-cascade protocol; scoring is deterministic arithmetic over tier labels, trajectory membership, and token costs, with no online evaluator-side LLM judge. The dynamic track supplies a harness that runs routers on the full 500-case SWE-bench Verified suite; in this paper we report a 100-case held-out evaluation disjoint from the static SWE supervision split. At each LLM call the router selects a concrete model from a locked pool, and success is measured by official task resolution and realized API spend. The two tracks support fast offline iteration followed by end-to-end validation under live agent execution. Code and data are available at https://github.com/CommonstackAI/TwinRouterBench.

cs.LG

OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation

Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.

cs.CV

UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining

Nighttime video deraining is uniquely challenging because raindrops interact with artificial lighting. Unlike daytime white rain, nighttime rain takes on various colors and appears locally illuminated. Existing small-scale synthetic datasets rely on 2D rain overlays and fail to capture these physical properties, causing models to generalize poorly to real-world night rain. Meanwhile, capturing real paired nighttime videos remains impractical because rain effects cannot be isolated from other degradations like sensor noise. To bridge this gap, we introduce UENR-600K, a large-scale, physically grounded dataset containing 600,000 1080p frame pairs. We utilize Unreal Engine to simulate rain as 3D particles within virtual environments. This approach guarantees photorealism and physically real raindrops, capturing correct details like color refractions, scene occlusions, rain curtains. Leveraging this high-quality data, we establish a new state-of-the-art baseline by adapting the Wan 2.2 video generation model. Our baseline treat deraining as a video-to-video generation task, exploiting strong generative priors to almost entirely bridge the sim-to-real gap. Extensive benchmarking demonstrates that models trained on our dataset generalize significantly better to real-world videos. Project page: https://showlab.github.io/UENR-600K/.

cs.CV

AOI: Turning Failed Trajectories into Training Signals for Autonomous Cloud Diagnosis

Large language model (LLM) agents offer a promising data-driven approach to automating Site Reliability Engineering (SRE), yet their enterprise deployment is constrained by three challenges: restricted access to proprietary data, unsafe action execution under permission-governed environments, and the inability of closed systems to improve from failures. We present AOI (Autonomous Operations Intelligence), a trainable multi-agent framework formulating automated operations as a structured trajectory learning problem under security constraints. Our approach integrates three key components. First, a trainable diagnostic system applies Group Relative Policy Optimization (GRPO) to distill expert-level knowledge into locally deployed open-source models, enabling preference-based learning without exposing sensitive data. Second, a read-write separated execution architecture decomposes operational trajectories into observation, reasoning, and action phases, allowing safe learning while preventing unauthorized state mutation. Third, a Failure Trajectory Closed-Loop Evolver mines unsuccessful trajectories and converts them into corrective supervision signals, enabling continual data augmentation. Evaluated on the AIOpsLab benchmark, our contributions yield cumulative gains. (1) The AOI runtime alone achieves 66.3% best@5 success on all 86 tasks, outperforming the prior state-of-the-art (41.9%) by 24.4 points. (2) Adding Observer GRPO training, a locally deployed 14B model reaches 42.9% avg@1 on 63 held-out tasks with unseen fault types, surpassing Claude Sonnet 4.5. (3) The Evolver converts 37 failed trajectories into diagnostic guidance, improving end-to-end avg@5 by 4.8 points while reducing variance by 35%.

cs.LG

EVM-QuestBench: An Execution-Grounded Benchmark for Natural-Language Transaction Code Generation

Large language models are increasingly applied to various development scenarios. However, in on-chain transaction scenarios, even a minor error can cause irreversible loss for users. Existing evaluations often overlook execution accuracy and safety. We introduce EVM-QuestBench, an execution-grounded benchmark for natural-language transaction-script generation on EVM-compatible chains. The benchmark employs dynamic evaluation: instructions are sampled from template pools, numeric parameters are drawn from predefined intervals, and validators verify outcomes against these instantiated values. EVM-QuestBench contains 107 tasks (62 atomic, 45 composite). Its modular architecture enables rapid task development. The runner executes scripts on a forked EVM chain with snapshot isolation; composite tasks apply step-efficiency decay. We evaluate 20 models and find large performance gaps, with split scores revealing persistent asymmetry between single-action precision and multi-step workflow completion. Code: https://anonymous.4open.science/r/bsc_quest_bench-A9CF/.

