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Peiyu Zeng

Publications and source records attributed to Peiyu Zeng.

2 recordsLinked to original sources

Budget-optimal multi-robot layout design for box sorting

Robotic systems are routinely used in the logistics industry to enhance operational efficiency, but the design of robot workspaces remains a complex and manual task, which limits the system's flexibility to changing demands. This paper aims to automate robot workspace design by proposing a computational framework to generate a budget-minimizing layout by selectively placing stationary robots on a floor grid to sort packages from given input and output locations. Finding a good layout that minimizes the hardware budget while ensuring motion feasibility is a challenging combinatorial problem with nonconvex motion constraints. We propose a new optimization-based approach that models layout planning as a subgraph optimization problem subject to network flow constraints. Our core insight is to abstract away motion constraints from the layout optimization by precomputing a kinematic reachability graph and then extract the optimal layout on this ground graph. We validate the motion feasibility of our approach by proposing a simple task assignment and motion planning technique. We benchmark our algorithm on problems with various grid resolutions and number of outputs and show improvements in memory efficiency over a heuristic search algorithm.

cs.RO

Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor Simulation

In this paper, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities.

cs.RO