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Peisong Wang

Publications and source records attributed to Peisong Wang.

At least 37 records · Page 2Linked to original sources

Towards Efficient and Accurate Spiking Neural Networks via Adaptive Bit Allocation

Multi-bit spiking neural networks (SNNs) have recently become a heated research spot, pursuing energy-efficient and high-accurate AI. However, with more bits involved, the associated memory and computation demands escalate to the point where the performance improvements become disproportionate. Based on the insight that different layers demonstrate different importance and extra bits could be wasted and interfering, this paper presents an adaptive bit allocation strategy for direct-trained SNNs, achieving fine-grained layer-wise allocation of memory and computation resources. Thus, SNN's efficiency and accuracy can be improved. Specifically, we parametrize the temporal lengths and the bit widths of weights and spikes, and make them learnable and controllable through gradients. To address the challenges caused by changeable bit widths and temporal lengths, we propose the refined spiking neuron, which can handle different temporal lengths, enable the derivation of gradients for temporal lengths, and suit spike quantization better. In addition, we theoretically formulate the step-size mismatch problem of learnable bit widths, which may incur severe quantization errors to SNN, and accordingly propose the step-size renewal mechanism to alleviate this issue. Experiments on various datasets, including the static CIFAR and ImageNet datasets and the dynamic CIFAR-DVS and DVS-GESTURE datasets, demonstrate that our methods can reduce the overall memory and computation cost while achieving higher accuracy. Particularly, our SEWResNet-34 can achieve a 2.69\% accuracy gain and 4.16$\times$ lower bit budgets over the advanced baseline work on ImageNet. This work is open-sourced at \href{https://github.com/Ikarosy/Towards-Efficient-and-Accurate-Spiking-Neural-Networks-via-Adaptive-Bit-Allocation}{this link}.

cs.NE↗

CoTBox-TTT: Grounding Medical VQA with Visual Chain-of-Thought Boxes During Test-time Training

Medical visual question answering could support clinical decision making, yet current systems often fail under domain shift and produce answers that are weakly grounded in image evidence. This reliability gap arises when models attend to spurious regions and when retraining or additional labels are impractical at deployment time. We address this setting with CoTBox-TTT, an evidence-first test-time training approach that adapts a vision-language model at inference while keeping all backbones frozen. The method updates only a small set of continuous soft prompts. It identifies question-relevant regions through a visual chain-of-thought signal and encourages answer consistency across the original image and a localized crop. The procedure is label free, and plug and play with diverse backbones. Experiments on medical VQA show that the approach is practical for real deployments. For instance, adding CoTBox-TTT to LLaVA increases closed-ended accuracy by 12.3% on pathVQA.

cs.CV↗

DartQuant: Efficient Rotational Distribution Calibration for LLM Quantization

Quantization plays a crucial role in accelerating the inference of large-scale models, and rotational matrices have been shown to effectively improve quantization performance by smoothing outliers. However, end-to-end fine-tuning of rotational optimization algorithms incurs high computational costs and is prone to overfitting. To address this challenge, we propose an efficient distribution-aware rotational calibration method, DartQuant, which reduces the complexity of rotational optimization by constraining the distribution of the activations after rotation. This approach also effectively reduces reliance on task-specific losses, thereby mitigating the risk of overfitting. Additionally, we introduce the QR-Orth optimization scheme, which replaces expensive alternating optimization with a more efficient solution. In a variety of model quantization experiments, DartQuant demonstrates superior performance. Compared to existing methods, it achieves 47$\times$ acceleration and 10$\times$ memory savings for rotational optimization on a 70B model. Furthermore, it is the first to successfully complete rotational calibration for a 70B model on a single 3090 GPU, making quantization of large language models feasible in resource-constrained environments. Code is available at https://github.com/CAS-CLab/DartQuant.git.