cs.CL

H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos

Robots that learn manipulation skills from everyday human videos could acquire broad capabilities without tedious robot data collection. We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos with realistic, physically grounded interactions. Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale. We introduce a transferable representation that bridges the embodiment gap: by inpainting the robot arm in training videos to obtain a clean background and overlaying a simple visual cue (a marker and arrow indicating the gripper's position and orientation), we can condition a generative model to insert the robot arm back into the scene. At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions. We fine-tune a SOTA video diffusion model (Wan 2.2) in an in-context learning manner to ensure temporal coherence and leveraging of its rich prior knowledge. Empirical results demonstrate that our approach achieves significantly more realistic and grounded robot motions compared to baselines, pointing to a promising direction for scaling up robot learning from unlabeled human videos. Project page: https://showlab.github.io/H2R-Grounder/

cs.RO

X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scale

The advancement of embodied AI has unlocked significant potential for intelligent humanoid robots. However, progress in both Vision-Language-Action (VLA) models and world models is severely hampered by the scarcity of large-scale, diverse training data. A promising solution is to "robotize" web-scale human videos, which has been proven effective for policy training. However, these solutions mainly "overlay" robot arms to egocentric videos, which cannot handle complex full-body motions and scene occlusions in third-person videos, making them unsuitable for robotizing humans. To bridge this gap, we introduce X-Humanoid, a generative video editing approach that adapts the powerful Wan 2.2 model into a video-to-video structure and finetunes it for the human-to-humanoid translation task. This finetuning requires paired human-humanoid videos, so we designed a scalable data creation pipeline, turning community assets into 17+ hours of paired synthetic videos using Unreal Engine. We then apply our trained model to 60 hours of the Ego-Exo4D videos, generating and releasing a new large-scale dataset of over 3.6 million "robotized" humanoid video frames. Quantitative analysis and user studies confirm our method's superiority over existing baselines: 69% of users rated it best for motion consistency, and 62.1% for embodiment correctness.

cs.CV

TokenPure: Watermark Removal through Tokenized Appearance and Structural Guidance

In the digital economy era, digital watermarking serves as a critical basis for ownership proof of massive replicable content, including AI-generated and other virtual assets. Designing robust watermarks capable of withstanding various attacks and processing operations is even more paramount. We introduce TokenPure, a novel Diffusion Transformer-based framework designed for effective and consistent watermark removal. TokenPure solves the trade-off between thorough watermark destruction and content consistency by leveraging token-based conditional reconstruction. It reframes the task as conditional generation, entirely bypassing the initial watermark-carrying noise. We achieve this by decomposing the watermarked image into two complementary token sets: visual tokens for texture and structural tokens for geometry. These tokens jointly condition the diffusion process, enabling the framework to synthesize watermark-free images with fine-grained consistency and structural integrity. Comprehensive experiments show that TokenPure achieves state-of-the-art watermark removal and reconstruction fidelity, substantially outperforming existing baselines in both perceptual quality and consistency.

cs.CV

DiffSeg30k: A Multi-Turn Diffusion Editing Benchmark for Localized AIGC Detection

Diffusion-based editing enables realistic modification of local image regions, making AI-generated content harder to detect. Existing AIGC detection benchmarks focus on classifying entire images, overlooking the localization of diffusion-based edits. We introduce DiffSeg30k, a publicly available dataset of 30k diffusion-edited images with pixel-level annotations, designed to support fine-grained detection. DiffSeg30k features: 1) In-the-wild images--we collect images or image prompts from COCO to reflect real-world content diversity; 2) Diverse diffusion models--local edits using eight SOTA diffusion models; 3) Multi-turn editing--each image undergoes up to three sequential edits to mimic real-world sequential editing; and 4) Realistic editing scenarios--a vision-language model (VLM)-based pipeline automatically identifies meaningful regions and generates context-aware prompts covering additions, removals, and attribute changes. DiffSeg30k shifts AIGC detection from binary classification to semantic segmentation, enabling simultaneous localization of edits and identification of the editing models. We benchmark three baseline segmentation approaches, revealing significant challenges in semantic segmentation tasks, particularly concerning robustness to image distortions. Experiments also reveal that segmentation models, despite being trained for pixel-level localization, emerge as highly reliable whole-image classifiers of diffusion edits, outperforming established forgery classifiers while showing great potential in cross-generator generalization. We believe DiffSeg30k will advance research in fine-grained localization of AI-generated content by demonstrating the promise and limitations of segmentation-based methods. DiffSeg30k is released at: https://huggingface.co/datasets/Chaos2629/Diffseg30k

cs.CV

Multi-Agent Collaborative Reward Design for Enhancing Reasoning in Reinforcement Learning

