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Peilin Tao

Publications and source records attributed to Peilin Tao.

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Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Long-horizon online visual mapping requires continuous camera-motion and scene-geometry estimation under bounded computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but streaming variants often predict poses in a fixed or historically maintained coordinate system, leading to train--test mismatch, early-anchor attention bias, and accumulated drift. We propose \emph{Anchor3R}, a current-centric streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current-frame coordinate system. Overlapping predictions form a dense relative-pose graph, supporting online pose updates and loop-aware motion averaging for global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks demonstrate improved long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines. Despite being trained only on 48-frame sequences, Anchor3R directly generalizes to streams exceeding 10,000 frames while maintaining bounded GPU memory during online inference. Code is available at https://github.com/polar-explorer/Anchor3R.

cs.CV

HiSfM: Disambiguating Structure-from-Motion via Scaffold-Anchored Hierarchical Reconstruction

Structure-from-Motion (SfM) is a fundamental tool for sparse 3D reconstruction with broad impact in robotics and vision, supporting mapping, localization, and large-scale scene modeling. However, conventional pipelines often fail under hard visual ambiguity caused by repeated or symmetric structures, and incur heavy computational cost due to redundant cameras and constraints. We present HiSfM, a hierarchical coarse-to-fine SfM framework that improves robustness and efficiency through scaffold construction. HiSfM first forms strong local communities using geometrical induced heuristics, then connects communities with a compact yet strong skeleton by packing edge-disjoint spanning trees (EDST) while verifying skeletal edges with a two-view disambiguator. We reconstruct a stable scaffold on this verified skeleton, serving as an anchor to capture the essence of the scene, and subsequently absorb remaining images via efficient registration and triangulation for further refinements. Experiments on ambiguity-focused benchmarks and general datasets show that HiSfM prevents ambiguity-induced failures while substantially reducing runtime compared to previous methods, and improves completeness over aggressive sparsification methods. Code is available at https://github.com/3dv-casia/HiSfM.

cs.CV

HETA++: Global Structure-from-Motion with Hybrid Explicit Translation Averaging

Global Structure-from-Motion (SfM) offers advantages over incremental methods in terms of efficiency and error distribution. However, the task of translation averaging remains challenging. Many existing methods rely solely on relative translations or feature tracks, which either degrade under collinear camera motion or are susceptible to outliers. In this paper, we propose a novel hybrid explicit translation averaging framework that incorporates both relative translations and feature tracks. Specifically, we first refine the relative translations using global camera rotations and remove globally inconsistent relative translations. Next, we employ convex distance-based objective functions to estimate the initial camera positions and 3D points, followed by refinement using a non-bilinear angle-based objective function. Furthermore, since camera rotations are fixed during translation averaging, inaccurate camera rotations can severely limit the accuracy of camera positions. To address this issue, we then robustly refine both camera rotations and camera positions with selected feature tracks through bounded angle-based refinement and subsequent reprojection-based bundle adjustment. In this step, feature tracks are selected to maintain a balanced spatial distribution and improve optimization efficiency. Finally, we perform a complete bundle adjustment using all reliable feature tracks to refine the camera parameters and 3D points. Extensive experiments on various sequential and unordered real-world datasets demonstrate the superior accuracy, robustness, and scalability of our approach, outperforming state-of-the-art methods in both accuracy and computational efficiency.

cs.CV

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

cs.CV

MGSfM: Multi-Camera Geometry Driven Global Structure-from-Motion

Multi-camera systems are increasingly vital in the environmental perception of autonomous vehicles and robotics. Their physical configuration offers inherent fixed relative pose constraints that benefit Structure-from-Motion (SfM). However, traditional global SfM systems struggle with robustness due to their optimization framework. We propose a novel global motion averaging framework for multi-camera systems, featuring two core components: a decoupled rotation averaging module and a hybrid translation averaging module. Our rotation averaging employs a hierarchical strategy by first estimating relative rotations within rigid camera units and then computing global rigid unit rotations. To enhance the robustness of translation averaging, we incorporate both camera-to-camera and camera-to-point constraints to initialize camera positions and 3D points with a convex distance-based objective function and refine them with an unbiased non-bilinear angle-based objective function. Experiments on large-scale datasets show that our system matches or exceeds incremental SfM accuracy while significantly improving efficiency. Our framework outperforms existing global SfM methods, establishing itself as a robust solution for real-world multi-camera SfM applications. The code is available at https://github.com/3dv-casia/MGSfM/.

cs.CV