cs.LG↗

Block Rotation is All You Need for MXFP4 Quantization

Large language models (LLMs) have achieved remarkable success, but their rapidly growing scale imposes prohibitive costs in memory, computation, and energy. Post-training quantization (PTQ) is a promising solution for efficient deployment, yet achieving accurate W4A4 quantization remains an open challenge. While most existing methods are designed for INT4 formats, the emergence of MXFP4 -- a new FP4 format with various hardware support (NVIDIA, AMD, Intel)-- raises questions about the applicability of current techniques. In this work, we establish a comprehensive benchmark of PTQ methods under the MXFP4 format. Through systematic evaluation, we find that methods like GPTQ consistently deliver strong performance, whereas rotation-based approaches, which are almost used by all state-of-the-art approaches, suffer from severe incompatibility with MXFP4. We further provide the first in-depth analysis of this conflict, tracing its root to a fundamental mismatch between MXFP4's PoT (power-of-two) block scaling and the redistribution of outlier energy via global rotation. Building on this insight, we propose a simple yet effective block rotation strategy that adapts rotation-based methods to MXFP4, leading to substantial accuracy improvements across diverse LLMs. Our findings not only offer clear guidance for practitioners but also set a foundation for advancing PTQ research under emerging low-precision formats.

cs.LG↗

EAC-MoE: Expert-Selection Aware Compressor for Mixture-of-Experts Large Language Models

Mixture-of-Experts (MoE) has demonstrated promising potential in scaling LLMs. However, it is hindered by two critical challenges: (1) substantial GPU memory consumption to load all experts; (2) low activated parameters cannot be equivalently translated into inference acceleration effects. In this work, we propose EAC-MoE, an Expert-Selection Aware Compressor for MoE-LLMs, which deeply aligns with the characteristics of MoE from the perspectives of quantization and pruning, and introduces two modules to address these two challenges respectively: (1) The expert selection bias caused by low-bit quantization is a major factor contributing to the performance degradation in MoE-LLMs. Based on this, we propose Quantization with Expert-Selection Calibration (QESC), which mitigates the expert selection bias by calibrating the routers within the MoE; (2) There are always certain experts that are not crucial for the corresponding tasks, yet causing inference latency. Therefore, we propose Pruning based on Expert-Selection Frequency (PESF), which significantly improves inference speed by pruning less frequently used experts for current task. Extensive experiments demonstrate that our approach significantly reduces memory usage and improves inference speed with minimal performance degradation.

cs.LG↗

GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processing

3D Gaussian Splatting (3DGS) has emerged as a leading neural rendering technique for high-fidelity view synthesis, prompting the development of dedicated 3DGS accelerators for resource-constrained platforms. The conventional decoupled preprocessing-rendering dataflow in existing accelerators has two major limitations: 1) a significant portion of preprocessed Gaussians are not used in rendering, and 2) the same Gaussian gets repeatedly loaded across different tile renderings, resulting in substantial computational and data movement overhead. To address these issues, we propose GCC, a novel accelerator designed for fast and energy-efficient 3DGS inference. GCC introduces a novel dataflow featuring: 1) \textit{cross-stage conditional processing}, which interleaves preprocessing and rendering to dynamically skip unnecessary Gaussian preprocessing; and 2) \textit{Gaussian-wise rendering}, ensuring that all rendering operations for a given Gaussian are completed before moving to the next, thereby eliminating duplicated Gaussian loading. We also propose an alpha-based boundary identification method to derive compact and accurate Gaussian regions, thereby reducing rendering costs. We implement our GCC accelerator in 28nm technology. Extensive experiments demonstrate that GCC significantly outperforms the state-of-the-art 3DGS inference accelerator, GSCore, in both performance and energy efficiency.

cs.AR↗

RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agents

Large language models (LLMs) excel at logical and algorithmic reasoning, yet their emotional intelligence (EQ) still lags far behind their cognitive prowess. While reinforcement learning from verifiable rewards (RLVR) has advanced in other domains, its application to dialogue-especially for emotional intelligence-remains underexplored. In this work, we introduce RLVER, the first end-to-end reinforcement learning framework that leverages verifiable emotion rewards from simulated users to cultivate higher-order empathetic abilities in LLMs. Within this framework, self-consistent affective simulated users engage in dialogue rollouts and produce deterministic emotion scores during conversations, serving as reward signals to guide the LLM's learning. Fine-tuning publicly available Qwen2.5-7B-Instruct model with PPO boosts its Sentient-Benchmark score from 13.3 to 79.2 while largely preserving mathematical and coding competence. Extensive experiments reveal that: (i) RLVER consistently improves multiple dialogue capabilities; (ii) Thinking and non-thinking models show distinct trends--thinking models excel in empathy and insight, while non-thinking models favor action; (iii) GRPO often yields stable gains, while PPO can push certain capabilities to a higher ceiling; (iv) More challenging environments are not always better-moderate ones can yield stronger outcomes. Our results show that RLVER is a practical route toward emotionally intelligent and broadly capable language agents.