We present CRM (Multi-Agent Collaborative Reward Model), a framework that replaces a single black-box reward model with a coordinated team of specialist evaluators to improve robustness and interpretability in RLHF. Conventional reward models struggle to jointly optimize multiple, sometimes conflicting, preference dimensions (e.g., factuality, helpfulness, safety) and offer limited transparency into why a score is assigned. CRM addresses these issues by decomposing preference evaluation into domain-specific agents that each produce partial signals, alongside global evaluators such as ranker-based and embedding-similarity rewards. A centralized aggregator fuses these signals at each timestep, balancing factors like step-wise correctness, multi-agent agreement, and repetition penalties, yielding a single training reward compatible with standard RL pipelines. The policy is optimized with advantage-based updates (e.g., GAE), while a value model regresses to the aggregated reward, enabling multi-perspective reward shaping without requiring additional human annotations beyond those used to train the evaluators. To support training and assessment, we introduce rewardBench, a benchmark and training suite aligned with the collaborative structure of CRM. Together, CRM and rewardBench provide a practical, modular path to more transparent reward modeling and more stable optimization.

cs.AI

EEGDM: Learning EEG Representation with Latent Diffusion Model

Recent advances in self-supervised learning for EEG representation have largely relied on masked reconstruction, where models are trained to recover randomly masked signal segments. While effective at modeling local dependencies, the training objective of masked reconstruction does not compel the model to capture global generative constraints essential for characterizing neural activity. To address this limitation, we propose EEGDM, a novel self-supervised framework that leverages latent diffusion models to generate EEG signals as an objective. Unlike masked reconstruction, diffusion-based generation progressively denoises signals from noise to realism, compelling the model to capture holistic temporal patterns and cross-channel relationships. Specifically, EEGDM incorporates an EEG encoder that distills raw signals and their channel augmentations into a compact representation, which serves as conditional information to guide the diffusion denoising process, thereby enabling the encoder and diffusion model to be jointly optimized through the generative objective. This design endows EEGDM with a compact latent space, which not only offers ample control over the generative process but also can be leveraged for downstream tasks. Experimental results show that EEGDM (1) reconstructs high-quality EEG signals, (2) learns robust representations, and (3) achieves competitive performance across diverse downstream tasks, thus exploring a new direction for self-supervised EEG representation learning.

cs.LG

Exploring Diffusion with Test-Time Training on Efficient Image Restoration

Image restoration faces challenges including ineffective feature fusion, computational bottlenecks and inefficient diffusion processes. To address these, we propose DiffRWKVIR, a novel framework unifying Test-Time Training (TTT) with efficient diffusion. Our approach introduces three key innovations: (1) Omni-Scale 2D State Evolution extends RWKV's location-dependent parameterization to hierarchical multi-directional 2D scanning, enabling global contextual awareness with linear complexity O(L); (2) Chunk-Optimized Flash Processing accelerates intra-chunk parallelism by 3.2x via contiguous chunk processing (O(LCd) complexity), reducing sequential dependencies and computational overhead; (3) Prior-Guided Efficient Diffusion extracts a compact Image Prior Representation (IPR) in only 5-20 steps, proving 45% faster training/inference than DiffIR while solving computational inefficiency in denoising. Evaluated across super-resolution and inpainting benchmarks (Set5, Set14, BSD100, Urban100, Places365), DiffRWKVIR outperforms SwinIR, HAT, and MambaIR/v2 in PSNR, SSIM, LPIPS, and efficiency metrics. Our method establishes a new paradigm for adaptive, high-efficiency image restoration with optimized hardware utilization.

cs.CV

macOSWorld: A Multilingual Interactive Benchmark for GUI Agents

Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS. macOS is a major OS with distinctive GUI patterns and exclusive applications. To bridge the gaps, we present macOSWorld, the first comprehensive benchmark for evaluating GUI agents on macOS. macOSWorld features 202 multilingual interactive tasks across 30 applications (28 macOS-exclusive), with task instructions and OS interfaces offered in 5 languages (English, Chinese, Arabic, Japanese, and Russian). As GUI agents are shown to be vulnerable to deception attacks, macOSWorld also includes a dedicated safety benchmarking subset. Our evaluation on six GUI agents reveals a dramatic gap: proprietary computer-use agents lead at above 30% success rate, while open-source lightweight research models lag at below 5\%, highlighting the need for macOS domain adaptation. Multilingual benchmarks also expose common weaknesses, especially in Arabic, with a 28.8% average degradation compared to English. Results from safety benchmarking also highlight that deception attacks are more general and demand immediate attention. Project page: https://macos-world.github.io.

