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Peishan Cong

Publications and source records attributed to Peishan Cong.

14 recordsLinked to original sources

Controllable Video Object Insertion via Multi-View Priors

Video object insertion places a user-specified object in an existing dynamic scene. Existing methods typically condition generation on text or a single reference image. Consequently, object appearance is underconstrained under viewpoint changes, often leading to identity drift, incorrect foreground-background layering, boundary artifacts, and temporal flickering. In this paper, we propose a video object insertion framework that incorporates multi-view object priors to address these limitations. The framework lifts a 2D reference image into a multi-view representation and uses view-consistent conditioning to provide stable identity guidance and view-adaptive appearance cues. A quality-aware weighting mechanism reduces the influence of noisy or imperfect reconstructed views. We further introduce an Integration-Aware Consistency Module that promotes plausible occlusion, clean boundaries, and temporal continuity. Experiments demonstrate that the proposed framework improves visual quality, controllability, identity consistency, and foreground-background integration for video object insertion compared to the baseline methods. Project page: https://polarisxq.github.io/MOVI/.

cs.CV

SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.

cs.CV

EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it impractical to account for every possible variation. A natural solution is to enable robots learning from experience in complex environments, an approach akin to evolution, where systems improve through continuous feedback, learning from both failures and successes, and iterating toward optimal performance. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference finetuning, and ensures physical plausibility throughout the process. Extensive experiments across four benchmark datasets demonstrate state of the art performance of our method in grasp success rate and sampling efficiency. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.

cs.CV

SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we introduce an effective method, SemGeoMo, for dynamic contextual human motion generation, which fully leverages the text-affordance-joint multi-level semantic and geometric guidance in the generation process, improving the semantic rationality and geometric correctness of generative motions. Our method achieves state-of-the-art performance on three datasets and demonstrates superior generalization capability for diverse interaction scenarios. The project page and code can be found at https://4dvlab.github.io/project_page/semgeomo/.

cs.CV

SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis

The development of intelligent robots seeks to seamlessly integrate them into the human world, providing assistance and companionship in daily life and work, with the ultimate goal of achieving human-robot symbiosis. This requires robots with intelligent interaction abilities to work naturally and effectively with humans. However, current robotic simulators fail to support real human participation, limiting their ability to provide authentic interaction experiences and gather valuable human feedback essential for enhancing robotic capabilities. In this paper, we introduce SymBridge, the first human-in-the-loop cyber-physical interactive system designed to enable the safe and efficient development, evaluation, and optimization of human-robot interaction methods. Specifically, we employ augmented reality technology to enable real humans to interact with virtual robots in physical environments, creating an authentic interactive experience. Building on this, we propose a novel robotic interaction model that generates responsive, precise robot actions in real time through continuous human behavior observation. The model incorporates multi-resolution human motion features and environmental affordances, ensuring contextually adaptive robotic responses. Additionally, SymBridge enables continuous robot learning by collecting human feedback and dynamically adapting the robotic interaction model. By leveraging a carefully designed system architecture and modules, SymBridge builds a bridge between humans and robots, as well as between cyber and physical spaces, providing a natural and realistic online interaction experience while facilitating the continuous evolution of robotic intelligence. Extensive experiments, user studies, and real robot testing demonstrate the promising performance of the system and highlight its potential to significantly advance research on human-robot symbiosis.

cs.RO

LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.

cs.CV

Human-centric Scene Understanding for 3D Large-scale Scenarios

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance.

cs.CV

WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural Language

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.

cs.CV

LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors

We propose a multi-sensor fusion method for capturing challenging 3D human motions with accurate consecutive local poses and global trajectories in large-scale scenarios, only using single LiDAR and 4 IMUs, which are set up conveniently and worn lightly. Specifically, to fully utilize the global geometry information captured by LiDAR and local dynamic motions captured by IMUs, we design a two-stage pose estimator in a coarse-to-fine manner, where point clouds provide the coarse body shape and IMU measurements optimize the local actions. Furthermore, considering the translation deviation caused by the view-dependent partial point cloud, we propose a pose-guided translation corrector. It predicts the offset between captured points and the real root locations, which makes the consecutive movements and trajectories more precise and natural. Moreover, we collect a LiDAR-IMU multi-modal mocap dataset, LIPD, with diverse human actions in long-range scenarios. Extensive quantitative and qualitative experiments on LIPD and other open datasets all demonstrate the capability of our approach for compelling motion capture in large-scale scenarios, which outperforms other methods by an obvious margin. We will release our code and captured dataset to stimulate future research.