cs.CL↗

Sentient Agent as a Judge: Evaluating Higher-Order Social Cognition in Large Language Models

Assessing how well a large language model (LLM) understands human, rather than merely text, remains an open challenge. To bridge the gap, we introduce Sentient Agent as a Judge (SAGE), an automated evaluation framework that measures an LLM's higher-order social cognition. SAGE instantiates a Sentient Agent that simulates human-like emotional changes and inner thoughts during interaction, providing a more realistic evaluation of the tested model in multi-turn conversations. At every turn, the agent reasons about (i) how its emotion changes, (ii) how it feels, and (iii) how it should reply, yielding a numerical emotion trajectory and interpretable inner thoughts. Experiments on 100 supportive-dialogue scenarios show that the final Sentient emotion score correlates strongly with Barrett-Lennard Relationship Inventory (BLRI) ratings and utterance-level empathy metrics, validating psychological fidelity. We also build a public Sentient Leaderboard covering 18 commercial and open-source models that uncovers substantial gaps (up to 4x) between frontier systems (GPT-4o-Latest, Gemini2.5-Pro) and earlier baselines, gaps not reflected in conventional leaderboards (e.g., Arena). SAGE thus provides a principled, scalable and interpretable tool for tracking progress toward genuinely empathetic and socially adept language agents.

cs.CL↗

SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce Self-Play Critic (SPC), a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games, eliminating the need for manual step-level annotation. SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" that deliberately produces erroneous steps designed to be difficult to detect, and a "critic" that analyzes the correctness of reasoning steps. These two models engage in an adversarial game in which the generator aims to fool the critic, while the critic model seeks to identify the generator's errors. Using reinforcement learning based on the game outcomes, the models iteratively improve; the winner of each confrontation receives a positive reward and the loser receives a negative reward, driving continuous self-evolution. Experiments on three reasoning process benchmarks (ProcessBench, PRM800K, DeltaBench) demonstrate that our SPC progressively enhances its error detection capabilities (e.g., accuracy increases from 70.8% to 77.7% on ProcessBench) and surpasses strong baselines, including distilled R1 model. Furthermore, SPC can guide the test-time search of diverse LLMs and significantly improve their mathematical reasoning performance on MATH500 and AIME2024, surpassing those guided by state-of-the-art process reward models.

cs.CL↗

S$^2$R: Teaching LLMs to Self-verify and Self-correct via Reinforcement Learning

Recent studies have demonstrated the effectiveness of LLM test-time scaling. However, existing approaches to incentivize LLMs' deep thinking abilities generally require large-scale data or significant training efforts. Meanwhile, it remains unclear how to improve the thinking abilities of less powerful base models. In this work, we introduce S$^2$R, an efficient framework that enhances LLM reasoning by teaching models to self-verify and self-correct during inference. Specifically, we first initialize LLMs with iterative self-verification and self-correction behaviors through supervised fine-tuning on carefully curated data. The self-verification and self-correction skills are then further strengthened by both outcome-level and process-level reinforcement learning, with minimized resource requirements, enabling the model to adaptively refine its reasoning process during inference. Our results demonstrate that, with only 3.1k self-verifying and self-correcting behavior initialization samples, Qwen2.5-math-7B achieves an accuracy improvement from 51.0\% to 81.6\%, outperforming models trained on an equivalent amount of long-CoT distilled data. Extensive experiments and analysis based on three base models across both in-domain and out-of-domain benchmarks validate the effectiveness of S$^2$R. Our code and data are available at https://github.com/NineAbyss/S2R.

cs.CL↗

FireFlow: Fast Inversion of Rectified Flow for Image Semantic Editing

Though Rectified Flows (ReFlows) with distillation offers a promising way for fast sampling, its fast inversion transforms images back to structured noise for recovery and following editing remains unsolved. This paper introduces FireFlow, a simple yet effective zero-shot approach that inherits the startling capacity of ReFlow-based models (such as FLUX) in generation while extending its capabilities to accurate inversion and editing in $8$ steps. We first demonstrate that a carefully designed numerical solver is pivotal for ReFlow inversion, enabling accurate inversion and reconstruction with the precision of a second-order solver while maintaining the practical efficiency of a first-order Euler method. This solver achieves a $3\times$ runtime speedup compared to state-of-the-art ReFlow inversion and editing techniques, while delivering smaller reconstruction errors and superior editing results in a training-free mode. The code is available at $\href{https://github.com/HolmesShuan/FireFlow}{this URL}$.