cs.AI

In-Context Defense in Computer Agents: An Empirical Study

Computer agents powered by vision-language models (VLMs) have significantly advanced human-computer interaction, enabling users to perform complex tasks through natural language instructions. However, these agents are vulnerable to context deception attacks, an emerging threat where adversaries embed misleading content into the agent's operational environment, such as a pop-up window containing deceptive instructions. Existing defenses, such as instructing agents to ignore deceptive elements, have proven largely ineffective. As the first systematic study on protecting computer agents, we introduce textbf{in-context defense}, leveraging in-context learning and chain-of-thought (CoT) reasoning to counter such attacks. Our approach involves augmenting the agent's context with a small set of carefully curated exemplars containing both malicious environments and corresponding defensive responses. These exemplars guide the agent to first perform explicit defensive reasoning before action planning, reducing susceptibility to deceptive attacks. Experiments demonstrate the effectiveness of our method, reducing attack success rates by 91.2% on pop-up window attacks, 74.6% on average on environment injection attacks, while achieving 100% successful defenses against distracting advertisements. Our findings highlight that (1) defensive reasoning must precede action planning for optimal performance, and (2) a minimal number of exemplars (fewer than three) is sufficient to induce an agent's defensive behavior.

cs.AI

Partial Distribution Alignment via Adaptive Optimal Transport

To remedy the drawbacks of full-mass or fixed-mass constraints in classical optimal transport, we propose adaptive optimal transport which is distinctive from the classical optimal transport in its ability of adaptive-mass preserving. It aims to answer the mathematical problem of how to transport the probability mass adaptively between probability distributions, which is a fundamental topic in various areas of artificial intelligence. Adaptive optimal transport is able to transfer mass adaptively in the light of the intrinsic structure of the problem itself. The theoretical results shed light on the adaptive mechanism of mass transportation. Furthermore, we instantiate the adaptive optimal transport in machine learning application to align source and target distributions partially and adaptively by respecting the ubiquity of noises, outliers, and distribution shifts in the data. The experiment results on the domain adaptation benchmarks show that the proposed method significantly outperforms the state-of-the-art algorithms.

cs.LG

SpecDM: Hyperspectral Dataset Synthesis with Pixel-level Semantic Annotations

In hyperspectral remote sensing field, some downstream dense prediction tasks, such as semantic segmentation (SS) and change detection (CD), rely on supervised learning to improve model performance and require a large amount of manually annotated data for training. However, due to the needs of specific equipment and special application scenarios, the acquisition and annotation of hyperspectral images (HSIs) are often costly and time-consuming. To this end, our work explores the potential of generative diffusion model in synthesizing HSIs with pixel-level annotations. The main idea is to utilize a two-stream VAE to learn the latent representations of images and corresponding masks respectively, learn their joint distribution during the diffusion model training, and finally obtain the image and mask through their respective decoders. To the best of our knowledge, it is the first work to generate high-dimensional HSIs with annotations. Our proposed approach can be applied in various kinds of dataset generation. We select two of the most widely used dense prediction tasks: semantic segmentation and change detection, and generate datasets suitable for these tasks. Experiments demonstrate that our synthetic datasets have a positive impact on the improvement of these downstream tasks.

cs.CV

IDProtector: An Adversarial Noise Encoder to Protect Against ID-Preserving Image Generation

Recently, zero-shot methods like InstantID have revolutionized identity-preserving generation. Unlike multi-image finetuning approaches such as DreamBooth, these zero-shot methods leverage powerful facial encoders to extract identity information from a single portrait photo, enabling efficient identity-preserving generation through a single inference pass. However, this convenience introduces new threats to the facial identity protection. This paper aims to safeguard portrait photos from unauthorized encoder-based customization. We introduce IDProtector, an adversarial noise encoder that applies imperceptible adversarial noise to portrait photos in a single forward pass. Our approach offers universal protection for portraits against multiple state-of-the-art encoder-based methods, including InstantID, IP-Adapter, and PhotoMaker, while ensuring robustness to common image transformations such as JPEG compression, resizing, and affine transformations. Experiments across diverse portrait datasets and generative models reveal that IDProtector generalizes effectively to unseen data and even closed-source proprietary models.

cs.CV