cs.CV

Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR

Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, including images and point cloud, and make full use of temporal information to guide the network to learn natural and coherent human motions. Without relying on any 3D pose annotations, our method exploits the inherent geometry constraints of point cloud for self-supervision and utilizes 2D keypoints on images for weak supervision. Extensive experiments on public datasets and our newly collected dataset demonstrate the superiority and generalization capability of our proposed method.

cs.CV

Gait Recognition in Large-scale Free Environment via Single LiDAR

Human gait recognition is crucial in multimedia, enabling identification through walking patterns without direct interaction, enhancing the integration across various media forms in real-world applications like smart homes, healthcare and non-intrusive security. LiDAR's ability to capture depth makes it pivotal for robotic perception and holds promise for real-world gait recognition. In this paper, based on a single LiDAR, we present the Hierarchical Multi-representation Feature Interaction Network (HMRNet) for robust gait recognition. Prevailing LiDAR-based gait datasets primarily derive from controlled settings with predefined trajectory, remaining a gap with real-world scenarios. To facilitate LiDAR-based gait recognition research, we introduce FreeGait, a comprehensive gait dataset from large-scale, unconstrained settings, enriched with multi-modal and varied 2D/3D data. Notably, our approach achieves state-of-the-art performance on prior dataset (SUSTech1K) and on FreeGait.

cs.CV

STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded Scenes

Accurately detecting and tracking pedestrians in 3D space is challenging due to large variations in rotations, poses and scales. The situation becomes even worse for dense crowds with severe occlusions. However, existing benchmarks either only provide 2D annotations, or have limited 3D annotations with low-density pedestrian distribution, making it difficult to build a reliable pedestrian perception system especially in crowded scenes. To better evaluate pedestrian perception algorithms in crowded scenarios, we introduce a large-scale multimodal dataset,STCrowd. Specifically, in STCrowd, there are a total of 219 K pedestrian instances and 20 persons per frame on average, with various levels of occlusion. We provide synchronized LiDAR point clouds and camera images as well as their corresponding 3D labels and joint IDs. STCrowd can be used for various tasks, including LiDAR-only, image-only, and sensor-fusion based pedestrian detection and tracking. We provide baselines for most of the tasks. In addition, considering the property of sparse global distribution and density-varying local distribution of pedestrians, we further propose a novel method, Density-aware Hierarchical heatmap Aggregation (DHA), to enhance pedestrian perception in crowded scenes. Extensive experiments show that our new method achieves state-of-the-art performance for pedestrian detection on various datasets.

cs.CV

Self-supervised Point Cloud Completion on Real Traffic Scenes via Scene-concerned Bottom-up Mechanism

Real scans always miss partial geometries of objects due to the self-occlusions, external-occlusions, and limited sensor resolutions. Point cloud completion aims to refer the complete shapes for incomplete 3D scans of objects. Current deep learning-based approaches rely on large-scale complete shapes in the training process, which are usually obtained from synthetic datasets. It is not applicable for real-world scans due to the domain gap. In this paper, we propose a self-supervised point cloud completion method (TraPCC) for vehicles in real traffic scenes without any complete data. Based on the symmetry and similarity of vehicles, we make use of consecutive point cloud frames to construct vehicle memory bank as reference. We design a bottom-up mechanism to focus on both local geometry details and global shape features of inputs. In addition, we design a scene-graph in the network to pay attention to the missing parts by the aid of neighboring vehicles. Experiments show that TraPCC achieve good performance for real-scan completion on KITTI and nuScenes traffic datasets even without any complete data in training. We also show a downstream application of 3D detection, which benefits from our completion approach.

cs.CV

Input-Output Balanced Framework for Long-tailed LiDAR Semantic Segmentation

A thorough and holistic scene understanding is crucial for autonomous vehicles, where LiDAR semantic segmentation plays an indispensable role. However, most existing methods focus on the network design while neglecting the inherent difficulty, imbalanced data distribution in the realistic dataset (also named long-tailed distribution), which narrows down the capability of state-of-the-art methods. In this paper, we propose an input-output balanced framework to handle the issue of long-tailed distribution. Specifically, for the input space, we synthesize these tailed instances from mesh models and well simulate the position and density distribution of LiDAR scan, which enhances the input data balance and improves the data diversity. For the output space, a multi-head block is proposed to group different categories based on their shapes and instance amounts, which alleviates the biased representation of dominating category during the feature learning. We evaluate the proposed model on two large-scale datasets, SemanticKITTI and nuScenes, where state-of-the-art results demonstrate its effectiveness. The proposed new modules can also be used as a plug-and-play, and we apply them on various backbones and datasets, showing its good generalization ability.

cs.CV