cs.CV↗

GLBench: A Comprehensive Benchmark for Graph with Large Language Models

The emergence of large language models (LLMs) has revolutionized the way we interact with graphs, leading to a new paradigm called GraphLLM. Despite the rapid development of GraphLLM methods in recent years, the progress and understanding of this field remain unclear due to the lack of a benchmark with consistent experimental protocols. To bridge this gap, we introduce GLBench, the first comprehensive benchmark for evaluating GraphLLM methods in both supervised and zero-shot scenarios. GLBench provides a fair and thorough evaluation of different categories of GraphLLM methods, along with traditional baselines such as graph neural networks. Through extensive experiments on a collection of real-world datasets with consistent data processing and splitting strategies, we have uncovered several key findings. Firstly, GraphLLM methods outperform traditional baselines in supervised settings, with LLM-as-enhancers showing the most robust performance. However, using LLMs as predictors is less effective and often leads to uncontrollable output issues. We also notice that no clear scaling laws exist for current GraphLLM methods. In addition, both structures and semantics are crucial for effective zero-shot transfer, and our proposed simple baseline can even outperform several models tailored for zero-shot scenarios. The data and code of the benchmark can be found at https://github.com/NineAbyss/GLBench.

cs.LG↗

FastGL: A GPU-Efficient Framework for Accelerating Sampling-Based GNN Training at Large Scale

Graph Neural Networks (GNNs) have shown great superiority on non-Euclidean graph data, achieving ground-breaking performance on various graph-related tasks. As a practical solution to train GNN on large graphs with billions of nodes and edges, the sampling-based training is widely adopted by existing training frameworks. However, through an in-depth analysis, we observe that the efficiency of existing sampling-based training frameworks is still limited due to the key bottlenecks lying in all three phases of sampling-based training, i.e., subgraph sample, memory IO, and computation. To this end, we propose FastGL, a GPU-efficient Framework for accelerating sampling-based training of GNN at Large scale by simultaneously optimizing all above three phases, taking into account both GPU characteristics and graph structure. Specifically, by exploiting the inherent overlap within graph structures, FastGL develops the Match-Reorder strategy to reduce the data traffic, which accelerates the memory IO without incurring any GPU memory overhead. Additionally, FastGL leverages a Memory-Aware computation method, harnessing the GPU memory's hierarchical nature to mitigate irregular data access during computation. FastGL further incorporates the Fused-Map approach aimed at diminishing the synchronization overhead during sampling. Extensive experiments demonstrate that FastGL can achieve an average speedup of 11.8x, 2.2x and 1.5x over the state-of-the-art frameworks PyG, DGL, and GNNLab, respectively.Our code is available at https://github.com/a1bc2def6g/fastgl-ae.

cs.LG↗

ZeroG: Investigating Cross-dataset Zero-shot Transferability in Graphs

With the development of foundation models such as large language models, zero-shot transfer learning has become increasingly significant. This is highlighted by the generative capabilities of NLP models like GPT-4, and the retrieval-based approaches of CV models like CLIP, both of which effectively bridge the gap between seen and unseen data. In the realm of graph learning, the continuous emergence of new graphs and the challenges of human labeling also amplify the necessity for zero-shot transfer learning, driving the exploration of approaches that can generalize across diverse graph data without necessitating dataset-specific and label-specific fine-tuning. In this study, we extend such paradigms to zero-shot transferability in graphs by introducing ZeroG, a new framework tailored to enable cross-dataset generalization. Addressing the inherent challenges such as feature misalignment, mismatched label spaces, and negative transfer, we leverage a language model to encode both node attributes and class semantics, ensuring consistent feature dimensions across datasets. We also propose a prompt-based subgraph sampling module that enriches the semantic information and structure information of extracted subgraphs using prompting nodes and neighborhood aggregation, respectively. We further adopt a lightweight fine-tuning strategy that reduces the risk of overfitting and maintains the zero-shot learning efficacy of the language model. The results underscore the effectiveness of our model in achieving significant cross-dataset zero-shot transferability, opening pathways for the development of graph foundation models. Codes and data are available at https://github.com/NineAbyss/ZeroG.

cs.LG↗

A Survey of Graph Meets Large Language Model: Progress and Future Directions

Graph plays a significant role in representing and analyzing complex relationships in real-world applications such as citation networks, social networks, and biological data. Recently, Large Language Models (LLMs), which have achieved tremendous success in various domains, have also been leveraged in graph-related tasks to surpass traditional Graph Neural Networks (GNNs) based methods and yield state-of-the-art performance. In this survey, we first present a comprehensive review and analysis of existing methods that integrate LLMs with graphs. First of all, we propose a new taxonomy, which organizes existing methods into three categories based on the role (i.e., enhancer, predictor, and alignment component) played by LLMs in graph-related tasks. Then we systematically survey the representative methods along the three categories of the taxonomy. Finally, we discuss the remaining limitations of existing studies and highlight promising avenues for future research. The relevant papers are summarized and will be consistently updated at: https://github.com/yhLeeee/Awesome-LLMs-in-Graph-tasks.

cs.LG↗

Reversed Image Signal Processing and RAW Reconstruction. AIM 2022 Challenge Report

Cameras capture sensor RAW images and transform them into pleasant RGB images, suitable for the human eyes, using their integrated Image Signal Processor (ISP). Numerous low-level vision tasks operate in the RAW domain (e.g. image denoising, white balance) due to its linear relationship with the scene irradiance, wide-range of information at 12bits, and sensor designs. Despite this, RAW image datasets are scarce and more expensive to collect than the already large and public RGB datasets. This paper introduces the AIM 2022 Challenge on Reversed Image Signal Processing and RAW Reconstruction. We aim to recover raw sensor images from the corresponding RGBs without metadata and, by doing this, "reverse" the ISP transformation. The proposed methods and benchmark establish the state-of-the-art for this low-level vision inverse problem, and generating realistic raw sensor readings can potentially benefit other tasks such as denoising and super-resolution.

eess.IV↗

Q-ViT: Fully Differentiable Quantization for Vision Transformer

In this paper, we propose a fully differentiable quantization method for vision transformer (ViT) named as Q-ViT, in which both of the quantization scales and bit-widths are learnable parameters. Specifically, based on our observation that heads in ViT display different quantization robustness, we leverage head-wise bit-width to squeeze the size of Q-ViT while preserving performance. In addition, we propose a novel technique named switchable scale to resolve the convergence problem in the joint training of quantization scales and bit-widths. In this way, Q-ViT pushes the limits of ViT quantization to 3-bit without heavy performance drop. Moreover, we analyze the quantization robustness of every architecture component of ViT and show that the Multi-head Self-Attention (MSA) and the Gaussian Error Linear Units (GELU) are the key aspects for ViT quantization. This study provides some insights for further research about ViT quantization. Extensive experiments on different ViT models, such as DeiT and Swin Transformer show the effectiveness of our quantization method. In particular, our method outperforms the state-of-the-art uniform quantization method by 1.5% on DeiT-Tiny.

cs.CV↗

Soft Threshold Ternary Networks

Large neural networks are difficult to deploy on mobile devices because of intensive computation and storage. To alleviate it, we study ternarization, a balance between efficiency and accuracy that quantizes both weights and activations into ternary values. In previous ternarized neural networks, a hard threshold Δ is introduced to determine quantization intervals. Although the selection of Δ greatly affects the training results, previous works estimate Δ via an approximation or treat it as a hyper-parameter, which is suboptimal. In this paper, we present the Soft Threshold Ternary Networks (STTN), which enables the model to automatically determine quantization intervals instead of depending on a hard threshold. Concretely, we replace the original ternary kernel with the addition of two binary kernels at training time, where ternary values are determined by the combination of two corresponding binary values. At inference time, we add up the two binary kernels to obtain a single ternary kernel. Our method dramatically outperforms current state-of-the-arts, lowering the performance gap between full-precision networks and extreme low bit networks. Experiments on ImageNet with ResNet-18 (Top-1 66.2%) achieves new state-of-the-art. Update: In this version, we further fine-tune the experimental hyperparameters and training procedure. The latest STTN shows that ResNet-18 with ternary weights and ternary activations achieves up to 68.2% Top-1 accuracy on ImageNet. Code is available at: github.com/WeixiangXu/STTN.

cs.CV↗